Street Fighter 6/Ed/Introduction: Difference between revisions

From SuperCombo Wiki
Line 7: Line 7:
{{ ReasonsToPick
{{ ReasonsToPick
| pick=
| pick=
* Harassing your opponent with long ranged pokes
* Harassing opponents with incredible long ranged pokes, many of them being special cancelable.
* Having access to multiple anti-air options
* Shutting down incoming fireballs and launching one back immediately after.
* Being able to meterlessly counter your opponent's fireballs with your own
* Forcing frame advantage from afar with Psycho Flicker and a Psycho Cannon.
* Forcing mixup from afar with Psycho Flicker and a great level 2 super
* Good damage and even better okizeme.
* High damage combos with great corner carry
* PSYCHO UPPER!!!!
| avoid=
| avoid=
* No grounded overheads or command grabs, making strike/throw mixups the only real way to open up a turtling opponent
* No grounded overheads or command grabs, reliant on strike/throw/shimmy to open up defensive opponents.
* Having a slow fireball for traditional zoning
* Poor jabs and lacking fast plus frame options.
* Having a slow ex reversal and lv1 super, rendering him vulnerable to many safejabs
* Slow reversals that are highly vulnerable to safejab setups.
}}
}}
<br>
<br>

Revision as of 17:34, 8 March 2024

Introduction

A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects. He gets his short temper and foul mouth from Balrog, his former mentor.



Pick if you like: Avoid if you dislike:
  • Harassing opponents with incredible long ranged pokes, many of them being special cancelable.
  • Shutting down incoming fireballs and launching one back immediately after.
  • Forcing frame advantage from afar with Psycho Flicker and a Psycho Cannon.
  • Good damage and even better okizeme.
  • No grounded overheads or command grabs, reliant on strike/throw/shimmy to open up defensive opponents.
  • Poor jabs and lacking fast plus frame options.
  • Slow reversals that are highly vulnerable to safejab setups.


Classic & Modern Versions Comparison

List of differences with Modern Ed
Missing Normals
  • Crouching Light Kick (2LK)
  • Crouching Medium Kick (2MK)
  • Jumping Light Punch (j.LP)
  • Jumping Medium Kick (j.MK)
  • Jumping Heavy Kick (j.HK)
Missing Command Normals
  • None
Shortcut-Only Specials
  • Psycho Spark (5S)
Miscellaneous Changes
  • 5L is 5LK but switches to 5LP if chained into
  • Body Blow Combination (5MP~HP) is now the starter for M Auto Combo
  • Speed of Psycho Cannon (Lvl 2 SA) is determined by direction held during activation.

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry