SSBM/Bowser

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Introduction

A true heavy grappler in the flesh, Bowser is gigantic, slow, and hits like a truck. He is in possession of one of the best out-of-shield options in the game in the form of up-B, has surprisingly impressive edgeguarding prowess, and is capable of striking fear into the hearts of opponents with his neat tricks. A unique command grab and some wacky tools make Bowser a surprise for most players, as he is one of the least common characters in the game. However, this is not for bad reason. Bowser is currently ranked 26th on the tier list, placing him last among all of Melee's characters. He is widely considered to be a low tier, with many believing he truly is the worst in the game. His abhorrent jumpsquat, in combination with generally slow frame data, huge size, and limited options make him a considerably difficult character to win matches with in Melee. He is outsped by the top tiers, outranged by the mid tiers, and out-gimmicked by the low tiers. However, he, more than any other character, presents an opportunity for anyone with strong fundamentals to pull some amazing feats off. Reads are certainly required in order to get the job done, you won't find much reaction-based comboing, but just a few hits from this bruiser can net a stock, and against uninformed players, he can be a force to be reckoned with.

Strengths Weaknesses
  • Get Off Me: Powerful out of shield tool in Whirling Fortress. (Up-B)
  • Surprise Factor: Excels at taking of advantage of opponent's lack of matchup knowledge.
  • Grappler: Punishes opponents who get too comfortable in shield, his command grab is unlike any other.
  • Heavy Hitter: As he is a heavyweight, he can dish out some serious damage off the individual hit, and is rarely CC'd.
  • Bottom Tier: Bowser's poor frame data and large body make him an easy target for top tier shenanigans. Requires superior skill to win.
  • Read-based Combos: Bowser requires a few good reads to land a lot of damage, so winning a stock can take playing neutral many times.
  • Polarizing Stages: Bowser does surprisingly well on Yoshi's Story, but terrible on Final Destination.
  • Small Playerbase: While there are some dedicated to the craft, it is difficult to find high-level footage of the character, as he has not been played that way in recent times.
SSBM Bowser Portrait.png
Physics
Weight 117(1st)
Fall Speed 1.9/2.4 (13th)
Gravity 0.13 (4th)
Ground Movement
Walk Speed 0.65 (26th)
Initial Dash Speed 1 (1th)
Initial Dash Length 13f (18th)
Run Speed 1.5 (16th)
Traction 0.06 (15th)
Jumping
Jumpsquat 8f (26th)
Jump Height Full 31.57/Short 10.66/Air 28.77 (15th/22th/9th)
Air Speed 0.8 (21th)
Air Acceleration 0.05 (12th)

Introduction

Bowser is a huge, slow, terrible character. Most of his moves are stubby, take forever to whiff and usually don't give any reward when you do hit them. His character attributes are practically a divine mistake, like his achingly slow (and low) jump and incredibly vulnerable tech roll animations. Despite his title as the heaviest character, Bowser isn't particularly difficult to KO, and combined with his relatively high fall speed, massive hurtbox, and poor recovery, Bowser is incredibly easy to combo, juggle, and edgeguard.
Bowser also shoulders terrible mobility on both the ground and in the air, with a laughable 8-frame jumpsquat and awful mobility when he finally does get airborne. Bowser actually suffers from additional lag compared to every other character in the game just for landing on the ground, incurring 6 frames of lag instead of the most common 4 frames, creating a horrible clunky feeling just by moving around.
Unfortunately, Bowser doesn't get much in return for all the weakness his attributes incur upon him. Almost all of his attacks don't have the knockback required to make up for their startup and recovery, resulting in Bowser being minus on hit more often than not. After he finally overcomes the struggle of getting his opponent to high percent, even Bowser's most powerful moves have trouble KOing.
Bowser's cursed existence has few saving graces. While he does possess a unique command grab in Koopa Claw (Side-B), his most powerful and useful tool is his Up-B, Whirling Fortress. Whirling Fortress is Bowser's quickest move: it has rare full-body invincibility on startup, can be performed out of shield to counter pressure, and is even known to KO light characters at respectable percents. Even this great tool has its glaring weakness: Bowser's reliance on Whirling Fortress results in it becoming predictable, and when baited is very punishable, taking ages to whiff.
Among Melee players, even selecting Bowser on the character select screen is seen as a joke. Actually playing him is an exercise in masochism, and only the truly insane would dare to take Bowser into serious matches. But if you are a player who would heed no warnings and truly commit to the bit, one day you too could four stock an out of region Peach player on Final Destination and sear your opponent's miserable, defeated expression into your memory forever. Maybe.

Strengths Weaknesses
  • Get Off Me: Powerful out of shield tool in Whirling Fortress (Up-B)
  • Gimmicky: Excels at taking of advantage of opponent's lack of matchup knowledge
  • Forgotten By God: Bowser's terrible combination of character attributes create a character with weaknesses in every area, including mobility, survivability, and attack power
  • Can't Combo: Bowser's few combos are very short and not very damaging, so he needs to win neutral many, many times to KO his opponent. Often Bowser's punish will just be one lackluster move that doesn't lead into anything or create any advantage
  • One Good Stage: Bowser's best stage is Yoshi's Story, and every other stage is terrible


Frame Data

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