Street Fighter 6/M.Bison/Matchups: Difference between revisions

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Her cr.mk is +1 on block by default, making it +4 if she does it from drive rush. '''Do not try to press after you block drive rush cr.mk'''. She uses this in tandem with her overhead to set up a powerful high low mixup, which becomes dangerous when you are affected by poison.  
Her cr.mk is +1 on block by default, making it +4 if she does it from drive rush. '''Do not try to press after you block drive rush cr.mk'''. She uses this in tandem with her overhead to set up a powerful high low mixup, which becomes dangerous when you are affected by poison.  


Her st.lk is a reliable answer to your l. knee press. Be sure of your spacing or risk getting punished for it.
Her st.lk is a reliable answer to your l. knee press. Be sure of your spacing or risk getting punished.


Her airborne 2.hp is attack that can only be used from a '''forward jump'''. It can only hit as a cross up. Keep in this in mind when she tries to do a corner reset.  
Her airborne 2.hp is attack that can only be used from a '''forward jump'''. It can only hit as a cross up. Keep in this in mind when she tries to do a corner reset.  

Revision as of 17:29, 12 June 2025


Click the character's portrait to open their Wiki page.

A.K.I.
SF6 A.K.I. Icon.png M.Bison vs. A.K.I. (54.0%)

A volatile matchup. Her poison pressure is more consistent with its ease of application. Be aware of your health when you have the poison applied. One mistake at 60-70% can lead to death if she has the right resources.

Light whip (horizontal slash parallel to the ground) can be countered with drive impact. Some A.K.I players tend to do 2 successive whips with next to no delay in between.

L. Nightshade pulse (bubble projectile) has very long recovery. There is a decent window to ex crusher. DO NOT allow A.K.I to do this move for free after she hits sa1. You can punish with either ex crusher or sa2 (psycho punisher). If she does OD nightshade pulse, you will NOT be able to punish her. Should you OD crusher on her OD pulse and she tries to drive impact, you can cancel the OD crusher into sa2 or sa3 to beat it.

Her double kick attack (heel strike) is minus on block (-3). If you are going to mash a 4f normal, be aware that she can land an easy perfect parry. Heel strike is commonly used after A.K.I st.hk, but it is NOT a true blockstring. If the A.K.I player is mindlessly doing the string, you can drive impact after the st.hk for a big punish.

You must respect A.K.I's anti air game. Her cr.hk is a fairly consistent anti air, countering mid to long range jump ins. She can also use her M. Serpent Lash and H. Serpent Lash to cover angles her cr.hk does not. Use shadow rise to alter your jump and bait out a response.

Her cr.mk is +1 on block by default, making it +4 if she does it from drive rush. Do not try to press after you block drive rush cr.mk. She uses this in tandem with her overhead to set up a powerful high low mixup, which becomes dangerous when you are affected by poison.

Her st.lk is a reliable answer to your l. knee press. Be sure of your spacing or risk getting punished.

Her airborne 2.hp is attack that can only be used from a forward jump. It can only hit as a cross up. Keep in this in mind when she tries to do a corner reset.
Akuma
SF6 Akuma Icon.png M.Bison vs. Akuma (51.2%)
No Data
Blanka
SF6 Blanka Icon.png M.Bison vs. Blanka (49.4%)
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Cammy
SF6 Cammy Icon.png M.Bison vs. Cammy (48.3%)

Beating Cammy's SA3 Startup: HP Psycho Crusher ([4]6HP) hits Cammy

  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames
Chun-Li
SF6 Chun-Li Icon.png M.Bison vs. Chun-Li (51.1%)

Serenity Stream stance will low-profile the following moves:

  • 5LP, j.LP, j.MP
Dee Jay
SF6 DeeJay Icon.png M.Bison vs. DeeJay (51.9%)
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Dhalsim
SF6 Dhalsim Icon.png M.Bison vs. Dhalsim (55.4%)
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Ed
SF6 Ed Icon.png M.Bison vs. Ed (45.8%)
No Data
E.Honda
SF6 Ehonda Icon.png M.Bison vs. E.Honda (47.0%)
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Elena
SF6 Elena Icon.png M.Bison vs. Elena (?%)
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Guile
SF6 Guile Icon.png M.Bison vs. Guile (54.4%)
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Jamie
SF6 Jamie Icon.png M.Bison vs. Jamie (51.4%)
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JP
SF6 JP Icon.png M.Bison vs. JP (54.3%)

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png M.Bison vs. Juri (53.0%)
No Data
Ken
SF6 Ken Icon.png M.Bison vs. Ken (48.0%)
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Kimberly
SF6 Kimberly Icon.png M.Bison vs. Kimberly (50.7%)
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Lily
SF6 Lily Icon.png M.Bison vs. Lily (51.0%)
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Luke
SF6 Luke Icon.png M.Bison vs. Luke (48.6%)
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M.Bison
SF6 Mbison Icon.png M.Bison vs. M.Bison (50%)
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Mai
SF6 Mai Icon.png M.Bison vs. Mai (48.6%)
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Manon
SF6 Manon Icon.png M.Bison vs. Manon (49.5%)
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Marisa
SF6 Marisa Icon.png M.Bison vs. Marisa (50.1%)
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Rashid
SF6 Rashid Icon.png M.Bison vs. Rashid (51.2%)
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Ryu
SF6 Ryu Icon.png M.Bison vs. Ryu (49.4%)
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Terry
SF6 Terry Icon.png M.Bison vs. Terry (51.4%)
No Data
Zangief
SF6 Zangief Icon.png M.Bison vs. Zangief (45.9%)
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