< Street Fighter 6 | M.Bison
(→HPHK) |
No edit summary |
||
Line 104: | Line 104: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; good range for a 5f jab | | notes = Chains into 5LP/2LP/2LK; good range for a 5f jab | ||
}} | }} | ||
Line 140: | Line 140: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Counter-hit required to combo into 6HP Target Combo; combo and pressure starter | | notes = Counter-hit required to combo into 6HP Target Combo; combo and pressure starter | ||
}} | }} | ||
Line 160: | Line 160: | ||
| guard = LH | | guard = LH | ||
| cancel = SA | | cancel = SA | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA (PC: 29) | ||
| hitAdv = {{sf6-adv|VP|+4(+6)}} | | hitAdv = {{sf6-adv|VP|+4(+6)}} | ||
| blockAdv = {{sf6-adv|P|+1(+3)}} | | blockAdv = {{sf6-adv|P|+1(+3)}} | ||
Line 175: | Line 175: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles | | notes = Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
Line 212: | Line 212: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Good light string ender that moves Bison forward (keeps him closer after a cancel); rare light normal that is plus after DR Cancel on block | | notes = Good light string ender that moves Bison forward (keeps him closer after a cancel, allowing more consistent combos like 2LK, 2LP, 5LK > 214LP); rare light normal that is plus after DR Cancel on block | ||
}} | }} | ||
Line 245: | Line 245: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Poke with great range and hitbox priority | | notes = Poke with great range and hitbox priority | ||
}} | }} | ||
Line 278: | Line 278: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles | | notes = Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
Line 316: | Line 316: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 355: | Line 355: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos) | | notes = 3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos); topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 388: | Line 388: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable | | notes = Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable | ||
}} | }} | ||
Line 422: | Line 422: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK) | | notes = Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK) | ||
}} | }} | ||
Line 459: | Line 459: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Solid cancelable low poke; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482 | | notes = Solid cancelable low poke; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482 | ||
}} | }} | ||
Line 491: | Line 491: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); very difficult or impossible for some characters to punish when spaced | | notes = Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); puts airborne opponents into a limited juggle state (can combo with well-timed Psycho Mine detonation); very difficult or impossible for some characters to punish when spaced | ||
}} | }} | ||
Line 522: | Line 522: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Decent air-to-air | | notes = Decent air-to-air | ||
}} | }} | ||
Line 583: | Line 583: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | | notes = Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | ||
Line 612: | Line 612: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; decent air-to-air | | notes = Cross-up; decent air-to-air | ||
}} | }} | ||
Line 642: | Line 642: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; shifts M. Bison's hurtbox upward during startup | | notes = Cross-up; shifts M. Bison's hurtbox upward during startup | ||
}} | }} | ||
Line 673: | Line 673: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = Longest horizontal range of Bison's air normals | | notes = Longest horizontal range of Bison's air normals | ||
Line 706: | Line 706: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | notes = Safe overhead with follow-up combos out of Drive Rush; slams airborne opponents down into limited juggle OTG state | ||
}} | }} | ||
Line 742: | Line 742: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = Forces stand; good combo/pressure/oki tool but short horizontal range; low pushback on hit/block | ||
}} | }} | ||
Line 774: | Line 774: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = | | notes = Full-screen slide that can be spaced (but always punishable except vs. Burnout); has juggle potential (not a Hard Knockdown when juggled into); crouching state for entire duration | ||
}} | }} | ||
Line 806: | Line 806: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts airborne opponents into limited juggle OTG bounce state | | notes = Puts airborne opponents into limited juggle OTG bounce state; combos from 5MP only on CH/PC/DR or with meaty timing; safe on block, but has an interruptible 7f gap on block | ||
}} | }} | ||
Line 840: | Line 840: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Safe low ender from 5MP with only a 1f gap on block; can link into light normals when landing as a counter-hit | ||
}} | }} | ||
Line 1,072: | Line 1,072: | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| startup = | | startup = ~300 | ||
| active = | | active = 1 | ||
| recovery = - | | recovery = - | ||
| guard = LH | | guard = LH | ||
Line 1,087: | Line 1,087: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Happens automatically | | notes = Happens automatically ~300f after a mine has been planted; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move) | ||
}} | }} | ||
Line 1,123: | Line 1,123: | ||
| invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = 22-31 (FKD) | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31 | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31 | ||
}} | }} | ||
Line 1,158: | Line 1,158: | ||
| invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = 26-35 (FKD) | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 | ||
}} | }} | ||
Line 1,193: | Line 1,193: | ||
| invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = 30-49 (FKD) | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 | ||
}} | }} | ||
Line 1,215: | Line 1,215: | ||
| cancel = SA2* SA3 | | cancel = SA2* SA3 | ||
| hitconfirm = 47/35/24 SA | | hitconfirm = 47/35/24 SA | ||
| hitAdv = KD +35 | | hitAdv = KD +35(+37) | ||
| blockAdv = {{sf6-adv|M|-3(-1)}} | | blockAdv = {{sf6-adv|M|-3(-1)}} | ||
| punishAdv = KD +35 | | punishAdv = KD +35(+37) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 33/25/20 total | | blockstun = 33/25/20 total | ||
Line 1,228: | Line 1,228: | ||
| invuln = 6-17 Air, 13-31 Projectile | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = 20-31 (FKD) | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = 1x4 | ||
| jugIncrease = | | jugIncrease = 1x4 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo | ||
}} | }} | ||
Line 1,254: | Line 1,254: | ||
| blockAdv = {{sf6-adv|VP|+6}} | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = KD +39(+42) | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 46 total | | blockstun = 46 total | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
Line 1,264: | Line 1,264: | ||
| invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = 22-31 (FKD) | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | ||
}} | }} | ||
Line 1,289: | Line 1,289: | ||
| blockAdv = {{sf6-adv|VP|+6}} | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = KD +39(+42) | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 46 total | | blockstun = 46 total | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
Line 1,299: | Line 1,299: | ||
| invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = 26-35 (FKD) | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) | ||
}} | }} | ||
Line 1,324: | Line 1,324: | ||
| blockAdv = {{sf6-adv|VP|+5}} | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = KD +46(+51) | | punishAdv = KD +46(+51) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-48(-23)}} | ||
| blockstun = 55 total | | blockstun = 55 total | ||
| hitstop = 16,15,9 | | hitstop = 16,15,9 | ||
Line 1,330: | Line 1,330: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 3000,2000 (5000) | | driveGain = 3000,2000 (5000) | ||
| superGainHit = 1500,500 ( | | superGainHit = 1500,500 (1050,350) | ||
| superGainBlk = | | superGainBlk = 750,250 (375,125) | ||
| invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = 30-49 (FKD) | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges) | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges) | ||
}} | }} | ||
Line 1,359: | Line 1,359: | ||
| punishAdv = KD +82(+83) | | punishAdv = KD +82(+83) | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 46 total | | blockstun = 31~46 total | ||
| hitstop = 5,5,12,9 | | hitstop = 5,5,12,9 | ||
| driveDmgBlk = 3000x2,4000,3000 (13000) | | driveDmgBlk = 3000x2,4000,3000 (13000) | ||
Line 1,368: | Line 1,368: | ||
| invuln = 6-17 Air, 13-31 Projectile | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = 20-31 (FKD) | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = 3 (Forced) | ||
| jugIncrease = | | jugIncrease = 3 (Forced) | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce | | notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce | ||
}} | }} | ||
Line 1,403: | Line 1,403: | ||
| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | | notes = 5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,437: | Line 1,437: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | | notes = 5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,470: | Line 1,470: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | | notes = 5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
}} | }} | ||
Line 1,502: | Line 1,502: | ||
| superGainHit = 200x2,600 (140x2,420) | | superGainHit = 200x2,600 (140x2,420) | ||
| superGainBlk = 100x2,300 (50x2,150) | | superGainBlk = 100x2,300 (50x2,150) | ||
| jugStart = | | jugStart = 1,1,3 | ||
| jugIncrease = | | jugIncrease = 0,0,2 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff | | notes = Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff | ||
}} | }} | ||
Line 1,535: | Line 1,535: | ||
| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Plants Psycho Mine onto opponent; useful ender for many juggles (higher KD advantage in high-connect juggles) | | notes = Plants Psycho Mine onto opponent; useful ender for many juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,567: | Line 1,567: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles) | | notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,599: | Line 1,599: | ||
| superGainHit = 500[600],500 (350[420],350) | | superGainHit = 500[600],500 (350[420],350) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) | | notes = Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) | ||
}} | }} | ||
Line 1,631: | Line 1,631: | ||
| superGainHit = 300x2,400 (210x2,280) | | superGainHit = 300x2,400 (210x2,280) | ||
| superGainBlk = 150x2,200 (75x2,100) | | superGainBlk = 150x2,200 (75x2,100) | ||
| jugStart = | | jugStart = 1,1,1 | ||
| jugIncrease = | | jugIncrease = 0,0,0 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Plants Psycho Mine onto opponent; puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles) | | notes = Plants Psycho Mine onto opponent; puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles) | ||
}} | }} | ||
Line 1,833: | Line 1,833: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Can be steered left/right | | notes = Can be steered left/right | ||
}} | }} | ||
Line 1,864: | Line 1,864: | ||
| superGainBlk = 400x2 (200x2) | | superGainBlk = 400x2 (200x2) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Can be steered left/right; 2 hits | | notes = Can be steered left/right; 2 hits | ||
}} | }} | ||
Line 1,896: | Line 1,896: | ||
| superGainBlk = 1150 (575) | | superGainBlk = 1150 (575) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 4 | ||
| jugIncrease = | | jugIncrease = 1,2,1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block | ||
}} | }} | ||
Line 1,927: | Line 1,927: | ||
| superGainBlk = 1050 (525) | | superGainBlk = 1050 (525) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 4 | ||
| jugIncrease = | | jugIncrease = 1,1,1,1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block | ||
}} | }} | ||
Line 1,961: | Line 1,961: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Bounces off opponent's head on hit/block (can steer left/right after bounce); can hit cross-up; Hard KD on Punish Counter | | notes = Bounces off opponent's head on hit/block (can steer left/right after bounce); can hit cross-up; Hard KD on Punish Counter | ||
}} | }} | ||
Line 1,992: | Line 1,992: | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear | | notes = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear | ||
}} | }} | ||
Line 2,025: | Line 2,025: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Can only be performed after meterless Head Press after bouncing on hit/block; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state | | notes = Can only be performed after meterless Head Press after bouncing on hit/block; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state | ||
}} | }} |
Revision as of 18:48, 5 July 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HK
3HK
Target Combos
5MP~6HP
5MP~2HK
j.MP~j.MP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
M.Bison
m.bison_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hell Twist
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
M.Bison
m.bison_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hell Drive (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
M.Bison
m.bison_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Hell Drive (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
M.Bison
m.bison_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
M.Bison
m.bison_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame) |
M.Bison
m.bison_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Psycho Mine Detonation
Psycho Crusher Attack
[4]6LP
[4]6MP
M.Bison
m.bison_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46mp.png File:SF6 Mbison 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16 | 24 | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000 | [10000] | 2500 | 1300 (910) | 650 (325) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+35) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+35) | -20(-5) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 |
[4]6HP
M.Bison
m.bison_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46hp.png File:SF6 Mbison 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26 | 24 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000 | [10000] | 3000 | 1500 (1050) | 750 (375) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +14(+39) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +14(+39) | -23(+2) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 |
[4]6PP
M.Bison
m.bison_46pp
|
|||||
---|---|---|---|---|---|
[4]6PP Psycho Crusher Attack
|
|||||
File:SF6 Mbison 46pp.png![]() ![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 (325) | 30% Starter | LH | SA2* SA3 | 47/35/24 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3 | 20 | - | 33/25/20 total | 5,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 3000x2,4000 (10000) | [7000] | -20000 | 400x3 (280x3) | 200x3 (100x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 1x4 | 1x4 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +35(+37) | |||||
Hit Advantage | Block Advantage | ||||
KD +35(+37) | -3(-1) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo |
Psycho Crusher (Mine)
[4]6LP (Mine)
M.Bison
m.bison_46lp_mine
|
|||||
---|---|---|---|---|---|
[4]6LP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46lp mine.png File:SF6 Mbison 46lp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,500 (1700) | 300,125 (425) | 30% Starter | LH | SA3 | 17 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 6000,3000 (9000) | [10000] | 2000x2 (4000) | 1200,500 (840,350) | 600,250 (425,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 17-31 Projectile (Head/Arm) | - | 22-31 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) |
[4]6MP (Mine)
M.Bison
m.bison_46mp_mine
|
|||||
---|---|---|---|---|---|
[4]6MP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46mp mine.png File:SF6 Mbison 46mp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400,500 (1900) | 350,125 (475) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000,3000 (10000) | [10000] | 2500,2000 (4500) | 1300,500 (910,350) | 650,250 (325,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block; puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame) |
[4]6HP (Mine)
M.Bison
m.bison_46hp_mine
|
|||||
---|---|---|---|---|---|
[4]6HP Psycho Crusher (Mine)
|
|||||
File:SF6 Mbison 46hp mine.png File:SF6 Mbison 46hp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600,500 (2100) | 400,125 (525) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26,1 | 23 | - | 55 total | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000,3000 (11000) | [10000] | 3000,2000 (5000) | 1500,500 (1050,350) | 750,250 (375,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46(+51) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +46(+51) | +5 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block; puts opponent into limited juggle state, allowing a follow-up juggle (SA3 can juggle without a cancel, making the combo much stronger); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges) |
[4]6PP (Mine)
M.Bison
m.bison_46pp_mine
|
|||||
---|---|---|---|---|---|
[4]6PP Psycho Crusher (Mine)
|
|||||
![]() File:SF6 Mbison 46pp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3,800 (2000) | 100x3,125 (425) | 30% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3(1)1 | 18 | - | 31~46 total | 5,5,12,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 3000x2,4000,3000 (13000) | [7000] | -20000 | 400x3,1600 (280x3,1120) | 200x3,250 (100x3,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 3 (Forced) | 3 (Forced) | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +82(+83) | |||||
Hit Advantage | Block Advantage | ||||
KD +82(+83) | +10 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); detonates Psycho Mine on hit/block; launches opponent high into a limited juggle state, followed by an OTG bounce |
Double Knee Press
236LK
236MK
M.Bison
m.bison_236mk
|
|||||
---|---|---|---|---|---|
236MK Double Knee Press
|
|||||
File:SF6 Mbison 236mk.png File:SF6 Mbison 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | 20% Starter | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(1)2 | 20(25) | 28(25) | 20(17) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41(46) | 2000,3000 (5000) | [2000,3000] | 1000x2 (2000) | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -5(-4) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236HK
M.Bison
m.bison_236hk
|
|||||
---|---|---|---|---|---|
236HK Double Knee Press
|
|||||
File:SF6 Mbison 236hk.png File:SF6 Mbison 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,700 (1200) | 125,175 (300) | - | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2 | 20(25) | 28(25) | 21(18) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | 2000,3000 (5000) | [2000,3000] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -4(-3) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236KK
Backfist Combo
214LP
214MP
M.Bison
m.bison_214mp
|
|||||
---|---|---|---|---|---|
214MP Backfist Combo
|
|||||
File:SF6 Mbison 214mp.png File:SF6 Mbison 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 (800) | 75,125 (200) | - | LH | SA3 (2nd) | 49 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5 | 26 | - | 28(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -41(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles) |
214HP
M.Bison
m.bison_214hp
|
|||||
---|---|---|---|---|---|
214HP Backfist Combo
|
|||||
File:SF6 Mbison 214hp.png File:SF6 Mbison 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | - | LH | SA3 (2nd) | 50 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5 | 26 | - | 29(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 500[600],500 (350[420],350) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +31 | -42(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent; useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) |
214PP
Backfist Combo (Mine)
214LP (Mine)
M.Bison
m.bison_214lp_mine
|
|||||
---|---|---|---|---|---|
214LP Backfist Combo (Mine)
|
|||||
File:SF6 Mbison 214lp mine.png File:SF6 Mbison 214lp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500x2 (1300) | 75,125x2 (325) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2(10)5,1 | 24 | - | 48(36) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 3000x3 (9000) | [2500x2,3000] | 1000x2,2000 (4000) | 400x2,500 (280x2,350) | 200x2,250 (100x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | |||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214MP (Mine)
M.Bison
m.bison_214mp_mine
|
|||||
---|---|---|---|---|---|
214MP Backfist Combo (Mine)
|
|||||
File:SF6 Mbison 214mp mine.png File:SF6 Mbison 214mp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600,500 (1400) | 75,150,125 (350) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5,1 | 25 | - | 49(37) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 600x2,500 (420x2,350) | 300x2,250 (150x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | |||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214HP (Mine)
M.Bison
m.bison_214hp_mine
|
|||||
---|---|---|---|---|---|
214HP Backfist Combo (Mine)
|
|||||
File:SF6 Mbison 214hp mine.png File:SF6 Mbison 214hp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700,500 (1500) | 75,175,125 (375) | - | LH | SA3 (2nd) | 52 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5,1 | 25 | - | 50(37) | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 500[600],500x2 (350[420],350x2) | 250x3 (125x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49 | |||||
Hit Advantage | Block Advantage | ||||
KD +49 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling |
214PP (Mine)
M.Bison
m.bison_214pp_mine
|
|||||
---|---|---|---|---|---|
214PP Backfist Combo (Mine)
|
|||||
File:SF6 Mbison 214pp mine.png File:SF6 Mbison 214pp mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500,400x2 (1700) | 100,125,100x2 (425) | - | LH | SA2 SA3 (4th) | 103 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(19)1(26)1,1 | 44 | - | 91/70/44 total | 10,15,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
107 | 3000x4 (12000) | [2000x2,3000x2] | -20000 | 300x2,400,500 (210x2,280,350) | 150x2,200,250 (75x2,100,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +48 | |||||
Hit Advantage | Block Advantage | ||||
KD +48 | -3 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state on hit |
Shadow Rise
[2]8K
[2]8KK
M.Bison
m.bison_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Shadow Rise
|
|||||
File:SF6 Mbison 28kk.png File:SF6 Mbison 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16~42 | - | 5 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Throw | - | 9-50 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge |
Devil Reverse
[2]8K~P
[2]8KK~P or [2]8K~PP
Devil Reverse (Mine)
[2]8K~P (Mine)
M.Bison
m.bison_28k_p_mine
|
|||||
---|---|---|---|---|---|
[2]8K~P Devil Reverse (Mine)
|
|||||
File:SF6 Mbison 28k p mine.png File:SF6 Mbison 28k p mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,700,500 (2000) | 200,175,125 (500) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18+16 | - | 76 total | 13,14,10 | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000,3000x2 (12000) | [5000,2500,3000] | 2500,1250,2000 (5750) | 2300 (1610) | 1150 (575) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,2,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(+56) | |||||
Hit Advantage | Block Advantage | ||||
KD +50(+56) | +15(+21) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block |
[2]8KK~P or [2]8K~PP (Mine)
M.Bison
m.bison_28kk_p_mine
|
|||||
---|---|---|---|---|---|
[2]8KK~P or [2]8K~PP Devil Reverse (Mine)
|
|||||
File:SF6 Mbison 28kk p mine.png File:SF6 Mbison 28kk p mine hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x3,500 (2600) | 175x3,125 (650) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+21 | - | 92 total | 3,5,16,12 | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000,3000x3 (13000) | [3500x2,3000x2] | -20000 | 2100 (1470) | 1050 (525) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,1,1,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54(+59) | |||||
Hit Advantage | Block Advantage | ||||
KD +54(+59) | +23(+28) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block |
Head Press
[2]8K~K
[2]8KK~K or [2]8K~KK
M.Bison
m.bison_28kk_k
|
|||||
---|---|---|---|---|---|
[2]8KK~K or [2]8K~KK Head Press
|
|||||
File:SF6 Mbison 28kk k.png File:SF6 Mbison 28kk k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 | 100 | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+15 | until land | 12 land | - | 22 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [10000] | -20000 | 1800 (1260) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +27 | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
HKD +27 | +4(+7) | ||||
Notes | |||||
Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); causes planted Psycho Mine to disappear |
Somersault Skull Diver
[2]8K~K~P
Super Arts
236236K
214214K
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK~8
5PPPKKK~2
6PPPKKK
6PPPKKK (Mine)
4PPPKKK