input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 300 | 4 | 3 | 7 | 13 | +4 | -1 | LH | Chn Sp SA | 13 |
5MP | 600 | 5 | 4 | 14 | 22 | +4 | -2 | LH | Sp SA TC | 16 (17 TC) |
5HP | 800 | 10 | 5 | 17 | 31 | +3 | -2 | LH | Sp SA | 19 |
5LK | 300 | 5 | 2 | 12 | 18 | 0 | -2 | LH | Sp SA | 12 |
5MK | 600 | 8 | 3 | 20 | 30 | +3 | -5 | LH | TC | 19 |
5HK | 800 | 12 | 2 | 23(25) | 36(38) | +1 | -5 | LH | - | |
2LP | 300 | 4 | 2 | 9 | 14 | +5 | -1 | LH | Chn Sp SA | 12 |
2MP | 700 | 6 | 3 | 14 | 22 | +3 | 0 | LH | Sp SA | 15 |
2HP | 800 | 8 | 4 | 24 | 35 | +3 | -10 | LH | Sp SA | 16 |
2LK | 200 | 5 | 3 | 10 | 17 | +1 | -3 | L | Chn | |
2MK | 500 | 7 | 3 | 19 | 28 | -2 | -6 | L | Sp SA | 13 |
2HK | 900 | 8 | 3 | 24(27) | 34(37) | HKD +31 | -10 | L | - | |
j.LP | 300 | 5 | 7 | 3 land | - | +9 | +5 | H | - | |
j.MP | 700 | 6 | 4 | 3 land | - | +9(+11) | +5(+7) | H | Sp | |
j.HP | 800 | 9 | 6 | 3 land | - | +7(+15) | +3(+11) | H | - | |
j.LK | 300 | 6 | 6 | 3 land | - | +5(+10) | +1(+6) | H | - | |
j.mK | 500 | 7 | 6 | 3 land | - | +9(+13) | +5(+9) | H | - | |
7HK or 9HK | 800 | 10 | 7 | 3 land | - | +11(+15) | +7(+11) | H | - | |
8HK | 900 | 6 | 6 | 3 land | - | +13(+15) | +9(+11) | H | - | |
5MP~HP | 400 | 11 | 3 | 27 | 40 | KD +28 | -14 | LH | Sp SA | 43 |
5MK~MK | 400(320) | 11 | 2 | 27 | 39 | KD +28 | -12 | LH | TC | 46 |
5MK~MK~HK | 700(490) | 13 | 3 | 28 | 43 | KD +32(30) | -11(-32) | LH | - |
< Street Fighter 6 | Ken
No edit summary |
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Details= | Details= | ||
{{#cargo_query:tables=SF6_FrameData | {{#cargo_query:tables=SF6_FrameData | ||
|fields=input,IF(dmgScaling='{{{dmgScaling}}}', "", dmgScaling)=Dmg Scaling,IF(punishAdv='{{{punishAdv}}}', "", punishAdv)=Punish Adv,IF(perfParryAdv='{{{perfParryAdv}}}', "", perfParryAdv)=PerfParry Adv,IF(DRcancelHit='{{{DRcancelHit}}}', "", DRcancelHit)=DR Cancel onHit,IF(DRcancelBlk='{{{DRcancelBlk}}}', "", DRcancelBlk)=DR Cancel onBlock,IF(hitstun='{{{hitstun}}}', "", hitstun)=Hitstun,IF(blockstun='{{{blockstun}}}', "", blockstun)=Blockstun,IF(hitstop='{{{hitstop}}}', "", hitstop)=Hitstop | |fields=input,IF(dmgScaling='{{{dmgScaling}}}', "", dmgScaling)=Dmg Scaling,IF(punishAdv='{{{punishAdv}}}', "", punishAdv)=Punish Adv,IF(perfParryAdv='{{{perfParryAdv}}}', "", perfParryAdv)=PerfParry Adv,IF(DRcancelHit='{{{DRcancelHit}}}', "", DRcancelHit)=DR Cancel onHit,IF(DRcancelBlk='{{{DRcancelBlk}}}', "", DRcancelBlk)=DR Cancel onBlock,IF(afterDRHit='{{{afterDRHit}}}', "", afterDRHit)=After DR onHit,IF(afterDRBlk='{{{afterDRBlk}}}', "", afterDRBlk)=After DR onBlock,IF(hitstun='{{{hitstun}}}', "", hitstun)=Hitstun,IF(blockstun='{{{blockstun}}}', "", blockstun)=Blockstun,IF(hitstop='{{{hitstop}}}', "", hitstop)=Hitstop | ||
|where=chara="Ken" and (moveType="ground_normal" or moveType="normal" or moveType="air_normal") | |where=chara="Ken" and (moveType="ground_normal" or moveType="normal" or moveType="air_normal") | ||
|format=dynamic table | |format=dynamic table | ||
Line 91: | Line 91: | ||
Properties= | Properties= | ||
{{#cargo_query:tables=SF6_FrameData | {{#cargo_query:tables=SF6_FrameData | ||
|fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | |fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(atkRange='{{{atkRange}}}', "", atkRange)=Range,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | ||
|where=chara="Ken" and (moveType = "drive" or moveType="throw") | |where=chara="Ken" and (moveType = "drive" or moveType="throw") | ||
|format=dynamic table | |format=dynamic table | ||
Line 139: | Line 139: | ||
Properties= | Properties= | ||
{{#cargo_query:tables=SF6_FrameData | {{#cargo_query:tables=SF6_FrameData | ||
|fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(airborne='{{{airborne}}}', "", airborne)=Airborne,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | |fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(airborne='{{{airborne}}}', "", airborne)=Airborne,IF(atkRange='{{{atkRange}}}', "", atkRange)=Range,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | ||
|where=chara="Ken" and moveType = "special" | |where=chara="Ken" and moveType = "special" | ||
|format=dynamic table | |format=dynamic table | ||
Line 187: | Line 187: | ||
Properties= | Properties= | ||
{{#cargo_query:tables=SF6_FrameData | {{#cargo_query:tables=SF6_FrameData | ||
|fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(airborne='{{{airborne}}}', "", airborne)=Airborne,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | |fields=input,IF(invuln='{{{invuln}}}', "", invuln)=Invuln,IF(armor='{{{armor}}}', "", armor)=Armor,IF(airborne='{{{airborne}}}', "", airborne)=Airborne,IF(atkRange='{{{atkRange}}}', "", atkRange)=Range,IF(jugStart='{{{jugStart}}}', "", jugStart)=Juggle Start,IF(jugIncrease='{{{jugIncrease}}}', "", jugIncrease)=Juggle Increase,IF(jugLimit='{{{jugLimit}}}', "", jugLimit)=Juggle Limit | ||
|where=chara="Ken" and moveType = "super" | |where=chara="Ken" and moveType = "super" | ||
|format=dynamic table | |format=dynamic table |
Latest revision as of 01:13, 19 October 2024
Frame Data Tables
Character Data
Ken | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
10000 | 0.8 | 0.047 | 0.032 | 19 | 23 | 1.322 | 0.923 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
5LP | 20% Starter | +8 | -8 | +4 | -1 | +8 | +3 | 14 | 9 | 9 |
5MP | +8 | -16 | +12 | +6 | +8 | +2 | 22 | 16 | 11 | |
5HP | +7 | -20 | +15 | +10 | +7 | +2 | 25 | 20 | 13 | |
5LK | 20% Starter | +4 | -12 | +3 | +1 | +4 | +2 | 14 | 12 | 9 |
5MK | 20% Starter | +7 | -21 | +7 | -1 | 26 | 18 | 11 | ||
5HK | 30% Starter | KD +56 Spin | -25 | +5 | -1 | 28 | 20 | 13 | ||
2LP | 20% Starter | +9 | -9 | +4 | -2 | +9 | +3 | 16 | 10 | 9 |
2MP | +7 | -15 | +10 | +7 | +7 | +4 | 20 | 17 | 11 | |
2HP | +7 | -26 | +21 | +8 | +7 | -6 | 31 | 18 | 13 | |
2LK | 20% Starter | +5 | -11 | +5 | +1 | 14 | 10 | 9 | ||
2MK | 20% Starter | +2 | -20 | +8 | +4 | +2 | -2 | 20 | 16 | 9 |
2HK | HKD +47 | -26 | HKD +31 | -6 | 18 | 13 | ||||
j.LP | +13 | -2 | 13 | 9 | 9 | |||||
j.MP | +13(+15) | -4(-2) | 15 | 11 | 11 | |||||
j.HP | +11(+19) | -10(-2) | 19 | 15 | 13 | |||||
j.LK | +9(+14) | -7(-2) | 14 | 10 | 9 | |||||
j.mK | +13(+17) | -6(-2) | 17 | 13 | 11 | |||||
7HK or 9HK | +15(+19) | -6(-2) | 19 | 15 | 13 | |||||
8HK | +17(+19) | -4(-2) | 19 | 15 | 13 | |||||
5MP~HP | Combo (2 hits) | KD +28 | -28 | KD +48 | +6 | 16 | 13 | |||
5MK~MK | KD +28 | 17 | 11 | |||||||
5MK~MK~HK | -29 | 20 | 13 |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MP | 3000 | [4000] | 1500 | 500 (350) | 250 (125) |
5HP | 5000 | [8000] | 2000 | 1000 (700) | 500 (250) |
5LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MK | 4000 | [6000] | 2000 | 700 (490) | 350 (175) |
5HK | 6000 | [8000] | 3000 | 1000 (700) | 500 (250) |
2LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MP | 3000 | [4000] | 1500 | 600 (420) | 250 (125) |
2HP | 5000 | [8000] | 2000 | 1000 (700) | 500 (250) |
2LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MK | 2000 | [4000] | 1000 | 600 (420) | 300 (150) |
2HK | 4000 | [10000] | 3000 | 1000 (700) | 500 (250) |
j.LP | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MP | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HP | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.LK | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.mK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
7HK or 9HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
8HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
5MP~HP | 1000 | [4000] | 400 | 300 (210) | 150 (75) |
5MK~MK | 2500 | [4000] | 1000 | 400 (280) | 200 (100) |
5MK~MK~HK | 3000 | 1500 | 500 (350) | 500 (250) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
5LP | 1.01 | 1 | 1 | 0 | |||
5MP | 0.914 | 1 | 1 | 0 | |||
5HP | 1.491 | 1 | 1 | 0 | |||
5LK | 1.32 | 1 | 1 | 0 | |||
5MK | 1.73 | 1 | 1 | 0 | |||
5HK | 1.921 (1.898) | 1 | 1 | 0 | |||
2LP | 0.89 | 1 | 1 | 0 | |||
2MP | 1.12 | 1 | 1 | 0 | |||
2HP | 1.148 | 1 | 1 | 0 | |||
2LK | 1.04 | 1 | 1 | 0 | |||
2MK | 1.46 | 1 | 1 | 0 | |||
2HK | 1.645 | 1 | 1 | 3 | |||
j.LP | 0.60 | 1 | 1 | 0 | |||
j.MP | 1.09 | 1 | 1 | 2 | |||
j.HP | 0.61 | 1 | 1 | 0 | |||
j.LK | 0.55 | 1 | 1 | 0 | |||
j.mK | 1.18 | 1 | 1 | 0 | |||
7HK or 9HK | 1.17 | 1 | 1 | 0 | |||
8HK | 1.09 | 1 | 1 | 0 | |||
5MP~HP | 1 | 1 | 1 | ||||
5MK~MK | 1 | 1 | 3 | ||||
5MK~MK~HK | 1 | 1 | 4 |
input | Notes |
---|---|
input | Notes |
5LP | Chains into 5LP/2LP/2LK; Run~Stop cancel: -14/-19 |
5MP | Easily hitconfirmable into Target Combo; Run~Stop cancel: -6/-12 |
5HP | Great poke in neutral; large number of active frames make it a great meaty; when used out of Drive Rush, links into 2MK on hit or gives pressure on block; Run~Stop cancel: -3/-8 |
5LK | Incredible range for a light normal and a great whiff punish; Run~Stop cancel: -14/-16; DR cancel is delayed until after 2nd active frame |
5MK | Has good forward movement; whiffs on crouching opponents at farther ranges unless they extend a vertical hurtbox; hitconfirmable Target Combo follow-up makes it strong in neutral; front leg hurtbox is raised on frames 4-15, allowing it to dodge some low attacks |
5HK | Excellent ranged poke and whiff punish tool; even at max range, can convert Punish Counter spinning juggle state into 623KK or Drive Rush 5HP juggles; 2 extra recovery frames on whiff |
2LP | Primary combo starter; chains into 5LP/2LP/2LK; Run~Stop cancel: -12/-18; DR cancel is delayed until after 1st recovery frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air |
2MP | Good buffer tool and great for pressure out of Drive Rush; Run~Stop cancel: -8/-11; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air |
2HP | Forces stand; decent anti-air (cannot hit cross-up); only first 2 active frames are cancelable; Run~Stop cancel: +3/-10 |
2LK | Chains into 5LP/2LP/2LK |
2MK | Run~Stop cancel: -8/-12; Range: 1.46; DR cancel is delayed until after active frames |
2HK | Has juggle potential (not a Hard Knockdown when juggled into); on block, always plays out a fixed 27f recovery (cannot be made safer with meaty timing) |
j.LP | |
j.MP | Puts airborne opponents into limited juggle state; cancels to j.214K with a long cancel window; shifts Ken's hurtbox upward during startup |
j.HP | Spike Knockdown on counter-hit/Punish Counter vs. airborne opponents; great downward hitbox for close jump-ins and neutral jump throw baits |
j.LK | Cross-up |
j.mK | Cross-up; shifts Ken's hurtbox upward during startup |
7HK or 9HK | Great horizontal range for a jump-in |
8HK | Strong and fast air-to-air; shifts Ken's hurtbox upward during startup |
5MP~HP | Puts opponent into limited juggle state; Run~Stop cancel: KD+30/-12 |
5MK~MK | (refers to scaled damage); great forward movement, will combo even if 5MK hits an extended limb hurtbox; true blockstring even at max delay |
5MK~MK~HK | (refers to scaled damage); 2f gap between final 2 hits on block; whiffs on crouch blocking opponents (much more unsafe); 2f worse KD Adv. if only the final hit connects |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +20 | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +6 | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26(31) | 48(53) | KD +23 | -6 | LH |
6HPHK | 500 recoverable | 18 | 3 | 26(31) | 46(51) | KD +23 | -6 | LH |
MPMK | - | 1 | 12 or until released | 33(1)(11) | 45(3) | - | - | - |
MPMK~66 | - | 3+8 | - | 15(37) | 26(48) | - | - | - |
MPMK or 66 | - | 9 | - | 15(37) | 24(46) | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Immediate | HKD +20 | ||||
4LPLK | 20% Immediate | HKD +6 | ||||
HPHK | 200 | 20% Starter (Hit) 20% Multiplier (Block) | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
MPMK | 50% Multiplier (Perfect) | |||||
MPMK~66 | 15% Multiplier (Mid-Combo) | |||||
MPMK or 66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
MPMK~66 | -10000 | |||
MPMK or 66 | -30000 |
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | 0.80 | |||||
4LPLK | 0.80 | |||||
HPHK | 1-27 | 2.470 | 0 | 1 | 0 | |
6HPHK | 1-22 Full | Break | 1.578 | 200 | 100 | 1 |
6HPHK | 1-20 Full | Break | 1.578 | 200 | 100 | 1 |
MPMK | 6 Full (after Perfect Parry) | |||||
MPMK~66 | ||||||
MPMK or 66 |
input | Notes |
---|---|
input | Notes |
LPLK | Can walk forward for a corner throw loop with 3f timing vs. standard size characters; only +1 after forward dash |
4LPLK | Side switches, has great corner carry; does not allow throw/strike oki after back throwing opponent into corner |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
6HPHK | Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66 | See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.745 (min/throw), 2.449 (min/block), 3.721 (max/final DR frame) |
MPMK or 66 | See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
236LP | 600 | 16 | - | 33 | 49 | -1 | -7 | LH | SA3 | 4 |
236MP | 600 | 14 | - | 35 | 49 | -3 | -9 | LH | SA3 | 4 |
236HP | 600 | 12 | - | 37 | 49 | -5 | -11 | LH | SA3 | 4 |
236PP | 400x2 | 12 | - | 28 | 40 | +2 | -2 | LH | SA2 SA3 | 12 |
623LP | 1100(800) | 5 | 10 | 21+12 land | 47 | KD +33 | -23 | LH | SA3 | 18 |
623MP | 700,600 (1300) | 6 | 10 | 28+12 land | 55 | KD +33 | -28 | LH | SA3 | 18 |
623HP | 800,300x2 (1400) | 7 | 10 | 35+15 land | 66 | KD +25 | -36(-38) | LH | SA3 | 14 |
623PP | 200x5,600 (1600) | 6 | 10(14)10 | 35+15 land | 89 | KD +22 | -40 | LH | - | |
214LK | 300,400 (700) | 4 | 2(6)3 | 14+18 land | 46 | KD +46(+38) | -14 | LH | - | |
214MK | 450x2 (900) | 14 | 2(13)2 | 11+20 land | 61 | KD +44(+32) | -12 | LH | - | |
214HK | 300x2,400 (1000) | 16 | 2(13)2(13)2 | 14+17 land | 78 | KD +36 (-38 cr) | -12 (-42 cr) | LH | - | |
214KK | 300,200x3,800 (1700) | 9 | 4(5)3(6)3(6)3(15)3 | 21+13 land | 90 | KD +28 | -61 | LH | - | |
j.214K | 900 | 11 | 2(5)2(6)2 | 14 land | - | KD +42(+46) | -4(0) | LH | - | |
j.214KK | 900(700) each | 11 | 2(1)2(2)2(2)2(3)2 | 14(21) land | - | +5 (+10) Front 0 (+5) Back | -5(0) | LH | - | |
623LK | 1000(950) | 18(21) | 6 | 4+17 land | 45 | +2 | -4 | LH | - | |
623MK | 1100 | 23(25) | 5 | 5+20 land | 52 | +3(+4) | -8(-7) | LH | - | |
623HK | 1200 | 28(30) | 5 | 5+16 land | 53 | +3(+4) | +1(+2) | LH | - | |
623KK | 500,700 | 9(19) | 2(7)6 | 3+21 land | 47 | +1(+4) | -9(-6) | LH | - | |
236LK | 500 | 12 | 3 | 28 | 42 | +1 | -11 | LH | SA3 | 14 SA / 34 follow-up |
236MK | 600 | 16 | 3 | 24 | 42 | +2 | -7 | LH | SA3 | 14 SA / 29 follow-up |
236HK | 700 | 25 | 3 | 19 | 46 | KD +42 | -2 | LH | SA3 | 14 SA / 27 follow-up |
236K~6LK | 500 | 6 | 4 | 19 | 28 | +3 | -5 | L | SA3 | 15 |
236K~6MK | 1000 | 18 | 3 | 20 | 40 | +3 | -3 | H | SA3 | 16 |
236K~6HK | 800 | 10 | 3 | 25 | 37 | KD +33(+38) | -3 | LH | SA3 | 19 |
236KK | 600 | 13 | 2 | 25 | 40 | -4 | -7 | LH | SA2 SA3 | 17 SA / 25 follow-up |
236KK~6LK | 500 | 6 | 3 | 20 | 28 | +3 | -5 | L | SA2 SA3 | 14 |
236KK~6MK | 1000 | 17 | 3 | 24 | 43 | -3 | -7 | H | SA2 SA3 | 16 |
236KK~6HK | 800 | 10 | 4 | 20 | 33 | KD +37 | -4 (-18) | LH | SA2 SA3 | 22 |
236KK~6LK~6K | 500(400) | 15 | 3 | 29 | 46 | KD +31 | -12 | LH | SA2 SA3 | 16 |
236KK~6MK~6K | 500(400) | 11 | 3 | 29 | 42 | KD +34 | -12 | LH | SA2 SA3 | 16 |
236KK~6HK~6K | 500(400) | 15 | 3 | 37 | 54 | KD +42 | -20 | LH | SA2 SA3 | 16 |
KK | - | 11(45) | - | - | 45 | - | - | - | - | |
KK~LK | - | 11~ | - | 16 | 27 | - | - | - | - | |
KK~MK | 1000 | 11+18 | 3 | 20 | 40 | +3 | -3 | H | SA3 | 16 |
KK~HK | 800 | 11+10 | 4 | 20 | 33 | +3 | -4 | LH | SA | 15 |
KK~623P | 500,450,250x3 (1700) | 11+8 | 11 | 33+15 land | 67 | KD +25 | -35(-36) | LH | SA3 | 27 |
KK~214K | 200x4,400 (1200) | 11+13 | [2(2)3(2)]x4,2(5)3 | 3+17 land | 78 | +3 (KD +43) | -9 | LH | - | |
KK~623K | 500,700 | 11+9(20) | 4(5)6 | 9+15 land | 47 | +2(+4) | -8(-6) | LH | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236LP | 150 | +3 | -23 | 27 | 8 | |
236MP | 150 | +1 | -25 | 27 | 8 | |
236HP | 150 | -1 | -27 | 27 | 8 | |
236PP | 100x2 | 20% Starter | +6 | -7 | 27 total | 8,8 |
623LP | 225 | 20% Starter | KD +33 | -41 | 20 | 15(11) |
623MP | 175,150 (325) | 20% Starter | KD +33 | -48 | 22 total | 10,10 |
623HP | 200,75x2 (350) | 20% Starter | KD +25 | -58 | 24 total (22 crouch) | 12,6,6 |
623PP | 75x5 (375) | KD +22 | -58 | 44 total | 6x6 | |
214LK | 75,175 (250) | KD +46(+38) | -33 | 29 total (21) | 8,15(12) | |
214MK | 112x2 (224) | KD +44(+32) | -31 | 36 total (21) | 10,10 | |
214HK | 75x2,100 (250) | KD +36 (-34 cr) | -31 | 51 total (36/21) | 8,8,15 | |
214KK | 75 | KD +28 | -80 | 21 | 10,6x3,15 | |
j.214K | 225 | 30% Starter | KD +42(+46) | -18(-14) | 16 | 15 |
j.214KK | 225(175) | 30% Starter | +9(+14) | -18(13) | 15 | 9 front / 8 back |
623LK | 237 | 30% Starter | +6 | -22 | 20 | 12 |
623MK | 275 | 30% Starter; Combo (3 hits) | +7(+8) | -26 | 20 | 12 |
623HK | 300 | 30% Starter; Combo (3 hits) | +7(+8) | -22 | 25 | 12 |
623KK | 175 | Combo (5% extra); both hits apply scaling | +5(+8) | -27 | 21 | 12,12 |
236LK | 125 | +5 | -29 | 20 | 10 | |
236MK | 150 | +6 | -25 | 20 | 10 | |
236HK | 175 | KD +42 | -20 | 20 | 10 | |
236K~6LK | 125 | 20% Starter; Combo (5% extra) | +7 | -21 | 18 | 10 |
236K~6MK | 250 | +7 | -21 | 20 | 12 | |
236K~6HK | 200 | KD +33(+38) | -26 | 25 | 13 | |
236KK | 150 | 0 | -26 | 21 | 10 | |
236KK~6LK | 125 | +7 | -21 | 18 | 10 | |
236KK~6MK | 250 | 20% Starter | +1 | -25 | 20 | 12 |
236KK~6HK | 200 | KD +37 | -22 | 20 | 13 | |
236KK~6LK~6K | 125 | Combo (2 hits) | KD +31 | -30 | 20 | 12 |
236KK~6MK~6K | 125 | Combo (2 hits) | KD +34 | -30 | 20 | 12 |
236KK~6HK~6K | 125 | KD +42 | -38 | 20 | 12 | |
KK | ||||||
KK~LK | ||||||
KK~MK | +7 | -21 | 20 | 12 | ||
KK~HK | 20% Starter | +7 | -22 | 20 | 10 | |
KK~623P | 100x2,75x3 (425) | KD +25 | -57 | 24 total (23 crouch) | 10,10,3x3 | |
KK~214K | 50x4,100 (300) | 15% Starter | +7 | -28 | 57 total (21 last hit) | 8x5 |
KK~623K | 175 | Combo (5% extra); both hits apply scaling | +6(+8) | -26 | 20 | 12,12 |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
236LP | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
236MP | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
236HP | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
236PP | 1250x2 | [2500x2] | -20000 | 300x2 (210x2) | 150x2 (75x2) |
623LP | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
623MP | 2000x2 | [5000] | 2000x2 | 500x2 (350x2) | 250x2 (125x2) |
623HP | 1400x3 | [5000] | 2000,1000x2 | 400x3 (280x3) | 200x3 (100x3) |
623PP | 1000x5 | -20000 | 200x5,500 (140x5,350) | 150x2,100,150,100 (75x2,50,75,50) | |
214LK | 2000x2 | [5000] | 1000x2 (1000,2000) | 400x2 (280x2) | 200,400 (100,200) |
214MK | 2500x2 | [2500x2] | 1000x2 | 500x2 (350x2) | 250x2 (125x2) |
214HK | 2000x3 | [1700x2,1600] | 1000x2,2000 | 300x2,600 (210x2,420) | 150x2,300 (75x2,150) |
214KK | 4000 | [1000x5] | -20000 | 400x5 (280x5) | 200 (100) |
j.214K | 3000 | [5000] | 2000 | 600 (420) | 300 (150) |
j.214KK | 3000 | [5000] | -20000 | 1000[600] (700[420]) | 500[300] (250[150]) |
623LK | 3000 | [5000] | 3000 | 1200 (840) | 600 (300) |
623MK | 3000 | [5000] | 3000 | 1200 (840) | 600 (300) |
623HK | 3000 | [5000] | 2000 | 800 (560) | 400 (200) |
623KK | 3000 | [5000] | -20000 | 600x2 (420x2) | 300 (150) |
236LK | 3000 | [5000] | 2000 | 550 (385) | 275 (137) |
236MK | 3000 | [5000] | 2000 | 550 (385) | 275 (137) |
236HK | 4000 | [5000] | 3000 | 550 (385) | 275 (137) |
236K~6LK | 3000 | [5000] | 2000 | 400 (280) | 200 (100) |
236K~6MK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
236K~6HK | 7000 | [7000] | 2000 | 600 (420) | 300 (150) |
236KK | 3000 | [5000] | -20000 | 400 (280) | 200 (100) |
236KK~6LK | 3000 | [5000] | 400 (280) | 200 (100) | |
236KK~6MK | 2500 | [4000] | 500 (350) | 250 (125) | |
236KK~6HK | 7000 | [7000] | 600 (420) | 300 (150) | |
236KK~6LK~6K | 5000 | [5000] | 600 (420) | 300 (150) | |
236KK~6MK~6K | 5000 | [5000] | 600 (420) | 300 (150) | |
236KK~6HK~6K | 5000 | [5000] | 600 (420) | 300 (150) | |
KK | |||||
KK~LK | |||||
KK~MK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
KK~HK | 5000 | [7000] | 3000 | 1000 (700) | 500 (250) |
KK~623P | 800x5 | [5000] | 1000x2,500x3 | 400x2,200x3 (280x2,140x3) | 200x2,100x3 (100x2,50x3) |
KK~214K | 1200x5 | [5000] | 700x4,800 | 200x4,500 (140x4,350) | 100x4,250 (50x4,125) |
KK~623K | 3000 | [5000] | 2000x2 (2000) | 600x2 (420x2) | 300 (150) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
236LP | 1 | 1 | 1 | ||||
236MP | 1 | 1 | 1 | ||||
236HP | 1 | 1 | 1 | ||||
236PP | 1 | 1 | 1,6 | ||||
623LP | 1-14 Air | 7-35 (FKD) | 0.87 (1st) | 1 | 1 | 3 | |
623MP | 1-8 Air | 8-43 (FKD) | 0.93 (1st) | 1 | 1 | 3,4 | |
623HP | 1-9 Air, 5-11 Projectile | 9-51 (FKD) | 1.326 (1st) | 1x3 | 1,0,0 | 6,8,8 | |
623PP | 1-10 Full | 9-24, 33-74 (FKD) | 0.976 (1st) | 0x5,100 | 0x5,100 | 6,6,7,6,7,7 | |
214LK | 5-28 (FKD) | 2.40 (0.86/0.79) | 0,1 / 2 (2nd) | 0,1 / 1 (2nd) | 0,1 / 4 (2nd) | ||
214MK | 8-41 (FKD) | 2.98 (1.94) | 1,1 | 1,1 | 1,1 | ||
214HK | 10-61 (FKD) | 4.935 (2.30) | 0,0,2 | 0,0,2 | 1,1,1 | ||
214KK | 10-77 (FKD) | 1.795 (1st) | 0x4,1 | 0x4,1 | 6x4,8 | ||
j.214K | Until Land (FKD) | 1.10 | 1 | 1 | 15 | ||
j.214KK | Until Land (FKD) | 1.10 | 1,1 | 1,1 | 15,15 | ||
623LK | 9-27 (FKD) | 2.685 | 3 | 1 | 8 | ||
623MK | 14-32 (FKD) | 3.092 (3.24) | 3 | 1 | 8 | ||
623HK | 19-37 (FKD) | 3.254 | 3 | 1 | 8 | ||
623KK | 10-26 (FKD) | 3.299 (3.198) | 2,1 air | 1,2 | 3,11 | ||
236LK | 1.711 | 1 air | 1 | 4 | |||
236MK | 1.851 | 1 air | 1 | 4 | |||
236HK | 2.221 | 1 | 1 | 4 | |||
236K~6LK | 1.08 | 1 | 1 | 5 | |||
236K~6MK | 1.36 (1.17) | 1 | 100 | 5 | |||
236K~6HK | 1.31 | 1 | 1 | 5 | |||
236KK | 1.851 | 1 | 1 | 5 | |||
236KK~6LK | 1.08 | 1 | 1 | 6 | |||
236KK~6MK | 1.31 (1.17) | 1 | 1 | 6 | |||
236KK~6HK | 1.31 | 1 | 1 | 6 | |||
236KK~6LK~6K | 1.20 | 1 | 1 | 10 | |||
236KK~6MK~6K | 1.20 | 1 | 1 | 10 | |||
236KK~6HK~6K | 1.20 | 1 | 1 | 10 | |||
KK | |||||||
KK~LK | |||||||
KK~MK | 1.90 (+Run) | 1 | 1 | 5 | |||
KK~HK | 1.83 (+Run) | 1 | 1 | 10 | |||
KK~623P | 1-19 Air, 3-12 Projectile | 12-52 (FKD) | 1.75 (+Run, 1st) | 1x5 (2) | 1,1,0x3 | 6,6,8x3 | |
KK~214K | 10-61 (FKD) | 2.04 (+Run, 1st) | 0x2,4 air | 0x4,2 | 1x5 | ||
KK~623K | 10-32 (FKD) | 3.25 (+Run, 1st grounded) | 2,1 air | 1,2 | 3,10 |
input | Notes |
---|---|
input | Notes |
236LP | 1-hit projectile; puts airborne opponents into limited juggle state; useful for meaty corner setups if well-spaced, preventing wakeup SA1 |
236MP | 1-hit projectile; puts airborne opponents into limited juggle state |
236HP | 1-hit projectile; puts airborne opponents into limited juggle state |
236PP | 2-hit OD projectile with extremely fast recovery; at some ranges, Ken can follow up with Drive Rush to combo afterwards; puts airborne opponents into limited juggle state |
623LP | Good anti-air; cannot hit cross-up; reduced damage on high anti-air connect (active frames 3-10) |
623MP | Good anti-air; cannot hit cross-up |
623HP | Good anti-air; 3rd hit whiffs vs. crouch block (2f worse advantage, 75 less chip dmg); cannot hit cross-up |
623PP | All hits are a true blockstring; Ken's best reversal option; cannot hit cross-up |
214LK | Puts opponent into limited juggle state if 1st hit connects; if the first hit whiffs the second hit will always do 700 damage, but has worse KD Adv.; both hits connect on crouching opponents; cannot hit cross-up |
214MK | Better KD Adv. if first hit connects; both hits connect on crouching opponents; cannot hit cross-up |
214HK | 2nd and 3rd hits whiff on crouching opponents (unsafe on crouching hit or block); same knockdown advantage regardless of which hit initially connects; cannot hit cross-up |
214KK | Great range and speed, useful in whiff punishes and juggles; cannot hit cross-up |
j.214K | Forward jump only; can hit cross-up; puts opponent into limited juggle state; the last 11f of recovery puts Ken in a crouching state |
j.214KK | Forward jump only; 7f extra landing recovery on whiff; can hit twice vs. airborne opponents; can hit cross-up (deals 5f less hitstun, 200 less damage); Ken is in a crouching state from 4th landing recovery frame onward |
623LK | Can dodge lows until frame 32; first 3 active frames only hit airborne and do 1000 damage, causing spike knockdown on hit or OTG bounce on Punish Counter; hits standing and crouching opponents on 4th active frame onward, dealing 950 damage; cannot hit cross-up |
623MK | Can dodge lows until frame 37; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623HK | Can dodge lows until frame 40; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623KK | Can dodge lows until frame 32; initial active frames 2(7)1 only hit airborne opponents for an OTG bounce and side switch; next 3 active frames only hit standing opponents; 3f better hit/block advantage vs. crouching opponents (allows link into 2LP); cannot hit cross-up |
236LK | Follow-up can be delayed up to 3f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff |
236MK | Follow-up can be delayed up to 2f if input as late as possible (affecting frame trap and juggle opportunities); best starter for frame trapping into 6LK follow-up; follow-ups can also be input on whiff |
236HK | Puts opponents into limited juggle state; follow-up can be delayed up to 5f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff; good approach tool that doesn't extend a hurtbox until active |
236K~6LK | Follow-up can be input on hit/block/whiff; using 236MK~6LK will counter-hit any opponent button (+5, links into 5LP or 5LK) |
236K~6MK | Follow-up can be input on hit/block/whiff; lifts Ken's leg hurtbox on frames 4-21, allowing it to dodge some low attacks; due to its slow startup, opponent can easily switch from low block to high block to cover both mixup options; puts airborne opponents into limited juggle OTG bounce state (can only follow up with SA3 cancel if the juggle was started with the 6MK follow-up) |
236K~6HK | Follow-up can be input on hit/block/whiff; better KD Adv. after 236HK launch; whiffs on crouching opponents unless they extend a vertical hurtbox (236LK -23/-35; 236MK -22/-31; 236HK KD/-26) |
236KK | Follow-up can be delayed up to 6f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff |
236KK~6LK | Follow-up can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs; always a true blockstring even if delayed |
236KK~6MK | Follow-up can be input on hit/block/whiff; 4f gap between hits on block, good for setting up trade combos (up to 10f gap if delayed); causes OTG bounce vs. airborne opponents; lifts Ken's leg hurtbox on frames 5-18, allowing it to dodge some low attacks |
236KK~6HK | Follow-up can be input on hit/block/whiff; whiffs on crouching opponents (-18 vs. crouch block); true blockstring vs. stand block, can be delayed to create up to 3f gap |
236KK~6LK~6K | Follow-up can be input on hit/block/whiff; 2f gap between final 2 hits on block; (refers to scaled damage) |
236KK~6MK~6K | Follow-up can be input on hit/block/whiff; final 2 hits are a true blockstring; (refers to scaled damage) |
236KK~6HK~6K | Follow-up can be input on hit/block/whiff; only combos on standing opponents because the 6HK whiffs on crouchers; 7f gap between final 2 hits on stand block (20f if 2nd hit whiffs vs. crouching); (refers to scaled damage) |
KK | Can input follow-ups from 11-31f; follow-ups will not reverse direction if crossing under opponent; Ken is in counter-hit state for entire duration; when inputting with 5KKK takes priority over OD special moves (does not apply when inputting with 5KK after performing a special move input); Run Distance: 1.37 (early stop) / 2.92 (max) |
KK~LK | 27f is fastest total Run~Stop time; Ken is in counter-hit state for entire duration |
KK~MK | Ken's only overhead outside of Jinrai Kick follow-ups; notably can't benefit from Drive Rush like other overheads, but can be used in meaty setups (+4) to link afterwards; lifts Ken's leg hurtbox on frames 10-20, allowing it to dodge some low attacks |
KK~HK | Acts like a Normal Attack for Super canceling (including no extra damage scaling when canceled to SA3); puts airborne opponents into limited juggle state; can be spaced safely in neutral, or used as a frame trap out of 5HP~Run (allowing a link on counter-hit); extends a forward hurtbox during recovery |
KK~623P | Meterless only, does not vary by button strength; final hit whiffs vs. crouch block (1f worse advantage, 75 less chip dmg); cannot hit cross-up |
KK~214K | Meterless only, does not vary by button strength; alternates between forward/backward hits; backwards hitbox can pull opponent towards Ken from behind; CH/PC advantage carries through all hits, making it a great punish starter against very unsafe moves; leaves Ken at close range for a strike/throw mixup on grounded hits; () refers to knockdown advantage when canceled from 5MP~HP |
KK~623K | Meterless only, does not vary by button strength; properties similar to 623KK (startup, hits twice in juggles, side switch, 2f better advantage vs. crouch); lower OTG bounce height than 623KK; functional startup vs. standing opponents is 11+20f |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
214214K | 2000 | 7 | 3 | 41 | 50 | KD +9 | -24 | LH |
236236K | 2800 | 6 | 2(10)3(10)3(12)3(11)2 | 32 | 93 | KD +36 | -19 | LH |
236236P | 4000 (1800~2400) | 7 | 3(1)6(16)13 | 30+15 land | 90 | HKD +15 | -30(-33) | LH |
236236P | 4500 (2000~2600) | 7 | 3(1)6(16)13 | 30+15 land | 90 | HKD +21 | -30(-33) | LH |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
214214K | 500 | 30% Minimum | KD +9 | -42 | 20 | 15 |
236236K | 150x5 (750) | 40% Minimum | KD +36 | -32 | 69 total | 4x4,15,2x4,5 |
236236P | 1200(1000) | 50% Minimum; 10% Immediate (Sp) | HKD +15 | -56 | 54 total (51 crouch) | 2,5x4 / 5x7,15 |
236236P | 1450(1250) | 50% Minimum; 10% Immediate (Sp) | HKD +21 | -56 | 54 total (51 crouch) | 2,5x4 / 5x7,15 |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
214214K | 2500 | 5000 | -10000 | -10000 |
236236K | 1000x5 | 1000x10 | -20000 | -20000 |
236236P | 4000,1750x4 | 15000(1000x7,3000) | -30000 | -30000 |
236236P | 4000,3000x4 | 20000(1000x7,10000) | -30000 | -30000 |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
214214K | 1-9 Strike/Throw | Break | 1.587 | 30 | 30 | 99 | |
236236K | Break | 3.631 (1.979) | 1 | 1 | 99 | ||
236236P | 1-18 Full | Break | 10-27, 35-75 (FKD) | 1.131 (1st) | [1] | [0] | 99 [99] |
236236P | 1-18 Full | Break | 10-27, 35-75 (FKD) | 1.131 (1st) | [1] | [0] | 99 [99] |
input | Notes |
---|---|
input | Notes |
214214K | Switches sides with opponent on hit; Full Dmg distribution: 500,300x2,900 |
236236K | Fast startup and good range, making it good for punishes and juggle combos; Full Dmg distribution: 300x4,200x5,600 |
236236P | 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a follow-up juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); cinematic time regenerates ~2 Drive bars for Ken |
236236P | 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a follow-up juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Ken |