< Street Fighter 6 | Jamie
No edit summary |
(mega update) |
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.048 | | fwdWalkSpd = 0.048 | ||
| bwdWalkSpd = 0.035 | | bwdWalkSpd = 0.035 | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Jamie_5lp_hitbox.png | | hitboxes = SF6_Jamie_5lp_hitbox.png | ||
| damage = '''270''' | | damage = '''270''' | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Drink Lv.0 only (changes at DL1-DL4); better frame advantage than the DL1-DL4 version, but has less range and no Target Combo | | notes = Drink Lv.0 only (changes at DL1-DL4); better frame advantage than the DL1-DL4 version, but has less range and no Target Combo; SA2 cancel: +7/+2; Drink cancel: -37/-42 | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl2 | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dl2 | moveType = ground_normal | ||
Line 107: | Line 114: | ||
| hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | | hitboxes = SF6_Jamie_5lp_dl1_hitbox.png | ||
| damage = '''300''' | | damage = '''300''' | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL1-DL4: 285/300/315/330; requires Drink Lv.1 or higher; cannot link afterward naturally, but gives new Target Combo followup; good range for a light normal (slightly shorter range vs. crouching opponents | | notes = Damage DL1-DL4: 285/300/315/330; requires Drink Lv.1 or higher; cannot link afterward naturally, but gives new Target Combo followup; good range for a light normal (slightly shorter range vs. crouching opponents); SA2 cancel: +7/+2; Drink cancel: -37/-42 | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 25 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 1(1)1(4)3 | | active = 1(1)1(4)3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 34 | |||
| guard = LH | |||
| cancel = Sp SA (2nd) | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} | | hitAdv = {{sf6-adv|P|+1(+3)}} | ||
| blockAdv = {{sf6-adv|M|-3(-1)}} | | blockAdv = {{sf6-adv|M|-3(-1)}} | ||
| | | punishAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|P|+2}} | | DRcancelBlk = {{sf6-adv|P|+2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5(+7)}} | ||
| afterDRBlk = {{sf6-adv|P|+1(+3)}} | |||
| hitstun = 31 total | | hitstun = 31 total | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| driveDmgBlk = 500x2,4000 | | driveDmgBlk = 500x2,4000 | ||
| driveDmgHit = [0,0,8000] | | driveDmgHit = [0,0,8000] | ||
| | | driveGain = 250x2,1500 | ||
| | | superGainHit = 300x2,1000 (210x2,700) | ||
| superGainBlk = 150x2,500 (75x2,250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 810/855/900/945/990; very fast startup for heavy normal; 3 hits (can break Drive Impact from close range); great option out of Drive Rush (forward momentum, plus on block, combo on hit) or vs. opponent in Burnout; 3rd hit has longer range (effectively 12f startup with better frame advantage when spaced out); all hits receive | | notes = Damage DL0-DL4: 810/855/900/945/990; very fast startup for heavy normal; 3 hits (can break Drive Impact from close range); great option out of Drive Rush (forward momentum, plus on block, combo on hit) or vs. opponent in Burnout; 3rd hit has longer range (effectively 12f startup with better frame advantage when spaced out); all hits receive counter-hit/Punish Counter advantage; Punish Counter Drive damage will not occur if the attack is canceled; all 3 hits put airborne opponent into limited juggle state (juggling into last 2 hits will maintain juggle state); SA2 cancel: +11/+5; Drink cancel: -33/-39 | ||
}} | }} | ||
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| hitboxes = SF6_Jamie_5lk_hitbox.png, SF6_Jamie_5lk_mash_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png, SF6_Jamie_5lk_mash_hitbox.png | ||
| damage = '''300''' | | damage = '''300''' | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 17 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 12 | | blockstun = 12 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 270/285/300/315/330; chains into 5LK/2LP/2LK; chaining out of 5LK shifts Jamie's position forward, making light combos more consistent; chains into itself infinitely even on whiff (different animation than when chained into from other normals | | notes = Damage DL0-DL4: 270/285/300/315/330; chains into 5LK/2LP/2LK; chaining out of 5LK shifts Jamie's position forward, making light combos more consistent; chains into itself infinitely even on whiff (different animation than when chained into from other normals); SA2 cancel: +9/+5; Drink cancel: -35/-39 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 (PC: 29) | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +71 Crumple | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
| damage = '''250''' | | damage = '''250''' | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 225/237/250/262/275; chains into 5LK/2LP/2LK; Jamie's only 4f normal, useful for comboing into 5f lights | | notes = Damage DL0-DL4: 225/237/250/262/275; chains into 5LK/2LP/2LK; Jamie's only 4f normal, useful for comboing into 5f lights; SA2 cancel: +9/+3; Drink cancel: -35/-41 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 21 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+9}} | | DRcancelHit = {{sf6-adv|VP|+9}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 5 | | active = 5 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 36 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+18}} | | DRcancelHit = {{sf6-adv|VP|+18}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|VM|-4}} | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
| damage = '''200''' | | damage = '''200''' | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 17 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 180/190/200/210/220; chains into 5LK/2LP/2LK | | notes = Damage DL0-DL4: 180/190/200/210/220; chains into 5LK/2LP/2LK | ||
}} | }} | ||
Line 452: | Line 463: | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
| damage = '''500''' | | damage = '''500''' | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 27 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+9}} | | DRcancelHit = {{sf6-adv|VP|+9}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|P|+3}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 450/475/500/525/550; high pushback on block makes it safer and helps to set up spacing traps | | notes = Damage DL0-DL4: 450/475/500/525/550; high pushback on block makes it safer and helps to set up spacing traps; SA2 cancel: +12/+7; Drink cancel: -32/-37; Range: 1.42 | ||
}} | }} | ||
Line 490: | Line 502: | ||
| active = 2(2)3 | | active = 2(2)3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 43 | |||
| guard = L,L | |||
| cancel = TC | |||
| hitconfirm = 33 (PC: 43) | |||
| hitAdv = HKD +33 | | hitAdv = HKD +33 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = HKD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-33(-28)}} | | perfParryAdv = {{sf6-adv|VM|-33(-28)}} | ||
| afterDRHit = HKD +33 | |||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| blockstun = 25 total | | blockstun = 25 total | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000x2] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 500x2 (250x2) | |||
| | |||
| jugStart = 0/1 | | jugStart = 0/1 | ||
| jugIncrease = 1/1 | | jugIncrease = 1/1 | ||
Line 523: | Line 535: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 532: | Line 545: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 554: | Line 564: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 563: | Line 574: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 585: | Line 593: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 594: | Line 603: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 616: | Line 622: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 625: | Line 632: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 647: | Line 651: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 656: | Line 661: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 678: | Line 680: | ||
| active = 3(5)4 | | active = 3(5)4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 687: | Line 690: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 (1000) | ||
| superGainHit = 1000x2 (700x2) | |||
| | | superGainBlk = 500 (250) | ||
| | |||
| jugStart = 1/1 | | jugStart = 1/1 | ||
| jugIncrease = 1/0 | | jugIncrease = 1/0 | ||
Line 707: | Line 707: | ||
| hitboxes = SF6_Jamie_2kk_hitbox.png | | hitboxes = SF6_Jamie_2kk_hitbox.png | ||
| damage = '''600''' | | damage = '''600''' | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = Jmp | |||
| hitconfirm = 17 (jump) | |||
| hitAdv = KD +53 Launch | | hitAdv = KD +53 Launch | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +53 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|Free Juggle}} | |||
| afterDRBlk = {{sf6-adv|VM|-4}} | |||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Damage DL0-DL4: 540/570/600/630/660; can anti-air (head/extended leg hurtbox are anti-air invincible on frames 9-11, but cannot hit cross-up); cancelable into a forward jump on hit only; puts opponent into limited juggle state (free juggle state if used from Drive Rush | | notes = Damage DL0-DL4: 540/570/600/630/660; can anti-air (head/extended leg hurtbox are anti-air invincible on frames 9-11, but cannot hit cross-up); cancelable into a forward jump on hit only; puts opponent into limited juggle state (free juggle state if used from Drive Rush) | ||
}} | }} | ||
Line 742: | Line 743: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 44 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 771: | Line 772: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 44 | |||
| guard = H | |||
| cancel = TC | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 803: | Line 804: | ||
| active = 4 | | active = 4 | ||
| recovery = '''20''' | | recovery = '''20''' | ||
| total = 41 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 815: | Line 819: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 834: | Line 835: | ||
| active = 4 | | active = 4 | ||
| recovery = '''21(19)''' | | recovery = '''21(19)''' | ||
| total = 42(40) | |||
| guard = LH | |||
| cancel = SA TC | |||
| hitconfirm = 19 SA / 20 TC | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 846: | Line 850: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 867: | Line 868: | ||
| active = '''3''' | | active = '''3''' | ||
| recovery = '''20''' | | recovery = '''20''' | ||
| total = 38 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 897: | Line 898: | ||
| active = '''4''' | | active = '''4''' | ||
| recovery = '''19''' | | recovery = '''19''' | ||
| total = 38 | |||
| guard = LH | |||
| cancel = SA TC | |||
| hitconfirm = 18 (Su) / 22 (TC) | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 930: | Line 931: | ||
| active = 3 | | active = 3 | ||
| recovery = 43 | | recovery = 43 | ||
| total = 57 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 58 | |||
| hitAdv = KD +22(23) | | hitAdv = KD +22(23) | ||
| blockAdv = {{sf6-adv|VM|-28}} | | blockAdv = {{sf6-adv|VM|-28}} | ||
| | | punishAdv = KD +22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 960: | Line 959: | ||
| active = - | | active = - | ||
| recovery = 56+5 | | recovery = 56+5 | ||
| total = 61 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = KD +4(5) | | hitAdv = KD +4(5) | ||
| blockAdv = {{sf6-adv|VM|-46}} | | blockAdv = {{sf6-adv|VM|-46}} | ||
| | | punishAdv = KD +4 | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; good meterless option after corner 214PP; Drink Level is built on 57th recovery frame; DL4 version restores 1 bar of Drive gauge | | notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; good meterless option after corner 214PP; Drink Level is built on 57th recovery frame; DL4 version restores 1 bar of Drive gauge | ||
}} | }} | ||
Line 978: | Line 978: | ||
| active = 2 | | active = 2 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 23 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 29 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 1,009: | Line 1,007: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 52 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| DRcancelHit = {{sf6-adv|VP|+9}} | | DRcancelHit = {{sf6-adv|VP|+9}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
Line 1,020: | Line 1,019: | ||
| blockstun = 14 | | blockstun = 14 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,042: | Line 1,038: | ||
| active = 3(5)2 | | active = 3(5)2 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 52 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 62 | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +31 | ||
| blockstun = 24 total | | blockstun = 24 total | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 500x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,073: | Line 1,067: | ||
| active = - | | active = - | ||
| recovery = 53+8 (DL3: 53+5) | | recovery = 53+8 (DL3: 53+5) | ||
| total = 61 (DL3: 58) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = KD -1 (DL3: KD +2) | | hitAdv = KD -1 (DL3: KD +2) | ||
| blockAdv = {{sf6-adv|VM|-46}} (DL3: {{sf6-adv|VM|-43}}) | | blockAdv = {{sf6-adv|VM|-46}} (DL3: {{sf6-adv|VM|-43}}) | ||
| notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation; Drink Level is built on 54th recovery frame; gives better advantage upon DL3 to DL4 drink activation, allowing for corner oki; in DL4, drink restores 1 Drive bar | | notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation; Drink Level is built on 54th recovery frame; gives better advantage upon DL3 to DL4 drink activation, allowing for corner oki; in DL4, drink restores 1 Drive bar | ||
}} | }} | ||
Line 1,090: | Line 1,085: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 44 | |||
| guard = LH | |||
| cancel = SA TC | |||
| hitconfirm = 18 (56 total) | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,101: | Line 1,097: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL3-DL4: 630/660; only combos on | | notes = Damage DL3-DL4: 630/660; only combos on counter-hit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals (can confirm this hit into final TC followup); SA2 cancel: +18/+6 | ||
}} | }} | ||
Line 1,122: | Line 1,115: | ||
| active = 3 | | active = 3 | ||
| recovery = 37 | | recovery = 37 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,153: | Line 1,144: | ||
| active = - | | active = - | ||
| recovery = 76 | | recovery = 76 | ||
| total = 76 | |||
| guard = - | |||
| cancel = TC | |||
| hitconfirm = 25 (TC) | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Drink Lv.4 only; can be performed on whiff; followup special changes based on button timing (Close/Mid/Far refer to the distance Jamie has walked back away from the opponent); 25f hitconfirm window refers to the total time of 6HK~4HK before P must be input, but the 4HK itself must be input within 20f (counter-hit) or 22f (Punish Counter) | |||
| notes = Drink Lv.4 only; can be performed on whiff; followup special changes based on button timing (Close/Mid/Far refer to the distance Jamie has walked back away from the opponent); 25f hitconfirm window refers to the total time of 6HK~4HK before P must be input, but the 4HK itself must be input within 20f ( | |||
}} | }} | ||
Line 1,171: | Line 1,163: | ||
| active = 4 | | active = 4 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 20 Headbutt / 59-60 Total | |||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +32 | ||
| DRcancelHit = KD +51 | | DRcancelHit = KD +51 | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
Line 1,183: | Line 1,176: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,205: | Line 1,195: | ||
| active = 2(8)2(11)2 | | active = 2(8)2(11)2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 55 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 60/40/17 | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = KD +35 | ||
| DRcancelHit = KD +54 | | DRcancelHit = KD +54 | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
Line 1,217: | Line 1,208: | ||
| driveDmgBlk = 3000x2,5000 | | driveDmgBlk = 3000x2,5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 1000x2,2000 | ||
| | | superGainHit = 500x2,1000 (350x2,700) | ||
| superGainBlk = 250x2,500 (125x2,250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,239: | Line 1,227: | ||
| active = - | | active = - | ||
| recovery = 52(112) | | recovery = 52(112) | ||
| total = 52(112) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = 10000(20000) | ||
| notes = Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive gauge on the final recovery frame (2 bars if no input is made until frame 112); startup includes 6HK plus the delay before Drink can be input | | notes = Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive gauge on the final recovery frame (2 bars if no input is made until frame 112); startup includes 6HK plus the delay before Drink can be input | ||
}} | }} | ||
Line 1,256: | Line 1,244: | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
| damage = '''1200 (2040)''' | | damage = '''1200 (2040)''' | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +23 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise) | |||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise | |||
}} | }} | ||
Line 1,278: | Line 1,267: | ||
| hitboxes = SF6_Jamie_4lplk_hitbox.png | | hitboxes = SF6_Jamie_4lplk_hitbox.png | ||
| damage = '''1200 (2040)''' | | damage = '''1200 (2040)''' | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +38 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | |||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner | |||
}} | }} | ||
Line 1,300: | Line 1,290: | ||
| images = SF6_Jamie_hphk.png | | images = SF6_Jamie_hphk.png | ||
| hitboxes = SF6_Jamie_hphk_hitbox.png | | hitboxes = SF6_Jamie_hphk_hitbox.png | ||
| damage = '''800''' | | damage = '''800''' | ||
| chip = '''200''' | | chip = '''200''' | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,316: | Line 1,307: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,332: | Line 1,322: | ||
| images = SF6_Jamie_6hphk.png | | images = SF6_Jamie_6hphk.png | ||
| hitboxes = SF6_Jamie_6hphk_hitbox.png | | hitboxes = SF6_Jamie_6hphk_hitbox.png | ||
| damage = '''500 recoverable''' | | damage = '''500 recoverable''' | ||
| chip = '''125 recoverable''' | | chip = '''125 recoverable''' | ||
Line 1,338: | Line 1,327: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| | | hitstop = | ||
| | | driveGain = -20000 | ||
| jugStart = | | invuln = 1-22 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 200 | ||
| notes = | | jugIncrease = 100 | ||
| jugLimit = 1 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,360: | Line 1,351: | ||
| images = SF6_Jamie_mpmk.png | | images = SF6_Jamie_mpmk.png | ||
| hitboxes = SF6_Jamie_mpmk_hitbox.png | | hitboxes = SF6_Jamie_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,381: | Line 1,372: | ||
| images = SF6_Jamie_66.png | | images = SF6_Jamie_66.png | ||
| hitboxes = SF6_Jamie_66_hitbox.png | | hitboxes = SF6_Jamie_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame) | ||
}} | }} | ||
Line 1,407: | Line 1,398: | ||
| active = - | | active = - | ||
| recovery = 2 | | recovery = 2 | ||
| total = 50 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 1 (hold for more levels); if already at DL4, builds 0.5 Drive bars per level and can hold the button to continue drinking indefinitely; entire animation is in a counter-hit state; Drink Level affects moveset and base damage scaling (90/95/100/105/110% for DL0-DL4 respectively) | |||
| notes = Increases Jamie's Drink Level by 1 (hold for more levels); if already at DL4, builds 0.5 Drive bars per level and can hold the button to continue drinking indefinitely; entire animation is in a | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | ||
Line 1,422: | Line 1,414: | ||
| active = - | | active = - | ||
| recovery = 5 | | recovery = 5 | ||
| total = 97 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 2; if already at DL4, builds 1 Drive bar; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +2 Drink Levels to actually increase | |||
| notes = Increases Jamie's Drink Level by 2; if already at DL4, builds 1 Drive bar; 2f shorter duration if DL4 is activated; entire animation is in a | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | ||
Line 1,437: | Line 1,430: | ||
| active = - | | active = - | ||
| recovery = 5 | | recovery = 5 | ||
| total = 146 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 3; if already at DL4, builds 1.5 Drive bars; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +3 Drink Level to actually increase | |||
| notes = Increases Jamie's Drink Level by 3; if already at DL4, builds 1.5 Drive bars; 2f shorter duration if DL4 is activated; entire animation is in a | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | ||
Line 1,452: | Line 1,446: | ||
| active = - | | active = - | ||
| recovery = 5 | | recovery = 5 | ||
| total = 193 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 4; if already at DL4, builds 2 Drive bars; entire animation is in a counter-hit state; startup refers to the time it takes for +4 Drink Level to actually increase | |||
| notes = Increases Jamie's Drink Level by 4; if already at DL4, builds 2 Drive bars; entire animation is in a | |||
}} | }} | ||
Line 1,469: | Line 1,464: | ||
| active = - | | active = - | ||
| recovery = 4 | | recovery = 4 | ||
| total = 5 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Occurs automatically upon reaching Drink Level 4; causes drink animation to recover slightly faster, potentially giving better oki; screen freezes for 25f (invincible for 1f right as freeze occurs); 4f recovery is in a counter-hit state | |||
| notes = Occurs automatically upon reaching Drink Level 4; causes drink animation to recover slightly faster, potentially giving better oki; screen freezes for 25f (invincible for 1f right as freeze occurs); 4f recovery is in a | |||
}} | }} | ||
Line 1,488: | Line 1,484: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 (6P) / 14 SA | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,499: | Line 1,496: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,520: | Line 1,514: | ||
| active = 2(9)3 | | active = 2(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 36 (6P) / 29 SA | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,531: | Line 1,526: | ||
| driveDmgBlk = 1500,3500 | | driveDmgBlk = 1500,3500 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; | | notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits | ||
}} | }} | ||
Line 1,554: | Line 1,546: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 41 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 (6P) / 14 SA | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,565: | Line 1,558: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,586: | Line 1,576: | ||
| active = 2(9)3 | | active = 2(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 36 (6P) / 29 SA | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,597: | Line 1,588: | ||
| driveDmgBlk = 1500,3500 | | driveDmgBlk = 1500,3500 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; | | notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits | ||
}} | }} | ||
Line 1,620: | Line 1,608: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 44 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 (6P) / 14 SA | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,631: | Line 1,620: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,652: | Line 1,638: | ||
| active = 2(9)3 | | active = 2(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 36 (6P) / 29 SA | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,663: | Line 1,650: | ||
| driveDmgBlk = 1500,3500 | | driveDmgBlk = 1500,3500 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; | | notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits | ||
}} | }} | ||
Line 1,681: | Line 1,665: | ||
| images = SF6_Jamie_236pp.png | | images = SF6_Jamie_236pp.png | ||
| hitboxes = SF6_Jamie_236lp_hitbox.png | | hitboxes = SF6_Jamie_236lp_hitbox.png | ||
| damage = '''450''' | | damage = '''450''' | ||
| chip = '''112''' | | chip = '''112''' | ||
Line 1,687: | Line 1,670: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 23 (6P) / 15 SA | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,698: | Line 1,682: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,714: | Line 1,695: | ||
| images = SF6_Jamie_236pp_dl4.png | | images = SF6_Jamie_236pp_dl4.png | ||
| hitboxes = SF6_Jamie_236pp_dl4_hitbox.png | | hitboxes = SF6_Jamie_236pp_dl4_hitbox.png | ||
| damage = '''220,440 (660)''' | | damage = '''220,440 (660)''' | ||
| chip = '''55,110''' | | chip = '''55,110''' | ||
Line 1,720: | Line 1,700: | ||
| active = 2(9)3 | | active = 2(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 36 (6P) / 27 SA | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 36 total | | hitstun = 36 total | ||
Line 1,731: | Line 1,712: | ||
| driveDmgBlk = 1500,3500 | | driveDmgBlk = 1500,3500 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; | | notes = 2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits; SA2 cancel: +18/+13 (1st hit), +18/+12 (2nd hit) | ||
}} | }} | ||
Line 1,755: | Line 1,733: | ||
| active = 2 | | active = 2 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 18 (followup) | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 1,766: | Line 1,745: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL3: 315/332/350/367 (Chip: 78/82/87/91); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; | | notes = Damage DL0-DL3: 315/332/350/367 (Chip: 78/82/87/91); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-2f blockstring gap depending on input timing | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_dl4 | moveType = special | ||
Line 1,787: | Line 1,763: | ||
| active = 2(5)2 | | active = 2(5)2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 28 (followup) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,798: | Line 1,775: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; | | notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing | ||
}} | }} | ||
Line 1,821: | Line 1,795: | ||
| active = 2 | | active = 2 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 18 (followup) | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 1,832: | Line 1,807: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; | | notes = Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-5f blockstring gap depending on input timing | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_dl4 | moveType = special | ||
Line 1,853: | Line 1,825: | ||
| active = 2(5)2 | | active = 2(5)2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 28 (followup) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,864: | Line 1,837: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; | | notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing | ||
}} | }} | ||
Line 1,887: | Line 1,857: | ||
| active = 2 | | active = 2 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 18 (followup) | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 1,898: | Line 1,869: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; | | notes = Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 3-8f blockstring gap depending on input timing | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_dl4 | moveType = special | ||
Line 1,919: | Line 1,887: | ||
| active = 2(5)2 | | active = 2(5)2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 28 (followup) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,930: | Line 1,899: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; | | notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing | ||
}} | }} | ||
Line 1,953: | Line 1,919: | ||
| active = 2 | | active = 2 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 19 (followup) | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 1,964: | Line 1,931: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 5f on whiff version); [] refers to total startup when whiffing initial 236P; | | notes = Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 5f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-3f blockstring gap depending on input timing | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_dl4 | moveType = special | ||
Line 1,983: | Line 1,948: | ||
| active = 2(5)2 | | active = 2(5)2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 28 (followup) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 34 total | | hitstun = 34 total | ||
Line 1,994: | Line 1,960: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; | | notes = Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing | ||
}} | }} | ||
Line 2,018: | Line 1,980: | ||
| active = 2 | | active = 2 | ||
| recovery = 30 | | recovery = 30 | ||
| total = 44 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-17}} | | blockAdv = {{sf6-adv|VM|-17}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 15 | | blockstun = 15 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,048: | Line 2,008: | ||
| active = 2(4)2(14)3 | | active = 2(4)2(14)3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 68 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 39 total | | blockstun = 39 total | ||
| driveDmgBlk = 1500x3 | | driveDmgBlk = 1500x3 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x3 | ||
| | | superGainHit = 500x2,400 (350x2,280) | ||
| superGainBlk = 250x2,200 (125x2,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,080: | Line 2,038: | ||
| active = 2 | | active = 2 | ||
| recovery = 30 | | recovery = 30 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,110: | Line 2,066: | ||
| active = 2(4)2(14)3 | | active = 2(4)2(14)3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 68 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 39 total | | blockstun = 39 total | ||
| driveDmgBlk = 1500x3 | | driveDmgBlk = 1500x3 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x3 | ||
| | | superGainHit = 500x2,400 (350x2,280) | ||
| superGainBlk = 250x2,200 (125x2,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,142: | Line 2,096: | ||
| active = 2 | | active = 2 | ||
| recovery = 30 | | recovery = 30 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,172: | Line 2,124: | ||
| active = 2(4)2(14)3 | | active = 2(4)2(14)3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 68 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 39 total | | blockstun = 39 total | ||
| driveDmgBlk = 1500x3 | | driveDmgBlk = 1500x3 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x3 | ||
| | | superGainHit = 500x2,400 (350x2,280) | ||
| superGainBlk = 250x2,200 (125x2,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,204: | Line 2,154: | ||
| active = 2 | | active = 2 | ||
| recovery = 30 | | recovery = 30 | ||
| total = 44 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,234: | Line 2,181: | ||
| active = 2(4)2(14)3 | | active = 2(4)2(14)3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 68 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 39 total | | blockstun = 39 total | ||
| driveDmgBlk = 1500x3 | | driveDmgBlk = 1500x3 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 500x2,400 (350x2,280) | ||
| superGainBlk = 250x2,200 (125x2,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,267: | Line 2,211: | ||
| active = 2 | | active = 2 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VM|-7}} | | hitAdv = {{sf6-adv|VM|-7}} | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = {{sf6-adv|M|-3}} | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 2,278: | Line 2,223: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,301: | Line 2,243: | ||
| active = 2 | | active = 2 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VM|-7}} | | hitAdv = {{sf6-adv|VM|-7}} | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = {{sf6-adv|M|-3}} | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 2,312: | Line 2,255: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,335: | Line 2,275: | ||
| active = 2 | | active = 2 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 53 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VM|-7}} | | hitAdv = {{sf6-adv|VM|-7}} | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = {{sf6-adv|M|-3}} | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 2,346: | Line 2,287: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,369: | Line 2,307: | ||
| active = 2 | | active = 2 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VM|-7}} | | hitAdv = {{sf6-adv|VM|-7}} | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = {{sf6-adv|M|-3}} | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 2,380: | Line 2,319: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,404: | Line 2,339: | ||
| active = 2 | | active = 2 | ||
| recovery = 35+29 | | recovery = 35+29 | ||
| total = 83[59] | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -1 (DL3: KD +23) | | hitAdv = KD -1 (DL3: KD +23) | ||
| blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-25}}) | | blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-25}}) | ||
| | | punishAdv = KD -1 (DL3: KD +23) | ||
| perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | | perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,436: | Line 2,369: | ||
| active = 2 | | active = 2 | ||
| recovery = 36+28 | | recovery = 36+28 | ||
| total = 86[63] | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -1 (DL3: KD +22) | | hitAdv = KD -1 (DL3: KD +22) | ||
| blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | | blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | ||
| | | punishAdv = KD -1 (DL3: KD +22) | ||
| perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | | perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,468: | Line 2,399: | ||
| active = 2 | | active = 2 | ||
| recovery = 36+28 | | recovery = 36+28 | ||
| total = 89[66] | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -1 (DL3: KD +22) | | hitAdv = KD -1 (DL3: KD +22) | ||
| blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | | blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | ||
| | | punishAdv = KD -1 (DL3: KD +22) | ||
| perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | | perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,500: | Line 2,429: | ||
| active = 2 | | active = 2 | ||
| recovery = 36+28 | | recovery = 36+28 | ||
| total = 83[60] | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +1 (DL3: KD +24) | | hitAdv = KD +1 (DL3: KD +24) | ||
| blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | | blockAdv = {{sf6-adv|VM|-49}} (DL3 {{sf6-adv|VM|-26}}) | ||
| | | punishAdv = KD +1 (DL3: KD +24) | ||
| perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | | perfParryAdv = {{sf6-adv|VM|-64}} (DL3 {{sf6-adv|VM|-40}}) | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,533: | Line 2,459: | ||
| active = 9 | | active = 9 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +39(+47) | | hitAdv = KD +39(+47) | ||
| blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|P|(+2)}} | ||
| | | punishAdv = KD +39(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-24(-16)}} | | perfParryAdv = {{sf6-adv|VM|-24(-16)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,566: | Line 2,490: | ||
| active = 9 | | active = 9 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +39(+47) | | hitAdv = KD +39(+47) | ||
| blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|P|(+2)}} | ||
| | | punishAdv = KD +39(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-24(-16)}} | | perfParryAdv = {{sf6-adv|VM|-24(-16)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,599: | Line 2,521: | ||
| active = 9 | | active = 9 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +39(+47) | | hitAdv = KD +39(+47) | ||
| blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+3)}} | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+3)}} | ||
| | | punishAdv = KD +39(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-24(-16)}} | | perfParryAdv = {{sf6-adv|VM|-24(-16)}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,627: | Line 2,547: | ||
| images = SF6_Jamie_214pp.png | | images = SF6_Jamie_214pp.png | ||
| hitboxes = SF6_Jamie_214lp_hitbox.png | | hitboxes = SF6_Jamie_214lp_hitbox.png | ||
| damage = '''1100''' | | damage = '''1100''' | ||
| chip = '''275''' | | chip = '''275''' | ||
| dmgScaling = 20% Starter | |||
| startup = 20 | | startup = 20 | ||
| active = 9 | | active = 9 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +73(+81) Tumble | | hitAdv = KD +73(+81) Tumble | ||
| blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+7)}} | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+7)}} | ||
| | | punishAdv = KD +87(+95) Tumble / +155 Wall Splat | ||
| perfParryAdv = {{sf6-adv|VM|-22(-14)}} | | perfParryAdv = {{sf6-adv|VM|-22(-14)}} | ||
| blockstun = 23 | | blockstun = 23 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL0-DL4: 990/1045/1100/1155/1210 (Chip: 247/261/275/288/302); has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; Punish Counter near corner causes a crouching Wall Splat that puts opponent into limited juggle state while still grounded (can be thrown; strikes cause opponent to become airborne); can be spaced for plus frames (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral | | notes = Damage DL0-DL4: 990/1045/1100/1155/1210 (Chip: 247/261/275/288/302); has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; Punish Counter near corner causes a crouching Wall Splat that puts opponent into limited juggle state while still grounded (can be thrown; strikes cause opponent to become airborne); can be spaced for plus frames (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral); SA2 cancel: KD+89(103)/+15 | ||
}} | }} | ||
Line 2,664: | Line 2,582: | ||
| damage = 990 | | damage = 990 | ||
| chip = 247 | | chip = 247 | ||
| dmgScaling = 20% Starter | |||
| startup = 19 | | startup = 19 | ||
| active = 3 | | active = 3 | ||
| recovery = 39 | | recovery = 39 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +20(+19) | | hitAdv = KD +20(+19) | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +20(+19) | ||
| perfParryAdv = {{sf6-adv|VM|-40}} | | perfParryAdv = {{sf6-adv|VM|-40}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1f gap on block, can be delayed up to 8f after 214LP/MP or 7f after 214HP; 1f worse KD Adv. after 214HP | | notes = 1f gap on block, can be delayed up to 8f after 214LP/MP or 7f after 214HP; 1f worse KD Adv. after 214HP | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_6p | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_6p | moveType = special | ||
Line 2,695: | Line 2,612: | ||
| damage = 880 | | damage = 880 | ||
| chip = 275 | | chip = 275 | ||
| dmgScaling = 20% Starter | |||
| startup = 19 | | startup = 19 | ||
| active = 3 | | active = 3 | ||
| recovery = 39 | | recovery = 39 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +20 | ||
| perfParryAdv = {{sf6-adv|VM|-40}} | | perfParryAdv = {{sf6-adv|VM|-40}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P followup hits grounded | | notes = Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P followup hits grounded | ||
}} | }} | ||
Line 2,732: | Line 2,647: | ||
| active = 7 | | active = 7 | ||
| recovery = 54 | | recovery = 54 | ||
| | | total = 66 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-44}} | | blockAdv = {{sf6-adv|VM|-44}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | | perfParryAdv = {{sf6-adv|VM|-59}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 (1000) | ||
| superGainHit = 500x2 (350x2) | |||
| | | superGainBlk = 250 (125) | ||
| | | invuln = 1-12 Air, 6-22 Lower Body | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
Line 2,765: | Line 2,678: | ||
| active = 7 | | active = 7 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-43}} | | blockAdv = {{sf6-adv|VM|-43}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 (1000) | ||
| superGainHit = 500x2 (350x2) | |||
| | | superGainBlk = 250 (125) | ||
| | | invuln = 1-14 Air, 8-23 Lower Body | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
Line 2,798: | Line 2,709: | ||
| active = 7 | | active = 7 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 69 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +39 | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|VM|-43}} | | blockAdv = {{sf6-adv|VM|-43}} | ||
| | | punishAdv = KD +39 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000,500x2 (1000) | ||
| superGainHit = 500,250x2 (350,175x2) | |||
| | | superGainBlk = 250 (125) | ||
| | | invuln = 1-16 Air, 10-25 Lower Body | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1,5 | | jugIncrease = 1,1,5 | ||
Line 2,826: | Line 2,735: | ||
| images = SF6_Jamie_623kk.png | | images = SF6_Jamie_623kk.png | ||
| hitboxes = SF6_Jamie_623kk_hitbox.png, SF6_Jamie_623kk2_hitbox.png | | hitboxes = SF6_Jamie_623kk_hitbox.png, SF6_Jamie_623kk2_hitbox.png | ||
| damage = '''500,450,550 (1500)''' | | damage = '''500,450,550 (1500)''' | ||
| chip = '''375''' | | chip = '''375''' | ||
Line 2,832: | Line 2,740: | ||
| active = 7 | | active = 7 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 65 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-43}} | | blockAdv = {{sf6-adv|VM|-43}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500,250x2 (350,175x2) | ||
| superGainBlk = 250 (125) | |||
| | | invuln = 1-9 Full, 10-12 Air, 10-21 Lower Body | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
Line 2,865: | Line 2,771: | ||
| active = 1(2)until land | | active = 1(2)until land | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(+52) | | hitAdv = KD +42(+52) | ||
| blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|P|(+2)}} | ||
| | | punishAdv = KD +42(+52) | ||
| perfParryAdv = {{sf6-adv|VM|-22(-12)}} | | perfParryAdv = {{sf6-adv|VM|-22(-12)}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL1-DL4: 950/1000/1050/1100 (Chip: 237/250/262/275); forward jump only | | notes = Damage DL1-DL4: 950/1000/1050/1100 (Chip: 237/250/262/275); forward jump only; button strength determines angle; connecting lower to the ground gives better frame advantage; can be done very low to the ground with Tiger Knee motion (214~9K); can get a followup juggle after low grounded hit; spike knockdown vs. airborne opponents (no juggle); can be used to bait throw techs or as an escape from corner throw loops | ||
}} | }} | ||
Line 2,892: | Line 2,797: | ||
| images = SF6_Jamie_j.214kk.png | | images = SF6_Jamie_j.214kk.png | ||
| hitboxes = SF6_Jamie_j.214k_hitbox.png | | hitboxes = SF6_Jamie_j.214k_hitbox.png | ||
| damage = '''800''' | | damage = '''800''' | ||
| chip = '''200''' | | chip = '''200''' | ||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 11 | | startup = 11 | ||
| active = 1(2)until land | | active = 1(2)until land | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +58(+65) | | hitAdv = KD +58(+65) | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+3)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+3)}} | ||
| | | punishAdv = KD +58(+65) | ||
| perfParryAdv = {{sf6-adv|VM|-19(-12)}} | | perfParryAdv = {{sf6-adv|VM|-19(-12)}} | ||
| blockstun = 18 | | blockstun = 18 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL1-DL4: 760/800/840/880 (Chip: 190/200/210/220); during forward jump only | | notes = Damage DL1-DL4: 760/800/840/880 (Chip: 190/200/210/220); during forward jump only; connecting lower to the ground gives better frame advantage; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; can be done low to the ground with Tiger Knee motion (214~9K); can be used to bait throw techs or as an escape from corner throw loops | ||
}} | }} | ||
Line 2,931: | Line 2,835: | ||
| active = 2(2)3(4)2(11)2 | | active = 2(2)3(4)2(11)2 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 47 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| blockstun = 38 total | | blockstun = 38 total | ||
| driveDmgBlk = 500x3,2000 | | driveDmgBlk = 500x3,2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x4 | ||
| | | superGainHit = 500x4 (350x4) | ||
| superGainBlk = 250x4 (125x4) | |||
| | | invuln = 3-24 Projectile | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,965: | Line 2,867: | ||
| active = 2(1)2(3)2(5)2(12)2(5)2 | | active = 2(1)2(3)2(5)2(12)2(5)2 | ||
| recovery = 31 | | recovery = 31 | ||
| | | total = 90 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 63 | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-16}} | | blockAdv = {{sf6-adv|VM|-16}} | ||
| | | punishAdv = KD +35 | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 53 total | | blockstun = 53 total | ||
| driveDmgBlk = 500x5,2000 | | driveDmgBlk = 500x5,2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x6 | ||
| | | superGainHit = 500x6 (350x6) | ||
| superGainBlk = 250x6 (125x6) | |||
| | | invuln = 4-26 Projectile | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,999: | Line 2,899: | ||
| active = 2(6)2(6)2(6)<br>2(13)2(7)2(15)2 | | active = 2(6)2(6)2(6)<br>2(13)2(7)2(15)2 | ||
| recovery = 32 | | recovery = 32 | ||
| | | total = 124 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 94 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-17}} | | blockAdv = {{sf6-adv|VM|-17}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = 82 total | | blockstun = 82 total | ||
| driveDmgBlk = 500x6,2000 | | driveDmgBlk = 500x6,2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 700x7 | ||
| | | superGainHit = 500x7 (350x7) | ||
| superGainBlk = 250x7 (125x7) | |||
| | | invuln = 5-33 Projectile | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 3,028: | Line 2,926: | ||
| images = SF6_Jamie_236kk.png | | images = SF6_Jamie_236kk.png | ||
| hitboxes = SF6_Jamie_236kk_hitbox.png, SF6_Jamie_236kk2_hitbox.png, SF6_Jamie_236kk3_hitbox.png, SF6_Jamie_236kk4_hitbox.png | | hitboxes = SF6_Jamie_236kk_hitbox.png, SF6_Jamie_236kk2_hitbox.png, SF6_Jamie_236kk3_hitbox.png, SF6_Jamie_236kk4_hitbox.png | ||
| damage = '''180x9,380 (2000)''' | | damage = '''180x9,380 (2000)''' | ||
| chip = '''45x9,95 (500)''' | | chip = '''45x9,95 (500)''' | ||
Line 3,034: | Line 2,931: | ||
| active = 3(3)2(8)2(3)2(7)2(7)<br>2(12)2(11)2(4)2(4)2 | | active = 3(3)2(8)2(3)2(7)2(7)<br>2(12)2(11)2(4)2(4)2 | ||
| recovery = 62 | | recovery = 62 | ||
| | | total = 162 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 74 | |||
| hitAdv = KD +12 | | hitAdv = KD +12 | ||
| blockAdv = {{sf6-adv|VM|-46}} | | blockAdv = {{sf6-adv|VM|-46}} | ||
| | | punishAdv = KD +12 | ||
| perfParryAdv = {{sf6-adv|VM|-67(-62)}} | | perfParryAdv = {{sf6-adv|VM|-67(-62)}} | ||
| blockstun = 96 total | | blockstun = 96 total | ||
| driveDmgBlk = 500x9,2000 | | driveDmgBlk = 500x9,2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x9,500 (210x9,350) | ||
| superGainBlk = 150x9,250 (75x9,125) | |||
| | | invuln = 1-28 Projectile | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 3,065: | Line 2,960: | ||
| hitboxes = SF6_Jamie_63214k_hitbox.png | | hitboxes = SF6_Jamie_63214k_hitbox.png | ||
| damage = 0 | | damage = 0 | ||
| dmgScaling = 20% Starter (3rd hit); 20% Immediate | |||
| startup = 8 | | startup = 8 | ||
| active = 2 | | active = 2 | ||
| recovery = 52 | | recovery = 52 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+8}} | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| hitstun = 59 | | hitstun = 59 | ||
| | | superGainHit = 1000 (700) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Cannot be canceled into from normals; puts opponents into limited juggle state despite remaining standing (allows a grounded followup combo, but affects potential juggle routes afterward); does not benefit from Counter/Punish Counter bonus frame advantage | | notes = Cannot be canceled into from normals; puts opponents into limited juggle state despite remaining standing (allows a grounded followup combo, but affects potential juggle routes afterward); does not benefit from Counter/Punish Counter bonus frame advantage | ||
}} | }} | ||
Line 3,086: | Line 2,982: | ||
| images = SF6_Jamie_63214kk.png | | images = SF6_Jamie_63214kk.png | ||
| hitboxes = SF6_Jamie_63214k_hitbox.png | | hitboxes = SF6_Jamie_63214k_hitbox.png | ||
| damage = '''682''' | | damage = '''682''' | ||
| dmgScaling = 20% Starter (3rd hit); 20% Immediate | |||
| startup = 8 | | startup = 8 | ||
| active = 2 | | active = 2 | ||
| recovery = 52 | | recovery = 52 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +86 Crumple | | hitAdv = HKD +86 Crumple | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +86 Crumple | ||
| driveDmgHit = [2500] | | driveDmgHit = [2500] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| jugStart = 0 | | jugStart = 0 | ||
| notes = Damage DL3-DL4: 682/715; cannot be canceled into from normals; Jamie is {{sf6-adv|VP|+28}} before crumpled opponent goes airborne into a free juggle state; leaves enough frame advantage to dash or Drive Rush into a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage | | notes = Damage DL3-DL4: 682/715; cannot be canceled into from normals; Jamie is {{sf6-adv|VP|+28}} before crumpled opponent goes airborne into a free juggle state; leaves enough frame advantage to dash or Drive Rush into a grounded combo; does not benefit from Counter/Punish Counter bonus frame advantage | ||
}} | }} | ||
Line 3,111: | Line 3,007: | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png, SF6_Jamie_236236k2_hitbox.png, SF6_Jamie_236236k3_hitbox.png, SF6_Jamie_236236k4_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png, SF6_Jamie_236236k2_hitbox.png, SF6_Jamie_236236k3_hitbox.png, SF6_Jamie_236236k4_hitbox.png | ||
| damage = '''2100''' | | damage = '''2100''' | ||
| chip = '''500''' | | chip = '''500''' | ||
| dmgScaling = 30% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3(6)5(6)2(7)2(7)<br>2(6)2(6)2(6)2(29)<br>2(9)2(6)2(5)2 | | active = 3(6)5(6)2(7)2(7)<br>2(6)2(6)2(6)2(29)<br>2(9)2(6)2(5)2 | ||
| recovery = 74 | | recovery = 74 | ||
| | | total = 204 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +7 | | hitAdv = KD +7 | ||
| blockAdv = {{sf6-adv|VM|-60}} | | blockAdv = {{sf6-adv|VM|-60}} | ||
| | | punishAdv = KD +7 | ||
| perfParryAdv = {{sf6-adv|VM|-74}} | | perfParryAdv = {{sf6-adv|VM|-74}} | ||
| blockstun = 80(15)42 | | blockstun = 80(15)42 | ||
| driveDmgBlk = 200x11,300 (2500) | | driveDmgBlk = 200x11,300 (2500) | ||
| driveDmgHit = 400x11,600 (5000) | | driveDmgHit = 400x11,600 (5000) | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-12 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 1890/1989/2100/2199/2310 (Chip: 450/472/500/522/550) | | notes = Damage DL0-DL4: 1890/1989/2100/2199/2310 (Chip: 450/472/500/522/550); holding Down will result in a Drink ender; cannot hit cross-up | ||
}} | }} | ||
Line 3,141: | Line 3,039: | ||
| images = SF6_Jamie_236236k.png | | images = SF6_Jamie_236236k.png | ||
| hitboxes = SF6_Jamie_236236k_hitbox.png | | hitboxes = SF6_Jamie_236236k_hitbox.png | ||
| damage = '''1750''' | | damage = '''1750''' | ||
| chip = '''400''' | | chip = '''400''' | ||
| dmgScaling = 30% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3(6)5(6)2(7)2(7)<br>2(6)2(5)2(7)<br>2(7)2(6)2 | | active = 3(6)5(6)2(7)2(7)<br>2(6)2(5)2(7)<br>2(7)2(6)2 | ||
| recovery = 107(86) | | recovery = 107(86) | ||
| | | total = 197(176) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -1 (DL3: KD +20) | | hitAdv = KD -1 (DL3: KD +20) | ||
| blockAdv = {{sf6-adv|VM|-93}} (DL3: {{sf6-adv|VM|-72}}) | | blockAdv = {{sf6-adv|VM|-93}} (DL3: {{sf6-adv|VM|-72}}) | ||
| | | punishAdv = KD -1 (DL3: KD +20) | ||
| perfParryAdv = {{sf6-adv|VM|-107}} (DL3: {{sf6-adv|VM|-86}}) | | perfParryAdv = {{sf6-adv|VM|-107}} (DL3: {{sf6-adv|VM|-86}}) | ||
| blockstun = 97 total | | blockstun = 97 total | ||
| driveDmgBlk = 200x9,700 (2500) | | driveDmgBlk = 200x9,700 (2500) | ||
| driveDmgHit = 400x9,1400 (5000) | | driveDmgHit = 400x9,1400 (5000) | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| armor = Break | |||
| invuln = 1 Full, 2-12 Strike/Throw | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 1575/1658/1750/1833/1925 (Chip: 360/380/400/420/440) | | notes = Damage DL0-DL4: 1575/1658/1750/1833/1925 (Chip: 360/380/400/420/440); increases Drink Level by 1 at the cost of some damage and KD Advantage; DL3 version has 21f less recovery, granting better advantage upon DL4 activation; DL4 version builds 1 bar of Drive gauge upon drinking; cannot hit cross-up | ||
}} | }} | ||
Line 3,171: | Line 3,071: | ||
| images = SF6_Jamie_214214p.png | | images = SF6_Jamie_214214p.png | ||
| hitboxes = SF6_Jamie_214214p_hitbox.png | | hitboxes = SF6_Jamie_214214p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 1 | | startup = 1 | ||
| active = [900] | | active = [900] | ||
| recovery = 5 | | recovery = 5 | ||
| total = 6 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | superGainHit = -20000 | ||
| superGainBlk = -20000 | |||
| | |||
| notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to DL0 afterward, even if Jamie started at a higher level; if activated while already in DL4: instantly refills 3 Drive bars (no install timer, so Jamie can immediately resume building Super meter); does not revert to DL0 afterwards; useful in combo extension or for safety when canceling from OD special moves | | notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to DL0 afterward, even if Jamie started at a higher level; if activated while already in DL4: instantly refills 3 Drive bars (no install timer, so Jamie can immediately resume building Super meter); does not revert to DL0 afterwards; useful in combo extension or for safety when canceling from OD special moves | ||
}} | }} | ||
Line 3,191: | Line 3,091: | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png | ||
| damage = '''2600''' (500) | | damage = '''2600''' (500) | ||
| chip = '''500x2''' | | chip = '''500x2''' | ||
| dmgScaling = 50% Minimum; Combo (2 hits); 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 42 | | recovery = 42 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +71 (KD +14) | | hitAdv = HKD +71 (KD +14) | ||
| blockAdv = {{sf6-adv|VM|-27}} | | blockAdv = {{sf6-adv|VM|-27}} | ||
| | | punishAdv = HKD +71 (KD +14) | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 34 total | | blockstun = 34 total | ||
| driveDmgBlk = 5500,2000 | | driveDmgBlk = 5500,2000 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-12 Full | |||
| armor = Break | |||
| jugStart = 0 (Forced) | | jugStart = 0 (Forced) | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Damage DL0-DL4: 2340/2469/2600/2729/2860 (Non-Cinematic: 450/475/500/525/550) (Chip: 450x2/475x2/500x2/525x2/550x2) | | notes = Damage DL0-DL4: 2340/2469/2600/2729/2860 (Non-Cinematic: 450/475/500/525/550) (Chip: 450x2/475x2/500x2/525x2/550x2); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown); launches opponent into free juggle state, resetting the juggle counter to 0; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Jamie | ||
}} | }} | ||
Line 3,221: | Line 3,123: | ||
| images = SF6_Jamie_236236p_ca.png | | images = SF6_Jamie_236236p_ca.png | ||
| hitboxes = SF6_Jamie_236236p_ca_hitbox.png | | hitboxes = SF6_Jamie_236236p_ca_hitbox.png | ||
| damage = '''4500''' (500) | | damage = '''4500''' (500) | ||
| chip = '''500,750''' | | chip = '''500,750''' | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 42 | | recovery = 42 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +18 (KD +14) | | hitAdv = HKD +18 (KD +14) | ||
| blockAdv = {{sf6-adv|VM|-27}} | | blockAdv = {{sf6-adv|VM|-27}} | ||
| | | punishAdv = HKD +18 (KD +14) | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 34 total | | blockstun = 34 total | ||
| driveDmgBlk = 5500,4500 | | driveDmgBlk = 5500,4500 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-12 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825) | | notes = Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown); higher damage than SA3 but no followup juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling | ||
}} | }} | ||
Line 3,256: | Line 3,160: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 434 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 | | notes = "Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 | ||
}} | }} | ||
Line 3,271: | Line 3,176: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 599 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You're still here? This... is your last chance." | | notes = "You're still here? This... is your last chance." | ||
}} | }} | ||
Line 3,288: | Line 3,194: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 116 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Bring it!"; Changes with each Drink Level | | notes = "Bring it!"; Changes with each Drink Level | ||
}} | }} | ||
Line 3,303: | Line 3,210: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 169 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on, let me see your sick flow!"; Changes with each Drink Level | | notes = "Come on, let me see your sick flow!"; Changes with each Drink Level | ||
}} | }} | ||
Line 3,318: | Line 3,226: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 243 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You gonna show me some moves? Don't screw up!"; Changes with each Drink Level | | notes = "You gonna show me some moves? Don't screw up!"; Changes with each Drink Level | ||
}} | }} | ||
Line 3,333: | Line 3,242: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 255 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You think you knew what I'm gonna do next?"; Changes with each Drink Level | | notes = "You think you knew what I'm gonna do next?"; Changes with each Drink Level | ||
}} | }} | ||
Line 3,348: | Line 3,258: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 738 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level | | notes = "I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level | ||
}} | }} | ||
Line 3,365: | Line 3,276: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 608 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Listen! Da na, da na da na, da da da... right!" | | notes = "Listen! Da na, da na da na, da da da... right!" | ||
}} | }} |
Revision as of 20:23, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
2KK
6MK
4HP
6HK
Target Combos
2HK~HK
2HK~HK~P
5LP~LK
5LP~LK~MP
6MK~MK
6MK~MK~P
4HP~HP
4HP~HP~HK
6HK~4HK
6HK~4HK~P Close
6HK~4HK~P Mid
6HK~4HK~P Far
Throws
LPLK
4LPLK
Drive Moves
HPHK
Jamie
Jamie_hphk_dl2
|
|||||
---|---|---|---|---|---|
HPHK Vainglory Strike (DL2)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
Damage DL0-DL4: 720/760/800/840/880 (Chip: 180/190/200/210/220); See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Jamie
Jamie_6hphk_dl2
|
|||||
---|---|---|---|---|---|
6HPHK Leg Sweep (DL2)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | 48 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -8 | |||
Notes | |||||
See Drive Reversal. |
MPMK
Jamie
Jamie_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | 37(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Jamie
Jamie_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame) |
Special Moves
The Devil Inside
22P
22P_ACTIVATION
Freeflow Strikes
236LP
236MP
Jamie
Jamie_236mp_dl2
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236mp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | 41 | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -6 | |||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); cancelable into Punch followup on hit/block/whiff or Kick followup on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236mp_dl4
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236mp dl4.png File:SF6 Jamie 236mp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(9)3 | 19 | 48 | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+5 | +1 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236HP
Jamie
Jamie_236hp_dl2
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | 44 | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -6 | |||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); cancelable into Punch followup on hit/block/whiff or Kick followup on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236hp_dl4
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236hp dl4.png File:SF6 Jamie 236hp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2(9)3 | 19 | 45 | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+5 | +1 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236PP
Jamie
Jamie_236pp_dl4
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236pp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA2 SA3 | 36 (6P) / 27 SA |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2(9)3 | 19 | 45 | 36 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500,3500 | [4000x2] | -20000 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -3 | |||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K followup (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits; SA2 cancel: +18/+13 (1st hit), +18/+12 (2nd hit) |
Freeflow Strikes Punch 1
236LP~6P
236MP~6P
Jamie
Jamie_236mp_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | - | 18 (followup) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [39] | 2 | 28 | 45 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -11 | |||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-5f blockstring gap depending on input timing |
Jamie
Jamie_236mp_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (followup) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [51] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236HP~6P
Jamie
Jamie_236hp_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | - | 18 (followup) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 [45] | 2 | 28 | 48 | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -9 | |||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 3-8f blockstring gap depending on input timing |
Jamie
Jamie_236hp_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (followup) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [54] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | 700x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236PP~6P
Jamie
Jamie_236pp_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236pp 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | - | LH | - | 28 (followup) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 [48] | 2(5)2 | 27 | 50 | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x2 | [4000] | - | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-2(+2) | -2 | -10 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
Freeflow Strikes Punch 2
236LP~6P~6P
236MP~6P~6P
Jamie
Jamie_236mp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 (480) | 150 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [62] | 2 | 30 | 47 | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-30 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -15 | |||
Notes | |||||
Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) (Chip: 135/142/150/157); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p 6p dl4.png File:SF6 Jamie 236mp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [81] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | 700x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236HP~6P~6P
Jamie
Jamie_236hp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
650 (520) | 162 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 [71] | 2 | 30 | 50 | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-30 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -13 | |||
Notes | |||||
Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) (Chip: 145/153/162/170); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p 6p dl4.png File:SF6 Jamie 236hp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [84] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | 700x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +27 | KD +27 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236PP~6P~6P
Jamie
Jamie_236pp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236pp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
165x2,605 (132x2,484) | 40x2,150 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 [78] | 2(4)2(14)3 | 28 | 68 | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500x3 | [4000] | - | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +28 | KD +28 | -14 | |||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
Freeflow Strikes Kick 1
236LP~6K
236MP~6K
Jamie
Jamie_236mp_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | 2 | 32 | 50 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-3 | -7 | -15 | |||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick followup cannot be performed on whiff (but the 2nd Kick followup can be performed if the initial 6K whiffs); 1-6f blockstring gap depending on input timing (DL4: 2-9f gap) |
236HP~6K
Jamie
Jamie_236hp_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 2 | 32 | 53 | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 300 (210) | 150 (75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-32 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-3 | -7 | -15 | |||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick followup cannot be performed on whiff (but the 2nd Kick followup can be performed if the initial 6K whiffs); 4-9f blockstring gap depending on input timing (DL4: 4-12f gap) |
236PP~6K
Freeflow Strikes Kick 2
236LP~6K~6K
236MP~6K~6K
Jamie
Jamie_236mp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 (400) | 125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2 | 36+28 | 86[63] | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-64 (DL3 -40) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD -1 (DL3: KD +22) | KD -1 (DL3: KD +22) | -49 (DL3 -26) | |||
Notes | |||||
Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick followup can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 5-9f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236HP~6K~6K
Jamie
Jamie_236hp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (440) | 137 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 2 | 36+28 | 89[66] | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1500 | [4000] | 700 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-64 (DL3 -40) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD -1 (DL3: KD +22) | KD -1 (DL3: KD +22) | -49 (DL3 -26) | |||
Notes | |||||
Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick followup can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery (DL4: builds 1 extra bar of Drive gauge); () refers to scaled damage when starting combo from 236P; 8-12f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236PP~6K~6K
Swagger Step
214LP
214MP
Jamie
Jamie_214mp_dl2
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | 45 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24(-16) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+47) | KD +39(+47) | -6(+2) | |||
Notes | |||||
Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); has juggle potential; has 6P followup during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral) |
214HP
Jamie
Jamie_214hp_dl2
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | 50 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24(-16) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39(+47) | KD +39(+47) | -5(+3) | |||
Notes | |||||
Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); has juggle potential; has 6P followup during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral) |
214PP
Swagger Hermit Punch
214P~6P (DL4)
Jamie
Jamie_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P Swagger Hermit Punch (DL4)
|
|||||
File:SF6 Jamie 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 275 | 20% Starter | LH | SA2 SA3 | 19 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 3 | 39 | 60 | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-40 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +20 | KD +20 | -23 | |||
Notes | |||||
Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P followup hits grounded |
Arrow Kick
623LK
623MK
623HK
623KK
Luminous Dive Kick
j.214K
j.214KK
Bakkai
236LK
236MK
236HK
236KK
Tenshin
63214K
63214KK
Super Arts
236236K
236236K~[2]
214214P
236236P
236236P_CA
Jamie
Jamie_236236p_ca_dl2
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (CA) (DL2)
|
|||||
File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500) | 500,750 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | 70 | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5500,4500 | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-43 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 (KD +14) | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown); higher damage than SA3 but no followup juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling |
Taunts
5PPPKKK
Jamie
Jamie_5pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL0-DL3)
|
|||||
File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
434 (total) | - | - | 434 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 |
Jamie
Jamie_5pppkkk_dl4
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL4)
|
|||||
File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
599 (total) | - | - | 599 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You're still here? This... is your last chance." |
6PPPKKK
Jamie
Jamie_6pppkkk
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL0)
|
|||||
File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
116 (total) | - | - | 116 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Bring it!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl1
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL1)
|
|||||
File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
169 (total) | - | - | 169 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Come on, let me see your sick flow!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl2
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL2)
|
|||||
File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
243 (total) | - | - | 243 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl3
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL3)
|
|||||
File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
255 (total) | - | - | 255 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You think you knew what I'm gonna do next?"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl4
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL4)
|
|||||
File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
738 (total) | - | - | 738 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level |
4PPPKKK
Jamie
Jamie_4pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Back Taunt
|
|||||
File:SF6 Jamie 4pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
608 (total) | - | - | 608 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Listen! Da na, da na da na, da da da... right!" |