Street Fighter 6/Chun-Li/Matchups

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Blanka
SF6 Blanka Icon.png Chun-Li vs. Blanka
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Cammy
SF6 Cammy Icon.png Chun-Li vs. Cammy
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Chun-Li
SF6 Chun-Li Icon.png Chun-Li vs. Chun-Li
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Dee Jay
SF6 DeeJay Icon.png Chun-Li vs. DeeJay
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Dhalsim
SF6 Dhalsim Icon.png Chun-Li vs. Dhalsim
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E.Honda
SF6 Ehonda Icon.png Chun-Li vs. E.Honda
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Guile
SF6 Guile Icon.png Chun-Li vs. Guile
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Jamie
SF6 Jamie Icon.png Chun-Li vs. Jamie
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JP
SF6 JP Icon.png Chun-Li vs. JP
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Juri
SF6 Juri Icon.png Chun-Li vs. Juri
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Ken
SF6 Ken Icon.png Chun-Li vs. Ken
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Kimberly
SF6 Kimberly Icon.png Chun-Li vs. Kimberly
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Lily
SF6 Lily Icon.png Chun-Li vs. Lily
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Luke
SF6 Luke Icon.png Chun-Li vs. Luke
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Manon
SF6 Manon Icon.png Chun-Li vs. Manon
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Marisa
SF6 Marisa Icon.png Chun-Li vs. Marisa
Quick Notes
  • Parry blows up a lot of her stuff. Even if it isn't a Perfect Parry, she doesn't get to steal your Drive.
  • 623P goes over Kikoken, be careful with it once they present Phalanx as an option.
  • Every option from Scutum is highly comittal and can be punished if read, but none are inherently reactable.
  • Her 214P combo ender is incredibly unsafe on block. Punish her and punish hard.
  • Marisa can use Scutum in Burnout to avoid DI. It's still armor so if she doesn't have enough health she'll just die.
  • Normal 214K loses to lows, 214KK beats lows. Both lose to throw.
  • Marisa deals incredibly high damage off seemingly random things. She will gamble and sometimes you'll just guess wrong.
Neutral

This matchup is make or break when it comes to being able to whiff punish her. 5MK is very difficult to whiff punish on reaction, but standing outside of her heavy normal ranges forces her to either walk forward or gamble on said normals or Quadriga. It's also well worth the time to practice whiff punishing Gladius, as Marisa players like to poke with that too.

Offense

Meaty throw beats a surprising amount of her reversal options, but she can still use non-OD 214K to try and bust out of a frame trap. It's a bit safer to use Kikoken in pressure as reversal Phalanx is pretty slow. React with 5LP, 22K, or Parry if or when she tries it.

Defense
Drive Rush 214K~LPLK is always an option to look out for, but it is somewhat slow compared to her other Drive Rush options. Her light conversions are also nowhere near as powerful as the rest of the cast which means you can afford to take more risks there. 6HK DRC is a very real option for her and can bait reversals if she decides to block.
Ryu
SF6 Ryu Icon.png Chun-Li vs. Ryu
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Zangief
SF6 Zangief Icon.png Chun-Li vs. Zangief
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