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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|H|5HK}},{{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} | | | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} |
| | content = This is THE combo you want to land as a Bison player. Does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. Doesn't have to start in the corner, but after the {{clr|OD|OD Pyscho Crusher}}, the opponent must be in the corner to land the {{clr|OD|OD Head Press}}. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement. | | | content = This is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. <br> |
| | {{clr|OD|OD Pyscho Crusher}} combos don't have to start in the corner, but after the {{clr|OD|OD Pyscho Crusher}}, the opponent must be in the corner to land the {{clr|OD|OD Head Press}}. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}} and to avoid using too much {{clr|DR|drive gauge}}. |
| *YOUR AMBITIONS DIE HERE! | | *YOUR AMBITIONS DIE HERE! |
| *(Does a flip) | | *(Does a flip) |
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| |-| 5MP = | | |-| 5MP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|H|5MP}} | | | Title = {{clr|M|5MP}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|214HP}} / {{clr|4|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|M|214MP}} | | | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|214HP}} / {{clr|4|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|M|214MP}} <br> {{clr|PC|PC}} {{clr|M|5MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} |
| | content = Hold back as soon as, or even before the {{clr|M|5MP}}. You can delay the cancel into {{clr|OD|[4]6PP}} a little more than you may initially think. | | | content = Hold back as soon as, or even before the {{clr|M|5MP}}. You can delay the cancel into {{clr|OD|OD Pyscho Crusher}} a little more than you may initially think. Double {{clr|M|stand medium punch}} isn't necessary, nor works without a form of {{clr|PC|counter hit}}. <br> |
| | For one extra bar off of {{clr|H|214HP}}, Bison can get {{clr|H|psycho mine}} oki and much more screen travel, as well as not relying on the corner. {{clr|H|214HP}} into {{clr|L|214LP}} combos requires that Bison and the opponent reach the corner of the screen. Both these combos replant bomb. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = Corner only {{clr|H|4HK}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} | | | Recipe = {{clr|H|4HK}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> {{clr|PC|CH}} {{clr|DR|DR}}~{{clr|H|4HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}} {{clr|SA|Super Art 3}} <br> {{clr|H|4HK}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} |
| | content = This combo hitting needs to be planned as you need to charge backwards before the {{clr|H|Evil Knee}} connects. This can be done by doing a frame kill light, or crouch block and manually meaty timing the {{clr|H|Evil Knee}}. | | | content = This combo hitting needs to be planned as you need to charge backwards before the {{clr|H|Evil Knee}} connects. This can be done by doing a frame kill light, or crouch block and manually meaty timing the {{clr|H|Evil Knee}}. On {{clr|PC|counter hit}} and with a {{clr|DR|drive rush}} starter, Bison can do two {{clr|H|4HK}} in a row, negating the need to charge before the combo. <br> |
| | Combos that link into {{clr|L|214LP}} or {{clr|L|[4]6LP}} must have Bison and the opponent in the corner to work. |
| }} | | }} |
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| |-| 2MP = | | |-| 2MP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|H|2MP}} | | | Title = {{clr|M|2MP}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = Corner only {{clr|PC|PC}} {{clr|M|2MP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> Corner only {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}} > {{clr|H|[4]6HP}}, 66, 66 <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|H|3HK}} <br> {{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} | | | Recipe = Corner only {{clr|PC|PC}} {{clr|M|2MP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> Corner only {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|M|[4]6MP}}, 66, 66 <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} <br> {{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | content = These combos are especially useful against an opponent who {{clr|DR|drive reversals}} a lot on wakeup, aiming to remove the bomb and get out of the current scenario. Having a frame 6 {{clr|M|medium punch}} is incredibly useful as Bison can punish {{clr|DR|drive reversals}}. There are many possible routes with many different rewards, such as: | | | content = These combos are especially useful against an opponent who {{clr|DR|drive reversals}} a lot on wakeup, aiming to remove the bomb and get out of the current scenario. Having a frame 6 {{clr|M|medium punch}} is incredibly useful as Bison can punish {{clr|DR|drive reversals}}. There are many possible routes with many different rewards, such as: |
| *Screen carrying with {{clr|H|3HK}} or {{clr|H|[4]6HP}} enders. | | *Screen carrying with {{clr|H|3HK}} or {{clr|H|[4]6HP}} enders, allowing for dash up oki. |
| | *Incredible screen carry and {{clr|H|214HP}} oki for just one {{clr|DR|drive bar}}. |
| *Cashing in resources with flexible combo routes, taking into account your {{clr|DR|drive gauge}} and the opponent's health. | | *Cashing in resources with flexible combo routes, taking into account your {{clr|DR|drive gauge}} and the opponent's health. |
| *Bomb replanting combos. | | *Bomb replanting combos. |