Sonia Romanenko | |
---|---|
Unique Partner | Jimmy |
Life | 180 |
Stun | 90 |
Guard | 90 |
Profession | Assassin |
Introduction
tbd
Movelist
Command Moves
6B - Overhead axe kick. Can confirm specials and supers.
3B - 2 hit sweep kick, both hit low. best used for combo enders and can be canceled on both hits.
Special Moves
Fascination Sharp
- 63214A/C - Command grab. Pretty strong but lacks range. You really have to be in the opponent's face to land this command grab.
Serpent Bite
- 214B - Sonia feigns backwards and then rolls forward with an electric kick.
- 214D - Same as the light version but Sonia starts with a low hitting sweep kick into a mid kick.
Serpent Slash
- 623A - Great DP, 2nd hit is an overhead. It is difficult to punish this move. To punish it, you must hit Sonia before the overhead comes out.
- 623C - Just like the light version but it hits 3 times instead of twice.
Snake Hold
- Sonia throws a knife at the opponent. The button strength depends where the knife goes.
- 236A - The knife goes straight forward.
- 236B - The knife turns in the middle of the screen and then goes up towards the upper corner of the screen.
- 236C - The knife turns in the middle then goes straight.
- 236D - THe knife turns in the middle then goes directly upwards.
- 236A - The knife goes straight forward.
Super Moves
Guardian Mercy
- 236236A/B/C/D - Sonia casts a pillar of light from the ground. A and B are level 1, C and D are level 2. Depending on the button strength you press, the pillars of light come out further or closer to sonia. Heavy buttons, level 2 version, cast 2 pillars instead of one.
Duplex Attack
- 236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
Combos
First Impact combos:
Ground - A, A, C, C, D
Air - B, A, B, A, C
My B&B combo:
Jump D, close D, dwnfwd B(2 hits), hcb A.
-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D or super in place of hcb A if you wish.
Other Combos:
-Jump D, close D, dwnfwd B(2 hits), DP B/D
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D
Trick Combos:
-Jump D, dwn B, fwd B, DP B. (double overhead trick)
-Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the fwd B
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.
Wall combos:
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,
qcf x 2 A. 14 hits, approximately 60% damage.
(needs at least 1 and 1/2 super meter at start)
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage.