Street Fighter 6/Mai/Matchups: Difference between revisions

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<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{SF6-MU-3Top | | A.K.I.'s Punish | Close/Far start | Mai's Options }} 
{{SF6-MU-3Row | {{clr|H|2HP}} | Close | 🟨 j.214P (no reactable visual cue)
* Risk consideration: late divekick is safe but can lose to jumps, while early divekick is unsafe if blocked}}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟧 j.214P just before Super freeze
* Risky guess (could either eat an {{clr|SA|SA3}} or a punish on blocked divekick)
🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs; very expensive bailout for such a low-reward option
}}
Recommended to only use this Target Combo when spaced near its max range.
}}
}}



Revision as of 03:21, 15 February 2025


Click the character's portrait to open their Wiki page.

A.K.I.
SF6 A.K.I. Icon.png Mai vs. A.K.I. (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

A.K.I.'s Punish Close/Far start Mai's Options
2HP Close 🟨 j.214P (no reactable visual cue)
  • Risk consideration: late divekick is safe but can lose to jumps, while early divekick is unsafe if blocked
SA3 Close 🟧 j.214P just before Super freeze
  • Risky guess (could either eat an SA3 or a punish on blocked divekick)

🟨 Air SA2 after Super freeze

  • Whiffs; very expensive bailout for such a low-reward option
Recommended to only use this Target Combo when spaced near its max range.
Akuma
SF6 Akuma Icon.png Mai vs. Akuma (?%)

5LK~LK~LK Target Combo:

Safe; Akuma cannot punish regardless of starting position
Blanka
SF6 Blanka Icon.png Mai vs. Blanka (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Blanka's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 j.214P after Super freeze
  • Hits Blanka (free escape)
SA3 Close/Far 🟥 Guaranteed punish for Blanka
Cammy
SF6 Cammy Icon.png Mai vs. Cammy (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Cammy's Punish Close/Far start Mai's Options
SA3 Close/Far 🟩 j.214P after Super freeze
  • Whiffs (free escape)
Chun-Li
SF6 Chun-Li Icon.png Mai vs. Chun-Li (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Chun-Li's Punish Close/Far start Mai's Options
SA3 Close 🟩 j.214P after Super freeze
  • Whiffs (free escape)


Serenity Stream stance will low-profile the following moves:

  • 5LP, 5HP, j.LP, 236P (all), 214HP, 236K (2nd hit, all meterless)
Dee Jay
SF6 DeeJay Icon.png Mai vs. DeeJay (?%)

5LK~LK~LK Target Combo:

Safe; Dee Jay cannot punish regardless of starting position
Dhalsim
SF6 Dhalsim Icon.png Mai vs. Dhalsim (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Dhalsim's Punish Close/Far start Mai's Options
SA1
(LP version)
Close/Far 🟩 j.214P after Super freeze
  • Whiffs (free escape)
Ed
SF6 Ed Icon.png Mai vs. Ed (?%)
No Data
E.Honda
SF6 Ehonda Icon.png Mai vs. E.Honda (?%)
No Data
Guile
SF6 Guile Icon.png Mai vs. Guile (?%)
No Data
Jamie
SF6 Jamie Icon.png Mai vs. Jamie (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Jamie's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 j.214P after Super freeze
  • Whiffs (free escape)
SA3 Close 🟩 j.214P after Super freeze
  • Whiffs (free escape)
JP
SF6 JP Icon.png Mai vs. JP (?%)

5LK~LK~LK Target Combo:
Safe; JP cannot punish regardless of starting position


OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Mai vs. Juri (?%)
No Data
Ken
SF6 Ken Icon.png Mai vs. Ken (?%)
No Data
Kimberly
SF6 Kimberly Icon.png Mai vs. Kimberly (?%)

5LK~LK~LK Target Combo:

Safe; Kimberly cannot punish regardless of starting position
Lily
SF6 Lily Icon.png Mai vs. Lily (?%)

5LK~LK~LK Target Combo:

Safe; Lily cannot punish regardless of starting position
Luke
SF6 Luke Icon.png Mai vs. Luke (?%)
No Data
M.Bison
SF6 Mbison Icon.png Mai vs. M.Bison (?%)
No Data
Mai
SF6 Mai Icon.png Mai vs. Mai (50%)
No Data
Manon
SF6 Manon Icon.png Mai vs. Manon (?%)
No Data
Marisa
SF6 Marisa Icon.png Mai vs. Marisa (?%)

5LK~LK~LK Target Combo:

Safe; Marisa cannot punish regardless of starting position
Rashid
SF6 Rashid Icon.png Mai vs. Rashid (?%)

5LK~LK~LK Target Combo:

Safe; Rashid cannot punish regardless of starting position
Ryu
SF6 Ryu Icon.png Mai vs. Ryu (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Ryu's Punish Close/Far start Mai's Options
SA1 Close 🟩 j.214P after Super freeze
  • Whiffs (free escape)
Terry
SF6 Terry Icon.png Mai vs. Terry (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Terry's Punish Close/Far start Mai's Options
SA1 Close 🟩 j.214P after Super freeze
  • Whiffs (free escape)
Zangief
SF6 Zangief Icon.png Mai vs. Zangief (?%)

5LK~LK~LK Target Combo:

Safe; Zangief cannot punish regardless of starting position



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry