Alice Carol | |
---|---|
![]() | |
Unique Partner | Elias |
Life | 160 |
Stun | 80 |
Guard | 80 |
Profession | Posessed Child |
Introduction
TBD
Movelist
Command Moves
6A - Alice puts her hands together and does a forward projecting 3 hitting move. Decent range on this move and it can be canceled on any hit.
j.2B - Alice stomps your head. Knocks the opponent down and Alice bounces off the opponent.
Special Moves
Eat It
- 214A - This version is fast and can be comboed but keeps the opponent standing. This is a mid by the way.
- 214C - Overhead. Same as A version but is marginally slower, hits twice and knocks down.
Rising Hell
- 623A/C - Projectile based DP. A version appears in front of Alice, C version appears far away from Alice.
Twinkle Twinkle
- 236A - Reipuken! Projectile that travels along the ground quickly.
- 236C - Double Reipuken! Two projectiles that travel along the ground quickly.
Heads Off
- j.214B/D - Knee drop move. Takes a good while to come out since Alice spins up before diving down. Can be hit-out of since the hitbox is poor. Best used after j.2B for another overhead option.
Super Moves
Red Rose
- 632146A/C - Alice puts an energy shield in front of her. C version is the same but has additional hits. If it makes contact with any hurtbox, projectile, etc regardless if on hit or block, it will trigger into the 2nd stage. The disjoint on the first hit is good and goes over Alice's head slightly. If used as an anti-air it can easily trade with jump-in attacks.
Duplex Attack
- 236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
Combos
9D > j.2B
9D > 2C > 6A > 623A
9D > 2C > 6A > 214A
9D > 2C > 6A > 236C
(Crouching Only) 9D > 2C > 6A > 236A > 236BC > 236BC
9D > 2C > 6A > 632146A
9D > 2C > 6A > 632146C
Wall Combos:
9D > 2C > 6A > 623A (WH) > CD (Air) > 632146A
9D > 2C > 6A > 623A (WH) > CD (Air) > 214A
9D > 2C > 6A > 623A (WH) > CD (Ground) > 623A
9D > 2C > 6A > 623A (WH) > CD (Air) > 623A
9D > 2C > 6A > 623A (WH) > CD (Air) > 632146C
9D > 2C > 6A > 632146A (WH) > CD (Air) > 63214C
9D > 2C > 6A > 632146A (WH) > CD (Air) > 236BC > 236BC
Illegal Combos:
CD (air) > j.2B....
- This is an infinite, works on everyone. You must delay the j.2B on some characters or it'll hit.
Strategies
TBD