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| |-| Meter Dumping = | | |-| Meter Dumping = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Corner {{clr|OD|OD 236KK}} Extension | | | Title = Meter Dumping {{clr|OD|OD 236KK}} Extension |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium Hard}} | | | Difficulty = {{clr|3|Medium Hard}} |
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| |-| Corner Wallsplat = | | |-| Corner Wallsplat = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|DR|Drive Impact}} | | | Title = {{clr|DR|Drive Impact Wallsplat}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|L|Easy}} | | | Difficulty = {{clr|L|Easy}} |
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| | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> | | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> |
| {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|M|214MP}} <br> | | {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|M|214MP}} <br> |
| {{clr|DR|DI}}, {{clr|M|5MP}}~{{clr|H|6HP}} > {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} | | {{clr|DR|DI}}, {{clr|M|5MP}}~{{clr|H|6HP}} > {{clr|L|214LP}} / {{clr|L|[4]6LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} |
| | content = After a corner {{clr|DR|DI}} wallsplat on hit or block. Similar to previous combos, use {{clr|OD|OD Knee Press (236KK)}} for extensions. Because the {{clr|OD|236KK}} is connecting on a juggled opponent, the higher launch allows a {{clr|M|214MP}} ender instead of the usual {{clr|L|214LP}}. Applies Psycho Mine. <br> | | | content = After a corner {{clr|DR|DI}} wallsplat on hit or block. Similar to previous combos, use {{clr|OD|OD Knee Press (236KK)}} for extensions. Because the {{clr|OD|236KK}} is connecting on a juggled opponent, the higher launch allows a {{clr|M|214MP}} ender instead of the usual {{clr|L|214LP}}. Applies Psycho Mine. <br> |
| The {{clr|M|5MP}}~{{clr|H|6HP}} into {{clr|L|214LP}} deals more damage, but at the cost of being less positive on hit compared to Bison's {{clr|H|214HP}} ender. How much this matters differs from player to player, as some might capitalise off of the {{clr|L|214LP}} version better, or have combos or set ups reliant on it. The {{clr|OD|214PP}} into {{clr|SA|Super Art 2/3}} is useful for cashing out in a scenario where someone may struggle to do so, specifically due to the juggle state of the opponent. | | The {{clr|M|5MP}}~{{clr|H|6HP}} into {{clr|L|214LP}} deals more damage, but at the cost of being less positive on hit compared to Bison's {{clr|H|214HP}} ender. How much this matters differs from player to player, as some might capitalise off of the {{clr|L|214LP}} version better, or have combos or set ups reliant on it. The {{clr|OD|214PP}} into {{clr|SA|Super Art 2/3}} is useful for cashing out in a scenario where someone may struggle to do so, specifically due to the juggle state of the opponent. |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|2HP}} > {{clr|H|214HP}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|[4]6MP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}} <br> {{clr|DR|PDR}}~{{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1}} |
| | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. | | | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. <br> The {{clr|DR|Drive Rush}} {{clr|M|Crouching Medium Punch}} combos are incredibly important when using Bison's {{clr|H|Standing Heavy Punch}} to poke in neutral, especially since it is a great way of moving the opponent closer to the corner and getting {{clr|H|Heavy Backfist Combo OKI}}. <br> The last combo is a little silly, but it can be essential in punishing certain really unsafe moves from across the screen, such as Rashid's {{clr|L|Regular Eagle Spike}}, while also pushing them to the corner and dealing a lot of damage. |
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| }} | | }} |
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| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> |
| {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1}} <br> | | {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1}} <br> |
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| | content = {{clr|PC|PC}} {{clr|H|5HK}} will crumple the opponent. End with {{clr|HP|Heavy Psycho Mine}} for meterless bomb application. Extend with {{clr|OD|OD Knee Press}} + {{clr|H|Heavy Psycho Mine}} or {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for damage. | | | content = {{clr|PC|PC}} {{clr|H|5HK}} will crumple the opponent. End with {{clr|HP|Heavy Psycho Mine}} for meterless bomb application. Extend with {{clr|OD|OD Knee Press}} + {{clr|H|Heavy Psycho Mine}} or {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for damage. |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> |
| {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} | | {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, whiff {{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|H|[4]6HP}}, must be cornered here, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, whiff {{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|H|[4]6HP}}, must be cornered here, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} |
| | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> | | | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> |
| After an {{clr|OD|OD Head Press}} after a {{clr|OD|OD Pyscho Crusher}} with bomb, Bison must use a non {{clr|OD|OD Shadow Rise}} to continue the combo, and is recommended to use {{clr|H|heavy Shadow Rise}} to do so. In the corner, Bison can hit an {{clr|OD|OD Shadow Rise Head Press}} after {{clr|OD|OD Pyscho Crusher}} with bomb, but it means that Bison cannot land his overhead afterwards. That doesn't mean the combo is unsable as Bison can opt to go for a {{clr|H|standing heavy punch}} into super instead, which is also an easier combo overall. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement, which gives Bison more flexibility if he decides to do the easier combo. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}}~and to avoid using too much {{clr|DR|drive gauge}}. | | After an {{clr|OD|OD Head Press}} after a {{clr|OD|OD Pyscho Crusher}} with bomb, Bison must use a non {{clr|OD|OD Shadow Rise}} to continue the combo, and is recommended to use {{clr|H|heavy Shadow Rise}} to do so. In the corner, Bison can hit an {{clr|OD|OD Shadow Rise Head Press}} after {{clr|OD|OD Pyscho Crusher}} with bomb, but it means that Bison cannot land his overhead afterwards. That doesn't mean the combo is unsable as Bison can opt to go for a {{clr|H|standing heavy punch}} into super instead, which is also an easier combo overall. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement, which gives Bison more flexibility if he decides to do the easier combo. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}}~and to avoid using too much {{clr|DR|drive gauge}}. |
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| Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This combo costs no {{clr|DR|drive gauge}} and deals the most amount of damage out of any of his shimmy combos. | | Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This is Bison's most damaging {{clr|DR|Drive Gaugeless}} combo. |
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| *YOUR AMBITIONS DIE HERE! | | *YOUR AMBITIONS DIE HERE! |
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| *Hmm | | *Hmm |
| *UNLIMITED PSYCHO CRUSHER | | *UNLIMITED PSYCHO CRUSHER |
| *Word (he says worm, but this is funnier) | | *Word |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|H|5HK specific spacing}} |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Hard}} |
| | | Damage = Too much |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3 Specifically}} |
| | | content = When Bison is far away from the corner, but the heavy crusher puts the opponent in the corner and not Bison, Bison has enough time to combo into a 14 frame special. This includes {{clr|L|Light Crusher}} and {{clr|OD|OD Backfist Combo}}. For only two bars of {{clr|OD|Drive Gauge}} and two bars of {{clr|SA|SA}}, Bison can deal 6300 damage from a combo which has incredible corner carry and sets up good OKI with {{clr|OD|Drive Rush}}. As for the {{clr|L|Light Crusher}} combo, cancelling {{clr|L|Light Crusher}} into {{clr|SA|Critical Art}} deals less damage than forgoing the light crusher. If Bison has {{clr|SA|Level 3}} instead of {{clr|SA|Critical Art}}, the {{clr|L|Light Crusher}} route will deal more damage. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} | | | Recipe = {{clr|L|2LK}} > {{clr|L|5LP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|5LP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> |
| | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. | | | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. |
| }} | | }} |
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| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|SA|2HP after Wallsplat}} | | | Title = {{clr|SA|The Original Heavy Crusher into Light Crusher}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|SA|Varies}} | | | Difficulty = {{clr|SA|Varies}} |
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| | Youtube = | | | Youtube = |
| | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} | | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} |
| | content = This is just a strange combo, and it uses two {{clr|OD|non-OD Psycho Crushers}} too... This only works if you do meaty {{clr|DR|DI}} after planting a bomb in the corner. | | | content = This is just a strange combo, and prior to {{clr|L|Light Psycho Crusher}} getting buffed, this was the only way to combo one non-OD crusher into another... This only works if you do meaty {{clr|DR|DI}} after planting a bomb in the corner. |
| | }} |
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| | {{TheoryBox |
| | | Title = {{clr|SA|More Meaty DI Wallsplats}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> |
| | | content = You probably won't hit this since meaty DI is a bit obvious after bomb, but hey, why not give it a shot, someone might fall for it eventually. The combo route is pretty standard after the {{clr|OD|OD Crusher}}. |
| }} | | }} |
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| | content = It's ugly, but funny. | | | content = It's ugly, but funny. |
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| | }} |
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| | |-|Panic Lights= |
| | {{TheoryBox |
| | | Title = {{clr|SA|You mashed jab, didn't you}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}}, micro walk, {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|[4]6LP}} <br> {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}}, micro walk, {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|[4]6LP}} <br> {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}}, micro walk, {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|OD|[4]6PP}} <br> {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}}, micro walk, {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|DR|DRC}}~{{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|L|5LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> |
| | | content = I wouldn't have put this here if someone didn't ask me "how do I kill in this situation?", and they started the combo with three {{clr|L|Standing Light Punches...}}. These combos aren't good, but you can do them to style on the opponent if you so wish. |
| | |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|SA|You finally hit the low, but you forgot the bomb}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|DR|DRC}}~{{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|DR|DRC}}~{{clr|H|5HK}}, {{clr|DR|DRC}}~{{clr|H|4HK}} > {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} |
| | | content = A {{clr|DR|Drive Rush}} combo from a {{clr|L|Crouching Light Kick}} starter. This is the general formula for how Bison's buttons link together in a {{clr|DR|Drive Rush}} combo. There's not much of a point planting bomb since the main reason to do this combo is to cache out and take the round without bomb. |
| | }} |
| | |
| | |-|Meaty Overhead= |
| | {{TheoryBox |
| | | Title = {{clr|SA|+4 or +5 Overhead}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|H|6HP}}, {{clr|L|2LP}} > {{clr|L|5LP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|H|6HP}}, {{clr|L|2LP}} > {{clr|L|5LP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|H|6HP}}, {{clr|L|2LP}} > {{clr|L|5LP}} > {{clr|L|214LP}} <br> {{clr|H|6HP}}, {{clr|L|2LP}} > {{clr|L|5LP}} > {{clr|L|[4]6LP}} |
| | | content = Bison must make his overhead +4 or +5 to do these combos. This includes doing a meaty overhead after a {{clr|OD|OD Scissors}} into {{clr|M|Medium Backfist Combo}} ending in the corner, and the opponent is {{clr|PC|Counterhit}} by Bison's {{clr|M|5MP}}~{{clr|H|6HP}} target combo. |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|SA|+6 or more Overhead}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|H|6HP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|H|6HP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> |
| | | content = Bison must make his overhead +6 or more to do these combos. This includes hitting {{clr|H|6HP}} on the last frame, {{clr|PC|Counterhitting}} someone after a {{clr|OD|OD Scissors}} into {{clr|M|Medium Backfist Combo}} ending in the corner, {{clr|PC|Punish Counter}} hitting someone failing to {{clr|DR|Tap Parry}}, or doing a {{clr|DR|Drive Rush}} {{clr|H|6HP}}, especially after a {{clr|H|Heavy Backfist Combo}}. |
| }} | | }} |
| </tabber> | | </tabber> |