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'''Akane''' is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability. | '''Akane''' is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability. | ||
Akane is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. During her childhood, one of her closest friends somehow became involved in the "Everworld" and vanished right before her eyes. Her friend's existence was completely erased from everyone except her. During ONE, Akane learns that Kouhei | Akane is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. During her childhood, one of her closest friends somehow became involved in the "Everworld" and vanished right before her eyes. Her friend's existence was completely erased from everyone except her. During ''ONE'', Akane learns that Kouhei is going to vanish, and she starts to avoid him because she is afraid to see the tragedy again... | ||
'''Stage:''' Raining Field | '''Stage:''' Raining Field | ||
=Move List= | =Move List= | ||
The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | |||
==Normal Moves== | ==Normal Moves== | ||
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! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ||
|- | |- | ||
| 5A || 1 || 170 || | | 5A || 1 || 170 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2A || 1 || 170 || Low || Yes || Yes || Yes | | 2A || 1 || 170 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.A || 1 || 180 || High || Yes || Yes || Yes | | j.A || 1 || 180 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66A || 1 || 170 || | | 66A || 1 || 170 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 662A || 1 || 170 || Low || Yes || No || Yes | | 662A || 1 || 170 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || 1 || 395 || | | 5B || 1 || 395 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B (close) || 1 || 355 || | | 5B (close) || 1 || 355 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || 1 || 366 || Low || Yes || Yes || Yes | | 2B || 1 || 366 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.B || 1 || 375 || High || Yes || Yes || Yes | | j.B || 1 || 375 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66B || 3 || 427 || | | 66B || 3 || 427 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 662B || 1 || 366 || Low || Yes || No || Yes | | 662B || 1 || 366 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || 9 || 675 || | | 5C || 9 || 675 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 2C || 1 || 545 || | | 2C || 1 || 545 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || 1 || 593 || High || Yes || Yes || Yes | | j.C || 1 || 593 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 66C || 1 || 635 || | | 66C || 1 || 635 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || 1 || 593 || High || Yes || No || Yes | | 662C || 1 || 593 || High/Air || Yes || No || Yes | ||
|- | |- | ||
| Throw || 2 || 1000 || | | Throw || 2 || 1000 || Throw || No || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.Throw || 2 || 1200 || | | j.Throw || 2 || 1200 || Air Throw || No || No || No | ||
|} | |} | ||
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| colspan=8 style="background:#FFFFE0" | '''Side Hammer (サイドハンマー)''' | | colspan=8 style="background:#FFFFE0" | '''Side Hammer (サイドハンマー)''' | ||
|- | |- | ||
| j.6C || 1 || | | j.6C || 1 || 543 || High/Air || Yes | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''Shiko-san Appears (詩子さん登場です)''' | | colspan=8 style="background:#FFFFE0" | '''Shiko-san Appears (詩子さん登場です)''' | ||
|- | |- | ||
| 236A || 1 || 643 || | | 236A || 1 || 643 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236B || 1 || 495 || | | 236B || 1 || 495 || Any || No | ||
|- | |- | ||
| 236C || 1 || 770 || | | 236C || 1 || 770 || Any || No | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''Bad Waffle (バッドワッフル)''' | | colspan=8 style="background:#FFFFE0" | '''Bad Waffle (バッドワッフル)''' | ||
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| colspan=8 style="background:#FFFFE0" | '''Rainy Spin (レイニースピン)''' | | colspan=8 style="background:#FFFFE0" | '''Rainy Spin (レイニースピン)''' | ||
|- | |- | ||
| 623A || | | 623A || 7 || 790 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || | | 623B || 9 || 940 || Any || Yes | ||
|- | |- | ||
| 623C || | | 623C || 13 || 1450 || Any || Yes | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''Assault Leap (アサルトリープ)''' [ | | colspan=8 style="background:#FFFFE0" | '''Assault Leap (アサルトリープ)''' [Can be done midair] | ||
|- | |- | ||
| 214A || 1 || 493 || Low || Yes | | 214A || 1 || 493 || Low || Yes | ||
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| 214C || 1 || 493 || Low || Yes | | 214C || 1 || 493 || Low || Yes | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''Trick Leap (トリックリープ)''' [ | | colspan=8 style="background:#FFFFE0" | '''Trick Leap (トリックリープ)''' [Can be done midair] | ||
|- | |- | ||
| 412A || 0 || N/A || N/A || No | | 412A || 0 || N/A || N/A || No | ||
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| colspan=8 style="background:#FFFFE0" | '''> Air Sting (エアスティング)''' [During Assault/Trick Leap] | | colspan=8 style="background:#FFFFE0" | '''> Air Sting (エアスティング)''' [During Assault/Trick Leap] | ||
|- | |- | ||
| > C || 1 || 395 || | | > C || 1 || 395 || Any || Yes | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''> Air Carrier (エアキャリア)''' [During Assault Leap] | | colspan=8 style="background:#FFFFE0" | '''> Air Carrier (エアキャリア)''' [During Assault Leap] | ||
|- | |- | ||
| > 4C || 2 || 1000 || | | > 4C || 2 || 1000 || Unblockable || No | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''> Pile Masher (パイルマッシャー)''' [During Trick Leap] | | colspan=8 style="background:#FFFFE0" | '''> Pile Masher (パイルマッシャー)''' [During Trick Leap] | ||
|- | |- | ||
| > 2C || 3 || 710 || | | > 2C || 3 || 710 || Any || No | ||
|- | |- | ||
| colspan=8 style="background:#FFFFE0" | '''> Stun Needle (スタンニードル)''' [During Assault/Trick Leap] | | colspan=8 style="background:#FFFFE0" | '''> Stun Needle (スタンニードル)''' [During Assault/Trick Leap] | ||
|- | |- | ||
| > 236A || 3 || 580 || | | > 236A || 3 || 580 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| > 236B || 3 || 580 || | | > 236B || 3 || 580 || Any || Yes | ||
|- | |- | ||
| > 236C || 3 || 845 (280 for blocked needles) || | | > 236C || 3 || 845 (280 for blocked needles) || Any || Yes | ||
|- | |- | ||
| colspan=8 style="background:#FFE0E0" | '''Rain of Tears (レインオブティア)''' | | colspan=8 style="background:#FFE0E0" | '''Rain of Tears (レインオブティア)''' | ||
|- | |- | ||
| 236236A || ~ | | 236236A || ~13 || ~2100 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236236B || ~19 || ~2900 || | | 236236B || ~19 || ~2900 || Any || No | ||
|- | |- | ||
| 236236C || ~27 || ~3400 || | | 236236C || ~27 || ~3400 || Any || No | ||
|- | |- | ||
| colspan=8 style="background:#FFE0E0" | '''Absolute Rejection Barrier (絶対拒否障壁)''' | | colspan=8 style="background:#FFE0E0" | '''Absolute Rejection Barrier (絶対拒否障壁)''' | ||
|- | |- | ||
| 214214A || 1 || 457 || | | 214214A || 1 || 457 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214214B || 1 || 457 || | | 214214B || 1 || 457 || Any || No | ||
|- | |- | ||
| 214214C || 1 || 457 || | | 214214C || 1 || 457 || Any || No | ||
|- | |- | ||
| colspan=8 style="background:#FFE0E0" | '''Denpu Shiko Roll (デンプ詩子ロール)''' | | colspan=8 style="background:#FFE0E0" | '''Denpu Shiko Roll (デンプ詩子ロール)''' | ||
|- | |- | ||
| 641236A || 9 || 2372 || | | 641236A || 9 || 2372 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 641236B || 15 || 2777 || | | 641236B || 15 || 2777 || Any || Yes | ||
|- | |- | ||
| 641236C || 1 || 3258 || | | 641236C || 1 || 3258 || Unblockable || No | ||
|- | |- | ||
| colspan=8 style="background:#FFE0FF" | '''Unpleasant Hell Murder (嫌獄殺)''' | | colspan=8 style="background:#FFE0FF" | '''Unpleasant Hell Murder (嫌獄殺)''' | ||
|- | |- | ||
| AA6BC || 23 || 4500 || | | AA6BC || 23 || 4500 || Unblockable || No | ||
|} | |} | ||
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'''Air Carrier''' | '''Air Carrier''' | ||
* During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. | * During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. | ||
* This move is a | * This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. | ||
* (Based on [[Akuma]]'s "Hyakki Goujin" move, from [[Street Fighter 3: 3rd Strike]]) | * (Based on [[Akuma]]'s "Hyakki Goujin" move, from [[Street Fighter 3: 3rd Strike]]) | ||
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'''Pile Masher''' | '''Pile Masher''' | ||
* During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down. | * During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down. | ||
* This move will | * This move will knock down the opponent if it connects. | ||
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* During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent. | * During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent. | ||
* If the C version needles are blocked, they will fly up into the air and fall down on the opponent. | * If the C version needles are blocked, they will fly up into the air and fall down on the opponent. | ||
* (Based on [[Millia Rage]]'s | * (Based on [[Millia Rage]]'s "Silent Force" attack, from the [[Guilty Gear series]]) | ||
===Eterny Specials=== | ===Eterny Specials=== | ||
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'''Rain of Tears''' | '''Rain of Tears''' | ||
* Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent. | * Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent. | ||
* The opponent can be hit by both the launched swords going up and the falling swords coming down. | |||
* The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. | |||
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'''Denpu Shiko Roll''' | '''Denpu Shiko Roll''' | ||
* A: Shiko jumps in front of Akane with boxing gloves and does several body shots ending with an uppercut. | * A: Shiko jumps in front of Akane with boxing gloves and does several body shots ending with an uppercut. | ||
* B: Shiko jumps in front of Akane and shakes her head wildly dealing damage. | * B: Shiko jumps in front of Akane and shakes her head wildly, dealing damage, and ends with an uppercut. | ||
* C: Shiko jumps in front of Akane and shakes her head wildly in the background. After a few seconds, Shiko does a powerful and unblockable frog uppercut. | * C: Shiko jumps in front of Akane and shakes her head wildly in the background. After a few seconds, Shiko does a powerful and unblockable frog uppercut. | ||
* For the C version, Akane is able to move after Shiko starts shaking. | * For the C version, Akane is able to move after Shiko starts shaking. This time should be used to keep the opponent in the exit path of Shiko's uppercut. | ||
===Final Memory=== | ===Final Memory=== | ||
'''Unpleasant Hell Murder''' | '''Unpleasant Hell Murder''' | ||
* Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. | * Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. | ||
* Even though this move is unblockable, Akane can still be hit out of it very easily. | |||
* | |||
* (Based on [[Akuma]]'s "Shun Goku Satsu" move, from [[Street Fighter 3: 3rd Strike]]) | * (Based on [[Akuma]]'s "Shun Goku Satsu" move, from [[Street Fighter 3: 3rd Strike]]) | ||
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==Links== | ==Links== | ||
==Launchers== | ==Launchers== | ||
==Chains/Loops== | ==Chains/Loops== | ||
==Example Combos== | ==Example Combos== | ||
Revision as of 13:23, 14 August 2006
Introduction
Akane is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability.
Akane is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. During her childhood, one of her closest friends somehow became involved in the "Everworld" and vanished right before her eyes. Her friend's existence was completely erased from everyone except her. During ONE, Akane learns that Kouhei is going to vanish, and she starts to avoid him because she is afraid to see the tragedy again...
Stage: Raining Field
Move List
The notation for the movelists can be found under Move List Notation (EFZ).
Normal Moves
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 170 | Ground | Yes | Yes | Yes |
2A | 1 | 170 | Low | Yes | Yes | Yes |
j.A | 1 | 180 | High/Air | Yes | Yes | Yes |
66A | 1 | 170 | Ground | Yes | No | Yes |
662A | 1 | 170 | Low | Yes | No | Yes |
5B | 1 | 395 | Ground | Yes | Yes | Yes |
5B (close) | 1 | 355 | Ground | Yes | Yes | Yes |
2B | 1 | 366 | Low | Yes | Yes | Yes |
j.B | 1 | 375 | High/Air | Yes | Yes | Yes |
66B | 3 | 427 | Ground | Yes | Yes | Yes |
662B | 1 | 366 | Low | Yes | No | Yes |
5C | 9 | 675 | Ground | Yes | No | Yes |
2C | 1 | 545 | Ground | Yes | Yes | Yes |
j.C | 1 | 593 | High/Air | Yes | Yes | Yes |
66C | 1 | 635 | Ground | Yes | Yes | Yes |
662C | 1 | 593 | High/Air | Yes | No | Yes |
Throw | 2 | 1000 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Weak Attacks
Standing Weak (5A)
- Akane does a quick slap to the opponent's face.
- Has very short range compared to most characters. Almost impossible to link two 5As together. Using the 2A would be safer.
Crouching Weak (2A)
- Akane does a small kick at the opponent's feet.
Jumping Weak (j.A)
- Akane does short diagonal kick that extends more down than forward.
Dashing Weak (66A)
- Akane does a quick slap to the opponent's face.
Dashing Crouching Weak (662A)
- Akane does a small kick at the opponent's feet.
Medium Attacks
Standing Medium (5B)
- Akane's hair forms into a blade and stabs directly forward.
Standing Medium (close) (5B (close))
- Akane tosses her hair forward into the opponent.
Crouching Medium (2B)
- Akane slides forward feet first as a kick.
Jumping Medium (j.B)
- Akane spins in midair, causing her hair to extend out a good distance horizontally.
Dashing Medium (66B)
- Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion.
Dashing Crouching Medium (662B)
- Akane slides forward feet first as a kick.
Strong Attacks
Standing Strong (5C)
- Akane's hair forms into a large drill in front of her and spins.
Crouching Strong (2C)
- Akane extends her head out almost touching the ground and back again, allowing her hair to cut a wide arc in front of her.
- This move will knock down the opponent if it connects.
Jumping Strong (j.C)
- Akane's hair forms into a large hammer, which she then swings down hard.
Dashing Strong (66C)
- Akane puts all of her body into a two-handed shove.
- This move causes wallbounce when used on airborne opponents.
Dashing Crouching Strong (662C)
- Akane does a short running hop, turns her hair into a large hammer, and swings down hard.
Throws
Standing Throw
- Akane grabs the opponent and does a two-handed shove.
Air Throw
- Akane grabs the opponent, somersaults, raises them above her head, and drives them head first into the ground upon landing.
Special Moves
Move | Hits | Damage | Guard | IC Cancel | |||
---|---|---|---|---|---|---|---|
Side Hammer (サイドハンマー) | |||||||
j.6C | 1 | 543 | High/Air | Yes | |||
Shiko-san Appears (詩子さん登場です) | |||||||
236A | 1 | 643 | Any | No | |||
236B | 1 | 495 | Any | No | |||
236C | 1 | 770 | Any | No | |||
Bad Waffle (バッドワッフル) | |||||||
j.236A | ~3 | ~675 | High | Yes | |||
j.236B | ~3 | ~700 | High | Yes | |||
j.236C | ~14 | ~1400 | High | Yes | |||
Rainy Spin (レイニースピン) | |||||||
623A | 7 | 790 | Any | Yes | |||
623B | 9 | 940 | Any | Yes | |||
623C | 13 | 1450 | Any | Yes | |||
Assault Leap (アサルトリープ) [Can be done midair] | |||||||
214A | 1 | 493 | Low | Yes | |||
214B | 0 | N/A | N/A | No | |||
214C | 1 | 493 | Low | Yes | |||
Trick Leap (トリックリープ) [Can be done midair] | |||||||
412A | 0 | N/A | N/A | No | |||
412B | 0 | N/A | N/A | No | |||
412C | 0 | N/A | N/A | No | |||
> Air Sting (エアスティング) [During Assault/Trick Leap] | |||||||
> C | 1 | 395 | Any | Yes | |||
> Air Carrier (エアキャリア) [During Assault Leap] | |||||||
> 4C | 2 | 1000 | Unblockable | No | |||
> Pile Masher (パイルマッシャー) [During Trick Leap] | |||||||
> 2C | 3 | 710 | Any | No | |||
> Stun Needle (スタンニードル) [During Assault/Trick Leap] | |||||||
> 236A | 3 | 580 | Any | Yes | |||
> 236B | 3 | 580 | Any | Yes | |||
> 236C | 3 | 845 (280 for blocked needles) | Any | Yes | |||
Rain of Tears (レインオブティア) | |||||||
236236A | ~13 | ~2100 | Any | No | |||
236236B | ~19 | ~2900 | Any | No | |||
236236C | ~27 | ~3400 | Any | No | |||
Absolute Rejection Barrier (絶対拒否障壁) | |||||||
214214A | 1 | 457 | Any | No | |||
214214B | 1 | 457 | Any | No | |||
214214C | 1 | 457 | Any | No | |||
Denpu Shiko Roll (デンプ詩子ロール) | |||||||
641236A | 9 | 2372 | Any | Yes | |||
641236B | 15 | 2777 | Any | Yes | |||
641236C | 1 | 3258 | Unblockable | No | |||
Unpleasant Hell Murder (嫌獄殺) | |||||||
AA6BC | 23 | 4500 | Unblockable | No |
Specials
Side Hammer
- Akane's hair forms into a large hammer, which she then swings forward with good horizontal range.
Shiko-san Appears
- A: Shiko appears from offscreen behind Akane, and twirls across the upper half of the screen.
- B: Shiko runs from offscreen behind Akane to where the opponent was when the move was performed, and throws a punch.
- C: Shiko appears from offscreen behind the opponent riding a scooter, and drives across the screen.
- In all versions, Shiko can be knocked down for several seconds with one hit.
- This move will not work if Shiko is already onscreen.
- (The A version is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2)
Bad Waffle
- Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground.
- (Based on Millia Rage's "Bad Moon" move, from the Guilty Gear series)
Rainy Spin
- Akane spins up and forward, dealing multiple hits as her hair twirls around her.
- (Based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series)
Assault Leap
- Akane somersaults into the air, and does a low sweep on landing.
- A: Akane leaps slightly forward.
- B: Akane leaps slightly backwards.
- C: Akane leaps forwards.
- This move will knockdown the opponent if it connects.
- (Based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike)
Trick Leap
- Akane quickly leaps a certain distance forward in the air, and drops straight down.
- A: Akane leaps a short distance forward.
- B: Akane leaps a medium distance forward.
- C: Akane leaps a long distance forward.
- (Based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike)
Air Sting
- During Akane's Assault/Trick Leap, Akane abruptly kicks down and slightly toward the opponent.
Air Carrier
- During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air.
- This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished.
- (Based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike)
Pile Masher
- During Akane's Trick Leap, Akane's hair forms a drill around her feet and drills straight down.
- This move will knock down the opponent if it connects.
Stun Needle
- During Akane's Assault/Trick Leap, Akane throws 3 fast hair needles forward and slightly down at the opponent.
- If the C version needles are blocked, they will fly up into the air and fall down on the opponent.
- (Based on Millia Rage's "Silent Force" attack, from the Guilty Gear series)
Eterny Specials
Rain of Tears
- Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent.
- The opponent can be hit by both the launched swords going up and the falling swords coming down.
- The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall.
Absolute Rejection Barrier
- Akane turns her back toward the opponent as a light-blue barrier appears in the specified location.
- A: The barrier appears a short distance in front of Akane.
- B: The barrier appears a medium distance in front of Akane.
- C: The barrier appears a short distance above Akane.
- This super uses only 1 Level of SP for all 3 versions.
Denpu Shiko Roll
- A: Shiko jumps in front of Akane with boxing gloves and does several body shots ending with an uppercut.
- B: Shiko jumps in front of Akane and shakes her head wildly, dealing damage, and ends with an uppercut.
- C: Shiko jumps in front of Akane and shakes her head wildly in the background. After a few seconds, Shiko does a powerful and unblockable frog uppercut.
- For the C version, Akane is able to move after Shiko starts shaking. This time should be used to keep the opponent in the exit path of Shiko's uppercut.
Final Memory
Unpleasant Hell Murder
- Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background.
- Even though this move is unblockable, Akane can still be hit out of it very easily.
- (Based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike)
The Basics
Combos
Links
Launchers
Chains/Loops
Example Combos
Strategy
Win Quotes
Japanese | English |
---|---|
私に… |
Please... |
髪の毛… |
My hair... |
詩子… |
Shiko... |
お終いです |
It's over. |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Ayu) |
(To Ayu) |
(To Mai) |
(To Mai) |
(To Akane) |
(To Akane) |