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| </tabber> | | </tabber> |
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| <tabber> Punish Counter = | | == Drive Impact == |
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| | <tabber> Punish Counter into 2HP = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|DR|Drive Impact}} | | | Title = {{clr|DR|Drive Impact}} |
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| * {{clr|H|214HP}} for Psycho Mine application and {{clr|DR|Drive Rush}} oki | | * {{clr|H|214HP}} for Psycho Mine application and {{clr|DR|Drive Rush}} oki |
| * {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for increased damage | | * {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for increased damage |
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| | }} |
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| | |-|Punish Counter into j.HK = |
| | {{TheoryBox |
| | | Title = {{clr|DR|Drive Impact}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}} {{clr|H|j.HK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> |
| | {{clr|PC|PC}} {{clr|H|j.HK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | | content = This combo, with the exception of odd hurtbox interactions, works from any DI length, and is consistent amongst all of them. This is also a very useful meter dumping combo as, thanks to the {{clr|M|5MP}}~{{clr|H|6HP}} target combo, Bison can end the combo with {{clr|OD|214PP}}, which cancels into {{clr|SA|Super Art 2/3}}. <br> |
| | A simple {{clr|H|j.HK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} off {{clr|DR|Drive Impact}} is a very good way to gain space while not spending drive gauge. |
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| }} | | }} |
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| |-| Corner Wallsplat = | | |-| Corner Wallsplat = |
| {{TheoryBox | | {{TheoryBox |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|M|214MP}} | | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> |
| | content = After a corner {{clr|DR|DI}} wallsplat on hit or block. Similar to previous combos, use {{clr|OD|OD Knee Press (236KK)}} for extensions. Because the {{clr|OD|236KK}} is connecting on a juggled opponent, the higher launch allows a {{clr|M|214MP}} ender instead of the usual {{clr|L|214LP}}. Applies Psycho Mine. | | {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|M|214MP}} <br> |
| | {{clr|DR|DI}}, {{clr|M|5MP}}~{{clr|H|6HP}} > {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} |
| | | content = After a corner {{clr|DR|DI}} wallsplat on hit or block. Similar to previous combos, use {{clr|OD|OD Knee Press (236KK)}} for extensions. Because the {{clr|OD|236KK}} is connecting on a juggled opponent, the higher launch allows a {{clr|M|214MP}} ender instead of the usual {{clr|L|214LP}}. Applies Psycho Mine. <br> |
| | The {{clr|M|5MP}}~{{clr|H|6HP}} into {{clr|L|214LP}} deals more damage, but at the cost of being less positive on hit compared to Bison's {{clr|H|214HP}} ender. How much this matters differs from player to player, as some might capitalise off of the {{clr|L|214LP}} version better, or have combos or set ups reliant on it. The {{clr|OD|214PP}} into {{clr|SA|Super Art 2/3}} is useful for cashing out in a scenario where someone may struggle to do so, specifically due to the juggle state of the opponent. |
| }} | | }} |
| </tabber> | | </tabber> |
| <br> | | <br> |
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| == Punish Counters == | | == Punish Counters == |