< Street Fighter 6 | Zangief
(→PPP) |
No edit summary |
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| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = 2500 | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| blockstun = 28 | | blockstun = 28 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 10000 | ||
| driveDmgHit = [ | | driveDmgHit = [13000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
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| images = SF6_Zangief_5mk.png | | images = SF6_Zangief_5mk.png | ||
| hitboxes = SF6_Zangief_5mk_hitbox.png | | hitboxes = SF6_Zangief_5mk_hitbox.png | ||
| damage = | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
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| blockstun = 19 | | blockstun = 19 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 900 (630) | ||
| superGainBlk = | | superGainBlk = 450 (225) | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 800 (560) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| hitboxes = SF6_Zangief_2hp_hitbox.png | | hitboxes = SF6_Zangief_2hp_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| startup = | | startup = 11 | ||
| active = | | active = 9 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 54 | | total = 54 | ||
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| cancel = - | | cancel = - | ||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-20}} | ||
| punishAdv = KD + | | punishAdv = KD +58 | ||
| perfParryAdv = {{sf6-adv|VM|-41}} | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| afterDRHit = KD +20 | | afterDRHit = KD +20 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a | | notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a ground bounce, can follow up with Drive rush buttons midscreen or an autotimed 3mp when cornered. | ||
}} | }} | ||
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| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = 23 | | hitstun = 23 | ||
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| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = 2500 | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| invuln = 7-12 Air (Arm) | | invuln = 7-12 Air (Arm) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
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| images = SF6_Zangief_6mk.png | | images = SF6_Zangief_6mk.png | ||
| hitboxes = SF6_Zangief_6mk_hitbox.png | | hitboxes = SF6_Zangief_6mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 13 | ||
| total = 34 | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|E| | | hitAdv = {{sf6-adv|E|+1}}{{sf6-adv|VP|(+7)}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-2}}{{sf6-adv|P|(+3)}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+5(+11)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-18(-12)}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+5(+11)}} | ||
| afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | | afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 800 (560) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| invuln = 7-23 Lower Body | | invuln = 7-23 Lower Body | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
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| images = SF6_Zangief_6hp.png | | images = SF6_Zangief_6hp.png | ||
| hitboxes = SF6_Zangief_6hp_hitbox.png | | hitboxes = SF6_Zangief_6hp_hitbox.png | ||
| damage = | | damage = 1000 | ||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
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| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 19 | | hitconfirm = 19 | ||
| hitAdv = {{sf6-adv|VP|+ | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+12}} | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+11}} | ||
| afterDRBlk = {{sf6-adv|VP|+8}} | | afterDRBlk = {{sf6-adv|VP|+8}} | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 8000 | ||
| driveDmgHit = [ | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = 500 | | superGainHit = 1000 (500) | ||
| superGainBlk = 250 | | superGainBlk = 500 (250) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
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| cancel = - | | cancel = - | ||
| hitAdv = KD +28(+30) | | hitAdv = KD +28(+30) | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-9(-5)}} | ||
| punishAdv = KD +42(44) OTG | | punishAdv = KD +42(44) OTG | ||
| perfParryAdv = {{sf6-adv|VM|-28(-24)}} | | perfParryAdv = {{sf6-adv|VM|-28(-24)}} | ||
| afterDRHit = KD +28(+30) | | afterDRHit = KD +28(+30) | ||
| afterDRBlk = {{sf6-adv|VM|-8(-4)}} | | afterDRBlk = {{sf6-adv|VM|-8(-4)}} | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = 13-28 Lower Body | | invuln = 13-28 Lower Body | ||
| jugStart = 0 PC / 1 air | | jugStart = 0 PC / 1 air | ||
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| blockstun = 26 | | blockstun = 26 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 8000 | ||
| driveDmgHit = [ | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = 5-26 Throw/Lower Body | | invuln = 5-26 Throw/Lower Body | ||
| jugStart = 0 PC / 1 Air | | jugStart = 0 PC / 1 Air | ||
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| images = SF6_Zangief_j2hp.png | | images = SF6_Zangief_j2hp.png | ||
| hitboxes = SF6_Zangief_j2hp_hitbox.png | | hitboxes = SF6_Zangief_j2hp_hitbox.png | ||
| damage = | | damage = 900 | ||
| dmgScaling = Combo (2 hits) | | dmgScaling = Combo (2 hits) | ||
| startup = 9 | | startup = 9 | ||
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| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | | notes = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | ||
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| total = 30 | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = TC | | cancel = TC, Sp, Su | ||
| hitconfirm = 23 | | hitconfirm = 23 | ||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
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| images = SF6_Zangief_pp.png | | images = SF6_Zangief_pp.png | ||
| hitboxes = SF6_Zangief_pp_hitbox1.png, SF6_Zangief_pp_hitbox2.png, SF6_Zangief_pp_hitbox3.png | | hitboxes = SF6_Zangief_pp_hitbox1.png, SF6_Zangief_pp_hitbox2.png, SF6_Zangief_pp_hitbox3.png | ||
| damage = | | damage = 1400 | ||
| chip = | | chip = 350x4 | ||
| startup = 15 | | startup = 15 | ||
| active = 2(3)2(4)2(8)2(6)2 | | active = 2(3)2(4)2(8)2(6)2 | ||
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| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = 2000 (2000x4) | | driveGain = 2000 (2000x4) | ||
| superGainHit = | | superGainHit = 1600 (1120) | ||
| superGainBlk = | | superGainBlk = 800x4 (400x4) | ||
| invuln = 6-16 Air, 6-45 Projectile | | invuln = 6-16 Air, 6-45 Projectile | ||
| jugStart = 10 | | jugStart = 10 | ||
Line 1,394: | Line 1,394: | ||
| images = SF6_Zangief_ppp.png | | images = SF6_Zangief_ppp.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 700,1000 (1700) | ||
| chip = | | chip = 175,250x4 (425/1175) | ||
| startup = 12 | | startup = 12 | ||
| active = 2(2)2(3)2(6)2(4)2 | | active = 2(2)2(3)2(6)2(4)2 | ||
Line 1,412: | Line 1,412: | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 800,800 (560,560) | ||
| superGainBlk = | | superGainBlk = 400x5 (200x5) | ||
| invuln = 6-13 Air, 1-36 Projectile | | invuln = 6-13 Air, 1-36 Projectile | ||
| jugStart = 1,10 | | jugStart = 1,10 | ||
Line 1,440: | Line 1,440: | ||
| punishAdv = HKD +30 | | punishAdv = HKD +30 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.62; longest range SPD but least damage | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.62; longest range SPD but least damage | ||
}} | }} | ||
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| punishAdv = HKD +28 | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage | ||
}} | }} | ||
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| punishAdv = HKD +28 | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range | ||
}} | }} | ||
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| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.52; highest damage SPD, slightly less range than LP version | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.52; highest damage SPD, slightly less range than LP version | ||
}} | }} | ||
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| hitboxes = SF6_Zangief_j360k_hitbox.png | | hitboxes = SF6_Zangief_j360k_hitbox.png | ||
| damage = 2900 (3260) | | damage = 2900 (3260) | ||
| dmgScaling = 10% Immediate | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 1,532: | Line 1,533: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Range: 1.46; Zangief is in a crouching state during landing recovery | | notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Range: 1.46; Zangief is in a crouching state during landing recovery, hitbox equal to Overdrive equivalent during combos | ||
}} | }} | ||
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| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugLimit = | | jugLimit = | ||
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| punishAdv = HKD +26 | | punishAdv = HKD +26 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3250,3750 (7000) | ||
| superGainHit = | | superGainHit = 2000,3000 (1400,2100) | ||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | | notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | ||
}} | }} | ||
Line 1,604: | Line 1,605: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 2500,4000 (1750,2800) | ||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | | notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | ||
}} | }} | ||
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| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | ||
}} | }} | ||
Line 1,649: | Line 1,650: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | ||
}} | }} |
Revision as of 04:18, 22 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
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j.[HK] Jumping Heavy Kick (hold)
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File:SF6 Zangief jhk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30 land (oH/oB) 20(12) land (whiff) |
- | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32~ Projectile (Body) | - | - | 0 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Wall Bounce +26(+58) | -48(-61) | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
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HPHK Double Russian Chop
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
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6HPHK Reverse Russian Kick
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal. |
MPMK
Zangief
zangief_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
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360+MP Screw Piledriver
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File:SF6 Zangief 360mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 (3335) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage |
360+HP
Zangief
zangief_360hp
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360+HP Screw Piledriver
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File:SF6 Zangief 360hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 (3795) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Mid)
Zangief
zangief_63214k_mid
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63214K (Mid) Siberian Express
|
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File:SF6 Zangief 63214k mid.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2700 (3105) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2 | 41 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
70 | - | [10000] | 5000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 |
63214KK (Mid)
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Zangief
zangief_22hk
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22HK Tundra Storm
|
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File:SF6 Zangief 22kk.png File:SF6 Zangief 22kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2400 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 50 | 24 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | - | 10000 | 15000 | 2000 (1400) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +5 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +5 | - | ||||
Notes | |||||
Counter is active 6-55f; only activates vs. kick attacks that connect with the hitbox between Zangief's arms (can work against normals, specials, and Drive moves); cannot counter low-hitting kicks; on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents |
Super Arts
236236K
236236P
236236[P]
720+P
720+P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK