< Street Fighter 6 | Ed
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* Forcing mixup from afar with Psycho Flicker and a great level 2 super | * Forcing mixup from afar with Psycho Flicker and a great level 2 super | ||
* High damage combos with great corner carry | * High damage combos with great corner carry | ||
* | * PSYCHO UPPER!!!! | ||
| avoid= | | avoid= | ||
* No grounded overheads or command grabs, making strike/throw mixups the only real way to open up a turtling opponent | * No grounded overheads or command grabs, making strike/throw mixups the only real way to open up a turtling opponent |
Revision as of 21:37, 28 February 2024
Introduction
A Psycho Power-wielding youth aged up rapidly by Shadaloo's experimentation, on a journey and a mission to free other subjects. He gets his short temper and foul mouth from Balrog, his former mentor.
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Miscellaneous Changes |
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