Introduction
Tsukimiya Ayu (月宮 あゆ) is an agile, easy-to-use character, that fights using the mysterious power of her winged backpack. She seems well suited to an offensive style of play.
Ayu is actually the main heroine of Kanon, a visual novel produced by Key in 1999. Ayu is a strange girl that bumps into Yuuichi on his first day back in town. She loves eating taiyaki, is prone to saying "Uguu" when irritated, and generally act quite childish for her age. During Kanon, Ayu becomes fast friends with Yuuichi and reveals that she is constantly searching for something, but cannot remember when she lost it or even what that something was...
Stage: Tree of Beginnings (はじまりの樹)
BGM: The Town of Sunshine (日溜まりの街)
Character-Specific Notes
- Ayu is able to air jump once, and air dash/backstep once. Once Ayu has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Ayu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Ayu's ground backstep is actually an air backstep that moves backward and up.
- Ayu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | ? | ? | ? | ? | ? | ? |
2A | ? | ? | ? | ? | ? | ? |
j.A | ? | ? | ? | ? | ? | ? |
5B | ? | ? | ? | ? | ? | ? |
5B (close) | ? | ? | ? | ? | ? | ? |
2B | ? | ? | ? | ? | ? | ? |
j.B | ? | ? | ? | ? | ? | ? |
5C | ? | ? | ? | ? | ? | ? |
2C | ? | ? | ? | ? | ? | ? |
j.C | ? | ? | ? | ? | ? | ? |
Throw | ? | ? | ? | ? | ? | ? |
j.Throw | ? | ? | ? | ? | ? | ? |
Flight | ||||||
j.S | 0 | N/A | N/A | ? | ? | ? |
Step Kick | ||||||
6B | ? | ? | ? | ? | ? | ? |
Thumping Wing Upper | ||||||
6C | ? | ? | ? | ? | ? | ? |
Uguu Press | ||||||
j.2C | ? | ? | ? | ? | ? | ? |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
Flight (飛行)
- [description]
- [usefulness]
Step Kick (すてっぷきっく)
- Ayu hops forward and delivers a kick.
- While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.
Thumping Wing Upper (どっかんはねあっぱー)
- Ayu does an uppercut using her backpack wings. This move acts as her natural launcher.
- This move is good for comboing if you lack RF meter.
Uguu Press (うぐぅぷれす)
- Ayu stops in the air and belly flops straight down. If the attack connects or is guarded, Ayu will bounce back into the air. However, if the attack misses completely, Ayu will hit the ground as if she was knocked down.
- This move is excellent for performing air-crossups, and because Ayu bounces back into the air whether it hits or it is guarded, it is quite safe against characters without anti-air capabilities.
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
You there, outta the way~ | ||||
236A | ? | ? | ? | ? |
236B | ? | ? | ? | ? |
236C | ? | ? | ? | ? |
Shinin' Arrow [Can be done midair] | ||||
623A | ? | ? | ? | ? |
623B | ? | ? | ? | ? |
623C | ? | ? | ? | ? |
j.623C | ? | ? | ? | ? |
Taiyaki Assault [Can be done midair] | ||||
214A | ? | ? | ? | ? |
214B | ? | ? | ? | ? |
214C | ? | ? | ? | ? |
Shinin' Swing Wing Punch | ||||
236236A | ? | ? | ? | ? |
236236B | ? | ? | ? | ? |
236236C | ? | ? | ? | ? |
Halo of Immortality [Can be done midair] | ||||
214214A | ? | ? | ? | ? |
214214B | ? | ? | ? | ? |
214214C | ? | ? | ? | ? |
Wings of Light | ||||
641236A | ? | ? | ? | ? |
641236B | ? | ? | ? | ? |
641236C | ? | ? | ? | ? |
Miracle Poem | ||||
AA4BC | ? | ? | ? | ? |
Specials
You there, outta the way~ (そこのひとどいて~)
- Ayu does a running tackle. The RF version will wall-slam and launch the opponent, allowing you to continue a combo.
- This move isn't too good on it's own. It should be used mainly during a combo.
Shinin' Arrow (しゃいにんアロー)
- Ayu does an rising uppercut, which fires an arrow-shaped projectile upward and slightly forward. The RF version on the ground is simply a stronger version. The aerial RF version is something different; the projectile will be thrown downward instead!
- This move can be used as an effective wakeup move against an attacking opponent.
Taiyaki Assault (タイヤキ突撃)
- Ayu rides on a giant taiyaki. The RF version does multiple hits.
- [usefulness]
Eterny Specials
Shinin' Swing Wing Punch (しゃいにんぐるはねぱんち)
- Ayu winds up, and does a dashing punch.
- The fact that it can be IC'ed makes it useful for all sorts of combos.
Halo of Immortality (えいえんのこうりん)
- Ayu creates a whirlwind directly in the space in front of her. Level 3 leaves Ayu higher up than the opponent.
- [usefulness]
Wings of Light (ひかりのつばさ)
- Ayu turns her wings into spikes that shoot out of the ground around her.
- [usefulness]
Final Memory
Miracle Poem (奇跡の詩)
- Ayu holds out an small angel doll, suddenly changes her outfit in an explosion that launches the opponent, and generates lots of feathers that float across the screen that shock the opponent. Ayu is completely invincible until the move ends and she gets her normal outfit back. User control is given back to you while Ayu is falling back to the ground.
- [usefulness]
Strategy, Tactics, and Combos
The Basics
Links
Launchers
Chains/Loops
Example Combos
While the opponent is in the corner: jB jC (land) 2B 5C 236C (jump) jB jC 214C IC (wait until just before hitting the ground) jC (air dash) jB jC (land and jump) jA jB jC (jump cancel) jB jC 236236C (air dash) jB jC 214B.
Win Quotes
Japanese | English |
---|---|
最期に… |
In the end... |
う、うぐぅ… |
U, uguu... |
こんな力… |
This power... |
ごめんね… |
I'm so sorry... |
頑張って! |
Do your best! |
(To Akane) |
(To Akane) |
(To Nayuki) |
(To Nayuki) |
(To Makoto) |
(To Makoto) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Ayu) |
(To Ayu) |
Colors
Palette | Appearance |
---|---|
1 (Default) | ? |
2 | ? |
3 | ? |
4 | ? |
5 | ? |
6 | ? |
In–game References
Game References
- Ayu's "Shinin' Arrow" move is based on Cable's "Psimitar" move, from Marvel vs Capcom 2.
- Ayu's "Shinin' Swing Wing Punch" is based on Rock Howard's "Shine Knuckle" move, from Capcom vs SNK 2.
Kanon References
- The basis of Ayu's "You there, outta the way~" move, where Ayu runs straight into you full speed, is a reference to how she typically meets Yuuichi in the game.
- The name of Ayu's "You there, outta the way~" move is a phrase she says straight from the game.
- The taiyaki that Ayu rides in her "Taiyaki Assault" move is a reference to her love of taiyaki.