Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki/Combos: Difference between revisions

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  !Move !! Inputs !! Notes
  !Move !! Inputs !! Notes
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|[[File:Sokicombo.webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}} || Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
|[[File:Sokicombo.webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}}  {{TvCNotation|type=light|name=A}}  {{TvCNotation|type=light|name=A}}  {{TvCNotation|type=light|name=A}}  {{TvCNotation|type=light|name=A}} || Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
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|[[File:Sokicombo2.webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=22C}} || Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
|[[File:Sokicombo2.webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=22C}} || Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.

Revision as of 08:50, 29 August 2024

Combos

Move Inputs Notes
A
AA

AAAA

Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
A
B2BC3C
  sjc   j.A
  j.B
  j.C22C
Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
A
B2BCLight SlamB3C
  sjc   j.A
  j.B
  j.B
  j.C
Small extension with Slam.
A
B2BCLight SlamBC6CIssenBBQReverse IAD
  j.BBC2C6CIssen
A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, Oni Tactics, or Purification.
A
B2BCMedium SlamBBQ
  9   j.BBC2C6CIssen
A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
A
B2BC6CMedium SlamBBQ
  IAD   j.B
  [B3C

] x3   B

C2C6CIssen
Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
A
B2BC6CMedium SlamBBQ
  IAD   j.B
  [3CAbsorb

] x3   B

C2C6CIssenOni Cutter
Same as above but a little easier since you can cancel the 3C with Absorb, a good way to build up orbs mid-combo.
A
B2BCOni TacticsIssenOni Tactics6CIssenPurification
A waste of meter, but if you need the damage and need to avoid burst, here you go.
Air Throw   Finisher Quick follow-up after a throw; can BBQ the Finisher and do another Finisher.
B
2BC6CIssenBBQ
  IAD   j.BBC2C6CIssenAssist
  66   B
  {{