Tekken 3/Bryan Fury

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Bryan Fury Data Page

Introduction

Bryan, a shady former Hong Kong police officer who died in a shoot-out, has been revived by Dr.Abel to steal data from his rival, Dr. Bosconovitch. Bryan is entering the third King of Iron Fist tournament in order to fight Yoshimitsu, a known acquaintance of Dr Bosconovitch, in order to collect this data.

While lacking the Jet Upper of newer games, Bryan can command a powerful keepout game with his CH launching f+4 and long df+2, while making the opponent vary their approaches with his classic Orbital (u_uf+4) and Snake Edge (df+3) and punishing whiffs hard with Mach Breaker (f,f+2).

Strengths Weaknesses
  • Mixups: Snake Edge (df+3) and Orbital (u_uf+4) form a powerful mixup that defines Bryan, even in newer titles.
  • Keepout: Bryan's Magic 4, Mach Breaker (f,f+2) and approaching d+3 are a set of annoying pokes that can aide Bryan in running away with a life lead, using his opponents impatience to create openings.
  • Jab Strings: 1,2 and it's many followups can help scare opponents into swinging, with the tricky low hitting 1,2,3 and 1,2,1,4 and the safe on block 1,2,1,2.
  • Lacking standing block punishment: Many of Bryan's fast launchers are only available from a Crouch Dash or while rising, limiting his ability to block punish when standing.
  • Execution requirement: Having a Sway, Bryan's Korean Backdashes have to be clean. Similarly, to punish a lot of moves, a clean unbufferable qcf or f,f motion is required, adding some precision to Bryan's gameplay.
Bryan Fury
T3 Bryan Face.jpg
Archetype Mixup, Keepout
Stances CD (d,df,f), Sway (d,db,b)
Fastest launch f,f+2 - i14
Fastest CH launch 4 - i12
Parry d_df+(1+3)_(2+4)
Archetypal Moves
Mid Check df+1
Magic 4 Yes
Stature Kick d+4, d+3
Orbital (u_uf)+4
Snake Edge df+3
Clef Cannon 1,2,1,2
Generic Moves
Remapped Moves
Missing Moves df+1,df+2

MoveList

Throws

1+3
Front Neck Full Swing
Tk 1+3.png / 1+3 - 30 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i12 - 22+
2+4
Gravity Brain Buster
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i12 - 22+
D,df,d,DF+1+2
Chains of Misery
Tk dp.pngTk df.pngTk d.pngTk dfp.png+Tk 1+2.png / D,df,d,DF+1+2 - 10,8,27 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i11 - 35+
(1+3_2+4)
Gravity Elbow
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
i12 - 27+
(1+3_2+4)
Knee Blast
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
i12 - 30+
(1+3_2+4)
Neck Throw
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 60 DMG
Throws
Throw Type: Back - Escape
Impact Recovery Total Hit Counter Block
i12 - 1+

Normal

1
Jab
Tk 1.png / 1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - 7+ 1+
f+1
Slower Jab
Tk f.png+Tk 1.png / f+1 - Hit Level: h - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 6-
(1_f+1),2
One, Two
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.png / (1_f+1),2 - Hit Level: hh - (6/8),8 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - 2-
(1_f+1),2,3
One, Two, Low
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 3.png / (1_f+1),2,3 - Hit Level: hhl - (6/8),8,15 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 1+
(1_f+1),2,1
One, Two, One
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.png / (1_f+1),2,1 - Hit Level: hhm - (6/8),8,11 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 3-
(1_f+1),2,1,2
Rush Punches
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 2.png / (1_f+1),2,1,2 - Hit Level: hhmm - (6/8),8,11,14 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - 7-
(1_f+1),2,1,4
Rush to Low
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 4.png / (1_f+1),2,1,4 - Hit Level: hhml - (6/8),8,11,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 10-
1,4
Tk 1.pngTk 4.png / 1,4
Normal
Impact Recovery Total Hit Counter Block
i15 - 8-
1,4,2
Tk 1.pngTk 4.pngTk 2.png / 1,4,2
Normal
Impact Recovery Total Hit Counter Block
- 7-
1,4,2,1
Tk 1.pngTk 4.pngTk 2.pngTk 1.png / 1,4,2,1
Normal
Impact Recovery Total Hit Counter Block
- 6-
1,4,2,1,2
Lair's Dance
Tk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 2.png / 1,4,2,1,2 - Hit Level: hhhhh - (6/8),15,21,21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
- 19-
1,4,2,1,4
Cremation
Tk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 4.png / 1,4,2,1,4 - Hit Level: hhhhm - (6/8),15,21,21,26 DMG
Normal
Impact Recovery Total Hit Counter Block
- 1-
1,4,3
Tk 1.pngTk 4.pngTk 3.png / 1,4,3 - Hit Level: hhm
Normal
Impact Recovery Total Hit Counter Block
- 6-
1,4,3,3
Running Blind
Tk 1.pngTk 4.pngTk 3.pngTk 3.png / 1,4,3,3 - Hit Level: hhmh - (6/8),15,17,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
2
Tk 2.png / 2
Normals
Impact Recovery Total Hit Counter Block
i11 - 2+
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
i17 - 3-
3,2
Tk 3.pngTk 2.png / 3,2
Normal
Impact Recovery Total Hit Counter Block
- 10-
3,2,1
Tk 3.pngTk 2.pngTk 1.png / 3,2,1
Normal
Impact Recovery Total Hit Counter Block
- 14-
3,2,1,2
Bruce Special to Rush
Tk 3.pngTk 2.pngTk 1.pngTk 2.png / 3,2,1,2 - Hit Level: mmmm - 18,11,10,14 DMG
Normal
Impact Recovery Total Hit Counter Block
- 9-
3,2,1,4
Bruce Special
Tk 3.pngTk 2.pngTk 1.pngTk 4.png / 3,2,1,4 - Hit Level: mmml - 18,11,10,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 8-
3,3
Quick Spin Kick
Tk 3.pngTk 3.png / 3,3 - Hit Level: mh - 18,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
4
High Kick
Tk 4.png / 4 - Hit Level: h - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 -
1+2
Hammer Driver
Tk 1+2.png / 1+2 - Hit Level: m - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i33 - 7+ 14-
1+3+4
Taunt
Tk 1+3+4.png / 1+3+4 - Hit Level: ! - 0 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 16+ -
f+4
Tk f.png+Tk 4.png / f+4 - Hit Level: h
Normal
Impact Recovery Total Hit Counter Block
i14 - 3-
f+4,3
Tk f.png+Tk 4.pngTk 3.png / f+4,3 - Hit Level: hm
Normal
Impact Recovery Total Hit Counter Block
- 6-
f+4,3,4
Triple Spin Kicks
Tk f.png+Tk 4.pngTk 3.pngTk 4.png / f+4,3,4 - Hit Level: hmh - 18,14,18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 10-
f+1+2
Side Step Elbow
Tk f.png+Tk 1+2.png / f+1+2 - Hit Level: h - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - 18-
f+1+4
Gravity Blow
Tk f.png+Tk 1+4.png / f+1+4 - Hit Level: ! - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
-
df+1
Left Body Blow
Tk df.png+Tk 1.png / df+1 - Hit Level: m - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 -
df+1,1....
Tk df.png+Tk 1.pngTk 1.png.... / df+1,1....
Normal
Impact Recovery Total Hit Counter Block
-
df+1,1,1,1,2
Vulcan Body Blow
Tk df.png+Tk 1.pngTk 1.pngTk 1.pngTk 1.pngTk 2.png / df+1,1,1,1,2 - Hit Level: mmmmm - 10,15,12,11,16 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 -
df+1,2
1-2 Body Blows
Tk df.png+Tk 1.pngTk 2.png / df+1,2 - Hit Level: mm - 10,16 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 3-
df+2
Right Body Blow
Tk df.png+Tk 2.png / df+2 - Hit Level: m - 16 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - 2-
df+3
Snake Edge
Tk df.png+Tk 3.png / df+3 - Hit Level: l - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i30 -
df+4
Power Axe
Tk df.png+Tk 4.png / df+4 - Hit Level: m - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - 1-
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
-
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
d+3
Low Kick
Tk d.png+Tk 3.png / d+3 - Hit Level: l - 9 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
d+4
Shin Kick
Tk d.png+Tk 4.png / d+4 - Hit Level: l - 9 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - 14-
d+3+4
Thin Low Kick
Tk d.png+Tk 3+4.png / d+3+4 - Hit Level: l - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 14-
b+2
Light Back Knuckle
Tk b.png+Tk 2.png / b+2 - Hit Level: h - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - 10-
b+2,1
Double Back Knuckle
Tk b.png+Tk 2.pngTk 1.png / b+2,1 - Hit Level: hh - 21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 6-
b+2,1,2
Hands of Doom
Tk b.png+Tk 2.pngTk 1.pngTk 2.png / b+2,1,2 - Hit Level: hhh - 21,21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i23(9fgap) - 18-
b+2,1,4
Wolf Bite
Tk b.png+Tk 2.pngTk 1.pngTk 4.png / b+2,1,4 - Hit Level: hhm - 21,21,26 DMG
Normal
Impact Recovery Total Hit Counter Block
i33(16fgap) - 1-
b+3
Front Kick
Tk b.png+Tk 3.png / b+3 - Hit Level: h - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 -
b+3,2
Front Kick to Punch
Tk b.png+Tk 3.pngTk 2.png / b+3,2 - Hit Level: hh - 20,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 5-
b+3,2,1
Tk b.png+Tk 3.pngTk 2.pngTk 1.png / b+3,2,1
Normal
Impact Recovery Total Hit Counter Block
- 4-
b+3,2,1,2
High Kick to Rush
Tk b.png+Tk 3.pngTk 2.pngTk 1.pngTk 2.png / b+3,2,1,2 - Hit Level: hhmm - 20,12,11,14 DMG
Normal
Impact Recovery Total Hit Counter Block
- 6-
b+3,2,1,4
Run for Cover
Tk b.png+Tk 3.pngTk 2.pngTk 1.pngTk 4.png / b+3,2,1,4 - Hit Level: hhml - 20,12,11,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2+
b+3,4
Front Kick to Knee
Tk b.png+Tk 3.pngTk 4.png / b+3,4 - Hit Level: hm - 20,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
b+4
High Knee
Tk b.png+Tk 4.png / b+4 - Hit Level: m - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
b+1+4
Meteor Strike
Tk b.png+Tk 1+4.png / b+1+4 - Hit Level: ! - 60 DMG
Normal
Impact Recovery Total Hit Counter Block
-
(u_uf)+3
Rolling Driver
(Tk u.pngORTk uf.png)+Tk 3.png / (u_uf)+3 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - 2-
(u_uf)+4
Orbital Heel Kick
(Tk u.pngORTk uf.png)+Tk 4.png / (u_uf)+4 - Hit Level: m - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 1-
f,F+2
Mach Punch
Tk f.pngTk fp.png+Tk 2.png / f,F+2 - Hit Level: h - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - 19-
f,f+3
Slash Kick
Tk f.pngTk f.png+Tk 3.png / f,f+3 - Hit Level: m - 36 DMG
Normal
Impact Recovery Total Hit Counter Block
i22 - 33-
b,B+4
Flying Heel Kick
Tk b.pngTk bp.png+Tk 4.png / b,B+4 - Hit Level: h - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - 25-
SS+1
Headhunter
Sidestep+Tk 1.png / SS+1 - Hit Level: h - 33 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 14-
SS+1,2
Cheap Trick
Sidestep+Tk 1.pngTk 2.png / SS+1,2 - Hit Level: m - 28 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 11-
SS+2
Shell Shock
Sidestep+Tk 2.png / SS+2 - Hit Level: h - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - 6-

WS/CD

WS+1_QCF+1
Left Upper
WhileStanding+Tk 1.pngORTk d.pngTk df.pngTk f.png+Tk 1.png / WS+1_QCF+1 - Hit Level: m - 18 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i16 - 15-
WS+1+2
Short Upper
WhileStanding+Tk 1+2.png / WS+1+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - 8+ 2-
WS+2_QCF+2
Right Upper
WhileStanding+Tk 2.pngORTk d.pngTk df.pngTk f.png+Tk 2.png / WS+2_QCF+2 - Hit Level: m - 26 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i20 - 10-
b+2_f+2 during Right Upper
Fishermans Slam
Tk b.png+Tk 2.pngORTk f.png+Tk 2.png during Right Upper / b+2_f+2 during Right Upper - (18/21) DMG
Normal/CD
Impact Recovery Total Hit Counter Block
-
WS+3_QCF+3
High Knee Kick
WhileStanding+Tk 3.pngORTk d.pngTk df.pngTk f.png+Tk 3.png / WS+3_QCF+3 - Hit Level: m - 22 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i13 - 7-
WS+3,4_QCF+3,4
Double High Knee Kick
WhileStanding+Tk 3.pngTk 4.pngORTk d.pngTk df.pngTk f.png+Tk 3.pngTk 4.png / WS+3,4_QCF+3,4 - Hit Level: mm - 22,16 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
- 5-
WS+4
WhileStanding+Tk 4.png / WS+4
Normal/CD
Impact Recovery Total Hit Counter Block
i12 - 6-

Sway

QCB+2
Sway & Slash
Tk b.pngTk db.pngTk d.png+Tk 2.png / QCB+2 - Hit Level: h - 18 DMG
Sway
Impact Recovery Total Hit Counter Block
i17 - 14-

Full Crouch

FC.1
FullCrouch.Tk 1.png / FC.1
Normal
Impact Recovery Total Hit Counter Block
i9 - 2-
FC.2
FullCrouch.Tk 2.png / FC.2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
FC.3
FullCrouch.Tk 3.png / FC.3
Normal
Impact Recovery Total Hit Counter Block
i16 - 2- 19-
FC.4
FullCrouch.Tk 4.png / FC.4
Normal
Impact Recovery Total Hit Counter Block
i12 - 2+ 10-
FC,df+3
FullCrouchTk df.png+Tk 3.png / FC,df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 5- 16-

Strings

b+3,4,1,2,1,4,2,1,4,2
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 4.pngTk 2.png / b+3,4,1,2,1,4,2,1,4,2 - Hit Level: hmmmhhhhmh (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,2,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 4.png / b+3,4,1,2,1,4,2,4 - Hit Level: hmmmhhhm (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,3,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 4.png / b+3,4,1,2,1,4,3,4 - Hit Level: hmmmhhmh (8 Hit) - 20,12,5,7,3,8,17,16 DMG
Strings
Impact Recovery Total Hit Counter Block
-

Combos

  • WhileStandingTk 2.png/Tk d.png Tk df.png Tk f.pngTk 2.pngTk b.pngTk 2.pngTk 1.pngTk 4.png
  • Tk u.png/Tk uf.pngTk 4.png Tk f.pngTk 4.png Tk 3.pngTk 4.png
  • Tk df.pngTk 3.png wsTk 3.png Tk d.png Tk 3.png

The Basics

Advanced Strategies

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin