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| * {{clr|L|LP}} fan travels the slowest, {{clr|H|HP}} fan travels the quickest. | | * {{clr|L|LP}} fan travels the slowest, {{clr|H|HP}} fan travels the quickest. |
| {{AttackDataCargo-SF6/Query|mai_236pp}} | | {{AttackDataCargo-SF6/Query|mai_236pp}} |
| * | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
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| * | | * |
| {{AttackDataCargo-SF6/Query|mai_236pp_flame}} | | {{AttackDataCargo-SF6/Query|mai_236pp_flame}} |
| * | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_236p_hold}} | | {{AttackDataCargo-SF6/Query|mai_236p_hold}} |
| * | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
| {{AttackDataCargo-SF6/Query|mai_236pp_hold}} | | {{AttackDataCargo-SF6/Query|mai_236pp_hold}} |
| * | | * |
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| * {{clr|PC|Counter-hit/Punish Counter}}: KD +35 | | * {{clr|PC|Counter-hit/Punish Counter}}: KD +35 |
| * Does not knock down on regular hit. | | * Does not knock down on regular hit. |
| | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| Safe when spaced and clashes with projectiles, but difficult to space after light normal strings due to how Mai moves forwards. | | Safe when spaced and clashes with projectiles, but difficult to space after light normal strings due to how Mai moves forwards. |
| {{AttackDataCargo-SF6/Query|mai_214mp}} | | {{AttackDataCargo-SF6/Query|mai_214mp}} |
| * | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| Typically outclassed by Mai's 236Ks when available in terms of corner carry. Has enough frame advantage on hit to safely set up a meaty hold Kachousen. | | Typically outclassed by Mai's 236Ks when available in terms of corner carry. Has enough frame advantage on hit to safely set up a meaty hold Kachousen. |
| {{AttackDataCargo-SF6/Query|mai_214hp}} | | {{AttackDataCargo-SF6/Query|mai_214hp}} |
| * Whiffs on crouching opponents | | * Whiffs on crouching opponents |
| * Puts opponent into {{sf6-jug|limited juggle}} state | | * Puts opponent into {{sf6-jug|limited juggle}} state |
| | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| Launches standing opponents into a juggle which allows 10f or faster moves like her supers and {{clr|L|236LK}} to connect. | | Launches standing opponents into a juggle which allows 10f or faster moves like her supers and {{clr|L|236LK}} to connect. |
| {{AttackDataCargo-SF6/Query|mai_214pp}} | | {{AttackDataCargo-SF6/Query|mai_214pp}} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_214lp_flame}} | | {{AttackDataCargo-SF6/Query|mai_214lp_flame}} |
| * | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| {{AttackDataCargo-SF6/Query|mai_214mp_flame}} | | {{AttackDataCargo-SF6/Query|mai_214mp_flame}} |
| * | | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| | ** When only 2nd hit connects: applies 20% damage scaling to next hit when beginning a combo |
| {{AttackDataCargo-SF6/Query|mai_214hp_flame}} | | {{AttackDataCargo-SF6/Query|mai_214hp_flame}} |
| * Whiffs on crouching opponents | | * Whiffs on crouching opponents |
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| {{AttackDataCargo-SF6/Query|mai_236kk}} | | {{AttackDataCargo-SF6/Query|mai_236kk}} |
| * Mai recovers mid-air and can input aerial normals/specials/supers | | * Mai recovers mid-air and can input aerial normals/specials/supers |
| | * Non-flame version counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
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| * Puts grounded opponent into {{sf6-jug|limited juggle}} state | | * Puts grounded opponent into {{sf6-jug|limited juggle}} state |
| * Spike knockdown vs. airborne opponents | | * Spike knockdown vs. airborne opponents |
| * '''Cancel Hitconfirm Window:''' ?f (SA2) | | * '''Cancel Hitconfirm Window:''' 11f + until land (SA2) |
| * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) | | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| <br> | | <br> |
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| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| * Puts opponent into {{sf6-jug|limited juggle}} state (grounded or airborne) | | * Puts opponent into {{sf6-jug|limited juggle}} state (grounded or airborne) |
| * '''Cancel Hitconfirm Window:''' ?f (SA2) | | * '''Cancel Hitconfirm Window:''' 11f + until land (SA2) |
| * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) | | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| <br> | | <br> |
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| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| | * Applies 40% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| {{AttackDataCargo-SF6/Query|mai_j236236k}} | | {{AttackDataCargo-SF6/Query|mai_j236236k}} |
| {{AttackDataCargo-SF6/Query|mai_j236236k_flame}} | | {{AttackDataCargo-SF6/Query|mai_j236236k_flame}} |
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| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
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