X-Men: Children of the Atom/FAQ: Difference between revisions

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=General=
=General=
== Approximate Tier List ==
== Approximate Tier List ==
Based off of a tier list by Spider-Dan, with some alterations, pertains to Version 3.00<br>
This list is based off of the most current one from the X-Men Children of the Atom discord server. Magneto would be in a tier of his own with how good he is. For more explanations, There's a [https://www.youtube.com/watch?v=4Vk1Y5oEOFI tier list discussion video here.]
'''Top'''<br>
<br>
Wolverine, Omega Red, Sentinel, Colossus<br>
[[File:Cotatiers1.png]]
'''Mid'''<br>
 
Cyclops, Psylocke, Iceman <br>
<br>
'''Low'''<br>
Spiral, Storm, Silver Samurai<br>
'''Broken'''<br>
Akuma, due to blockstun infinites (without that, he'd be mid at best)


== Game Versions ==
== Game Versions ==
===CPSII===
===CPSII===
Revision 1 :
Revision 1 :
Software version : 1.00.
Software version : 1.00.
Japanese release only (94/12/08) (Japan Rent)
Japanese release only (94/12/08) (Japan Rent)
Revision 2 :
Revision 2 :
Software version : 2.00.
Software version : 2.00.
Japanese and Asia releases (94/12/17).
Japanese and Asia releases (94/12/17).
Revision 3 :
Revision 3 :
Software version : 2.10.
Software version : 2.10.
Japanese releases only (94/12/19).
Japanese releases only (94/12/19).
Revision 4 :
Revision 4 :
Software version : 3.00.
Software version : 3.00.
European and American releases (95/01/05).
European and American releases (95/01/05).
Line 32: Line 27:
note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.
note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.


(from Mame history.dat/http://www.arcade-history.com)
<br>


Gameplay/Character/Balance tweaks were different in each revision. Japan Rent/V1.00 has the most differences, as well as a notable bug/design flaw:
===PC===
-When you press start between a round and hit a fallen opponent, you will gain meter and the opponent will accumulate dizzy stun that carries over to the start of the round. If you hit the opponent soon after the round starts, even if it's just a light attack, they'll be dizzied.
The original release suffered from a bug: the ability to string together multiple punches and kicks into massive custom chain combos is conspicuously missing. And, to add insult to injury, the computer opponent will use those chain combos on you without hesitation even though you cannot use them to retaliate. Though eventually another release was put out to patch this bug.


<br>


Version 2.X vs 3.0 changes by character:
===PSX===
Released about 3 years too late and inferior to the other ports. Missing even more animation, having more slow down and having greater load times compared to the Saturn version.


Akuma
<br>
Most of Akuma's throws have a better "bounce" to them, giving him more time to follow up.


===Sega Saturn===
Rumor has it that Acclaim, seeing how the very cut up SNES ports of SF2 were widely accepted, jipped on alot of animation in the American release. So the Japanese Saturn version is actually better than the American.


Storm
==Revision Changes==
All LKs have faster recovery. (You can fly, hold forward and keep tapping LK to keep someone like Sentinel in blockstun)
j.LK doesn't juggle quite as high or timing change makes loops with it different
Can't air dash at the lowest point in flight.
Air typhoons have less recovery.
j.HK juggles in the air instead of knocking downward.
Storm retains flight after Hail Storm


Silver Samurai
<br>
Slower hitting shuriken which meant he could pin people longer and get better combo opportunities


Sentinel
===1.00===
c.HP marginally faster
When you press start between a round and hit a fallen opponent, you will gain meter and the opponent will accumulate dizzy stun that carries over to the start of the round. If you hit the opponent soon after the round starts, even if it's just a light attack, they'll be dizzied.


Colossus
<br>
c.HP is faster


Wolverine
c.HK micro-launches (2.00 941217 only)


===PC===
===2.00/2.10===
Developer: Probe Entertainment
These are a small list of differences in the 2.00/2.10 revision compared to the 3.00 revision.


Publisher: Acclaim Entertainment
<br>


Release Year: 1997
====Akuma====
Most of Akuma's throws have a better "bounce" to them, giving him more time to follow up.


Platform: DOS
<br>


====Storm====
LK has faster recovery
j.LK has faster recovery but doesn't juggle quite as high or timing change makes loops with it different
Can't air dash at the lowest point in flight.
Air typhoons have less recovery.
j.HK juggles in the air instead of knocking downward.
Storm retains flight after Hail Storm


Notes: This version suffered from a bug: the ability to string together multiple punches and kicks into massive custom chain combos is conspicuously missing. And, to add insult to injury, the computer opponent will use those chain combos on you without hesitation even though you cannot use them to retaliate (source: The Underdogs)
<br>


A patch was supposedly released but not many knew about it.
====Silver Samurai====
Slower hitting shuriken


===PSX===
<br>
Publisher: Acclaim


Release Year: Early 1998
====Sentinel====
c.HP is faster


Released about 3 years too late and inferior to the other ports. Missing even more animation, having more slow down and having greater load times compared to the Saturn version.
<br>


===Sega Saturn===
====Colossus====
Japan Release:
c.HP is faster
Published By:Capcom Co., Ltd.
Developed By:Capcom Co., Ltd. Japan Nov 22, 1995


US Release:
<br>
Published By:Acclaim Entertainment, Inc.
Developed By:Capcom Co., Ltd
. United States Early 1996
(from mobygames.com)


Rumor has it that Acclaim, seeing how the very cut up SNES ports of SF2 were widely accepted, jipped on alot of animation in the American release. So the Japanese Saturn version is actually better than the American.
====Wolverine====
Confirmed, thanks to Sanjuro!
c.HK micro-launches


{{Navbox-XCOTA}}
{{Navbox-XCOTA}}
[[Category:X-Men: Children of the Atom]]
[[Category:X-Men: Children of the Atom]]

Revision as of 19:06, 1 June 2025

General

Approximate Tier List

This list is based off of the most current one from the X-Men Children of the Atom discord server. Magneto would be in a tier of his own with how good he is. For more explanations, There's a tier list discussion video here.
Cotatiers1.png


Game Versions

CPSII

Revision 1 : Software version : 1.00. Japanese release only (94/12/08) (Japan Rent)

Revision 2 : Software version : 2.00. Japanese and Asia releases (94/12/17).

Revision 3 : Software version : 2.10. Japanese releases only (94/12/19).

Revision 4 : Software version : 3.00. European and American releases (95/01/05). European and Hispanic releases (95/03/31). note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.


PC

The original release suffered from a bug: the ability to string together multiple punches and kicks into massive custom chain combos is conspicuously missing. And, to add insult to injury, the computer opponent will use those chain combos on you without hesitation even though you cannot use them to retaliate. Though eventually another release was put out to patch this bug.


PSX

Released about 3 years too late and inferior to the other ports. Missing even more animation, having more slow down and having greater load times compared to the Saturn version.


Sega Saturn

Rumor has it that Acclaim, seeing how the very cut up SNES ports of SF2 were widely accepted, jipped on alot of animation in the American release. So the Japanese Saturn version is actually better than the American.

Revision Changes


1.00

When you press start between a round and hit a fallen opponent, you will gain meter and the opponent will accumulate dizzy stun that carries over to the start of the round. If you hit the opponent soon after the round starts, even if it's just a light attack, they'll be dizzied.



2.00/2.10

These are a small list of differences in the 2.00/2.10 revision compared to the 3.00 revision.


Akuma

Most of Akuma's throws have a better "bounce" to them, giving him more time to follow up.


Storm

LK has faster recovery j.LK has faster recovery but doesn't juggle quite as high or timing change makes loops with it different Can't air dash at the lowest point in flight. Air typhoons have less recovery. j.HK juggles in the air instead of knocking downward. Storm retains flight after Hail Storm


Silver Samurai

Slower hitting shuriken


Sentinel

c.HP is faster


Colossus

c.HP is faster


Wolverine

c.HK micro-launches

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Akuma
Colossus
Cyclops
Iceman
Omega Red
Psylocke
Sentinel
Silver Samurai
Spiral
Storm
Wolverine