Annie Murakami | |
---|---|
Unique Partner | Radel |
Life | 170 |
Stun | 100 |
Guard | 90 |
Profession | Psychic Guide |
Introduction
Command Moves
j.6C - Air throw. Great air to air option.
6B - Double knee strike, you can cancel this move from any hit.
Special Moves
Zumm
- 236A - Fast move, good for meter build when the opponent is knocked down.
- 236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.
Zumm Cross
- 623A - Decent DP, best used for anti-airs.
- 623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.
One, Two, Three
- 63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.
Cat Attack
- 63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.
- 63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.
Comet
- j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change.
Super Moves
Cross Sword
- 236236A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.
- 236236C - Same as the A version except Annie throws two projectiles.
Combos
9D > 2B > 6B (2 hits) > 236A
9D > 2B > 6B (2 hits) > 623C
9D > 2B > 6B (1 hit) > 63214A
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C
9D > 2B > 6B (1 hit) > 214214A
9D > 2B > 6B (1 hit) > 21214C
(Corner Only) 9D > 2B > 6B ( 1 hit) > 63214B > 214214A or C
9D > 2B > 6B (1 hit) > 63214B > 236BC > 236BC
Wall Combos:
9D > 2B > 6B (2 hits) > 63214A (WH) > CD (ground) > 63214A
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 623C
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C (WH) > CD (ground) > 63214A
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 236BC >> 236BC
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Air) > 236BC > 236BC
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Ground) > 236236C