Street Fighter (1987)/Retsu: Difference between revisions

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! Pros !! Cons
! Pros !! Cons
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| Great range and defense that allows him to sit on a lifelead against most characters well || Borderline unwinnable matchups against the top tiers
| Intuitive and well-rounded kit || Poor launching options
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| Solid moveset with a great jab, jumpkick, and crouching move || Can't reliably keep out opponents if they get close
| Strong neutral options versus jump-ins || Borderline unwinnable matchups against the top tiers
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|-
| HK is one of the longest reaching moves in the game || Not very strong on offense
| Fastest forward jump attack in the game || Has a hard time getting opponents off him
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| HK is the longest reaching normal in the game || Not very strong on offense
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| || Almost useless block
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|}


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[[Category:Street Fighter (1987)]]
[[Category:Street Fighter (1987)]]

Revision as of 20:29, 2 December 2024

"Go to heaven."
Retsu (烈, lit. "Furious") is a non-playable character in the first Street Fighter game as one of the ten CPU Fighters.
Just before the first World Warrior tournament, Retsu was indefinitely excommunicated from his temple for using forbidden techniques. After losing to young Ryu, he has since strived for repentance and is training to further improve his martial arts.

Though unplayable in the vanilla build, he has been made playable in the SF1++ hack.

Retsu is a fairly strong but honest character, being able to play good defense and offense. His HK has some of the best range of any normal in the game, making him quite the wall. He's not without his shortcomings, however. Some matchups are a struggle for him and though he's good at what he does, he isn't as dominant as some of the higher tiers. Under his fairly honest surface, however, is a character with some truly obnoxious tools if you know how to use them. Retsu's a great character for those who want a solid, simple character that can still prove to be a challenge.

In SF1++, Retsu is selected by holding Lp.png at the title screen or VS. Screen and pressing Start.

Retsuwin.png

Advantages & Disadvantages
Pros Cons
Intuitive and well-rounded kit Poor launching options
Strong neutral options versus jump-ins Borderline unwinnable matchups against the top tiers
Fastest forward jump attack in the game Has a hard time getting opponents off him
HK is the longest reaching normal in the game Not very strong on offense
Almost useless block

Game Navigation

General
Controls
System
FAQ
SF1
Ryu
Ken
SF1++
Adon
Birdie
Eagle
Geki
Gen
Lee
Joe
Mike
Retsu
Sagat