Street Fighter 6/M.Bison/Strategy: Difference between revisions

From SuperCombo Wiki
Line 26: Line 26:
! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes
! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes
|-
|-
| '''Forward Throw''' || +? || ?
| '''Forward Throw''' || +21 || ?
|-
|-
| '''Back Throw''' || +? || ?
| '''Back Throw''' || +? || ?

Revision as of 11:08, 14 August 2024


Neutral

TO-DO


Offense

Frame Traps

TO-DO


Okizeme and Mixups

After Backfist Combo, Bison can use an immediate Psycho Crusher to gain frame advantage on block. This is susceptible to Perfect Parry as well as any reversals with full or anti-air invincibility. It can also lose to Drive Impact if you use the wrong strength. In order to stay safe from DI, use these routes:

  • LP Backfist, LP Crusher
  • MP Backfist, LP Crusher
  • HP Backfist, MP Crusher

Be aware that the first two routes into LP Crusher oki can be backdashed midscreen by most of the cast. If there is any notable pushback before Backfist Combo (e.g. 2LK, 2LP, 5LK > LP Backfist or 5MP, 2MP > MP Backfist), then these two routes whiff on everyone's backdash (except Marisa after LP Backfist, LP Crusher). If the opponent demonstrates that they are willing to backdash in this oki scenario, it may be worth using HP Crusher despite the risk of DI.


Knockdown Advantage: All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.

Knockdown KD Adv. Oki/Notes
Forward Throw +21 ?
Back Throw +? ?
Drive Impact
(No Crumple)
+35 ?
Drive Reversal +23 ?
2HK HKD +?
HKD +? (CH/PC)
KD +? (Juggle)
?
SA1 ? ?
SA2 ? ?
SA3/CA ? ?


vs. Burnout

TO-DO


Drive Rush

When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.

Gap Value Meaning
0 True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal
1 to 4 Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
5+ Large blockstring gap; opponent can interrupt without an invincible attack
Drive Rush Cancel - Blockstring Gaps
5LK/2LP 5LP/2LK 2MP 5MP/2MK 5MK/2HP/4HK 2HK 5HK 3HK 5HP 6HP
5LP~DRC 5 6 7 9 11 12 14 16 20 23
5MP~DRC 0 0 0 0 2 3 5 7 11 14
5LK~DRC 3 4 5 7 9 10 12 14 18 21
2LP~DRC 5 6 7 9 11 12 14 16 20 23
2MP~DRC 0 0 0 2 4 5 7 9 13 16
2HP~DRC 0 0 0 0 2 3 5 7 11 14
2MK~DRC 0 1 2 4 6 7 9 11 15 18
4HK~DRC 0 0 0 0 0 0 1 3 7 10


The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit.

Drive Rush Cancel - Combo Routes
Starter Hit Adv. Combo Route
5LP~DRC +5 5LP/2LP ...
5LK~DRC
2LP~DRC
2MK~DRC +8 ?
2MP~DRC +12 ?
5MP~DRC +14 ?
4HK~DRC +15 ?
2HP~DRC +17 ?


Defense

Reversals

TO-DO


Anti-Airs

TO-DO


Anti-Projectile

TO-DO


Fighting vs. M.Bison

TO-DO



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry