< Street Fighter 6 | Kimberly
(juggle data finished) |
|||
Line 104: | Line 104: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12) | | notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12) | ||
}} | }} | ||
Line 140: | Line 140: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1) | | notes = Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1) | ||
}} | }} | ||
Line 176: | Line 176: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1) | | notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1) | ||
}} | }} | ||
Line 213: | Line 213: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Good range for a cancelable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 236LP/Super or into 214HK vs. standing; Run~Stop cancel: -8/-12 (OD: -5/-9) | | notes = Good range for a cancelable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 236LP/Super or into 214HK vs. standing; Run~Stop cancel: -8/-12 (OD: -5/-9) | ||
}} | }} | ||
Line 250: | Line 250: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Most important normal in footsies, particularly canceled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3) | | notes = Most important normal in footsies, particularly canceled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3) | ||
}} | }} | ||
Line 283: | Line 283: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Whiffs vs. crouching opponents if not point blank; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up) | | notes = Whiffs vs. crouching opponents if not point blank; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up) | ||
}} | }} | ||
Line 321: | Line 321: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -6/-12) | | notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -6/-12) | ||
}} | }} | ||
Line 357: | Line 357: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Important combo tool; Run~Stop cancel: -1/-9 (OD: +2/-6); special/DR cancel is delayed until after 2nd active frame | | notes = Important combo tool; Run~Stop cancel: -1/-9 (OD: +2/-6); special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 393: | Line 393: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand on hit; good anti-air but cannot hit cross-up; in Drive Rush juggles, opponent is kept high enough to connect instant j.236PP for a ground bounce; can be up to +8/+3 meaty; best button for Run pressure (cancel into Arc Step beats 4f light normals); Run~Stop cancel: +3/-2 (OD: +6/+1) | | notes = Forces stand on hit; good anti-air but cannot hit cross-up; in Drive Rush juggles, opponent is kept high enough to connect instant j.236PP for a ground bounce; can be up to +8/+3 meaty; best button for Run pressure (cancel into Arc Step beats 4f light normals); Run~Stop cancel: +3/-2 (OD: +6/+1) | ||
}} | }} | ||
Line 427: | Line 427: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank | | notes = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank | ||
}} | }} | ||
Line 461: | Line 461: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Non-cancelable, but can combo afterward and is a great option out of Drive Rush | | notes = Non-cancelable, but can combo afterward and is a great option out of Drive Rush | ||
}} | }} | ||
Line 493: | Line 493: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Has some juggle potential (no Hard Knockdown when juggled into) | | notes = Has some juggle potential (no Hard Knockdown when juggled into) | ||
}} | }} | ||
Line 524: | Line 524: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 554: | Line 554: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 4 | ||
| jugIncrease = | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Puts airborne opponents into limited juggle state; shifts Kimberly's hurtbox upward during startup | | notes = Puts airborne opponents into limited juggle state; shifts Kimberly's hurtbox upward during startup | ||
}} | }} | ||
Line 584: | Line 584: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly | | notes = Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly | ||
}} | }} | ||
Line 614: | Line 614: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HP/j.HK timing, making it useless in corner spraycan setup) | | notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HP/j.HK timing, making it useless in corner spraycan setup) | ||
}} | }} | ||
Line 644: | Line 644: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
Line 674: | Line 674: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK | | notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK | ||
}} | }} | ||
Line 707: | Line 707: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; useful for baiting anti-airs if used at longer range; at least +5/-2 vs. standard height characters (can be 1f worse vs. tall characters) | | notes = Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; useful for baiting anti-airs if used at longer range; at least +5/-2 vs. standard height characters (can be 1f worse vs. tall characters) | ||
}} | }} | ||
Line 742: | Line 742: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 9-21 Upper Body Projectile | | invuln = 9-21 Upper Body Projectile | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state | | notes = Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 776: | Line 776: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Forces crouch on hit, making opponents wider for easier follow-up links; causes spike KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent) | | notes = Forces crouch on hit, making opponents wider for easier follow-up links; causes spike KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent) | ||
}} | }} | ||
Line 812: | Line 812: | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| airborne = 18-32 (FKD) | | airborne = 18-32 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents | | notes = Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents | ||
}} | }} | ||
Line 904: | Line 904: | ||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | | superGainBlk = 200 (100) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = (refers to scaled damage); Very difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP) | | notes = (refers to scaled damage); Very difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP) | ||
}} | }} | ||
Line 932: | Line 932: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = (refers to scaled damage); puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups | | notes = (refers to scaled damage); puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups | ||
}} | }} | ||
Line 962: | Line 962: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = (refers to scaled damage); 10f gap between final 2 hits on block | | notes = (refers to scaled damage); 10f gap between final 2 hits on block | ||
}} | }} | ||
Line 991: | Line 991: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = (refers to scaled damage); useful against Drive Impacts, as this hit will land as a +4 counter-hit at point blank range; on hit, leaves Kimberly close for a strike/throw mixup | | notes = (refers to scaled damage); useful against Drive Impacts, as this hit will land as a +4 counter-hit at point blank range; on hit, leaves Kimberly close for a strike/throw mixup | ||
}} | }} | ||
Line 1,018: | Line 1,018: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = (refers to scaled TC damage); knocks opponent far away on hit; true blockstring even at max delay; (better KD Adv. after a DR juggle, maintains limited juggle state) | | notes = (refers to scaled TC damage); knocks opponent far away on hit; true blockstring even at max delay; (better KD Adv. after a DR juggle, maintains limited juggle state) | ||
}} | }} | ||
Line 1,045: | Line 1,045: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = (refers to scaled damage); throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles; true blockstring even at max delay | | notes = (refers to scaled damage); throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles; true blockstring even at max delay | ||
}} | }} | ||
Line 1,076: | Line 1,076: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3) | | notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3) | ||
}} | }} | ||
Line 1,261: | Line 1,261: | ||
| invuln = 6-11 Air, 7-42 Lower Body Projectile | | invuln = 6-11 Air, 7-42 Lower Body Projectile | ||
| airborne = 7-42 (FKD) | | airborne = 7-42 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | | notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
}} | }} | ||
Line 1,294: | Line 1,294: | ||
| invuln = 7-12 Air, 8-45 Lower Body Projectile | | invuln = 7-12 Air, 8-45 Lower Body Projectile | ||
| airborne = 8-45 (FKD) | | airborne = 8-45 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | | notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
}} | }} | ||
Line 1,327: | Line 1,327: | ||
| invuln = 8-13 Air, 9-49 Lower Body Projectile | | invuln = 8-13 Air, 9-49 Lower Body Projectile | ||
| airborne = 9-49 (FKD) | | airborne = 9-49 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage | | notes = Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage | ||
}} | }} | ||
Line 1,361: | Line 1,361: | ||
| invuln = 1-11 Air, 7-47 Lower Body Projectile | | invuln = 1-11 Air, 7-47 Lower Body Projectile | ||
| airborne = 7-47 (FKD) | | airborne = 7-47 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10/11/12/13/14 | ||
| notes = Cannot hit cross-up; higher juggle potential than other versions; does 270 less damage (180) on active frames 5-6 of the first hit; starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK | | notes = Cannot hit cross-up; higher juggle potential than other versions; does 270 less damage (180) on active frames 5-6 of the first hit; starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK | ||
}} | }} | ||
Line 1,396: | Line 1,396: | ||
| superGainBlk = 125x2,250 (62x2,125) | | superGainBlk = 125x2,250 (62x2,125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 15/16/17 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version | ||
}} | }} | ||
Line 1,430: | Line 1,430: | ||
| superGainBlk = 100x2,200 (50x2,100) | | superGainBlk = 100x2,200 (50x2,100) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10/11/12/13/14 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | ||
}} | }} | ||
Line 1,465: | Line 1,465: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into SA3; strongest 236P version when Super canceling; (KD Adv. when juggled into); (note: frame display shows 3f extra hit/block recovery, but this is a bug - total frame count remains unchanged) | | notes = Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into SA3; strongest 236P version when Super canceling; (KD Adv. when juggled into); (note: frame display shows 3f extra hit/block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,497: | Line 1,497: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 20/21 | ||
| notes = 2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = 2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,529: | Line 1,529: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1/2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1/2 | ||
| notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,561: | Line 1,561: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1/2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1/2 | ||
| notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,612: | Line 1,612: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD Adv. when juggled into) | | notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD Adv. when juggled into) | ||
}} | }} | ||
Line 1,645: | Line 1,645: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range | | notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range | ||
}} | }} | ||
Line 1,676: | Line 1,676: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = SA3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor | | notes = SA3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor | ||
}} | }} | ||
Line 1,727: | Line 1,727: | ||
| superGainBlk = 50x2 (25x2) | | superGainBlk = 50x2 (25x2) | ||
| airborne = 24-58 (FKD), hit/block only | | airborne = 24-58 (FKD), hit/block only | ||
| jugStart = | | jugStart = 1/0 | ||
| jugIncrease = | | jugIncrease = 1/0 | ||
| jugLimit = | | jugLimit = 1/2 | ||
| notes = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP | | notes = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP | ||
}} | }} | ||
Line 1,759: | Line 1,759: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = KD Adv. is +31 if Arc Step is blocked, +30 on hit midscreen, +29 on hit in the corner | | notes = KD Adv. is +31 if Arc Step is blocked, +30 on hit midscreen, +29 on hit in the corner | ||
}} | }} | ||
Line 1,785: | Line 1,785: | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000 (2100) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Grabs standing/crouching opponents, whiffs vs. airborne (can be backdashed) | | notes = Grabs standing/crouching opponents, whiffs vs. airborne (can be backdashed) | ||
}} | }} | ||
Line 1,836: | Line 1,836: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = 0/1 | ||
| jugIncrease = | | jugIncrease = 0/1 | ||
| jugLimit = | | jugLimit = 7/8 | ||
| notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD Adv. when juggled into) | | notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD Adv. when juggled into) | ||
}} | }} | ||
Line 1,869: | Line 1,869: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 0/1 | ||
| jugIncrease = | | jugIncrease = 0/1 | ||
| jugLimit = | | jugLimit = 3/4 | ||
| notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); 1st hit forces stand vs. grounded opponents | | notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); 1st hit forces stand vs. grounded opponents | ||
}} | }} | ||
Line 1,899: | Line 1,899: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = 0/1 | ||
| jugIncrease = | | jugIncrease = 0/1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts airborne opponents into short OTG juggle state (only SA2/SA3 cancels can follow up); Super cancels whiff vs. grounded opponents | | notes = Puts airborne opponents into short OTG juggle state (only SA2/SA3 cancels can follow up); Super cancels whiff vs. grounded opponents | ||
}} | }} | ||
Line 1,949: | Line 1,949: | ||
| superGainBlk = 50x2 (25x2) | | superGainBlk = 50x2 (25x2) | ||
| airborne = 22-56 (FKD), hit/block only | | airborne = 22-56 (FKD), hit/block only | ||
| jugStart = | | jugStart = 1/0 | ||
| jugIncrease = | | jugIncrease = 1/0 | ||
| jugLimit = | | jugLimit = 1/2 | ||
| notes = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP | | notes = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP | ||
}} | }} | ||
Line 1,980: | Line 1,980: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 3/1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3/5 | ||
| notes = Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) | | notes = Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) | ||
}} | }} | ||
Line 2,006: | Line 2,006: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG juggle | | notes = Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG juggle | ||
}} | }} | ||
Line 2,118: | Line 2,118: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 0 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Button strength determines distance; cannot use if another spraycan is active; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; spraycan disappears if SA2 is activated | | notes = Button strength determines distance; cannot use if another spraycan is active; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; spraycan disappears if SA2 is activated | ||
}} | }} | ||
Line 2,149: | Line 2,149: | ||
| superGainHit = 600x2 (420x2) | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300x2 (150x2) | | superGainBlk = 300x2 (150x2) | ||
| jugStart = | | jugStart = 0 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Button strengths determine distance of each can; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; can be used in conjunction with Drive Impact to break armor if the opponent counters with their own Drive Impact; spraycan disappears if SA2 is activated | | notes = Button strengths determine distance of each can; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; can be used in conjunction with Drive Impact to break armor if the opponent counters with their own Drive Impact; spraycan disappears if SA2 is activated | ||
}} | }} | ||
Line 2,176: | Line 2,176: | ||
| superGainHit = 2500 (1750) | | superGainHit = 2500 (1750) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Air throw that can be comboed into; good combo ender due to damage and decent okizeme, especially in the corner; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 | | notes = Air throw that can be comboed into; good combo ender due to damage and decent okizeme, especially in the corner; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 | ||
}} | }} | ||
Line 2,203: | Line 2,203: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Air throw with low juggle potential; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 | | notes = Air throw with low juggle potential; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 | ||
}} | }} | ||
Line 2,237: | Line 2,237: | ||
| invuln = 1 Full, 2-14 Strike/Throw | | invuln = 1 Full, 2-14 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 100 | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = Travels ~75% screen length | | notes = Travels ~75% screen length | ||
}} | }} | ||
Line 2,270: | Line 2,270: | ||
| invuln = 1 Full, 2-14 Strike/Throw | | invuln = 1 Full, 2-14 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 100 | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = Consumes 1 can for better damage and oki; travels ~75% screen length | | notes = Consumes 1 can for better damage and oki; travels ~75% screen length | ||
}} | }} | ||
Line 2,304: | Line 2,304: | ||
| armor = Break | | armor = Break | ||
| airborne = 2-20 (FKD) | | airborne = 2-20 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = Becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | | notes = Becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | ||
}} | }} | ||
Line 2,338: | Line 2,338: | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | | notes = Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | ||
}} | }} | ||
Line 2,371: | Line 2,371: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugStart = 1 | ||
| jugIncrease = 100 | |||
| jugLimit = 100 | |||
| notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly | | notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly | ||
}} | }} | ||
Line 2,402: | Line 2,404: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugStart = 1 | ||
| jugIncrease = 100 | |||
| jugLimit = 100 | |||
| notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly | | notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly | ||
}} | }} |
Revision as of 06:57, 5 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
|
|||||
---|---|---|---|---|---|
HPHK Steadfast Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Shapeless State
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal; SA3 install increases recoverable damage to 555 |
MPMK
Kimberly
kimberly_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
|
|||||
---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-12 Air, 8-45 Lower Body Projectile | - | 8-45 (FKD) | 1 | 1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
|
|||||
---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
8-13 Air, 9-49 Lower Body Projectile | - | 9-49 (FKD) | 1 | 1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214k.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | 13 / 7,7,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 15/16/17 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(+12) | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) KD +38(42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version |
j.214KK
Kimberly
kimberly_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214kk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | 20% Starter; Combo (2 hits) | LH | SA2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | 13 / 3x4,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 10/11/12/13/14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(12) | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) KD +46(51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Emergency Stop
|
|||||
File:SF6 Kimberly 236kk p.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
19 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent; shortest OD Run~Stop distance: 1.48 |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
|||||
---|---|---|---|---|---|
22PP (refill) Genius at Play
|
|||||
File:SF6 Kimberly 22pp(0).png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
|||||
---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j214214p.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 Full | Break | Until Land (FKD) | 1 | 1 | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK