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[[Image:akane-efz.png|center]] | [[Image:akane-efz.png|center]] | ||
'''Akane''' is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability. | '''Satomura Akane''' (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability. | ||
Akane is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ''ONE'', Kouhei learns the reason for Akane's melancholy, which is connected to his own fate... | Akane is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ''ONE'', Kouhei learns the reason for Akane's melancholy, which is connected to his own fate... | ||
'''Stage:''' | '''Stage:''' Rainy Field (雨の空き地) | ||
'''BGM:''' A Tair | |||
== Character-Specific Notes == | |||
* Akane is able to air jump once, and air dash/backstep once. Once Akane has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers. | |||
* A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again. | |||
== Normal Moves == | == Normal Moves == | ||
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| 662A || 1 || 170 || Low || Yes || No || Yes | | 662A || 1 || 170 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || 1 || | | 5B || 1 || 400 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B (close) || 1 || | | 5B (close) || 1 || 360 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || 1 || | | 2B || 1 || 370 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.B || 1 || | | j.B || 1 || 380 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66B || 3 || | | 66B || 3 || 430 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 662B || 1 || | | 662B || 1 || 370 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || 9 || | | 5C || 9 || ≈675 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 2C || 1 || | | 2C || 1 || 540 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || 1 || | | j.C || 1 || 600 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 66C || 1 || | | 66C || 1 || 650 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || 1 || | | 662C || 1 || 600 || High/Air || Yes || No || Yes | ||
|- | |- | ||
| Throw || 2 || 1000 || Throw || No || No || Yes | | Throw || 2 || 1000 || Throw || No || No || Yes | ||
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| colspan=7 style="background:#D0FFD0" | '''Side Hammer''' | | colspan=7 style="background:#D0FFD0" | '''Side Hammer''' | ||
|- | |- | ||
| j.6C || 1 || | | j.6C || 1 || 550 || High/Air || Yes || Yes || Yes | ||
|} | |} | ||
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'''Crouching Weak''' (2A) | '''Crouching Weak''' (2A) | ||
* Akane does a small kick at the opponent's feet. | * Akane does a small kick at the opponent's feet. | ||
* [usefulness] | |||
'''Jumping Weak''' (j.A) | '''Jumping Weak''' (j.A) | ||
* Akane does short diagonal kick that extends more down than forward. | * Akane does short diagonal kick that extends more down than forward. | ||
* [usefulness] | |||
'''Dashing Weak''' (66A) | '''Dashing Weak''' (66A) | ||
* Akane does a quick slap to the opponent's face. | * Akane does a quick slap to the opponent's face. | ||
* [usefulness] | |||
'''Dashing Crouching Weak''' (662A) | '''Dashing Crouching Weak''' (662A) | ||
* Akane does a small kick at the opponent's feet. | * Akane does a small kick at the opponent's feet. | ||
* [usefulness] | |||
=== Medium Attacks === | === Medium Attacks === | ||
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'''Standing Medium''' (5B) | '''Standing Medium''' (5B) | ||
* Akane's hair forms into a blade and stabs directly forward. | * Akane's hair forms into a blade and stabs directly forward. | ||
* [usefulness] | |||
'''Standing Medium (close)''' (5B (close)) | '''Standing Medium (close)''' (5B (close)) | ||
* Akane tosses her hair forward into the opponent. | * Akane tosses her hair forward into the opponent. | ||
* [usefulness] | |||
'''Crouching Medium''' (2B) | '''Crouching Medium''' (2B) | ||
* Akane slides forward feet first as a kick. | * Akane slides forward feet first as a kick. | ||
* [usefulness] | |||
'''Jumping Medium''' (j.B) | '''Jumping Medium''' (j.B) | ||
* Akane spins in midair, causing her hair to extend out a good distance horizontally. | * Akane spins in midair, causing her hair to extend out a good distance horizontally. | ||
* [usefulness] | |||
'''Dashing Medium''' (66B) | '''Dashing Medium''' (66B) | ||
* Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion. | * Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion. | ||
* [usefulness] | |||
'''Dashing Crouching Medium''' (662B) | '''Dashing Crouching Medium''' (662B) | ||
* Akane slides forward feet first as a kick. | * Akane slides forward feet first as a kick. | ||
* [usefulness] | |||
=== Strong Attacks === | === Strong Attacks === | ||
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'''Standing Strong''' (5C) | '''Standing Strong''' (5C) | ||
* Akane's hair forms into a large drill in front of her and spins. | * Akane's hair forms into a large drill in front of her and spins. | ||
* Since this move hits multiple times and cannot be guarded normally in the air, it can be an effective move against opponents jumping in. | |||
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'''Jumping Strong''' (j.C) | '''Jumping Strong''' (j.C) | ||
* Akane's hair forms into a large hammer, which she then swings down hard. | * Akane's hair forms into a large hammer, which she then swings down hard. | ||
* [usefulness] | |||
'''Dashing Strong''' (66C) | '''Dashing Strong''' (66C) | ||
* Akane puts all of her body into a two-handed shove. | * Akane puts all of her body into a two-handed shove. | ||
* This move causes wallbounce when used on airborne opponents. | * This move causes wallbounce when used on airborne opponents. This property makes this move one of Akane's most useful normal moves to use during combos. | ||
'''Dashing Crouching Strong''' (662C) | '''Dashing Crouching Strong''' (662C) | ||
* Akane does a short running hop, turns her hair into a large hammer, and swings down hard. | * Akane does a short running hop, turns her hair into a large hammer, and swings down hard. | ||
* Because of the long startup time for this move, it is really only useful as an overhead attack on a waking opponent. | |||
=== Throws === | === Throws === | ||
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'''Standing Throw''' | '''Standing Throw''' | ||
* Akane grabs the opponent and does a two-handed shove. | * Akane grabs the opponent and does a two-handed shove. | ||
* This move can be IC cancelled, which makes it very useful in the corner. After the IC cancel, you should do a Dashing Strong attack to wallbounce the opponent and follow up from there. | |||
'''Air Throw''' | '''Air Throw''' | ||
* Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing. | * Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing. | ||
* [usefulness] | |||
=== Command Normals === | === Command Normals === | ||
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'''Side Hammer (サイドハンマー)''' | '''Side Hammer (サイドハンマー)''' | ||
* Akane's hair forms into a large hammer, which she then swings forward with good horizontal range. | * Akane's hair forms into a large hammer, which she then swings forward with good horizontal range. | ||
* [usefulness] | |||
== Special Moves == | == Special Moves == | ||
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| colspan=5 style="background:#FFFFC0" | '''Shiko-san Appears''' | | colspan=5 style="background:#FFFFC0" | '''Shiko-san Appears''' | ||
|- | |- | ||
| 236A || 1 || | | 236A || 1 || 650 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236B || 1 || | | 236B || 1 || 500 || Any || No | ||
|- | |- | ||
| 236C || 1 || | | 236C || 1 || 810 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Bad Waffle''' | | colspan=5 style="background:#FFFFC0" | '''Bad Waffle''' | ||
|- | |- | ||
| j.236A || ~3 || | | j.236A || ~3 || ≈675 || High || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.236B || ~3 || | | j.236B || ~3 || ≈700 || High || Yes | ||
|- | |- | ||
| j.236C || ~14 || | | j.236C || ~14 || ≈1400 || High || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Rainy Spin''' | | colspan=5 style="background:#FFFFC0" | '''Rainy Spin''' | ||
|- | |- | ||
| 623A || 7 || | | 623A || 7 || ≈790 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || 9 || | | 623B || 9 || ≈940 || Any || Yes | ||
|- | |- | ||
| 623C || 13 || | | 623C || 13 || ≈1480 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Assault Leap''' [Can be done midair] | | colspan=5 style="background:#FFFFC0" | '''Assault Leap''' [Can be done midair] | ||
|- | |- | ||
| 214A || 1 || | | 214A || 1 || 475 || Low || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214B || 0 || N/A || N/A || No | | 214B || 0 || N/A || N/A || No | ||
|- | |- | ||
| 214C || 1 || | | 214C || 1 || 475 || Low || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Trick Leap''' [Can be done midair] | | colspan=5 style="background:#FFFFC0" | '''Trick Leap''' [Can be done midair] | ||
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| colspan=5 style="background:#FFFFC0" | '''> Air Sting''' [During Assault/Trick Leap] | | colspan=5 style="background:#FFFFC0" | '''> Air Sting''' [During Assault/Trick Leap] | ||
|- | |- | ||
| > C || 1 || | | > C || 1 || 400 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Air Carrier''' [During Assault Leap] | | colspan=5 style="background:#FFFFC0" | '''> Air Carrier''' [During Assault Leap] | ||
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| colspan=5 style="background:#FFFFC0" | '''> Pile Masher''' [During Trick Leap] | | colspan=5 style="background:#FFFFC0" | '''> Pile Masher''' [During Trick Leap] | ||
|- | |- | ||
| > 2C || 3 || | | > 2C || 3 || ≈710 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''> Stun Needle''' [During Assault/Trick Leap] | | colspan=5 style="background:#FFFFC0" | '''> Stun Needle''' [During Assault/Trick Leap] | ||
|- | |- | ||
| > 236A || 3 || | | > 236A || 3 || ≈580 || Any || Yes (FIC) | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| > 236B || 3 || | | > 236B || 3 || ≈580 || Any || Yes (FIC) | ||
|- | |- | ||
| > 236C || 3 || | | > 236C || 3 || ≈850 || Any || Yes (FIC) | ||
|- style="background:#EEEEEE" | |||
| >> (guarded) || 3 || ≈280 || Any || N/A | |||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Rain of Tears''' | | colspan=5 style="background:#FFE0E0" | '''Rain of Tears''' | ||
|- | |- | ||
| 236236A || | | 236236A || ≈13 || ≈2100 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236236B || | | 236236B || ≈19 || ≈2900 || Any || No | ||
|- | |- | ||
| 236236C || | | 236236C || ≈27 || ≈3400 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Absolute Rejection Barrier''' | | colspan=5 style="background:#FFE0E0" | '''Absolute Rejection Barrier''' | ||
|- | |- | ||
| 214214A || 1 || | | 214214A || 1 || 510 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214214B || 1 || | | 214214B || 1 || 510 || Any || No | ||
|- | |- | ||
| 214214C || 1 || | | 214214C || 1 || 510 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | ''' | | colspan=5 style="background:#FFE0E0" | '''Dempshiko Roll''' | ||
|- | |- | ||
| 641236A || 9 || | | 641236A || 9 || ≈2375 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 641236B || 15 || | | 641236B || 15 || ≈2775 || Any || Yes | ||
|- | |- | ||
| 641236C || 1 || | | 641236C || 1 || 3500 || Unblockable || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''Unpleasant Hell Murder''' | | colspan=5 style="background:#FFE0FF" | '''Unpleasant Hell Murder''' | ||
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* In all versions, Shiko can be knocked down for several seconds with one hit. | * In all versions, Shiko can be knocked down for several seconds with one hit. | ||
* This move will not work if Shiko is already onscreen. | * This move will not work if Shiko is already onscreen. | ||
'''Bad Waffle (バッドワッフル)''' | '''Bad Waffle (バッドワッフル)''' | ||
* Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. | * Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. | ||
* | * [usefulness] | ||
'''Rainy Spin (レイニースピン)''' | '''Rainy Spin (レイニースピン)''' | ||
* Akane spins up and forward, dealing multiple hits as her hair twirls around her. | * Akane spins up and forward, dealing multiple hits as her hair twirls around her. | ||
* | * [usefulness] | ||
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* C: Akane leaps forwards. | * C: Akane leaps forwards. | ||
* This move will knockdown the opponent if it connects. | * This move will knockdown the opponent if it connects. | ||
* | * [usefulness] | ||
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* B: Akane leaps a medium distance forward. | * B: Akane leaps a medium distance forward. | ||
* C: Akane leaps a long distance forward. | * C: Akane leaps a long distance forward. | ||
* | * [usefulness] | ||
'''Air Sting (エアスティング)''' | '''Air Sting (エアスティング)''' | ||
* During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent. | * During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent. | ||
* [usefulness] | |||
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* During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. | * During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. | ||
* This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. | * This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. | ||
* | * [usefulness] | ||
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* During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down. | * During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down. | ||
* This move will knock down the opponent if it connects. | * This move will knock down the opponent if it connects. | ||
* [usefulness] | |||
'''Stun Needle (スタンニードル)''' | '''Stun Needle (スタンニードル)''' | ||
* During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent. | * During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent. | ||
* If the C version needles are blocked, they will | * If the C version needles are blocked, they will bounce up into the air and fall down on the opponent. | ||
* | * [usefulness] | ||
=== Eterny Specials === | === Eterny Specials === | ||
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* The opponent can be hit by both the launched swords going up and the falling swords coming down. | * The opponent can be hit by both the launched swords going up and the falling swords coming down. | ||
* The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. | * The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. | ||
* [usefulness] | |||
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* C: The barrier appears a short distance above Akane. | * C: The barrier appears a short distance above Akane. | ||
* This super uses only 1 Level of SP for all 3 versions. | * This super uses only 1 Level of SP for all 3 versions. | ||
* [usefulness] | |||
''' | '''Dempshiko Roll (デンプ詩子ロール)''' | ||
* A: Shiko jumps in front of Akane with boxing gloves and | * A version: | ||
* B: Shiko jumps in front of Akane and | ** Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. | ||
* C: Shiko jumps in front of Akane and | ** [usefulness] | ||
* For the C version, Akane is able to move after Shiko starts | * B version: | ||
** Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut. | |||
** [usefulness] | |||
* C version: | |||
** Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. | |||
** For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut. | |||
=== Final Memory === | === Final Memory === | ||
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* Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. | * Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. | ||
* Even though this move is unblockable, Akane can still be hit out of it very easily. | * Even though this move is unblockable, Akane can still be hit out of it very easily. | ||
== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
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| 6 || Pink hair, red eyes, dark skin, black top, black skirt. | | 6 || Pink hair, red eyes, dark skin, black top, black skirt. | ||
|} | |} | ||
== In–game References == | |||
'''Game References''' | |||
* The shapeshifting hair that Akane uses in many of her attacks is a reference to [[Millia Rage]]'s hair, from the [[Guilty Gear series]]. | |||
* The A version of Akane's "Shiko-san Appears" move is based on one of [[Captain Commando]]'s "Captain Strike" moves, from [[Marvel vs Capcom 2]]. | |||
* Akane's "Bad Waffle" move is based on [[Millia Rage]]'s "Bad Moon" move, from the [[Guilty Gear series]]. | |||
* Akane's "Rainy Spin" move is based on [[Sol Badguy]]'s "Grand Viper" move, from the [[Guilty Gear series]]. | |||
* Akane's "Assault Leap" and "Trick Leap" moves are based on [[Akuma]]'s "Hyakki Shuu" move, from [[Street Fighter 3: 3rd Strike]]. | |||
* Akane's "Pile Masher" move is based on [[Akuma]]'s "Hyakki Goujin" move, from [[Street Fighter 3: 3rd Strike]]. | |||
* Akane's "Stun Needle" move is based on [[Millia Rage]]'s "Silent Force" attack, from the [[Guilty Gear series]]. | |||
* Akane's "Unpleasant Hell Murder" move is based on [[Akuma]]'s "Shun Goku Satsu" move, from [[Street Fighter 3: 3rd Strike]]. | |||
'''ONE References''' | |||
* The raining field in the background is the one where Akane frequently visits during the game. | |||
== Discussion == | == Discussion == | ||
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread] | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
[[Category: Satomura Akane]] | [[Category: Satomura Akane]] |
Revision as of 01:48, 23 November 2006
Introduction
Satomura Akane (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability.
Akane is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ONE, Kouhei learns the reason for Akane's melancholy, which is connected to his own fate...
Stage: Rainy Field (雨の空き地)
BGM: A Tair
Character-Specific Notes
- Akane is able to air jump once, and air dash/backstep once. Once Akane has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 170 | Ground | Yes | Yes | Yes |
2A | 1 | 170 | Low | Yes | Yes | Yes |
j.A | 1 | 180 | High/Air | Yes | Yes | Yes |
66A | 1 | 170 | Ground | Yes | No | Yes |
662A | 1 | 170 | Low | Yes | No | Yes |
5B | 1 | 400 | Ground | Yes | Yes | Yes |
5B (close) | 1 | 360 | Ground | Yes | Yes | Yes |
2B | 1 | 370 | Low | Yes | Yes | Yes |
j.B | 1 | 380 | High/Air | Yes | Yes | Yes |
66B | 3 | 430 | Ground | Yes | Yes | Yes |
662B | 1 | 370 | Low | Yes | No | Yes |
5C | 9 | ≈675 | Ground | Yes | No | Yes |
2C | 1 | 540 | Ground | Yes | Yes | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | Ground | Yes | Yes | Yes |
662C | 1 | 600 | High/Air | Yes | No | Yes |
Throw | 2 | 1000 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Side Hammer | ||||||
j.6C | 1 | 550 | High/Air | Yes | Yes | Yes |
Weak Attacks
Standing Weak (5A)
- Akane does a quick slap to the opponent's face.
- Has very short range compared to most characters. Almost impossible to link two 5As together. Using the 2A would be safer.
Crouching Weak (2A)
- Akane does a small kick at the opponent's feet.
- [usefulness]
Jumping Weak (j.A)
- Akane does short diagonal kick that extends more down than forward.
- [usefulness]
Dashing Weak (66A)
- Akane does a quick slap to the opponent's face.
- [usefulness]
Dashing Crouching Weak (662A)
- Akane does a small kick at the opponent's feet.
- [usefulness]
Medium Attacks
Standing Medium (5B)
- Akane's hair forms into a blade and stabs directly forward.
- [usefulness]
Standing Medium (close) (5B (close))
- Akane tosses her hair forward into the opponent.
- [usefulness]
Crouching Medium (2B)
- Akane slides forward feet first as a kick.
- [usefulness]
Jumping Medium (j.B)
- Akane spins in midair, causing her hair to extend out a good distance horizontally.
- [usefulness]
Dashing Medium (66B)
- Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion.
- [usefulness]
Dashing Crouching Medium (662B)
- Akane slides forward feet first as a kick.
- [usefulness]
Strong Attacks
Standing Strong (5C)
- Akane's hair forms into a large drill in front of her and spins.
- Since this move hits multiple times and cannot be guarded normally in the air, it can be an effective move against opponents jumping in.
Crouching Strong (2C)
- Akane extends her head out almost touching the ground and back again, allowing her hair to cut a wide arc in front of her.
- This move will knock down the opponent if it connects.
Jumping Strong (j.C)
- Akane's hair forms into a large hammer, which she then swings down hard.
- [usefulness]
Dashing Strong (66C)
- Akane puts all of her body into a two-handed shove.
- This move causes wallbounce when used on airborne opponents. This property makes this move one of Akane's most useful normal moves to use during combos.
Dashing Crouching Strong (662C)
- Akane does a short running hop, turns her hair into a large hammer, and swings down hard.
- Because of the long startup time for this move, it is really only useful as an overhead attack on a waking opponent.
Throws
Standing Throw
- Akane grabs the opponent and does a two-handed shove.
- This move can be IC cancelled, which makes it very useful in the corner. After the IC cancel, you should do a Dashing Strong attack to wallbounce the opponent and follow up from there.
Air Throw
- Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing.
- [usefulness]
Command Normals
Side Hammer (サイドハンマー)
- Akane's hair forms into a large hammer, which she then swings forward with good horizontal range.
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Shiko-san Appears | ||||
236A | 1 | 650 | Any | No |
236B | 1 | 500 | Any | No |
236C | 1 | 810 | Any | No |
Bad Waffle | ||||
j.236A | ~3 | ≈675 | High | Yes |
j.236B | ~3 | ≈700 | High | Yes |
j.236C | ~14 | ≈1400 | High | Yes |
Rainy Spin | ||||
623A | 7 | ≈790 | Any | Yes |
623B | 9 | ≈940 | Any | Yes |
623C | 13 | ≈1480 | Any | Yes |
Assault Leap [Can be done midair] | ||||
214A | 1 | 475 | Low | Yes |
214B | 0 | N/A | N/A | No |
214C | 1 | 475 | Low | Yes |
Trick Leap [Can be done midair] | ||||
412A | 0 | N/A | N/A | No |
412B | 0 | N/A | N/A | No |
412C | 0 | N/A | N/A | No |
> Air Sting [During Assault/Trick Leap] | ||||
> C | 1 | 400 | Any | Yes |
> Air Carrier [During Assault Leap] | ||||
> 4C | 2 | 1000 | Unblockable | No |
> Pile Masher [During Trick Leap] | ||||
> 2C | 3 | ≈710 | Any | No |
> Stun Needle [During Assault/Trick Leap] | ||||
> 236A | 3 | ≈580 | Any | Yes (FIC) |
> 236B | 3 | ≈580 | Any | Yes (FIC) |
> 236C | 3 | ≈850 | Any | Yes (FIC) |
>> (guarded) | 3 | ≈280 | Any | N/A |
Rain of Tears | ||||
236236A | ≈13 | ≈2100 | Any | No |
236236B | ≈19 | ≈2900 | Any | No |
236236C | ≈27 | ≈3400 | Any | No |
Absolute Rejection Barrier | ||||
214214A | 1 | 510 | Any | No |
214214B | 1 | 510 | Any | No |
214214C | 1 | 510 | Any | No |
Dempshiko Roll | ||||
641236A | 9 | ≈2375 | Any | Yes |
641236B | 15 | ≈2775 | Any | Yes |
641236C | 1 | 3500 | Unblockable | No |
Unpleasant Hell Murder | ||||
AA6BC | 23 | 4500 | Unblockable | No |
Specials
Shiko-san Appears (詩子さん登場です)
- A: Shiko appears from offscreen behind Akane, and twirls across the upper half of the screen.
- B: Shiko runs from offscreen behind Akane to where the opponent was when the move was performed, and throws a punch.
- C: Shiko appears from offscreen behind the opponent riding a scooter, and drives across the screen.
- In all versions, Shiko can be knocked down for several seconds with one hit.
- This move will not work if Shiko is already onscreen.
Bad Waffle (バッドワッフル)
- Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground.
- [usefulness]
Rainy Spin (レイニースピン)
- Akane spins up and forward, dealing multiple hits as her hair twirls around her.
- [usefulness]
Assault Leap (アサルトリープ)
- Akane somersaults into the air, and does a low sweep on landing.
- A: Akane leaps slightly forward.
- B: Akane leaps slightly backwards.
- C: Akane leaps forwards.
- This move will knockdown the opponent if it connects.
- [usefulness]
Trick Leap (トリックリープ)
- Akane quickly leaps a certain distance forward in the air, and drops straight down.
- A: Akane leaps a short distance forward.
- B: Akane leaps a medium distance forward.
- C: Akane leaps a long distance forward.
- [usefulness]
Air Sting (エアスティング)
- During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent.
- [usefulness]
Air Carrier (エアキャリア)
- During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air.
- This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished.
- [usefulness]
Pile Masher (パイルマッシャー)
- During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down.
- This move will knock down the opponent if it connects.
- [usefulness]
Stun Needle (スタンニードル)
- During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent.
- If the C version needles are blocked, they will bounce up into the air and fall down on the opponent.
- [usefulness]
Eterny Specials
Rain of Tears (レインオブティア)
- Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent.
- The opponent can be hit by both the launched swords going up and the falling swords coming down.
- The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall.
- [usefulness]
Absolute Rejection Barrier (絶対拒否障壁)
- Akane turns her back toward the opponent as a light-blue barrier appears in the specified location.
- A: The barrier appears a short distance in front of Akane.
- B: The barrier appears a medium distance in front of Akane.
- C: The barrier appears a short distance above Akane.
- This super uses only 1 Level of SP for all 3 versions.
- [usefulness]
Dempshiko Roll (デンプ詩子ロール)
- A version:
- Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut.
- [usefulness]
- B version:
- Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut.
- [usefulness]
- C version:
- Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut.
- For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut.
Final Memory
Unpleasant Hell Murder (嫌獄殺)
- Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background.
- Even though this move is unblockable, Akane can still be hit out of it very easily.
Strategy, Tactics, and Combos
Basic Strategy
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
私に… |
Please... |
髪の毛… |
My hair... |
詩子… |
Shiko... |
お終いです |
It's over. |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Ayu) |
(To Ayu) |
(To Mai) |
(To Mai) |
(To Akane) |
(To Akane) |
Colors
Palette | Appearance |
---|---|
1 (Default) | Blonde hair, green eyes, fair skin, beige top, brown skirt. |
2 | Pale blonde hair, red eyes, fair skin, light blue top, blue skirt. |
3 | Grey hair, orange eyes, fair skin, dark blue top, dark blue skirt. |
4 | Purple hair, green eyes, fair skin, pink top, dark blue skirt. |
5 | Orange hair, green eyes, fair skin, grey top, maroon skirt. |
6 | Pink hair, red eyes, dark skin, black top, black skirt. |
In–game References
Game References
- The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the Guilty Gear series.
- The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2.
- Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the Guilty Gear series.
- Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series.
- Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike.
- Akane's "Pile Masher" move is based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike.
- Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the Guilty Gear series.
- Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike.
ONE References
- The raining field in the background is the one where Akane frequently visits during the game.