Rage of The Dragons/Billy

From SuperCombo Wiki
Billy Lewis
Billyrotdprofile.gif
Unique Partner Lynn
Life 180
Stun 100
Guard 90
Profession The Blue Dragon,

Street Racer

Difficulty ★★☆☆☆

Easy

Tier C+


Billy is the younger brother of Jimmy who accompanied him on many adventures in the city. Billy had feelings for Marian and wanted to confess them to her one night. Unfortunately, before they could meet, one of the rival gangs murdered Marian. Once Jimmy heard of Marian's demise, he cut all ties to his younger brother; blaming Billy for Marian's death. Billy eventually came to terms with the loss of Marian and became a famous street driver and continued his Ryu Zui Ken training. Shortly after, Lynn's grandfather was murdered by the Black Dragon. Sensing an evil dragon, Billy and Lynn set out to find her grandfather's killer.

Billy is a neutral based character that focuses on using his long buttons to keep opponents in check, longer rekka combos and good stun damage. Billy is a good pick if you want a solid character with additional headroom for growth.

Billyrotd.gif



Pros Cons
  • 2B and 5B heave extremely long hitboxes and great frame advantage.
  • High stun combos with 214D (Blue Rage) rekka.
  • 214B (Blue Rage) is safe on block and is abusable as a frame trap. Can also be TK'd for an instant overhead.
  • 236A (Slash Cross) has a huge hitbox and makes it hard for some characters to jump over.
  • 236B/D can catch buttons and lock the opponent into a hitgrab.
  • 623D (Ko Ryu Kyaku) can low profile moves on its first hit.
  • 2141236B/D (Back Slash) and 6B are great anti-air options.
  • 6B overhead can be easily reacted to. Makes it hard to open defensive opponents up.
  • 623B/D slide forward missing the opponent, causing the DP to whiff.
  • 236A is too slow to be used vs fireballs anywhere but fullscreen.
  • You get extra recovery on j.214B/D.
  • Single-wall stun combos are limited to characters with 90 stun or less.
  • Limited combos if you cannot land 214D rekka.
  • 2141246D can sometimes miss the 2nd hit if they're too high.



Movelist

Impact

Both impacts are done by pressing CD, to get an air impact tap up after you hit the opponent!
CD (ground) - A,A,B,C,D
CD (air) - B,A,C,D,D

Command Moves

Axe Kick - 6B
Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.

Special Moves

Light Slash Cross - 236A > 236A
Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.
Heavy Slash Cross - 236C > 236C
Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.


Light Ko Ryu-Kyaku - 623B
Fast dp that slides forward a bit.
Heavy Ko Ryu-Kyaku - 623D
This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.


Lightning Tail - 236B/D
This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.


Light Blue Rage - 214B
Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.
Heavy Blue Rage - 214D > 214D > 214D
Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.

Super Moves

Back Slash - 2141236B/D
Backward flip into giant blue power geyser. Great anti-air. D version hits twice.

Combos

Here's a video of Billy's Basic Combos:



Basic Combos

9D > 2B > 623D

9D > cl.D (2 hits) > 623D

9D > cl.C (1 hit) > 236A > 236A

9D > cl.C (1 hit) > 236C > 236C

9D > cl.C (1 hit) > 236D

6B > 214D > 214D > cl.C (2 hits) > 623D

(Crouching Only) 6B >> 214D > 214D > cl.C (1 hit) > 236A >> 236A > 623D

9D > cl.C (2 hits) > 2141236B or D

(Crouching Only) 6D > 214D >> 214D > 236A >> 236A > 236A >> 236A > 236BC >> 236BC


Wall Combos

9D > cl.D (2 hits) > 623D (WH) > CD (ground) > 6B > 623D

9D > cl.C (2 hits) > 623D (WH) > CD (ground) > 6B > 214-236B or D

6B > 214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC


Character Specific Combos

These combos can only be done on Pepe, Jimmy, Kang, Jones, Alice and Sonia. Anyone with 90 stun or more, these combos cannot be done on.

(Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B > 214D >> 214D > cl.C (2 hits) > 2141236D

(Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B >214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC

Advanced Combos

Rapid (CPS1) Chain Combos

Here's a video of showing this tech:


cl.A > cl.A > 2A+B (Rapid Cancel) > 236B

9D > cl.A > 2A+B (Rapid Cancel) > 236B

9D > cl.A > 2A+B (Rapid Cancel) > 236C > 236C

9C > cl.A > cl.A > 2A+B (Rapid Cancel) > 214236B/D (Super)

cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Heavy DP)

This combo only works on Jones, Kang and Alice. ( 80 Stun characters )
6B > 214D >> 214D > cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Wall Hit) > CD (Ground) > 6B > 623D (Stun) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (Wall Hit) > CD (Ground > 6B > 214236B/D

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann