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Drink Levels
Damage Scaling | Target Combo | |
---|---|---|
Drink Level 0 | 90% | Phantom Sway (2HK~HK~P) |
Drink Level 1 | 95% | Bitter Strikes (5LP~LK~MP) |
Drink Level 2 | 100% | Full Moon Kick (6MK~MK~P) |
Drink Level 3 | 105% | Intoxicated Assault (4HP~HP~HK) |
Drink Level 4 | 110% | Ransui Haze (6HK~4HK~P) |
level 0: 90% dmg normal moveset TC: Sweep TC (2HK > HK > P (drink)) Specials: Rekka Palm DP
level 1: 95% dmg + TC: LP LK MP his 5LP also changes to a new and much improved version + special: Divekick
level 2: 100% dmg + TC: Overhead (6MK > MK > P (drink)) 6MK by itself also gains double range increase + special: Breakdance
level 3: 105% dmg + TC: Elbow (4HP > HP > HK) 4HP by itself also gains increased range and sway back + special: Command Grab
level 4: 110% dmg + TC: Step Kick (6HK > 4HK > P (3 variations)) 6HK by itself also gains increased range + special: Enhanced Rekkas + Drinking = Drive Gauge build + Burnout recovery
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