The King of Fighters MIRA/Xiao Lon

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KOFMIRA Xiao Art.jpg

Introduction

Xiao Lon is a tricky, technical stance-based character who can play at any distance, but excels at rushdown. Sporting three different stances which alter her normal and special moves, Xiao Lon is capable of adapting her gameplan on the fly, changing between the mobile, aggressive Guki Kenpai (GUK) stance, her more balanced, mid-range focused Chousen Honshin (CHO) stance, and the slow, space control heavy Seishi Saisou (SEI) stance to switch between rushdown and keepout on a dime, making her wildly unpredictable. Sporting easy to use supers with relatively high damage, Xiao Lon is an excellent choice for the second or third slot on a team. However, all of this offensive power comes at a cost -- her defense is quite weak, thanks to poor abare options and a small guard bar, which means things can very quickly go south if she's caught on the back foot.

While she does sport some meaningful weaknesses and a fairly high learning curve, Xiao Lon is a nonetheless powerful character who will be very rewarding for players who enjoy varied offensive options and the ability to change their gameplan and tempo on the fly.

Moves List

Throws

Rishi Keisei
P Throw (6AC)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- Mid - - - - - - - -

P throw, must be be broken with a C input.

Ryokushu Tsuirou
K Throw (6BD)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- Mid - - - - - - - -

K throw, must be broken with a D input.

Normal Moves

Guki Kenpai

Chousen Honshin

Seishi Saisou

Special Moves

Guki Kenpai

Chousen Honshin

Seishi Saisou

Stylish Arts

Stylish Art 01
GUK 5AAABCD
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -
Stylish Art 02
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -

Super Moves

Hizoku Ougi: Ranbu Shikasou
2141236P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
49 Mid - - - - - - - -

Level 1. Standard-issue ranbu super. Very easy to work into combos, especially out of GUK's rekka series. Staple combo ender when you have meter to burn.

Hizoku Ougi: Senshuu Makatsu
214214AC
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
74 Mid - - - - - - - -

Level 2. Xiao Lon stands in place, striking with a flurry of weapons hiding in her sleeve. Deals a grip of damage and is fairly easy to work into combos, as it will restand airborne opponents on hit, guaranteeing the full super will connect.

Dakki Makousatsu
6321463214P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
0+80(?) - - - - - - - - -

Level 3. Command grab super. Deals no damage, but on hit, applies a poison status to the opponent that ticks for approximately 80 points of damage over about 10 seconds. Can be pretty reliably worked into combos, and the lack of damage on the initial grab means that no damage is lost compared to landing it on its own. Great tool for putting the pressure on the opponent to act.

The Basics

Advanced Strategy

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