< Street Fighter 6 | Mai
Tag: Undo |
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=== Okizeme and Mixups === | === Okizeme and Mixups === | ||
'''Knockdown Advantage:''' All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated. | '''Knockdown Advantage:''' All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated. | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width: 20%" | Knockdown !! KD Adv. !! style="width: 80%" | Oki/Notes | ||
|- | |||
| | |||
|| +1 || | |||
* '''{{clr|L|2LP}}/{{clr|L|5LP}}/{{clr|L|5LK}}''' | |||
* '''Throw''': Loses to 4 frame moves. | |||
|- | |||
| | |||
|| +2 || | |||
* '''{{clr|L|2LK}}''': Same startup as throw to prevent fuzzy jump. | |||
* '''Throw''' | |||
|- | |||
| | |||
|| +3 || | |||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | |||
* '''Throw''' | |||
|- | |||
| | |||
|| +4 || | |||
* '''{{clr|L|5LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 10f reversal. | |||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | |||
* '''Throw''' | |||
|- | |||
| | |||
|| +5 || | |||
* '''{{clr|L|2LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 9f reversal. | |||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | |||
* '''Throw''' | |||
|- | |||
| | |||
|| +6 || | |||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-2}} OB). Links into {{clr|M|2MP}} on hit. | |||
* '''{{clr|H|5HP}}''': Single hit confirmable. | |||
|- | |||
| | |||
* '''{{clr|3|F.}}{{clr|SA|j.SA2}}''' | |||
|| +7 || | |||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | |||
* '''{{clr|H|5HP}}''': Single hit confirmable. | |||
|- | |||
| | |||
* '''{{clr|SA|j.SA2}}''' | |||
|| +8 || | |||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+8}} OH, {{sf6-adv|E|±0}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} or {{clr|H|4HK}} on hit. | |||
* '''{{clr|H|5HP}}''': Single hit confirmable. | |||
|- | |||
| | |||
|| +9 || | |||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+5}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|L|5LP}} on hit. | |||
|- | |||
| | |||
|| +10 || | |||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+2}} OB). Links into {{clr|M|2MP}} on hit. | |||
|- | |||
| | |||
|| +11 || | |||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+3}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | |||
|- | |||
| | |||
|| +12 || | |||
? | |||
|- | |||
| | |||
* '''(Anything listed below)''' | |||
|| +13 or greater || | |||
The following all work at any high frame advantage listed below, manually timing the hit to the opponent's wakeup. | |||
* '''(+13) {{clr|DR|DR}}~dl.Throw''' | |||
* '''(+13) {{clr|DR|DR}}~dl.{{clr|M|2MP}}''': ({{sf6-adv|VP|+9~12}} OH, {{sf6-adv|P|+1}}{{sf6-adv|VP|~4}} OB). Links into {{clr|H|5HP}} on hit. | |||
* '''(+15) {{clr|DR|DR}}~dl.{{clr|H|4HK}}''': ({{sf6-adv|VP|+7~11}} OH, {{sf6-adv|P|+3}}{{sf6-adv|VP|~7}} OB). Links into {{clr|M|2MP}} on hit, or {{clr|H|5HP}} on meaty hit. | |||
* '''(+16) {{clr|DR|DR}}~dl.{{clr|H|5HP}} > {{clr|OD|236[PP]}}''': Combos on hit, only a 4 frame gap on block. | |||
* '''(+20) {{clr|DR|DR}}~{{clr|L|5LP}}''': Baits reversals. | |||
|- | |||
| | |||
* '''Back Throw''' | |||
|| +17 || ? | |||
|- | |||
| | |||
* '''{{clr|SA|SA3}}''' | |||
|| +19 || | |||
* '''Dash''': {{sf6-adv|P|+1}} ({{clr|L|2LP}} / Throw) | |||
* '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+2}} OB). | |||
** After {{clr|SA|SA3}} in the corner, links into {{clr|OD|623KK}} on any hit, {{clr|H|2HK}} on regular hit, {{clr|H|623HK}} on counter-hit. | |||
|- | |||
| | |||
* '''{{clr|OD|623KK}}''' | |||
* '''{{clr|SA|CA}}''' | |||
|| +20 || | |||
* '''Dash''': {{sf6-adv|P|+2}} ({{clr|L|2LK}} / Throw) | |||
** Midscreen {{clr|SA|CA}} leaves Mai just out of Dash Throw range. | |||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+5}} OB). Links into {{clr|H|5HP}} on hit. | |||
|- | |||
| | |||
* '''{{clr|OD|214PP}} > {{clr|OD|623KK}}''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|OD|623KK}}''' | |||
|| +21 || | |||
* '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw) | |||
* '''{{clr|M|6MP}}''': Meaty ({{sf6-adv|VP|+4}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|L|5LP}} or {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} on hit. | |||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit. | |||
|- | |||
| | |||
* '''Forward Throw''' | |||
|| +21 || | |||
* '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw) | |||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit. | |||
|- | |||
| | |||
* '''{{clr|3|*.}}{{clr|H|236HK}}''' | |||
|| +22 || | |||
* '''Dash''': {{sf6-adv|P|+4}} ({{clr|M|2MP}} / Throw) | |||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+11}} OH, {{sf6-adv|P|+7}} OB). Links into {{clr|H|5HP}} on hit. | |||
|- | |||
| | |||
* '''{{clr|3|*.}}{{clr|M|236MK}}''' | |||
* '''{{clr|DR|Drive Reversal}}''' | |||
|| +23 || | |||
* '''Dash''': {{sf6-adv|P|+5}} ({{clr|M|2MP}} / Throw) | |||
|- | |||
| | |||
* '''{{clr|OD|214PP}}, {{clr|M|236MK}}''' | |||
|| +24 || | |||
* '''Dash''': {{sf6-adv|P|+6}} ({{clr|M|2MP}}) | |||
* '''{{clr|OD|236[PP]}}''': Trades with 4 frame moves into {{clr|M|2MP}} combo, or {{clr|H|5HP}} against some characters. | |||
|- | |||
| | |||
* '''{{clr|SA|SA1}}''' | |||
|| +26 || | |||
* '''Dash''': {{sf6-adv|P|+8}} ({{clr|M|2MP}}) | |||
* '''{{clr|OD|236[PP]}}''' | |||
|- | |||
| | |||
* '''{{clr|3|*.}}{{clr|L|236LK}}''' | |||
* '''{{clr|OD|236KK}}''' | |||
* '''{{clr|3|F.}}{{clr|OD|623KK}}''' | |||
|| +27 || | |||
* '''Dash''': {{sf6-adv|P|+9}} ({{clr|H|4HK}}) | |||
* '''{{clr|OD|236[PP]}}''' | |||
|- | |||
| | |||
* '''{{clr|L|623LK}}''' | |||
* '''{{clr|H|214HP}}, {{clr|L|623LK}}''' | |||
|| +29 || | |||
* '''Dash''': {{sf6-adv|P|+11}} ({{clr|H|4HK}}) | |||
* '''236[P]''' | |||
|- | |||
| | |||
* '''{{clr|H|214HP}}, {{clr|L|236LK}}''' | |||
* '''{{clr|H|214HP}}, {{clr|H|623HK}}''' | |||
|| +30 || | |||
* '''236[P]''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''{{clr|M|623MK}}''' | |||
* '''{{clr|H|623HK}}''' | |||
* '''{{clr|3|F.}}{{clr|L|623LK}}''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|L|623LK}}''' | |||
|| +31 || | |||
* '''236[P]''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''{{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|*.}}j.214P''' | |||
* '''{{clr|OD|214PP}} > 623K''' | |||
* '''{{clr|3|F.}}{{clr|M|623MK}}''' | |||
* '''{{clr|3|F.}}{{clr|H|623HK}}''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|H|623HK}}''' | |||
|| +32 || | |||
* '''236[P]''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''{{clr|H|2HK}} (HKD)'''<br>'''{{clr|SA|SA2}}''' | |||
|| +33 || | |||
* '''236[P]''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|OD|j.214PP}}''' | |||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}''' | |||
|| +34 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''CH {{clr|L|214LP}}''' | |||
* '''{{clr|M|214MP}}''' | |||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|*.}}j.214P''' | |||
* '''{{clr|3|F.}}{{clr|L|214LP}}''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|H|623HK}}''' | |||
* '''{{clr|DR|Drive Impact}}''' | |||
|| +35 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | |||
|- | |||
| | |||
* '''{{clr|OD|214PP}}, {{clr|L|236LK}}''' | |||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|OD|j.214PP}}''' | |||
|| +37 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|E|±0}}) OB. Links into {{clr|M|2MP}} on hit. | |||
|- | |||
| | |||
* '''{{clr|3|F.}}{{clr|SA|SA2}}''' | |||
|| +38 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+1}}) OB. Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | |||
|- | |||
| | |||
* '''{{clr|3|F.}}{{clr|SA|SA1}}''' | |||
|| +40 || | |||
* '''7f Safe Jump''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+3}}) OB. Links into {{clr|H|5HP}} on hit. | |||
|- | |||
| | |||
* '''{{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|M|623MK}}''' | |||
|| +41 || | |||
* '''6f Safe Jump''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+4}}) OB. Links into {{clr|H|5HP}} on hit. | |||
|- | |- | ||
| ''' | | | ||
* '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P''' | |||
* '''{{clr|3|F.}}{{clr|M|214MP}}''' | |||
|| +42 || | |||
* '''5f Safe Jump''' | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+11}} OH, {{sf6-adv|P|+5}}) OB. Links into {{clr|H|5HP}} on hit. | |||
|- | |- | ||
| ''' | | | ||
* '''{{clr|H|214HP}}''' | |||
|| +43 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+12}} OH, {{sf6-adv|P|+6}}) OB. Links into {{clr|H|5HP}} on hit. | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''{{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > {{clr|OD|j.214PP}}''' | |||
* '''{{clr|3|F.}}{{clr|H|214HP}}''' | |||
|| +47 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+16}} OH, {{sf6-adv|P|+9}}) OB. Links into {{clr|H|5HP}} on hit. | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''PC {{clr|H|2HK}} (HKD)''' | |||
* '''{{clr|OD|214PP}}''' | |||
* '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > {{clr|OD|j.214PP}}''' | |||
* '''{{clr|3|F.}}{{clr|OD|214PP}}''' | |||
|| +48 || ? | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''{{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}''' | |||
|| +49 || ? | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}''' | |||
|| +51 || ? | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''{{clr|3|F.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|F.}}{{clr|OD|j.214PP}}''' | |||
|| +53 || ? | |||
|- | |- | ||
| '''{{clr| | | | ||
* '''{{clr|3|F.}}{{clr|OD|214PP}}, {{clr|3|F.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|F.}}{{clr|OD|j.214PP}}''' | |||
|| +56 || ? | |||
|} | |} | ||
Revision as of 11:57, 9 February 2025
Neutral
TO-DO
Offense
Frame Traps
TO-DO
Okizeme and Mixups
Knockdown Advantage: All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
+1 |
| |
+2 |
| |
+3 |
| |
+4 |
| |
+5 |
| |
+6 |
| |
|
+7 |
|
|
+8 |
|
+9 |
| |
+10 |
| |
+11 |
| |
+12 |
? | |
|
+13 or greater |
The following all work at any high frame advantage listed below, manually timing the hit to the opponent's wakeup.
|
|
+17 | ? |
|
+19 |
|
|
+20 |
|
|
+21 |
|
|
+21 |
|
|
+22 |
|
|
+23 |
|
|
+24 |
|
|
+26 |
|
|
+27 |
|
|
+29 |
|
|
+30 |
|
|
+31 |
|
|
+32 |
|
|
+33 |
|
|
+34 |
|
|
+35 |
|
|
+37 |
|
|
+38 |
|
|
+40 |
|
|
+41 |
|
|
+42 |
|
|
+43 |
|
|
+47 |
|
|
+48 | ? |
|
+49 | ? |
|
+51 | ? |
|
+53 | ? |
|
+56 | ? |
vs. Burnout
TO-DO
Drive Rush
When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP/5LK/2LP | 2LK | 2MP | 2MK | 5MP/4HK | 5MK/5HP/2HK | 2HP | 6MP | |
---|---|---|---|---|---|---|---|---|
5LP~DRC | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 22 |
5MP~DRC | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 14 |
5HP~DRC | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 |
5LK~DRC | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 20 |
2LP~DRC | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 21 |
2MP~DRC | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 14 |
2MK~DRC | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 16 |
The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LK~DRC | +2 | No combo without Counter-hit or Punish Counter |
2LP~DRC | +4 | ? |
5LP~DRC | +5 | |
2MK~DRC | +8 | ? |
5MP~DRC | +11 | ? |
2MP~DRC | +14 | ? |
5HP~DRC | +15 |
Defense
Reversals
TO-DO
Anti-Airs
TO-DO
Anti-Projectile
TO-DO
Fighting vs. Mai
TO-DO