Street Fighter 6/Mai/Strategy: Difference between revisions

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{{TOClimit|3}}
{{Character Subnav SF6 | chara=Mai }}
== Neutral ==
TO-DO
<br>
== Offense ==
=== Frame Traps ===
TO-DO
<br>
=== Okizeme and Mixups ===
=== Okizeme and Mixups ===
TO-DO
'''Knockdown Advantage:''' All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.
'''Knockdown Advantage:''' All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.


{| class="wikitable"
{| class="wikitable"
! style="width: 20%" | Knockdown !! KD Adv. !! style="width: 80%" | Oki/Notes
! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes
|-
|-
|
| '''Forward Throw''' || +? || ?
|| +1 ||
* '''{{clr|L|2LP}}/{{clr|L|5LP}}/{{clr|L|5LK}}'''
* '''Throw''': Loses to 4 frame moves.
|-
|-
|
| '''Back Throw''' || +? || ?
|| +2 ||
* '''{{clr|L|2LK}}''': Same startup as throw to prevent fuzzy jump.
* '''Throw'''
|-
|-
|
| '''{{clr|DR|Drive Impact}}'''<br>(No Crumple) || +35 || ?
|| +3 ||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit.
* '''Throw'''
|-
|-
|
| '''{{clr|DR|Drive Reversal}}''' || +23 || ?
|| +4 ||
* '''{{clr|L|5LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 10f reversal.
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit.
* '''Throw'''
|-
|-
|
| '''{{clr|H|2HK}}''' || HKD +?<br>HKD +? (CH/PC)<br>KD +? (Juggle) || ?
|| +5 ||
* '''{{clr|L|2LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 9f reversal.
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit.
* '''Throw'''
|-
|-
|
| '''{{clr|SA|SA1}}''' || ? || ?
|| +6 ||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-2}} OB). Links into {{clr|M|2MP}} on hit.
* '''{{clr|H|5HP}}''': Single hit confirmable.
|-
|-
|
| '''{{clr|SA|SA2}}''' || ? || ?
* '''{{clr|3|F.}}{{clr|SA|j.SA2}}'''
|| +7 ||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit.
* '''{{clr|H|5HP}}''': Single hit confirmable.
|-
|-
|
| '''{{clr|SA|SA3/CA}}''' || ? || ?
* '''{{clr|SA|j.SA2}}'''
|}
|| +8 ||
 
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+8}} OH, {{sf6-adv|E|±0}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} or {{clr|H|4HK}} on hit.
<br>
* '''{{clr|H|5HP}}''': Single hit confirmable.
 
=== vs. Burnout ===
TO-DO
 
<br>
 
=== Drive Rush ===
When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.  
 
{| class="wikitable"
|-
|-
|
! Gap Value !! Meaning
|| +9 ||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+5}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|L|5LP}} on hit.
|-
|-
|
| {{SF6-Gap|N|0}} || '''True Blockstring''' (no gap) if input with fastest button timing; can still lose to [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]
|| +10 ||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+2}} OB). Links into {{clr|M|2MP}} on hit.
|-
|-
|
| {{SF6-Gap|S|1 to 4}} || Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
|| +11 ||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+3}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit.
|-
|-
|
| {{SF6-Gap|L|5+}} || Large blockstring gap; opponent can interrupt without an invincible attack
|| +12 ||
?
|-
|-
|
! colspan="2" | <div class="mw-collapsible mw-collapsed" data-expandtext="Absolute Guard - Video Explanation" data-collapsetext="Click to Hide Video"><div style="width:100%; padding-top:2em;">{{#ev:youtube|https://www.youtube.com/watch?v=Fbb-iXHqFw4||center}}</div></div>
* '''(Anything listed below)'''
|}
|| +13 or greater ||
 
The following all work at any high frame advantage listed below, manually timing the hit to the opponent's wakeup.
{| class="wikitable"
* '''(+13) {{clr|DR|DR}}~dl.Throw'''
|+ style="text-align: center | Drive Rush Cancel - Blockstring Gaps
* '''(+13) {{clr|DR|DR}}~dl.{{clr|M|2MP}}''': ({{sf6-adv|VP|+9~12}} OH, {{sf6-adv|P|+1}}{{sf6-adv|VP|~4}} OB). Links into {{clr|H|5HP}} on hit.
* '''(+15) {{clr|DR|DR}}~dl.{{clr|H|4HK}}''': ({{sf6-adv|VP|+7~11}} OH, {{sf6-adv|P|+3}}{{sf6-adv|VP|~7}} OB). Links into {{clr|M|2MP}} on hit, or {{clr|H|5HP}} on meaty hit.
* '''(+16) {{clr|DR|DR}}~dl.{{clr|H|5HP}} > {{clr|OD|236[PP]}}''': Combos on hit, only a 4 frame gap on block.
* '''(+20) {{clr|DR|DR}}~{{clr|L|5LP}}''': Baits reversals.
|-
|-
|
! !! {{clr|L|5LP}}/{{clr|L|5LK}}/{{clr|L|2LP}} !! {{clr|L|2LK}} !! {{clr|M|2MP}} !! {{clr|M|2MK}} !! {{clr|M|5MP}}/{{clr|H|4HK}} !! {{clr|M|5MK}}/{{clr|H|5HP}}/{{clr|H|2HK}} !! {{clr|H|2HP}} !! {{clr|M|6MP}}
* '''Back Throw'''
|- style="text-align: center
|| +17 || ?
! {{clr|L|5LP}}{{clr|DR|~DRC}}
|-
| {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|11}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|22}}
|
|- style="text-align: center
* '''{{clr|SA|SA3}}'''
! {{clr|M|5MP}}{{clr|DR|~DRC}}
|| +19 ||
| {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|14}}
* '''Dash''': {{sf6-adv|P|+1}} ({{clr|L|2LP}} / Throw)
|- style="text-align: center
* '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+2}} OB).
! {{clr|H|5HP}}{{clr|DR|~DRC}}
** After {{clr|SA|SA3}} in the corner, links into {{clr|OD|623KK}} on any hit, {{clr|H|2HK}} on regular hit, {{clr|H|623HK}} on counter-hit.
| {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|L|9}}
|-
|- style="text-align: center
|
! {{clr|L|5LK}}{{clr|DR|~DRC}}
* '''{{clr|OD|623KK}}'''
| {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|20}}
* '''{{clr|SA|CA}}'''
|- style="text-align: center
|| +20 ||
! {{clr|L|2LP}}{{clr|DR|~DRC}}
* '''Dash''': {{sf6-adv|P|+2}} ({{clr|L|2LK}} / Throw)
| {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|11}} || {{SF6-Gap|L|21}}
** Midscreen {{clr|SA|CA}} leaves Mai just out of Dash Throw range.
|- style="text-align: center
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+5}} OB). Links into {{clr|H|5HP}} on hit.
! {{clr|M|2MP}}{{clr|DR|~DRC}}
|-
| {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|14}}
|
|- style="text-align: center
* '''{{clr|OD|214PP}} > {{clr|OD|623KK}}'''
! {{clr|M|2MK}}{{clr|DR|~DRC}}
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|OD|623KK}}'''
| {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|16}}
|| +21 ||
|}
* '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw)
 
* '''{{clr|M|6MP}}''': Meaty ({{sf6-adv|VP|+4}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|L|5LP}} or {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} on hit.
 
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit.
The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit.
|-
 
|
{| class="wikitable"
* '''Forward Throw'''
|+ style="text-align: center;" | Drive Rush Cancel - Combo Routes
|| +21 ||
* '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw)
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit.
|-
|
* '''{{clr|3|*.}}{{clr|H|236HK}}'''
|| +22 ||
* '''Dash''': {{sf6-adv|P|+4}} ({{clr|M|2MP}} / Throw)
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+11}} OH, {{sf6-adv|P|+7}} OB). Links into {{clr|H|5HP}} on hit.
|-
|
* '''{{clr|3|*.}}{{clr|M|236MK}}'''
* '''{{clr|DR|Drive Reversal}}'''
|| +23 ||
* '''Dash''': {{sf6-adv|P|+5}} ({{clr|M|2MP}} / Throw)
|-
|
* '''{{clr|OD|214PP}}, {{clr|M|236MK}}'''
|| +24 ||
* '''Dash''': {{sf6-adv|P|+6}} ({{clr|M|2MP}})
* '''{{clr|OD|236[PP]}}''': Trades with 4 frame moves into {{clr|M|2MP}} combo, or {{clr|H|5HP}} against some characters.
|-
|
* '''{{clr|SA|SA1}}'''
|| +26 ||
* '''Dash''': {{sf6-adv|P|+8}} ({{clr|M|2MP}})
* '''{{clr|OD|236[PP]}}'''
|-
|
* '''{{clr|3|*.}}{{clr|L|236LK}}'''
* '''{{clr|OD|236KK}}'''
* '''{{clr|3|F.}}{{clr|OD|623KK}}'''
|| +27 ||
* '''Dash''': {{sf6-adv|P|+9}} ({{clr|H|4HK}})
* '''{{clr|OD|236[PP]}}'''
|-
|
* '''{{clr|L|623LK}}'''
* '''{{clr|H|214HP}}, {{clr|L|623LK}}'''
|| +29 ||
* '''Dash''': {{sf6-adv|P|+11}} ({{clr|H|4HK}})
* '''236[P]'''
|-
|
* '''{{clr|H|214HP}}, {{clr|L|236LK}}'''
* '''{{clr|H|214HP}}, {{clr|H|623HK}}'''
|| +30 ||
* '''236[P]'''
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
! Starter !! Hit Adv. !! Combo Route
* '''{{clr|M|623MK}}'''
* '''{{clr|H|623HK}}'''
* '''{{clr|3|F.}}{{clr|L|623LK}}'''
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|L|623LK}}'''
|| +31 ||
* '''236[P]'''
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
| {{clr|L|5LK}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|P|+2}} || No combo without {{clr|PC|Counter-hit}} or {{clr|PC|Punish Counter}}
* '''{{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|*.}}j.214P'''
* '''{{clr|OD|214PP}} > 623K'''
* '''{{clr|3|F.}}{{clr|M|623MK}}'''
* '''{{clr|3|F.}}{{clr|H|623HK}}'''
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|H|623HK}}'''
|| +32 ||
* '''236[P]'''
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
| {{clr|L|2LP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+4}} || rowspan="2" | ?
* '''{{clr|H|2HK}} (HKD)'''<br>'''{{clr|SA|SA2}}'''
|| +33 ||
* '''236[P]'''
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
| {{clr|L|5LP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+5}}
* '''{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|OD|j.214PP}}'''
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}'''
|| +34 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
| {{clr|M|2MK}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+8}} || ?
* '''CH {{clr|L|214LP}}'''
* '''{{clr|M|214MP}}'''
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|*.}}j.214P'''
* '''{{clr|3|F.}}{{clr|L|214LP}}'''
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|H|623HK}}'''
* '''{{clr|DR|Drive Impact}}'''
|| +35 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}
|-
|-
|
| {{clr|M|5MP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+11}} || ?
* '''{{clr|OD|214PP}}, {{clr|L|236LK}}'''
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|OD|j.214PP}}'''
|| +37 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|E|±0}}) OB. Links into {{clr|M|2MP}} on hit.
|-
|-
|
| {{clr|M|2MP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+14}} || rowspan="2" | ?
* '''{{clr|3|F.}}{{clr|SA|SA2}}'''
|| +38 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+1}}) OB. Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit.
|-
|-
|
| {{clr|H|5HP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+15}}
* '''{{clr|3|F.}}{{clr|SA|SA1}}'''
|| +40 ||
* '''7f Safe Jump'''
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+3}}) OB. Links into {{clr|H|5HP}} on hit.
|-
|
* '''{{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P'''
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|M|623MK}}'''
|| +41 ||
* '''6f Safe Jump'''
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+4}}) OB. Links into {{clr|H|5HP}} on hit.
|-
|
* '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P'''
* '''{{clr|3|F.}}{{clr|M|214MP}}'''
|| +42 ||
* '''5f Safe Jump'''
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+11}} OH, {{sf6-adv|P|+5}}) OB. Links into {{clr|H|5HP}} on hit.
|-
|
* '''{{clr|H|214HP}}'''
|| +43 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+12}} OH, {{sf6-adv|P|+6}}) OB. Links into {{clr|H|5HP}} on hit.
|-
|
* '''{{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > {{clr|OD|j.214PP}}'''
* '''{{clr|3|F.}}{{clr|H|214HP}}'''
|| +47 ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+16}} OH, {{sf6-adv|P|+9}}) OB. Links into {{clr|H|5HP}} on hit.
|-
|
* '''PC {{clr|H|2HK}} (HKD)'''
* '''{{clr|OD|214PP}}'''
* '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > {{clr|OD|j.214PP}}'''
* '''{{clr|3|F.}}{{clr|OD|214PP}}'''
|| +48 || ?
|-
|
* '''{{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}'''
|| +49 || ?
|-
|
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}'''
|| +51 || ?
|-
|
* '''{{clr|3|F.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|F.}}{{clr|OD|j.214PP}}'''
|| +53 || ?
|-
|
* '''{{clr|3|F.}}{{clr|OD|214PP}}, {{clr|3|F.}}{{clr|OD|236KK}}, {{clr|M|j.MP}} > {{clr|3|F.}}{{clr|OD|j.214PP}}'''
|| +56 || ?
|}
|}


<br>
<br>
== Defense ==
=== Reversals ===
TO-DO
<br>
=== Anti-Airs ===
TO-DO
<br>
=== Anti-Projectile ===
TO-DO
<br>
== Fighting vs. Mai ==
TO-DO
<br>
{{Character Subnav SF6 | chara=Mai }}
{{Navbox-SF6}}
[[Category:Street Fighter 6]]
[[Category:Mai]]

Revision as of 11:56, 9 February 2025


Neutral

TO-DO


Offense

Frame Traps

TO-DO


Okizeme and Mixups

TO-DO

Knockdown Advantage: All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.

Knockdown KD Adv. Oki/Notes
Forward Throw +? ?
Back Throw +? ?
Drive Impact
(No Crumple)
+35 ?
Drive Reversal +23 ?
2HK HKD +?
HKD +? (CH/PC)
KD +? (Juggle)
?
SA1 ? ?
SA2 ? ?
SA3/CA ? ?


vs. Burnout

TO-DO


Drive Rush

When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.

Gap Value Meaning
0 True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal
1 to 4 Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
5+ Large blockstring gap; opponent can interrupt without an invincible attack
Drive Rush Cancel - Blockstring Gaps
5LP/5LK/2LP 2LK 2MP 2MK 5MP/4HK 5MK/5HP/2HK 2HP 6MP
5LP~DRC 6 7 8 9 10 11 12 22
5MP~DRC 0 0 0 1 2 3 4 14
5HP~DRC 0 0 0 0 0 0 0 9
5LK~DRC 4 5 6 7 8 9 10 20
2LP~DRC 5 6 7 8 9 10 11 21
2MP~DRC 0 0 0 1 2 3 4 14
2MK~DRC 0 1 2 3 4 5 6 16


The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit.

Drive Rush Cancel - Combo Routes
Starter Hit Adv. Combo Route
5LK~DRC +2 No combo without Counter-hit or Punish Counter
2LP~DRC +4 ?
5LP~DRC +5
2MK~DRC +8 ?
5MP~DRC +11 ?
2MP~DRC +14 ?
5HP~DRC +15


Defense

Reversals

TO-DO


Anti-Airs

TO-DO


Anti-Projectile

TO-DO


Fighting vs. Mai

TO-DO



SF6 Navigation

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