Cassandra Murata | |
---|---|
Unique Partner | Oni |
Life | 180 |
Stun | 100 |
Guard | 100 |
Profession | Orphan |
Introduction
Movelist
Command Moves
- 3B - Low hitting slide.
- 6B - Overhead, difficult to link from
Special Moves
Fallen Angel
- j.214B/D - Spinning divekick. Can be used with the TK technique (2147B) to build meter insanely fast.
Angel Slash
- 623A - Hits once, sub par dp. Avoids lows since the hurtbox shifts up.
- 623C - Same as the light version but it hits three times. Generally, you only get one hit depending on how far you are.
Illusion
- 236B - Teleport move that isn't great. Cassandra disappears but her hurtbox is still active. She re-appears after bumping into the opponent or after a certain distance.
- 236D - Exactly the same as the light version but Cassandra teleports behind you.
Innocence
- 63214A/C - High/Mid Counter. When triggered, Casandra goes all WWE and pile drives the opponent.
Super Moves
White Wave
- 2141236A/C - This move has a huge vertical hitbox but lags any significant horizontal range. C version does more damage and uses 2 bar.
Air White Wave
- j.2363214A/C - Exactly the same as the ground version EXCEPT the input is mirrored and you get a bit of extra damage from the divekick hit.
Duplex Attack
- 236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.
Combos
Basic Combos
9D > j.214D
9D > 2C > 3B > 623C
9D > cl.A ~> 2C > 3B > 623C
6B > 623C
(Crouching Only) 6B > 2C > 3B > 623C
9D > j.2363214A
9D > j.2363214C
6B > 2141236A
6B > 2141236C
6B > 236BC >> 236BC
Wall Combos
9D > j.214D (WH) > CD (air) > 623C
9D > 2C > 3B > 623C (WH) > CD (air) > j.214D
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214A or C
9D > 2C > 3B > 623C (WH) > CD (air) > 236BC >> 236BC