Rage of The Dragons/Elias

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Elias
Eliasrotdprofile.gif
Unique Partner Alice
Life 180
Stun 100
Guard 100
Playstyle Rushdown/Defense


Introduction

Elias dedicates himself to saving people who meet misfortune in their lives. This includes siblings Cassandra and Oni and later, Alice who is possessed by an evil spirit. Concerned for Alice, Elias faces the problem of removing the spirit without harming Alice and believes the answer lies within Johann.. The Black Dragon.

Elias is a good balance of offense and defense thanks to his toolset. With big buttons, semi-safe moves on block, huge slow-moving fireball good for oki pressure, easy high/low mix-ups and a very strong command grab Elias has almost everything to keep the opponent controlled. However, Elias does suffer from short crouching hitboxes. Some moves like cl.C, 5C and his Guard Cancel whiff on crouching opponents such as Pupa, Alice, Jones, and more.

Eliasrotd.gif
Pros Cons
  • Overall good normals. Especially his jumping normals.
  • 2C is Elias' multi-tool serving as an anti-air, combo starter, and a mix-up starter.
  • Safe special attacks on block.
  • 623A/C command grab is great for opening up defensive opponents.
  • Decently fast 6A overhead that can be special canceled.
  • CD, First Impact, has some I-frames on start-up and can be used to avoid projectiles at a close distance.
  • Recovers health on 41236B/D and 632146A/C.
  • Slow start-up on most C/D normals.
  • Awkward tag-in attack that can be jumped over or low profiled easily.
  • No I-frames on 632146A/C.
  • 5C, cl.C, and Guard Cancel can be low profiled by crouching characters.
  • CD, First Impact, needs to be spaced properly to hit anything since it has a slight dash forward.
  • 214C has no use since it can't be linked into thanks to its start-up dash.



Movelist

Command Moves

(n)fwd A - Does a punch downward.

Overhead.

Can't combo after his normals.

Bufferable.

Looks short ranged, but its hit box is longer than expected.

(n)fwd B - 2 hit low kick.

Must be blocked low.

Comboable after his strong normals.

Cancelable on both hits.


Special Moves

Sinful - DP A/C.

Grabs the opponent by his shirt and punches him 4 times that sends him flying.

This move is unblockable and comboable.

(a)Magnus - qcb A/C.

Punches upward and a fire wave rises up near him.

C version dashes in a short deistance before doing the punch.

A version is comboable, C isn't.

(a)Holy Flare - qcf A/C.

Raises his hands and releases 2 fireballs in circular motion.

Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.

Stuns the opponent a bit long

(a)Heaven or Hell - hcf B/D.

He runs in, if it connects, he strangles the opponent with one hand burning in white flame, then throws them away.

30%-40% of the damage you inflict with this move alone adds up to your life.

Super Moves

Maximum Desiderium - hcb fwd A/C.

Runs toward the opponent.

If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.

40%-50% of the damage you inflict with this super is added to your life.

Its fast enough to be comboed.

Super Tag

Combos

BnB Combos

6A > 214A
6A > 632146A or C
9C > 2C (2 hits) > 6B (2 hits) > 214A
9C > 2C (2 hits) > 6B (1 hit) > 41236B
9C > 2C (2 hits) > 6B (2 hits) > 632146A or C (C uses 2 bar, bigger damage)

Wall Combos

9C > 2C (2 hits) > 6B (2 hits) > 214A (Wall hit) > C+D (ABACD) > 214A
9C > 2C (2 hits) > 6B (2 hits) > 214A (Wall hit) > C+D (ABACD) > 632146A or C
9C > 2C (2 hits) > 6B (2 hits) > 214A (Wall hit) > C+D (ACDDD) > 2D (Most stun damage combo)

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann