Introduction
Every character in Melee has a large array of attributes that makeup their movement, speed, and mobility.
Weight
Weight is the attribute that measures how much a character resists knockback.
In Melee, the average weight of a character is 90, with the lightest playable character being Pichu at 55, and the heaviest being
Bowser at 117.
Rank | Character | Weight |
---|---|---|
N/A | ![]() |
140 |
1 | ![]() |
117 |
2 | ![]() |
114 |
3 | ![]() |
110 |
4 | ![]() |
109 |
5 | ![]() |
108 |
6-7 | ![]() |
104 |
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8-10 | ![]() |
100 |
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N/A | ![]() |
100 |
N/A | ![]() | |
11 | ![]() |
94 |
12-14 | ![]() |
90 |
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N/A | ![]() |
90 |
15 | ![]() |
88 |
16 | ![]() |
87 |
17-19 | ![]() |
85 |
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20-21 | ![]() |
80 |
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22 | ![]() |
75 |
23 | ![]() |
70 |
24-25 | ![]() |
60 |
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26 | ![]() |
55 |
Sourced from SSBWiki's weight list[[1]]
Fall Speed
Fall Speed is how fast a character moves downward towards the ground in mid-air. A character has two fixed fall speeds: Regular, and fastfall. Fastfall is initiated once you are past the apex of your jump and press downwards, accelerating you quicker downwards, though this difference in regular and fastfall speeds is different on a character to character basis.
In Melee, Falco has the fastest regular and fastfall speeds, at 3.1 and 3.5, and
Jigglypuff has the slowest at 1.3 and 1.6 respectively.
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1-2 | ![]() |
3.1 | 3.5 | 12.9% |
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2.9 | 20.7% | ||
3 | ![]() |
2.8 | 3.4 | 21.4% |
4-5 | ![]() |
2.13 | 3 | 40.8% |
![]() | ||||
6 | ![]() |
2.4 | 2.96 | 23.3% |
7 | ![]() |
1.93 | 2.93 | 51.8% |
8 | ![]() |
2.4 | 2.9 | 20.8% |
9 | ![]() |
1.9 | 2.7 | 42.1% |
10 | ![]() |
2 | 2.6 | 30.0% |
11-12 | ![]() |
2.2 | 2.5 | 13.6% |
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1.9 | 31.6% | ||
13 | ![]() |
1.9 | 2.4 | 26.3% |
14-18 | ![]() |
1.7 | 2.3 | 35.3% |
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1.5 | 53.3% | ||
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1.4 | 64.3% | ||
19-20 | ![]() |
2.13 | 2.2 | 3.3% |
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1.83 | 20.2% | ||
21-24 | ![]() |
1.6 | 2 | 25.0% |
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1.5 | 33.3% | ||
25 | ![]() |
1.4 | 1.85 | 32.1% |
26 | ![]() |
1.3 | 1.6 | 23.1% |
Sourced from ssbwiki's fall speed chart [[2]]
Gravity
Gravity is how fast a character reaches their top falling speed .
In Melee, Fox has the highest gravity value at 0.064, and
Jigglypuff has the lowest gravity value at 0.064.
Units below are in units/frame².
Rank | Character | Gravity |
---|---|---|
N/A | ![]() |
0.25 |
1 | ![]() |
0.23 |
2 | ![]() |
0.17 |
3-5 | ![]() |
0.13 |
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6 | ![]() |
0.12 |
7 | ![]() |
0.114 |
8-11 | ![]() |
0.11 |
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12-13 | ![]() |
0.1 |
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14-16 | ![]() |
0.095 |
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17 | ![]() |
0.093 |
18 | ![]() |
0.09 |
N/A | ![]() |
0.09 |
19 | ![]() |
0.085 |
20 | ![]() |
0.082 |
21-22 | ![]() |
0.08 |
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23 | ![]() |
0.073 |
N/A | ![]() |
0.073 |
24 | ![]() |
0.069 |
25 | ![]() |
0.066 |
26 | ![]() |
0.064 |
N/A | ![]() |
0.05 |
Sourced from SSBWiki's gravity chart [[3]]
Ground Movement
Walk Speed
Of the three ground movements, walking, dashing, and running, Walking is the slowest form.
In Melee, Fox has the fastest walk speed at 1.6 and
Bowser has the slowest at 0.65.
Rank | Character | Speed |
---|---|---|
1-2 | ![]() |
1.6 |
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3 | ![]() |
1.4 |
4-5 | ![]() |
1.24 |
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6-10 | ![]() |
1.2 |
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11 | ![]() |
1.15 |
12-15 | ![]() |
1.1 |
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16-17 | ![]() |
1.0 |
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18 | ![]() |
0.95 |
19-21 | ![]() |
0.85 |
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22 | ![]() |
0.84 |
23 | ![]() |
0.73 |
24-25 | ![]() |
0.7 |
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26 | ![]() |
0.65 |
Sourced from SSBWiki's walk speed chart [[4]]