< Street Fighter 6 | M.Bison
Line 1,950: | Line 1,950: | ||
| jugLimit = 15 | | jugLimit = 15 | ||
| atkRange = 1.27 | | atkRange = 1.27 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery | ||
}} | }} | ||
Line 1,982: | Line 1,982: | ||
| jugLimit = 15 | | jugLimit = 15 | ||
| atkRange = 1.30 | | atkRange = 1.30 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery | ||
}} | }} | ||
Revision as of 07:31, 4 December 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HK
3HK
Target Combos
5MP~6HP
5MP~2HK
j.MP~j.MP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
M.Bison
m.bison_hphk
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HPHK Hell Twist
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.537 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
M.Bison
m.bison_6hphk
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6HPHK Hell Drive (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.657 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
M.Bison
m.bison_6hphk_recovery
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6HPHK Hell Drive (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.657 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
M.Bison
m.bison_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
M.Bison
m.bison_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame) |
M.Bison
m.bison_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Psycho Mine Detonation
Psycho Crusher Attack
[4]6LP
[4]6MP
M.Bison
m.bison_46mp
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[4]6MP Psycho Crusher Attack
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File:SF6 Mbison 46mp.png File:SF6 Mbison 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16 | 24 | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000 | [10000] | 3500 | 1300 (910) | 650 (325) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.15 (1.328) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+35) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+35) | -20(-5) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 |
[4]6HP
M.Bison
m.bison_46hp
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[4]6HP Psycho Crusher Attack
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File:SF6 Mbison 46hp.png File:SF6 Mbison 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26 | 24 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000 | [10000] | 5000 | 1500 (1050) | 750 (375) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.609 (1.353) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +14(+39) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +14(+39) | -23(+2) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 |
[4]6PP
M.Bison
m.bison_46pp
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[4]6PP Psycho Crusher Attack
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File:SF6 Mbison 46pp.png![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 (325) | 30% Starter | LH | SA2* SA3 | 47/35/24 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3 | 20 | - | 33/25/20 total | 5,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1500x2,2000 (5000) | [7000] | -20000 | 400x3 (280x3) | 200x3 (100x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 1x4 | 1x4 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.869 (1.60) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +35(+37) | -25(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +35(+37) | -3(-1) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo |
Psycho Crusher (Mine)
[4]6LP (Mine)
M.Bison
m.bison_46lp_mine
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[4]6LP Psycho Crusher (Mine)
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File:SF6 Mbison 46lp mine.png File:SF6 Mbison 46lp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,500 (1700) | 300,125 (425) | 30% Starter | LH | SA3 | 17 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 6000,3000 (9000) | [10000] | 2000x2 (4000) | 1200,500 (840,350) | 600,250 (425,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 17-31 Projectile (Head/Arm) | - | 22-31 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.917 (1.343) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6MP (Mine)
M.Bison
m.bison_46mp_mine
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[4]6MP Psycho Crusher (Mine)
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File:SF6 Mbison 46mp mine.png File:SF6 Mbison 46mp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400,500 (1900) | 350,125 (475) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000,3000 (10000) | [10000] | 3500,2000 (5500) | 1300,500 (910,350) | 650,250 (325,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.15 (1.328) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6HP (Mine)
M.Bison
m.bison_46hp_mine
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[4]6HP Psycho Crusher (Mine)
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File:SF6 Mbison 46hp mine.png File:SF6 Mbison 46hp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600,500 (2100) | 400,125 (525) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26,1 | 23 | - | 55 total | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000,3000 (11000) | [10000] | 5000,2000 (7000) | 1500,500 (1050,350) | 750,250 (375,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.609 (1.353) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46(+51) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +46(+51) | +5 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state, allowing a follow-up juggle (SA1 midscreen, 214LP/SA3 corner); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6PP (Mine)
M.Bison
m.bison_46pp_mine
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[4]6PP Psycho Crusher (Mine)
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![]() File:SF6 Mbison 46pp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x4 (1600) | 100x3,125 (425) | 30% Starter (OTG - see Notes) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3(1)1 | 18 | - | 31~46 total | 5,5,12,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1500x2,2000,3000 (8000) | [7000] | -20000 | 400x3,1600 (280x3,1120) | 200x3,250 (100x3,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 3 (Forced) | 3 (Forced) | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.869 (1.60) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +82(+83) | -25(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +82(+83) | +10 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); strike hitbox (no projectile clash since Bison has full projectile invuln); detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); launches opponent high into a limited juggle state, followed by an OTG bounce; when juggling late on these OTG bounce frames, an extra 10% Immediate Scaling is applied to the follow-ups (but an earlier juggle has no extra scaling); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes; POSSIBLE BUG: on a high airborne connect, the automatic follow-up will not trigger, but explosion still occurs; however, the opponent is still considered to have a Psycho Mine on their body which can be detonated again |
Double Knee Press
236LK
236MK
M.Bison
m.bison_236mk
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236MK Double Knee Press
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File:SF6 Mbison 236mk.png File:SF6 Mbison 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | 20% Starter | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(1)2 | 20(25) | 28(25) | 20(17) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41(46) | 2000,3000 (5000) | [2000,3000] | 1000x2 (2000) | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.89 (2.538) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -5(-4) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236HK
M.Bison
m.bison_236hk
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236HK Double Knee Press
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File:SF6 Mbison 236hk.png File:SF6 Mbison 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,700 (1200) | 125,175 (300) | - | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2 | 20(25) | 28(25) | 21(18) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | 2000,3000 (5000) | [2000,3000] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.286 (2.802) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -4(-3) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236KK
Backfist Combo
214LP
214MP
M.Bison
m.bison_214mp
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214MP Backfist Combo
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File:SF6 Mbison 214mp.png File:SF6 Mbison 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 (800) | 75,125 (200) | - | LH | SA3 (2nd) | 49 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5 | 26 | - | 28(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 (1,1 Air) | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.205 (1.705) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -41(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); +23 KD Advantage sets up a dash into strike/throw mixup, or a perfectly meaty 6HP (+5 oH / -1 oB) |
214HP
M.Bison
m.bison_214hp
|
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---|---|---|---|---|---|
214HP Backfist Combo
|
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File:SF6 Mbison 214hp.png File:SF6 Mbison 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | - | LH | SA3 (2nd) | 50 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5 | 26 | - | 29(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 500[600],500 (350[420],350) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 (1,1 Air) | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.088 (2.363) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +31 | -42(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) |
214PP
Backfist Combo (Mine)
214LP (Mine)
M.Bison
m.bison_214lp_mine
|
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---|---|---|---|---|---|
214LP Backfist Combo (Mine)
|
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File:SF6 Mbison 214lp mine.png File:SF6 Mbison 214lp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500x2 (1300) | 75,125x2 (325) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2(10)5,1 | 24 | - | 48(36) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 3000x3 (9000) | [2500x2,3000] | 1000x2,2000 (4000) | 400x2,500 (280x2,350) | 200x2,250 (100x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.64 (1.239) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -6(-12) | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
214MP (Mine)
M.Bison
m.bison_214mp_mine
|
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---|---|---|---|---|---|
214MP Backfist Combo (Mine)
|
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File:SF6 Mbison 214mp mine.png File:SF6 Mbison 214mp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600,500 (1400) | 75,150,125 (350) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5,1 | 25 | - | 49(37) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 600x2,500 (420x2,350) | 300x2,250 (150x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.205 (1.705) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -6(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
214HP (Mine)
M.Bison
m.bison_214hp_mine
|
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---|---|---|---|---|---|
214HP Backfist Combo (Mine)
|
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File:SF6 Mbison 214hp mine.png File:SF6 Mbison 214hp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700,500 (1500) | 75,175,125 (375) | - | LH | SA3 (2nd) | 52 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5,1 | 25 | - | 50(37) | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 500[600],500x2 (350[420],350x2) | 250x3 (125x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.088 (2.363) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49 | -6(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +49 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state that allows follow-up juggles (but loses the safe jump from the LP/MP version); 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun; POSSIBLE BUG: builds more Super gauge when comboed into compared to raw connect |
214PP (Mine)
M.Bison
m.bison_214pp_mine
|
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---|---|---|---|---|---|
214PP Backfist Combo (Mine)
|
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File:SF6 Mbison 214pp mine.png File:SF6 Mbison 214pp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500,400x2 (1700) | 100,125,100x2 (425) | - | LH | SA2 SA3 (4th) | 103 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(19)1(26)1,1 | 44 | - | 91/70/44 total | 10,15,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
107 | 3000x4 (12000) | [2000x2,3000x2] | -20000 | 300x2,400,500 (210x2,280,350) | 150x2,200,250 (75x2,100,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 | 0x3,1 | 10x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.523 (1.745) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +48 | -6(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +48 | -3 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state that allows follow-up juggles; 3rd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); does not let Bison maintain block pressure like the meterless versions; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
Shadow Rise
[2]8K
[2]8KK
M.Bison
m.bison_28kk
|
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---|---|---|---|---|---|
[2]8KK Shadow Rise
|
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File:SF6 Mbison 28kk.png File:SF6 Mbison 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16~42 | - | 5 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Throw | - | 9-50 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge; Bison is in a crouching state on the final landing recovery frame |
Devil Reverse
[2]8K~P
[2]8KK~P or [2]8K~PP
Devil Reverse (Mine)
[2]8K~P (Mine)
M.Bison
m.bison_28k_p_mine
|
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---|---|---|---|---|---|
[2]8K~P Devil Reverse (Mine)
|
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File:SF6 Mbison 28k p mine.png File:SF6 Mbison 28k p mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,700,500 (2000) | 200,175,125 (500) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18+16 | until land | 8 land | - | 80 total | 13,14,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000,3000x2 (12000) | [5000,2500,3000] | 2500,1250,2000 (5750) | 2300 (1610) | 1150 (575) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,2,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.27 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52(+58) | -17(-9) | ||||
Hit Advantage | Block Advantage | ||||
KD +52(+58) | +21(+27) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery |
[2]8KK~P or [2]8K~PP (Mine)
M.Bison
m.bison_28kk_p_mine
|
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---|---|---|---|---|---|
[2]8KK~P or [2]8K~PP Devil Reverse (Mine)
|
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File:SF6 Mbison 28kk p mine.png File:SF6 Mbison 28kk p mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x3,500 (2600) | 175x3,125 (650) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+21 | until land | 8 land | - | 92 total | 3,5,16,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000,3000x3 (13000) | [3500x2,3000x2] | -20000 | 2100 (1470) | 1050 (525) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,1,1,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54(+59) | -13(-8) | ||||
Hit Advantage | Block Advantage | ||||
KD +54(+59) | +23(+28) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery |
Head Press
[2]8K~K
[2]8KK~K or [2]8K~KK
M.Bison
m.bison_28kk_k
|
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---|---|---|---|---|---|
[2]8KK~K or [2]8K~KK Head Press
|
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File:SF6 Mbison 28kk k.png File:SF6 Mbison 28kk k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000(1200) | 100 | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+15 | until land | 12 land | - | 22 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [10000] | -20000 | 1800 (1260) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.49 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +27 | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
HKD +27 | +4(+7) | ||||
Notes | |||||
Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on grounded hit (causing Psycho Mine to disappear); lands near opponent on block (does not bounce like meterless version); puts airborne opponents into limited juggle OTG state, dealing 800 less damage |
Somersault Skull Diver
[2]8K~K~P
Super Arts
236236K
214214K
236236P
236236P (CA)
Hidden Arts
Bison Warp
6 or 4 + PPP/KKK
Psycho Burst
623PP
M.Bison
m.bison_623pp
|
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---|---|---|---|---|---|
623PP Psycho Burst
|
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![]() File:SF6 MBison 623pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | |||||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Shin Bison only |
Final Psycho Crusher
214214P
M.Bison
m.bison_214214p
|
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---|---|---|---|---|---|
214214P Final Psycho Crusher
|
|||||
![]() File:SF6 MBison 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | |||||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Shin Bison only, recovers behind the opponent. |
Taunts
5PPPKKK
5PPPKKK~8
5PPPKKK~2
6PPPKKK
6PPPKKK (Mine)
4PPPKKK