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<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Ed's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* {{clr|M|5MP}} (explosion), {{clr|OD|j.236PP}} | * {{clr|M|5MP}} (explosion), {{clr|OD|j.236PP}} | ||
Line 477: | Line 488: | ||
* 1-Bar: Walk + {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | * 1-Bar: Walk + {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | ||
* 2-Bar: {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * 2-Bar: {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
Line 526: | Line 533: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | E. Honda's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''[4]6PP:''' | '''[4]6PP:''' | ||
* {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | * {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | ||
Line 537: | Line 555: | ||
* {{clr|DR|PARRY}}, then {{clr|M|5MP}} > {{clr|L|236K~LK}} (explosion juggles) | * {{clr|DR|PARRY}}, then {{clr|M|5MP}} > {{clr|L|236K~LK}} (explosion juggles) | ||
** If you can't Parry, use a standard {{clr|H|5HP}} punish (explosion whiffs) | ** If you can't Parry, use a standard {{clr|H|5HP}} punish (explosion whiffs) | ||
Line 580: | Line 594: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Guile's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''[2]8KK:''' | '''[2]8KK:''' | ||
* 1-Bar: After Guile lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | * 1-Bar: After Guile lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | ||
Line 592: | Line 617: | ||
* 1-Bar: Right as Guile lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | * 1-Bar: Right as Guile lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | ||
* 2-Bar: {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | * 2-Bar: {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | ||
Line 637: | Line 658: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Jamie's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623KK:''' | '''623KK:''' | ||
* 1-Bar: Dash + slight delay {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | * 1-Bar: Dash + slight delay {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loops | ||
Line 652: | Line 684: | ||
* Punishes throw and escapes spraycan on hit; OD version can safely juggle {{clr|H|2HK}} Target Combo | * Punishes throw and escapes spraycan on hit; OD version can safely juggle {{clr|H|2HK}} Target Combo | ||
* Baiting divekick allows Kimberly to punish meterless versions; OD is usually safe unless it whiffs over Kim | * Baiting divekick allows Kimberly to punish meterless versions; OD is usually safe unless it whiffs over Kim | ||
Line 699: | Line 728: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | JP's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''22KK:''' | '''22KK:''' | ||
* On whiff, wait ~1/2 second, then {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * On whiff, wait ~1/2 second, then {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
Line 710: | Line 750: | ||
'''SA3:''' | '''SA3:''' | ||
* Microwalk + {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | * Microwalk + {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) | ||
Line 755: | Line 791: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Juri's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | * {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | ||
Line 771: | Line 818: | ||
* Punishes throw and escapes explosion; if Kimberly baits with crouch block, Juri whiffs and can be punished on the opposite side | * Punishes throw and escapes explosion; if Kimberly baits with crouch block, Juri whiffs and can be punished on the opposite side | ||
* Juri can also omit {{clr|M|j.MP}} and use tiger knee Divekick; always unsafe if blocked or whiffs over Kim | * Juri can also omit {{clr|M|j.MP}} and use tiger knee Divekick; always unsafe if blocked or whiffs over Kim | ||
Line 820: | Line 863: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Ken's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* Standard {{clr|H|5HP}} punish after landing (more efficient than a Forced Knockdown juggle) | * Standard {{clr|H|5HP}} punish after landing (more efficient than a Forced Knockdown juggle) | ||
Line 828: | Line 882: | ||
'''SA3:''' | '''SA3:''' | ||
* Standard {{clr|H|5HP}} punish after landing (more efficient than a Forced Knockdown juggle) | * Standard {{clr|H|5HP}} punish after landing (more efficient than a Forced Knockdown juggle) | ||
Line 876: | Line 926: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Ken's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''SA1:''' | '''SA1:''' | ||
* {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
Line 886: | Line 947: | ||
* Punishes throw during spraycan setup; opponent's Kimberly can link immediate {{clr|H|214HK}} or use {{clr|H|2HP}} > {{clr|SA|SA2}}/{{clr|SA|SA3}} to avoid explosion | * Punishes throw during spraycan setup; opponent's Kimberly can link immediate {{clr|H|214HK}} or use {{clr|H|2HP}} > {{clr|SA|SA2}}/{{clr|SA|SA3}} to avoid explosion | ||
* Baiting with crouch causes {{clr|OD|j.214KK}} to whiff on opposite side; stand block leaves opponent's Kimberly safe | * Baiting with crouch causes {{clr|OD|j.214KK}} to whiff on opposite side; stand block leaves opponent's Kimberly safe | ||
Line 931: | Line 988: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Lily's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* Standard {{clr|H|5HP}} punish after landing; Lily switches sides | * Standard {{clr|H|5HP}} punish after landing; Lily switches sides | ||
Line 947: | Line 1,015: | ||
* Beats throw and allows Lily to land and block the explosion | * Beats throw and allows Lily to land and block the explosion | ||
* Stand blocking causes Lily to land on explosion; crouch block makes her whiff on opposite side | * Stand blocking causes Lily to land on explosion; crouch block makes her whiff on opposite side | ||
Line 998: | Line 1,062: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Luke's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* Right as Luke lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loop | * Right as Luke lands, {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loop | ||
Line 1,012: | Line 1,085: | ||
* {{clr|M|5MP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * {{clr|M|5MP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
** Can also start with microwalk {{clr|H|2HP}}, but timing is VERY precise | ** Can also start with microwalk {{clr|H|2HP}}, but timing is VERY precise | ||
Line 1,130: | Line 1,199: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Manon's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''SA1:''' | '''SA1:''' | ||
* {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
Line 1,141: | Line 1,221: | ||
* Backdash after Super freeze, then immediate {{clr|M|236MP}} > (explosion) > {{clr|OD|j.236PP}} | * Backdash after Super freeze, then immediate {{clr|M|236MP}} > (explosion) > {{clr|OD|j.236PP}} | ||
* Can also {{clr|H|nj.HK}}, {{clr|H|5HP}} > (explosion), {{clr|OD|j.236PP}} (slightly weaker) | * Can also {{clr|H|nj.HK}}, {{clr|H|5HP}} > (explosion), {{clr|OD|j.236PP}} (slightly weaker) | ||
Line 1,192: | Line 1,268: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Marisa's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''214KK (Armor):''' | '''214KK (Armor):''' | ||
* If armor absorbs a meaty strike, Marisa can force a Throw Tech or make you block her {{clr|L|2LP}}, then she can safely block the explosion | * If armor absorbs a meaty strike, Marisa can force a Throw Tech or make you block her {{clr|L|2LP}}, then she can safely block the explosion | ||
Line 1,204: | Line 1,291: | ||
* {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
** Kimberly can safely meaty SA3 with {{clr|L|Light normals}} | ** Kimberly can safely meaty SA3 with {{clr|L|Light normals}} | ||
Line 1,246: | Line 1,329: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Rashid's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''236PP:''' | '''236PP:''' | ||
* {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | * {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | ||
Line 1,256: | Line 1,350: | ||
* {{clr|L|LK}}/{{clr|OD|OD}} versions punish throw and escape safely; whiffs if Kimberly crouches | * {{clr|L|LK}}/{{clr|OD|OD}} versions punish throw and escape safely; whiffs if Kimberly crouches | ||
* Stand blocking allows Rashid to avoid explosion and mix up with double jump (but can be anti-aired) | * Stand blocking allows Rashid to avoid explosion and mix up with double jump (but can be anti-aired) | ||
Line 1,304: | Line 1,394: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Ryu's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''623PP:''' | '''623PP:''' | ||
* 1-Bar (harder): Microwalk {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loop | * 1-Bar (harder): Microwalk {{clr|H|2HP}} > {{clr|L|236K~LK}} (explosion juggles) into Drive Rush loop | ||
Line 1,319: | Line 1,420: | ||
'''SA3:''' | '''SA3:''' | ||
* {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | * {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} | ||
Line 1,373: | Line 1,470: | ||
<big>''' | <big>'''[[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|Spraycan Setup]] - Reversal Baits:'''</big> | ||
{{SF6-MU-2Top | {{clr|DR|[#]}} - Drive Bars required<br>{{clr|12|[*]}} - Where Spraycan Explosion occurs | Zangief's Reversal | Punish Starter }} | |||
{{SF6-MU-2Row | {{clr|DR|Drive Reversal<br>(Wakeup)}} | Block, {{clr|M|5MP}}{{clr|12|*}} > {{clr|L|236K~LK}} | |||
* If {{clr|DR|D-Rev}} hits, opponent can block the spraycan | |||
}} | |||
{{SF6-MU-2End | {{clr|DR|Drive Reversal<br>(Blockstun)}} |Explosion{{clr|12|*}} usually starts the punish | |||
* If opponent does immediate {{clr|DR|D-Rev}} vs. light normals, can punish with {{clr|M|5MP}}{{clr|12|*}} | |||
* If Kimberly is knocked down early, immediate {{clr|DR|DR}} into {{clr|H|5HP}}/{{clr|M|5MK}} > {{clr|L|236K~LK}} can juggle (no Back Rise) | |||
}} | |||
'''SA1:''' | '''SA1:''' | ||
* Zangief can escape the corner; just throw him back, or use a standard {{clr|H|5HP}} punish | * Zangief can escape the corner; just throw him back, or use a standard {{clr|H|5HP}} punish | ||
Line 1,383: | Line 1,491: | ||
* Neutral Jump: land, {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | * Neutral Jump: land, {{clr|H|2HP}} > {{clr|L|236LP}} > (explosion), {{clr|OD|j.236PP}} | ||
* Back Jump: land, {{clr|H|5HK}} > (explosion), {{clr|OD|j.236PP}} | * Back Jump: land, {{clr|H|5HK}} > (explosion), {{clr|OD|j.236PP}} | ||
Revision as of 22:24, 3 July 2024
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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.

Important Punishes:
- 2HP -
Safe Jump setups to watch for:
- ?
Spraycan Setup - Reversal Baits:
A.K.I.'s Reversal | Punish Starter |
---|---|
SA1 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
SA3 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 5MP > 236LP*, j.236PP ... |
236KK Escape | Immediate Throw punishes reversal OD Snake Step, juggles into spraycan
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
A.K.I.'s Super | Kimberly's Options |
---|---|
SA1 | Kimberly SA1 wins |
SA2 | Kimberly SA3 wins from around max 5MK range At very close range, can interrupt with CH 2MP, 5HP (no invincibility) |
SA3 | Kimberly SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LK (+10) | 236LP (+3) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | A.K.I.'s 4f Normal |
---|---|
2LK~5LP, 5HP | 2LP |
2LK~2LK, 5HP | 5LK, 2LP |
Akuma

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Akuma's Reversal | Punish Starter |
---|---|
623PP (OD Gou Shoryuken) |
[2] Walk + 2HP Forced Knockdown, j.236PP ...
|
SA1 | [1] nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ... [1] (Parry for meter), 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA2 | [1] Walk/Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... |
SA3 | [1] Walk/Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
CA Demon | Loses to meaty strike/throw, but be careful if blocking to bait other reversals
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Akuma's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump for a full punish |
SA2 | Kim SA1 wins |
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+5) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 2LP (+12) | 236LP (+5) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Akuma's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Blanka

NOTE: The Instant Overhead j.LK corner spraycan setup does NOT work against Blanka because his head hurtbox is shifted backward.
Important Punishes:
- 2HK -
- SA3 Raw Activation - can't jump out; whiff 214LK to dodge (leaves Kimberly +13)
Safe Jump setups to watch for:
- 2PP~P Launch, DR~5LK > 2PP~K Raid Jump
Spraycan Setup - Reversal Baits:
Blanka's Reversal | Punish Starter |
---|---|
[2]8KK (OD Vertical Roll) |
[1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
j.[4]6P/j.[4]6PP (Aerial Rolling Attack) |
All versions punish Throw, and escape the Spraycan explosion on hit OD version escapes the explosion even on block |
SA1 | [1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
[1] Block, 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Blanka's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Blanka for full punish (or hits Blanka from farther out)
|
SA3 | Whiff 214LK (+13) and punish with 5HP combo
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
Cammy

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Cammy's Reversal | Punish Starter |
---|---|
623KK (OD Cannon Spike) |
[1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] Immediate 236K~LK*, DR~2HP > 236K~LK, DR~2HP > 236K~LK ... |
Instant j.214KK (OD Cannon Strike) |
If Cammy avoids a throw with this, she can dodge the explosion with 4MP~HK
|
SA1 | Standard 5HP punish |
SA2 | [1] Parry, Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | Standard 5HP punish |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Cammy's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Can avoid the attack for a full punish
|
SA3 | Kim Delayed SA1 wins
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 2LP (+13) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Cammy's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Chun-Li

Important Punishes:
- 2HK - Difficult to punish if well spaced (-7)
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Chun-Li's Reversal | Punish Starter |
---|---|
22KK (OD Tensho Kicks) |
[2] 2HP > 236LP*, j.236PP ... |
j.236K (Aerial Lightning Kicks) |
Chun-Li can punish a Throw mixup attempt, but explosion will punish any combo longer than 2LP > SA3 |
SA1 | [2] Immediate 5MP*, j.236PP ...
|
SA2 | [2] Immediate j.236PP when explosion hits during 2nd set of kicks
|
SA3 | [1] Immediate 236K~LK*, DR~2HP > 236K~LK ... [2] Immediate j.236PP when explosion hits near end of blockstun |
Drive Reversal (Wakeup) |
[1] Block, then slightly delayed *236K~LK, DR~2HP > 236K~LK ... Block, then 5MP into Free Juggle Explosion* (not worth spending meter on j.236PP)
|
Drive Reversal (Blockstun) |
Explosion* starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Chun-Li's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Chun-Li from close range (full punish)
|
SA2 | Kim should jump forward for a full punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 2LP (+14) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Chun-Li's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP, 2LK |
2LK~2LK, 5HP | 5LP, 2LP, 2LK |
Serenity Stream stance will low-profile the following moves:
- 5LP
- 214K (all)
- j.214K (TK version; can still hit if used late in jump arc)
Dee Jay

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Dee Jay's Reversal | Punish Starter |
---|---|
[2]8KK (OD Jackknife Maximum) |
[2] Walk back, 2HP Forced Knockdown, j.236PP ... |
SA2 | [2] 2HP > 236LP*, j.236PP ...
|
SA3 | [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Dee Jay's Super | Kimberly's Options |
---|---|
SA1 | Interrupt with CH 5LP, 5MP~HP if close enough
|
SA2 | Kim should neutral jump for a full punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+15) | 236LP (+5, links to 5LK) / SA1 / SA3 / Microwalk 5MK |
Stand blocking 6MK leaves Dee Jay only +1, so you can jab if you expect a throw. Crouch blocking makes his mixup much stronger.
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Dee Jay's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP |
Dhalsim

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Dhalsim's Reversal | Punish Starter |
---|---|
j.6KKK/4KKK (Air Teleport) |
If used to escape meaty Throw, can punish on reaction with 2HP Forced Knockdown
|
SA1 | Dhalsim can use this if he predicts a Throw, but loses to meaty strikes. Example punishes:
|
SA2 | [1] slight delay 2HP > 236LP*, DR~2HP > 236K~LK ...
|
SA3 | [1] 2HP* > delay 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Dhalsim's Super | Kimberly's Options |
---|---|
SA1 | CH 2MP, 5HP at close range, or use SA1 if preferred
|
SA2 | Use a crouching button to start a punish that avoids the downward projectile, or do a delayed Punish Counter Throw
|
SA3 | Kim Delayed SA1 wins (must know the proper timing; cannot react to the Super freeze ending)
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Dhalsim's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LP |
Ed

Important Punishes:
- 2HP -
Safe Jump setups to watch for:
- 5MP~HP > 214HP (anywhere)
- Corner 214LP/214MP (low-height juggle)
Spraycan Setup - Reversal Baits:
Ed's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- 5MP (explosion), j.236PP
- Can also start with 5HP, but the juggle timing is tighter and non-reversal timing can mess it up
SA1:
- Instant j.236PP after spraycan explodes on Hit or Block
SA3:
- 1-Bar: Walk + 2HP > 236K~LK (explosion juggles)
- 2-Bar: 2HP > 236LP > (explosion), j.236PP
Super vs. Super Interactions (after opponent's Super freeze):
Ed's Super | Kimberly's Options |
---|---|
SA1 | Kim should forward jump and land for a full 5HP punish
|
SA2 | Kim SA3 wins from ~1/3 screen or closer; if in range, CH 2MP, 5HP can interrupt
|
SA3 | Kim Delayed SA1 wins; can also whiff SA2 at close range, then 236K~MK punish
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Whiff vs. 2LP (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ed's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
5LP |
2LK~2LK, 5HP | 2LP, 5LP |
E.Honda

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
E. Honda's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
[4]6PP:
- 2HP > 236K~LK (explosion juggles)
- On Hit: Honda can safely block the explosion after landing
SA1:
- 2HP > 236LP > (explosion), j.236PP
SA2:
- 2HP > (explosion), j.236PP
SA3:
- PARRY, then 5MP > 236K~LK (explosion juggles)
- If you can't Parry, use a standard 5HP punish (explosion whiffs)
Super vs. Super Interactions (after opponent's Super freeze):
E. Honda's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Kim should back jump and land for a full 5HP punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+11) | 2HK / 236LP (+3) / SA1 / SA3 / Microwalk 5MK
|
Trade vs. 5LK (+12) | 236LP (+5) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
Guile

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Guile's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
[2]8KK:
- 1-Bar: After Guile lands, 2HP > 236K~LK (explosion juggles) into Drive Rush loops
- 2-Bar: 2HP Forced Knockdown, j.236PP
- On Hit: Guile lands into the spraycan (no follow-up juggle)
SA1:
- 5MP > 236K~LK (explosion juggles)
- 2HP starter can also work, but very finicky range (especially after Parry)
- On Hit: Guile's recovery is hit by explosion (no follow-up juggle)
SA3:
- 1-Bar: Right as Guile lands, 2HP > 236K~LK (explosion juggles) into Drive Rush loops
- 2-Bar: 2HP Forced Knockdown, j.236PP
Super vs. Super Interactions (after opponent's Super freeze):
Guile's Super | Kimberly's Options |
---|---|
SA1 | Kim can forward jump and punish the horizontal version; SA3 also wins
|
SA3 | Kim SA1 whiffs under Guile (+18); can punish with 236K~MK or SA2 midscreen, or a full combo in the corner
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Guile's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Jamie

Important Punishes:
- 2HK -
- 214PP + 2 Drinks - immediate DR~5HK, 5HK, 5MP punish
- Must not back rise (don't hold DR input early)
- Immediate SA1 or 236K~MK also works if no Drive meter
Safe Jump setups to watch for:
- Corner 623LK, DL2 236LK, or grounded 214HP
Spraycan Setup - Reversal Baits:
Jamie's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623KK:
- 1-Bar: Dash + slight delay 2HP > 236K~LK (explosion juggles) into Drive Rush loops
- 2-Bar: 2HP > 236LP > (explosion), j.236PP
SA1:
- BLOCK (no Parry), then standard 5HP punish (combo builds back more meter than is drained)
- Parry causes the explosion to hit Jamie; in this case, juggle into immediate j.236PP
- Parrying results in less overall damage and net Drive meter gain
SA3:
- 1-Bar: 5MP > 236K~LK (explosion juggles) into Drive Rush loops
- 2-Bar: PARRY, then 2HP > (explosion), j.236PP
- Without Parry, the 2HP requires a very precise microwalk
j.214K:
- Punishes throw and escapes spraycan on hit; OD version can safely juggle 2HK Target Combo
- Baiting divekick allows Kimberly to punish meterless versions; OD is usually safe unless it whiffs over Kim
Super vs. Super Interactions (after opponent's Super freeze):
Jamie's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full 5HP punish (walk forward for a while to regain Drive meter)
|
SA3 | Kim should neutral jump and land for a full 5HP punish
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Jamie's 4f Normal |
---|---|
2LK~5LP, 5HP 2LK~2LK, 5HP |
2LP |
JP

Important Punishes:
- 2HK -
- 3HP -
- SA2 Raw Activation - Can punish with 12f counter-hit attack after freeze (depends on range; SA1 reaches the farthest)
Safe Jump setups to watch for:
OD Amnesia Bombs:
- Instant j.MP can escape in between the hits after blocking or parrying the first bomb
Spraycan Setup - Reversal Baits:
JP's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
22KK:
- On whiff, wait ~1/2 second, then 2HP > 236LP > (explosion), j.236PP
- On counter activation, Kimberly has frame advantage after Lights or 2MP; spraycan explosion is no longer useful
- Can make JP block 2LP x2, then block Amnesia orbs
- Avoid using Throw during spraycan setups if JP has meter (risk/reward is heavily skewed toward JP)
SA1:
- 2HP > 236K~LK (explosion juggles)
- On Hit: explosion hits JP's recovery (no follow-up juggle)
SA3:
- Microwalk + 2HP > 236K~LK (explosion juggles)
Super vs. Super Interactions (after opponent's Super freeze):
JP's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over JP at close range for a strict Walk + 5HP/5MK punish
|
SA2 | Interrupt the raw activation if close enough
|
SA3 | Kim should neutral jump to avoid chip, then full punish after landing
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+11) | SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | JP's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Juri

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Juri's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- 2HP Forced Knockdown, j.236PP
- On Hit: Juri lands into explosion; juggle with DR~5HP > 236K~LK, 214HK
- Must NOT Back Rise (do not preemptively hold Parry for Drive Rush, as this counts as Back Rise input)
- Can also cancel into 236HP for alternative juggle route
SA1:
- Instant j.236PP after spraycan explodes
- Be careful not to get hit during the slight gap in the middle of SA1
- On Hit: Juri is hit by explosion late in the animation (no follow-up juggle, Kimberly only takes 1100 damage)
SA3:
- 1-Bar (precise): Dash + 2HP > 236K~LK (explosion juggles) into Drive Rush loop
- 2-Bar (easy): 5MP > 236LP > (explosion), j.236PP
j.MP > j.214K~K:
- Punishes throw and escapes explosion; if Kimberly baits with crouch block, Juri whiffs and can be punished on the opposite side
- Juri can also omit j.MP and use tiger knee Divekick; always unsafe if blocked or whiffs over Kim
Super vs. Super Interactions (after opponent's Super freeze):
Juri's Super | Kimberly's Options |
---|---|
SA1 | Kim SA3 wins at closer ranges
|
SA2 | At close range, Kim can punish with CH 2MP, 5HP regardless of whether Juri does the dash attack
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3 / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Be careful pressing your advantage on Spraycan setups if Juri has 3 bars of Super stocked. Many Juri players will exploit the fact that Kimberly players want to press their advantage, knowing that they get a combo even after Juri's 623PP.
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Juri's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LP, 2LP |
Ken

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Ken's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- Standard 5HP punish after landing (more efficient than a Forced Knockdown juggle)
SA1:
- 1-Bar (precise): Walk + 2HP > 236K~LK (explosion juggles) into Drive Rush loops
- 2-Bar (easy): 5MP > 236LP > (explosion), j.236PP
SA3:
- Standard 5HP punish after landing (more efficient than a Forced Knockdown juggle)
Super vs. Super Interactions (after opponent's Super freeze):
Ken's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Kim SA1 wins, but at close range she can mash CH 2LP to interrupt |
SA3 | Kim Delayed SA1 wins (but very precise timing) |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ken's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP |
2LK~2LK, 5HP | 2LP, 5LP |
Kimberly

Important Punishes:
- 2HK - 2HK, 236LP, or SA3
- No punish if perfectly spaced at max range
Safe Jump setups to watch for:
- Corner juggles into 6HK~j.HP
- 5MP~HP > 236K~MK - can set up midscreen safe jump (but requires frame-perfect timing)
Spraycan Setup - Reversal Baits:
Ken's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
SA1:
- 2HP > 236LP > (explosion), j.236PP
- Note: Meaty 2LP/5LP/2LK are all safe against wakeup SA1
SA3:
- 2HP > (explosion), j.236PP
- Can also microwalk back + 2HP > 236K~LK (explosion juggles) into Drive Rush loops
j.214KK:
- Punishes throw during spraycan setup; opponent's Kimberly can link immediate 214HK or use 2HP > SA2/SA3 to avoid explosion
- Baiting with crouch causes j.214KK to whiff on opposite side; stand block leaves opponent's Kimberly safe
Super vs. Super Interactions (after opponent's Super freeze):
Kimberly's Super (Opponent) |
Kimberly's Options (Self) |
---|---|
SA1 | Kim should jump back, then Walk + 5HP for a full punish
|
SA2 | Kim has several options to beat this non-invincible Super without spending meter
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+14) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | JP's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Lily

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Lily's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- Standard 5HP punish after landing; Lily switches sides
- To keep Lily cornered, immediately Run~Stop to the opposite side (precise timing required)
- Not strike invuln, so consider starting pressure with Lights unless you expect SA2/SA3
SA1:
- Instant j.236PP after spraycan explodes
- Note: Meaty 2LP/5LP/2LK are all safe against wakeup SA1
SA2:
- Standard 5HP punish, or 2HP Forced Knockdown into 236K~LK loops
SA3:
- Backdash after Super freeze, then immediate 236MP > (explosion) > j.236PP
- Can also nj.HK, 5HP > (explosion), j.236PP (slightly weaker)
j.PP/j.PPP:
- Beats throw and allows Lily to land and block the explosion
- Stand blocking causes Lily to land on explosion; crouch block makes her whiff on opposite side
Super vs. Super Interactions (after opponent's Super freeze):
Lily's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full punish
|
SA2 | No escape (Lily has too much invincibility) |
SA3 | Kim should neutral jump and land for a full punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Lily's Windclad 623LP/623PP have 4f startup, meaning she cannot be safe jumped with wind stocks. If you think the opponent knows this and will recognize your safe jump setups, you can instead empty jump to bait the reversal.
Careful when trying to anti-air Lily as she jumps out of the corner, as she can use Air SA2 after crossing up as a read against anti-airs
Lily can use 623PP or tiger knee Condor Dive against throw loops, so corner mixup should probably be weighted in favor of strikes
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Lily's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LK |
Luke

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Luke's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- Right as Luke lands, 2HP > 236K~LK (explosion juggles) into Drive Rush loop
- On Hit: Luke lands into the spraycan; can juggle with 3MK (no follow-up afterwards)
- Kimberly must not Back Rise; Luke can prevent this by using Slam Dunk follow-up
SA1:
- Instant j.236PP after spraycan explodes (near the end of recovery)
- On Hit: Luke's recovery gets hit by explosion (no follow-up juggle)
SA2:
- 5MP > 236LP > (explosion), j.236PP
- Can also start with microwalk 2HP, but timing is somewhat precise
SA3:
- 5MP > 236LP > (explosion), j.236PP
- Can also start with microwalk 2HP, but timing is VERY precise
Super vs. Super Interactions (after opponent's Super freeze):
Luke's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Luke at close range for a full 5HP punish
|
SA2 | Kim SA1 wins |
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
M.Bison

Important Punishes:
- 2HK -
- 3HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
M. Bison's Reversal | Punish Starter |
---|---|
[2]8KK (OD Shadow Rise) |
Can escape a meaty Throw; follow-ups do not punish Kimberly, but there is no universal punish for all of them
|
SA1 | Standard 5HP punish |
SA2 | Walk + standard 5HP punish
|
SA3 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
M. Bison's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full 5HP punish
|
SA2 | Kim should jump to avoid the downward stomp and get a full punish
|
SA3 | Kim Delayed SA1 wins (must know the proper timing; cannot react to the Super freeze ending)
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 5LK (+13) | 5HP full combo |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | M. Bison's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LK, 2LP |
Manon

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Dealing with Reversals:
- SA1: A perfectly timed meaty 2LP allows Kimberly to block/parry due to its 10f startup
- To avoid chip damage or low-Drive Burnout, jump back on reaction to SA1 freeze and punish with 5HP starter
- SA2: Can use a standard 5HP punish immediately after she lands from the first 2 hits; if uncertain, wait for the full animation to play out
- Optimal punish: Backdash x2 immediately after blocking first 2 hits, then LP Spraycan into immediate 2HP > 236MP > (explosion), j.236PP
- "With Poise!" - voice line to help identify SA2
- SA3: can be jumped after the freeze; do not jump pre-emptively in case she used SA2 instead
- "Let's Begin!"/"C'est Parti" - voice line to help identify SA3/CA; Manon sticks foot toward the camera
Spraycan Setup - Reversal Baits:
Manon's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
SA1:
- 2HP > 236LP > (explosion), j.236PP
SA2:
- Immediately after first 2 kicks, 5MP > 236LP > (explosion), j.236PP
- Swag punish starter: Parry 2 hits, Dash x2 (explosion hits), immediate 236K~LK high-connect juggle
- Only works on setups with +4 or higher KD Advantage after Spraycan
- On Hit: Manon may escape, but some setups with higher KD Advantage hit her mid-animation (no follow-up juggle)
SA3:
- Backdash after Super freeze, then immediate 236MP > (explosion) > j.236PP
- Can also nj.HK, 5HP > (explosion), j.236PP (slightly weaker)
Super vs. Super Interactions (after opponent's Super freeze):
Manon's Super | Kimberly's Options |
---|---|
SA1 | Kim should back jump and land for a full punish
|
SA2 | Kim SA1 wins |
SA3 | Kim should neutral jump and land for a full punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 5LP (+11) | SA1 / 3MK (-3 oH, only meterless option) |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Manon's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Marisa

Important Punishes:
- 5MP~MP - Reversal SA3 punishes TC and all cancels except DRC
- Even a DRC will lose to Super unless Marisa uses airtight 2LP/2LK
- 2HK -
Burnout Drive Impact Stun Routes:
- 2HP or DR~5MK to prevent 214K from armoring through
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Marisa's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
214KK (Armor):
- If armor absorbs a meaty strike, Marisa can force a Throw Tech or make you block her 2LP, then she can safely block the explosion
SA1:
- Throw into standard j.236PP spraycan juggle
- If you block/parry instead, she may or may not absorb the explosion depending on how long she holds the button
- On Hit (counter): Marisa hits Kimberly, then get hit by the explosion (no follow-up juggle)
SA2:
- 2HP Forced Knockdown (after 1st hit), j.236PP
SA3:
- 2HP > 236LP > (explosion), j.236PP
- Kimberly can safely meaty SA3 with Light normals
Super vs. Super Interactions (after opponent's Super freeze):
Marisa's Super | Kimberly's Options |
---|---|
SA1 | Kim should Throw or forward jump for a full punish
|
SA2 | Kim Delayed SA1 wins |
SA3 | Kim should back jump and land for a full 5HP punish; if cornered, neutral jump instead to swap sides
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 2HK / 236LP (+3) / SA1 / SA3 / Microwalk 5MK
|
Spacing Traps vs. 4f Normals:
- N/A
Rashid

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Rashid's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
236PP:
- 2HP Forced Knockdown, j.236PP
SA1:
- Dash + 2HP > 236K~LK (explosion juggles)
SA3:
- 2HP > 236LP > (explosion), j.236PP
Instant j.214K/214KK:
- LK/OD versions punish throw and escape safely; whiffs if Kimberly crouches
- Stand blocking allows Rashid to avoid explosion and mix up with double jump (but can be anti-aired)
Super vs. Super Interactions (after opponent's Super freeze):
Rashid's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 whiffs and stays in front of Rashid for a full punish
|
SA2 | Kim SA3 can win at close-mid range, or she can interrupt if within poke range |
SA3 | Kim Delayed SA1 wins
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Rashid's 4f Normal |
---|---|
N/A | 5LP |
2LK~2LK, 5HP | 5LK |
Ryu

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Ryu's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
623PP:
- 1-Bar (harder): Microwalk 2HP > 236K~LK (explosion juggles) into Drive Rush loop
- 2-Bar (easy): Microwalk 2HP Forced Knockdown, j.236PP
- On Hit: Ryu lands into the spraycan (no follow-up juggle)
SA1:
- 2HP > 236K~LK (explosion juggles)
- On Hit: Ryu's recovery gets hit by explosion (no follow-up juggle)
SA2:
- 5HK, (explosion), j.236PP
- More pushback on block if Ryu partially charges SA2; pick simple juggle ender instead
- Kimberly can safely pressure with meaty 2LP against wakeup SA2
- On Hit: If uncharged, Ryu can safely block spraycan after hitting Kimberly
SA3:
- 2HP Forced Knockdown, j.236PP
Super vs. Super Interactions (after opponent's Super freeze):
Ryu's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Ryu at close range for a full 5HP punish
|
SA2 | Kim should neutral jump and come down with an early j.HP/j.HK to ensure she doesn't trade with Charged SA2
|
SA3 | Kim SA1 whiffs slightly behind Ryu for a full 5HP punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+14) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ryu's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP |
2LK~2LK, 5HP | 2LP, 5LP |
Zangief

Important Punishes:
- 2HK -
- Lariat (PP) - After block or whiff, immediately use Drive Impact for crumple
- If too late or low on Drive gauge, be sure not to stand into later active frames
Burnout Drive Impact Stun Routes:
- 2HP or DR~5MK to prevent 5HP from armoring through
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Zangief's Reversal | Punish Starter |
---|---|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
SA1:
- Zangief can escape the corner; just throw him back, or use a standard 5HP punish
SA2:
- Standard 5HP punish; Zangief is projectile invuln the entire time
- Can safely use a meaty Light normal against wakeup SA2
SA3: Must be airborne before Super freeze
- Backdash: Immediate 236MP (explosion), j.236PP
- Neutral Jump: land, 2HP > 236LP > (explosion), j.236PP
- Back Jump: land, 5HK > (explosion), j.236PP
Super vs. Super Interactions (after opponent's Super freeze):
Zangief's Super | Kimberly's Options |
---|---|
SA2 | Kim should jump forward to avoid chip, landing behind Zangief for a full punish
|
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
- N/A