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| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = Any {{clr|7|Light}}/{{clr|9|Heavy}} Starter > {{clr|4|DRC}}, {{clr|7|5LP}}, {{clr|9|4HP}} > {{clr|9|236HK}}/{{clr|9|623HP}}/({{clr|9|236HK}}, {{clr|7|623LP}}) | | | Combo = Any {{clr|7|Light}}/{{clr|9|Heavy}} Starter > {{clr|4|DRC}}, {{clr|7|5LP}}, {{clr|9|4HP}} > {{clr|9|236HK}}/{{clr|9|623HP}}/({{clr|9|236HK}}, {{clr|8|623MP}}) |
| | Position = Anywhere/Corner | | | Position = Anywhere/Corner |
| | Damage = 1639/1690/2101 | | | Damage = 1639/1690/2143 |
| | Drive = {{drive sf6}}x3 | | | Drive = {{drive sf6}}x3 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = {{clr|8|Medium}} | | | Difficulty = {{clr|8|Medium}} |
| | Notes = A standard {{clr|4|DRC}} combo route that can be landed easily from {{clr|7|Light}} confirms, links into {{clr|7|Light normals}} or in punish situations. Does some healthy damage in the corner with the familiar {{clr|9|HK Donkey Kick}} into {{clr|7|LP Shoryuken}} juggle. | | | Notes = A standard {{clr|4|DRC}} combo route that can be landed easily from {{clr|7|Light}} confirms, links into {{clr|7|Light normals}} or in punish situations. Does some healthy damage in the corner with the familiar {{clr|9|HK Donkey Kick}} into {{clr|8|MP Shoryuken}} juggle. |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
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| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = PC (DI or {{clr|9|5HK}}), {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HP}}, {{clr|9|4HP}} > {{clr|9|236HK}}, {{clr|7|623LP}} > {{clr|10|236236K}} | | | Combo = PC (DI or {{clr|9|5HK}}), {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HP}}, {{clr|9|4HP}} > {{clr|9|236HK}}, {{clr|8|623MP}} > {{clr|10|236236K}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 5659/6425 | | | Damage = 5676/6450 |
| | Drive = {{drive sf6}}x6 | | | Drive = {{drive sf6}}x6 |
| | Super = 3 | | | Super = 3 |
| | Difficulty = {{clr|8|Medium}} | | | Difficulty = {{clr|8|Medium}} |
| | Notes = A punish combo that works well with spacing traps and is an easier way to punish DPs or follow up a Counter DI that works without Denjin. Midscreen the {{clr|9|236HK}}, {{clr|7|623LP}} can be replaced with {{clr|9|623 HP}} for 162/241 less damage (depending on the starter). | | | Notes = A punish combo that works well with spacing traps and is an easier way to punish DPs or follow up a Counter DI that works without Denjin. Midscreen the {{clr|9|236HK}}, {{clr|8|623MP}} can be replaced with {{clr|9|623 HP}} for 162/241 less damage (depending on the starter). |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |