Marvel vs Capcom/Notation: Difference between revisions

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==Notation==
==Notation==
Some abbreviations first: (Hopefully this doesn't get too confusing)
Some abbreviations first: (Hopefully this doesn't get too confusing)
:*{{Icon-Capcom|lp}} JP/LP - light punch
:*{{Icon-Capcom|lp}} JP/LP - jab/light punch
:*{{Icon-Capcom|mp}} SP/MP - medium punch
:*{{Icon-Capcom|mp}} SP/MP - strong/medium punch
:*{{Icon-Capcom|hp}} FP/HP - hard punch
:*{{Icon-Capcom|hp}} FP/HP - fierce/hard punch
:*{{Icon-Capcom|lk}} SK/LK - light kick
:*{{Icon-Capcom|lk}} SK/LK - short/light kick
:*{{Icon-Capcom|mk}} FK/MK - medium kick
:*{{Icon-Capcom|mk}} FK/MK - forward/medium kick
:*{{Icon-Capcom|hk}} RK/HK - hard kick
:*{{Icon-Capcom|hk}} RK/HK - roundhouse/hard kick
:*{{Icon-Capcom|p}}{{Icon-Capcom|p}} PP - press any two punch buttons
:*{{Icon-Capcom|p}}{{Icon-Capcom|p}} PP - press any two punch buttons
:*{{Icon-Capcom|k}}{{Icon-Capcom|k}} KK - press any two kick buttons
:*{{Icon-Capcom|k}}{{Icon-Capcom|k}} KK - press any two kick buttons
::* The left notation (JP, SK, etc.) is old arcade notation. The right notation (LP, LK, etc.) is modern notation, and the preferred notation that this wiki will use moving forward.
::* The left notation (JP, SK, etc.) is old arcade notation. The right notation (LP, LK, etc.) is modern notation, and the preferred notation that this wiki will use moving forward.


'''Directional Inputs:'''
==Directional Inputs:==
* Numpad notation: Universal method to read inputs by numbers. Assuming your character faces right (you are on the left side):<br>
* Numpad notation: Universal method to read inputs by numbers. Assuming your character faces right (you are on the left side):<br>
* Letter notation: First letter of English directional words.
* Letter notation: First letter of English directional words.
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5 = {{Motion|5}}
5 = {{Motion|5}}


'''Motions Notation:'''
==Motions Notation:==
:* QCF - Quarter circle forward; 2 > 3 > 6 = 236; {{Motion|236}}
:* QCF - Quarter circle forward; 2 > 3 > 6 = 236; {{Motion|236}}
:* QCB - Quarter circle back; 2 > 1 > 4 = 214; {{Motion|214}}
:* QCB - Quarter circle back; 2 > 1 > 4 = 214; {{Motion|214}}
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:* [D]~U - means hold 1/2/3 for a bit (time varies) and then go U (8); Known as a charge; ({{Motion|2}}) ~{{Motion|8}}
:* [D]~U - means hold 1/2/3 for a bit (time varies) and then go U (8); Known as a charge; ({{Motion|2}}) ~{{Motion|8}}
:* [B]~F - means hold 1/4/7 for a bit (time varies) and then go F (6); Known as a charge; ({{Motion|4}}) ~{{Motion|6}}
:* [B]~F - means hold 1/4/7 for a bit (time varies) and then go F (6); Known as a charge; ({{Motion|4}}) ~{{Motion|6}}
==Combo Notation==
* s. = Standing
* c. = Crouching
* j. = Jumping


{{Navbox-MVC1}}
{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Revision as of 14:15, 28 June 2024

Notation

Some abbreviations first: (Hopefully this doesn't get too confusing)

  • Lp.png JP/LP - jab/light punch
  • Mp.png SP/MP - strong/medium punch
  • Hp.png FP/HP - fierce/hard punch
  • Lk.png SK/LK - short/light kick
  • Mk.png FK/MK - forward/medium kick
  • Hk.png RK/HK - roundhouse/hard kick
  • P.pngP.png PP - press any two punch buttons
  • K.pngK.png KK - press any two kick buttons
  • The left notation (JP, SK, etc.) is old arcade notation. The right notation (LP, LK, etc.) is modern notation, and the preferred notation that this wiki will use moving forward.

Directional Inputs:

  • Numpad notation: Universal method to read inputs by numbers. Assuming your character faces right (you are on the left side):
  • Letter notation: First letter of English directional words.

u = up = U.png = 8
d = down = D.png = 2
f = forward = F.png = 6
b = backwards = B.png = 4
uf = up-forward = Uf.png = 9
ub = up-back = Ub.png = 7
df = down-forward = Df.png = 3
db = down-back = Db.png = 1
5 = N.png

Motions Notation:

  • QCF - Quarter circle forward; 2 > 3 > 6 = 236; Qcf.png
  • QCB - Quarter circle back; 2 > 1 > 4 = 214; Qcb.png
  • HCF - Half circle forward; 4 > 1 > 2 > 3 > 6 = 41236; Hcf.png
  • HCB - Half circle back; 6 > 3 > 2 > 1 > 4 = 63214; Hcb.png
  • SPD - 270 degree motion with stick. I find the easiest way to do this motion is 6 > 3 > 2 > 1 > 4 > 7 = 632147; Hcb.pngUb.png
  • DP - Z motion; 6 > 2 > 3 = 623; Dp.png
  • RDP - Backwards Z motion; 4 > 2 > 1 = 421; Rdp.png
  • [D]~U - means hold 1/2/3 for a bit (time varies) and then go U (8); Known as a charge; (D.png) ~U.png
  • [B]~F - means hold 1/4/7 for a bit (time varies) and then go F (6); Known as a charge; (B.png) ~F.png

Combo Notation

  • s. = Standing
  • c. = Crouching
  • j. = Jumping

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine