Darkstalkers 3/Raptor

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Lord Raptor (A.K.A Zabel)
VSAV-Raptor-Portrait.gif
Stats
Defense Tier 3 (Average)
Standing Height 11(Shortest)
Crouching Height 6 (Average)
Ground Movement
Forward Walk Speed 3.75
Backward Walk Speed 3.125
Dash Type Hop
Jumping
Forward Jump Speed 58 (3+36+19)
Neutral Jump Speed 58 (3+36+19)
Back Jump Speed 59 (3+37+19)
Dark Force
Type Helper

Introduction

VSAV-Raptor-Portrait.gif

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.

In a nutshell

This is the zombie of the cast. Easily one of the fastest characters in this game(He isn't the fastest, but he can walk while crouching, which is a interesting thing to note) and also top tier(Some players say that he is better than Sasquatch, while other players assume that Sasquatch is better). Those things are not reasons to pick him but, good to know. He has NASTY normals, good specials/supers and a great IAD (leading to a great mix-up game). Feel free to edit if you believe some information is incorrect OR add your own findings. Thanks.


Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 5 +3 +2 Standing 0/3/6 Ground yes Consecutive links H: +6F G: +5F
Strong (MP) 6 -1 -2 Standing 3/9/15 Ground yes
Fierce (HP) 7 -4 -5 Standing 6/10+4/15+9 Ground no
Short (LK) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Forward (MK) 7 -1 -2 Standing 3/9/15 Ground yes
Roundhouse (HK) 10 -6 -7 Standing 6/10+4/15+9 Ground no
Standing Forward   <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Jab (LP) 6 -3 -4 Standing 0/3/6 Ground yes Consecutive links H: 0F G: - 1F
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Strong (MP) 7 -4 -5 Standing 3/9/15 Ground no
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Fierce (HP) 8 -4 -5 Standing 6/9+3+3/12+6+6 Ground no
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Short (LK) 7 +1 0 Standing 0/3/6 Ground no Consecutive links H: +4F G: +3F
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Forward (MK) 9 -6 -7 Standing 3/6/9 Ground no
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Roundhouse (HK) 15 -2 -15 Standing 6/15/24 Ground no Resets opponent on hit.
Crouching  Jab (LP) 5 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 0 -1 Crouching 3/9/15 Ground yes
Fierce (HP) 10 -6 -7 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes Consecutive links H: 8F G: +7F
Forward (MK) 7 -3 -4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 8 ? -7 Crouching 6/15/24 Crouching no
 

Jumping Moves

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 5 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 4 Air 0/3/6 Standing yes
Forward (MK) 5 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/10+4+4/15+9+9 Standing no
<img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > + Button Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 5 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 9 0/3/6 All no Resets opponent on hit.
Forward (MK) 9 3/9/15 All no Resets opponent on hit.
Roundhouse (HK) 9 6/15/24 All no Resets opponent on hit.
 


Throws and Other Stuff

<a name="throw">Normal Throw</a>

Madara Beat

<img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 +2 +2 Standing 0 Left or Right Resets opponent on hit.

Deadly Catapault

<img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse(HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +11 Standing 0 Left or Right
 




<a name="throw-air">Air Throw</a>

Air Catastrophe (Air Only)

<img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 0 Left or Right
 




<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - L. Raptor_files/8(1).gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 39 Ground 6/6x3
ES 39 Ground 0/0
 




<a name="other">Special Skills</a>
Crouched Walking
     
<img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" >
After Pos Remark
 
 
Air Dash
       (Air Only)
<img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" >
After Pos Remark
Air  
 

Special Moves

<a name="sp-move">Special Moves</a>
Death Hurricane
     
<img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + K
(Air)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 Knockdown -11 Standing 18/21/24 All Landing time: 8F
     
Air version startup: 6F
middle 7 Knockdown -24 Standing 18/21/24 All
high 7 Knockdown -40 Standing 18/21/24 All
ES 7 Knockdown Standing 0/0/0 All
Skull Sting
     
<img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/8.gif" border="0" > + K
(Air)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 31 Standing 12/12+1xn/12+3xn Standing Knocks down on air hit.
     
Landing time: 9F
middle 33 Standing 12/12+1xn/12+3xn Standing
high 35 Standing 12/12+1xn/12+3xn Standing
ES 29 Standing 0/0/0 Standing
Hell's Gate
     
<img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/6a.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth Guard Direction Remark
low - - Crouching 12 - Invincible frames: 57F
Ending: 6F
middle - - Crouching 12 -
high - - Crouching 12 -
ES - - - - - -
Death Phrase
       (GC only)

<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 9 Knockdown -34 Standing 0/4/9 Ground Invincible frames: 13F
middle 9 Knockdown -34 Standing 0/4/9 Ground
high 9 Knockdown -34 Standing 0/4/9 Ground
ES 9 Knockdown -34 Standing 0/0/0 Ground
Skull Punish
       
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - Standing - -
middle 2 Knockdown - Standing 12/12 Throw
high 2 Knockdown - Standing 12/12 Throw
ES 2 Knockdown - Standing 0/0 Throw
 

EX Moves

<a name="ex">EX Super Moves</a>
Hell Dunk
     
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 52 Knockdown - Crouching Throw
Death Voltage
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + KK
(Air)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 7 Knockdown -41 Standing All Landing time: 8F
Evil Scream
     
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 16 Knockdown -14 Standing Ground
 

Dark Force

<a name="df">Dark Force</a>
Ultimate Undead
     
Same Strenght P+K
Startup Invincibility Ending After Pos Contents
62 70 32 Standing His normal moves change.
Can't crouch walk, use special moves and throw.
Can guard cancel though.




Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 5 +15 +14 Standing 0/0/0 Ground no
Strong (MP) 10 +9 +8 Standing 0/0/0 Ground no
Fierce (HP) 7 Knockdown -5 Standing 0/0/0 Ground no
Short (LK) 5 +15 +14 Standing 0/0/0 Ground no
Forward (MK) 10 +9 +8 Standing 0/0/0 Ground no
Roundhouse (HK) 7 Knockdown -5 Standing 0/0/0 Ground no
Crouching  Jab (LP) 5 +15 +14 Crouching 0/0/0 Crouching no
Strong (MP) 10 +9 +8 Crouching 0/0/0 Crouching no
Fierce (HP) 7 Knockdown -5 Crouching 0/0/0 Ground no
Short (LK) 5 +15 +14 Crouching 0/0/0 Crouching no
Forward (MK) 10 +9 +8 Crouching 0/0/0 Crouching no
Roundhouse (HK) 7 Knockdown -5 Crouching 0/0/0 Ground no
 




Special Moves (Dark Force)
Ultimate Revenge
       (GC only)

<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 5 Knockdown -6 Standing 0/0/0 Ground Invincible frames: 13F
middle 5 Knockdown -6 Standing 0/0/0 Ground
high 5 Knockdown -6 Standing 0/0/0 Ground
ES 5 Knockdown Standing 0/0/0 Ground
 

Combos & Patterns

- c.lk s.lk xx hell scream or death voltage: his basic damaging combo. from now on i'll just put death voltage since it hits Q-bee low, but both can be used otherwise.

- c.lk, +c.lk, +c.lp, +f+lp xx death voltage: this is his far damaging combo. does not work on short crouchers.

- c.lk c.mp c.mk c.hk: basic chain combo to hit with up close. coming from an IAD hp, use c.lk c.mk c.hk instead.

- f+lk f+mp f+mk f+hp OR f+hk: basic far chain combo, not to be used too often though, there are better things to do

- c.mk xx hell scream: hell scream is better to do here in case you miss.

- dash lk, c.lp, c.lp, +c.mp xx death voltage: a good damaging dash combo.

- jump in starters: down+mp, neutral mk; down+hp; down+mp from IAD; hk from IAD; lk meaty from reset or wakeup for unblockable; j. lk mk

Raptor's Unblockable Jumping LK revolves around knocking your opponent down so they can't roll, and landing a meaty jumping LK ->c.MK XX Evil Scream

  • want specifics? I really dont have the answers for zabel just yet... :-\ hopefully liquited or b-izm will enlighten us.

-J.d+hp, s.lk, +s.lkXXdeathvoltage/evil scream

-Iad.hk, +s.mkXXevilscream

-J.d+mp, +d.lp, +s.lp, +s.lp, deathvoltage/evil scream

-J.d+mp, j.mk, s.mkXXevil scream

-J.d+mp, j.d+mk

-c.mkXXstab super

-s.F+lp, s.F+lpXXEX electric hurricane

-ES-Hellsting, c.lp, +c.lp,

iad.d+hp, [d.lp, +c.lp, +c.lp]x3, finisher?

  • I?ve tested this out in parts, should work w/ proper tools(i.e. a stick, not keyboard :-\)

-Iad.mp(or hp), \/, ES skull punish

  • note* this is a throw setup, the air dashing medium punch or hard punch are suppose to whiff.

DF: [s.lk, +d.rk]xN

Strategy

Description Here

Rushdown

Description Here


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