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Line 1,183: |
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| | Combo = CH {{clr|3|5H}}, ( A[ {{clr|1|L}} ~ {{clr|1|L}} ] / A[ {{clr|1|L}} ] > {{clr|2|4S}} )<br>CH {{clr|3|5H}}, A[ {{clr|1|L}} ] > A[ {{clr|5|4S}} ], {{clr|3|623H}} / {{clr|10|236236L}} | | | Combo = CH {{clr|3|5H}}, ( A[ {{clr|1|L}} ~ {{clr|1|L}} ] / A[ {{clr|1|L}} ] > {{clr|2|4S}} )<br>CH {{clr|3|5H}}, A[ {{clr|1|L}} ] > A[ {{clr|5|4S}} ], {{clr|3|623H}} / {{clr|10|236236L}} |
| | Position = Anywhere/Corner | | | Position = Anywhere/Corner |
| | Damage = 2140/1900<br>2880 | | | Damage = 2140/1900<br>2880/3300 |
| | Drive = 0<br>{{drive sf6}}{{drive sf6}} | | | Drive = 0<br>{{drive sf6}}{{drive sf6}} |
| | Super = 0 | | | Super = 0<br>0 / 1 |
| | Difficulty = {{clr|7|Easy}} | | | Difficulty = {{clr|7|Easy}} |
| | Notes = On Counter-Hit, {{clr|3|5H}} has frame advantage of +6, allowing Ryu's far-reaching A[ {{clr|1|L}} ] to combo into either its full Auto-Combo or a {{clr|2|4S}} ender. Both of these give excellent oki opportunities in the corner, and as {{clr|3|5H}} is an excellent meaty attack, opportunities to land this combo should be easy to find in matches. While in the corner itself, a combo extension with {{clr|5|OD Tatsu}} is also available | | | Notes = On Counter-Hit, {{clr|3|5H}} has frame advantage of +6, allowing Ryu's far-reaching A[ {{clr|1|L}} ] to combo into either its full Auto-Combo or a {{clr|2|4S}} ender. Both of these give excellent oki opportunities in the corner, and as {{clr|3|5H}} is an excellent meaty attack, opportunities to land this combo should be easy to find in matches. While in the corner itself, a combo extension with {{clr|5|OD Tatsu}} is also available |
Line 1,250: |
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| |-|Drive Impact Crumple / Wall Splat / Stun= | | |-|Drive Impact Crumple / Wall Splat / Stun= |
| {{SF6-ComboTable | | {{SF6-ComboTable |
| | Header = Drive Impact Crumple | | | Header = following Drive Impact Crumple |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|1|L}} ~ {{clr|1|L}} ] | | | Combo = A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|2S}} ], {{clr|3|4H}} > {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|2S}} ], {{clr|3|4H}} > {{clr|10|236236L}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|2S}} ] > {{clr|10|214124M}}, ''hold, then release'', ( {{clr|10|236236L}} )<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|2S}} ], {{clr|3|4H}} > {{clr|3|623H}} > {{clr|10|236236H}} |
| | Position = ## | | | Position = Midscreen |
| | Damage = ## | | | Damage = 2860<br>3074<br>3384<br>3754(4454)<br>5074 |
| | Drive = ## | | | Drive = 0 / 2 |
| | Super = ## | | | Super = 0 - 3 |
| | Difficulty = ## | | | Difficulty = {{clr|7|Easy}} |
| | Notes = Due to lacking {{clr|9|5HK}} in Modern, Ryu's primary option following a Drive Impact crumple is the ''A[ {{clr|3|H}} ], A[ {{clr|2|M}} ]'' link and all its potential follow-ups | | | Notes = Due to lacking {{clr|9|5HK}} in Modern, Ryu's primary option following a Drive Impact crumple is the ''A[ {{clr|3|H}} ], A[ {{clr|2|M}} ]'' link and all its potential follow-ups. Here are the highest damage midscreen options. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|3|214H}}, {{clr|4|PDR}} {{clr|3|5H}} > {{clr|2|4S}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}}, ''dash'', {{clr|3|2H}} > {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|3|214H}}, {{clr|4|PDR}} {{clr|3|5H}} > {{clr|1|214L}}, {{clr|10|236236L}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}} > {{clr|10|214124M}}, ''hold, then release'', ( {{clr|10|236236L}} )<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|3|214H}}, {{clr|4|PDR}} {{clr|3|5H}} > {{clr|2|2S}} > {{clr|10|236236H}} |
| | | Position = Midscreen |
| | | Damage = 3160<br>3460<br>3674<br>4000(4800)<br>5160 |
| | | Drive = 1<br>2<br>1<br>2<br>1 |
| | | Super = 0 - 3 |
| | | Difficulty = {{clr|8|Medium}} |
| | | Notes = Alternative midscreen routing for when Denjin Charge is held |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ''dash'', {{clr|3|2H}} > {{clr|2|214M}}, {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|4S}} ], {{clr|4|PDR}} A[ {{clr|2|M}} ] > {{clr|1|214M}}, {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|4S}} ], {{clr|4|PDR}} A[ {{clr|2|M}} ] > {{clr|2|214M}}, {{clr|10|236236L}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > A[ {{clr|5|4S}} ], {{clr|4|PDR}} A[ {{clr|2|M}} ] > {{clr|4|DRC}} {{clr|3|2H}} > {{clr|2|2S}}, {{clr|3|623H}} > {{clr|10|236236H}} |
| | | Position = Corner |
| | | Damage = 3000<br>3374<br>3624<br>5502 |
| | | Drive = 1<br>3<br>3<br>6 |
| | | Super = 0 - 3 |
| | | Difficulty = {{clr|8|Medium}} |
| | | Notes = Corner routing for Modern Ryu's post-DI crumple combos is actually very similar to Classic, due to the prevalence of Hashogeki juggles. As Modern Ryu uses Hashogeki with a manual input only, both damage and routing are largely unchanged. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|3|214H}}, {{clr|1|214L}}, {{clr|1|623L}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}}, ''dash'', {{clr|3|2H}} > {{clr|1|214L}}, {{clr|3|623H}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}}, {{clr|3|214H}}, {{clr|4|PDR}} A[ {{clr|2|M}} ] > {{clr|2|214M}}, {{clr|10|236236L}}<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}} > {{clr|10|214214M}}, ''hold, then release'', {{clr|4|PDR}} {{clr|3|2H}} > {{clr|1|214L}}, ( {{clr|3|623H}} / {{clr|10|236236L}} )<br>A[ {{clr|3|H}} ], A[ {{clr|2|M}} ] > ''Denjin'' {{clr|5|214XX}}, {{clr|3|5H}} > A[ {{clr|5|4S}} ], {{clr|4|PDR}} A[ {{clr|2|M}} ] > {{clr|4|DRC}} {{clr|3|2H}} > {{clr|2|2S}}, {{clr|3|623H}} > {{clr|10|236236H}} |
| | | Position = Corner |
| | | Damage = 3290<br>3600<br>3904<br>4685/5047<br>5690 |
| | | Drive = 0<br>2<br>3<br>6 |
| | | Super = 0 - 3 |
| | | Difficulty = {{clr|8|Medium}} |
| | | Notes = Alternative corner routing for when Denjin Charge is held |
| |}} | | |}} |
| }} | | }} |