|
|
Line 112: |
Line 112: |
| {{AttackDataCargo-SF6/Query|ryu_5hk}} | | {{AttackDataCargo-SF6/Query|ryu_5hk}} |
| * Whiffs on crouching opponents | | * Whiffs on crouching opponents |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * Punish Counter: Crumple KD +94 (+11 before becoming airborne) | | * Punish Counter: Crumple KD +94 (+11 before becoming airborne) |
| <br> | | <br> |
Line 258: |
Line 258: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_jmp}} | | {{AttackDataCargo-SF6/Query|ryu_jmp}} |
| * Both hits are cancelable and put airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Both hits are cancelable and put airborne opponents into {{sf6-jug|limited juggle}} state |
| * Shifts Ryu's hurtbox upward during startup | | * Shifts Ryu's hurtbox upward during startup |
| <br> | | <br> |
Line 412: |
Line 412: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_4hk}} | | {{AttackDataCargo-SF6/Query|ryu_4hk}} |
| * 1st hit forces stand, puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * 1st hit forces stand, puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * 2nd hit knocks down vs. airborne opponents | | * 2nd hit knocks down vs. airborne opponents |
| * Counter-hit/Punish Counter bonus advantage applies to both hits | | * Counter-hit/Punish Counter bonus advantage applies to both hits |
Line 625: |
Line 625: |
| {{AttackDataCargo-SF6/Query|ryu_236pp}} | | {{AttackDataCargo-SF6/Query|ryu_236pp}} |
| * Fast 2-hit OD projectile; '''Projectile Speed:''' 0.095 | | * Fast 2-hit OD projectile; '''Projectile Speed:''' 0.095 |
| * Has juggle potential; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Has juggle potential; puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * '''Cancel Hitconfirm Window:''' 12f (Super) | | * '''Cancel Hitconfirm Window:''' 12f (Super) |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
Line 648: |
Line 648: |
| {{AttackDataCargo-SF6/Query|ryu_236p(charged)}} | | {{AttackDataCargo-SF6/Query|ryu_236p(charged)}} |
| * Fast 2-hit projectile; '''Projectile Speed:''' 0.12 | | * Fast 2-hit projectile; '''Projectile Speed:''' 0.12 |
| * Has juggle potential; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Has juggle potential; puts opponent into {{sf6-jug|limited juggle}} state |
| * '''Cancel Hitconfirm Window:''' 12f (Super) | | * '''Cancel Hitconfirm Window:''' 12f (Super) |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| {{AttackDataCargo-SF6/Query|ryu_236pp(charged)}} | | {{AttackDataCargo-SF6/Query|ryu_236pp(charged)}} |
| * Fast 3-hit OD projectile; '''Projectile Speed:''' 0.145 | | * Fast 3-hit OD projectile; '''Projectile Speed:''' 0.145 |
| * Has juggle potential; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Has juggle potential; puts opponent into {{sf6-jug|limited juggle}} state |
| * '''Cancel Hitconfirm Window:''' 13f (Super) | | * '''Cancel Hitconfirm Window:''' 13f (Super) |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
Line 721: |
Line 721: |
| {{AttackDataCargo-SF6/Query|ryu_214hk}} | | {{AttackDataCargo-SF6/Query|ryu_214hk}} |
| * '''Lower Body Projectile Invuln:''' 10-61f; '''Airborne''' 10-61f ({{FKD}} state) | | * '''Lower Body Projectile Invuln:''' 10-61f; '''Airborne''' 10-61f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; can juggle afterward if 3rd hit connects | | * Puts opponent into {{sf6-jug|limited juggle}} state; can juggle afterward if 3rd hit connects |
| * 2nd and 3rd hits whiff on crouching (stand blocking any hit forces block on the following hit) | | * 2nd and 3rd hits whiff on crouching (stand blocking any hit forces block on the following hit) |
| {{AttackDataCargo-SF6/Query|ryu_214kk}} | | {{AttackDataCargo-SF6/Query|ryu_214kk}} |
| * '''Airborne''' 5-47f ({{FKD}} state) | | * '''Airborne''' 5-47f ({{FKD}} state) |
| * 1st hit has vacuum effect on hit; on max range block, some hits may whiff for worse advantage (-32 at worst) | | * 1st hit has vacuum effect on hit; on max range block, some hits may whiff for worse advantage (-32 at worst) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; later hits have more juggle potential | | * Puts opponent into {{sf6-jug|limited juggle}} state; later hits have more juggle potential |
| <br> | | <br> |
| Tatsu is a good move for getting corner carry while still allowing oki afterward. The MK and HK versions can be used predictively against most projectiles due to the lower body invincibility. They also get better frame advantage when the later hits connect as opposed to the first hit. OD Tatsu is a great juggle starter in the corner, and will always hit consistently due to its vacuum effect. | | Tatsu is a good move for getting corner carry while still allowing oki afterward. The MK and HK versions can be used predictively against most projectiles due to the lower body invincibility. They also get better frame advantage when the later hits connect as opposed to the first hit. OD Tatsu is a great juggle starter in the corner, and will always hit consistently due to its vacuum effect. |
Line 752: |
Line 752: |
| * {{FKD}} state until landing; the last 11f of landing recovery is in a crouching state | | * {{FKD}} state until landing; the last 11f of landing recovery is in a crouching state |
| * Can hit Cross-up | | * Can hit Cross-up |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (2HK and SA1 are most consistent follow-ups) | | * Puts opponent into {{sf6-jug|limited juggle}} state (2HK and SA1 are most consistent follow-ups) |
| * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) | | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| {{AttackDataCargo-SF6/Query|ryu_j214kk}} | | {{AttackDataCargo-SF6/Query|ryu_j214kk}} |
| * {{FKD}} state until landing; the last 11f of landing recovery is in a crouching state | | * {{FKD}} state until landing; the last 11f of landing recovery is in a crouching state |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponent into {{sf6-jug|limited juggle}} state |
| * Applies an extra 15% damage scaling to next attack when comboed into | | * Applies an extra 15% damage scaling to next attack when comboed into |
| <br> | | <br> |
Line 777: |
Line 777: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_236lk}} | | {{AttackDataCargo-SF6/Query|ryu_236lk}} |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponent into {{sf6-jug|limited juggle}} state |
| * '''Cancel Hitconfirm Window:''' 25f (Super) | | * '''Cancel Hitconfirm Window:''' 25f (Super) |
| {{AttackDataCargo-SF6/Query|ryu_236mk}} | | {{AttackDataCargo-SF6/Query|ryu_236mk}} |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponent into {{sf6-jug|limited juggle}} state |
| * '''Cancel Hitconfirm Window:''' 25f (Super) | | * '''Cancel Hitconfirm Window:''' 25f (Super) |
| {{AttackDataCargo-SF6/Query|ryu_236hk}} | | {{AttackDataCargo-SF6/Query|ryu_236hk}} |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; can juggle LP Shoryuken in corner | | * Puts opponent into {{sf6-jug|limited juggle}} state; can juggle LP Shoryuken in corner |
| * Punish Counter: puts opponent into OTG tumble state (KD +95) | | * Punish Counter: puts opponent into OTG tumble state (KD +95) |
| * '''Cancel Hitconfirm Window:''' 30f (Super) | | * '''Cancel Hitconfirm Window:''' 30f (Super) |
| {{AttackDataCargo-SF6/Query|ryu_236kk}} | | {{AttackDataCargo-SF6/Query|ryu_236kk}} |
| * Wall Bounces opponent on hit for a [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Wall Bounces opponent on hit for a {{sf6-jug|limited juggle}} state |
| * Gives enough time to charge SA2 when canceled (depending on screen position) | | * Gives enough time to charge SA2 when canceled (depending on screen position) |
| * '''Cancel Hitconfirm Window:''' 27f (Super) | | * '''Cancel Hitconfirm Window:''' 27f (Super) |