< Street Fighter 6 | A.K.I.
(mega update) |
|||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.0452 | | fwdWalkSpd = 0.0452 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
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| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 73: | Line 80: | ||
| hitboxes = SF6_A.K.I._5lp_hitbox.png | | hitboxes = SF6_A.K.I._5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 12 Sp, 14 TC | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|P|+3}} | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 8 | | blockstun = 8 | ||
Line 90: | Line 101: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Sinister Slide cancel: +1/-4; short range and not chainable, primarily used for the 5LP~LP Target Combo | | notes = Sinister Slide cancel: +1/-4; short range and not chainable, primarily used for the 5LP~LP Target Combo | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 16(18) | | recovery = 16(18) | ||
| total = 24(26) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 125: | Line 136: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 19 | | blockstun = 19 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
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| hitboxes = SF6_A.K.I._5lk_hitbox.png | | hitboxes = SF6_A.K.I._5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 193: | Line 205: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Sinister Slide cancel: +6/0 | | notes = Sinister Slide cancel: +6/0 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 15(17) | | recovery = 15(17) | ||
| total = 26(28) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 16 | | blockstun = 16 | ||
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| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 246: | Line 255: | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+12 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 280: | Line 289: | ||
| hitboxes = SF6_A.K.I._2lp_hitbox.png | | hitboxes = SF6_A.K.I._2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 297: | Line 310: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 2LP/2LK (true blockstring into 2LP); Sinister Slide cancel: +3/-2 | | notes = Chains into 2LP/2LK (true blockstring into 2LP); Sinister Slide cancel: +3/-2 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 18(21) | | recovery = 18(21) | ||
| total = 28(31) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
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| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 353: | Line 363: | ||
| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 40 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = HKD +49 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| afterDRHit = HKD +27 | |||
| afterDRBlk = {{sf6-adv|VM|-4}} | |||
| blockstun = 23 | | blockstun = 23 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
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| hitboxes = SF6_A.K.I._2lk_hitbox.png | | hitboxes = SF6_A.K.I._2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 15 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}} | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 395: | Line 409: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 2LP/2LK; highest range light normal, can be used in 4-hit blockstrings and to stuff grounded approaches | | notes = Chains into 2LP/2LK; highest range light normal, can be used in 4-hit blockstrings and to stuff grounded approaches | ||
}} | }} | ||
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| hitboxes = SF6_A.K.I._2mk_hitbox.png | | hitboxes = SF6_A.K.I._2mk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 25 | |||
| guard = L | |||
| cancel = SA | |||
| hitconfirm = 14 SA | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 428: | Line 443: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Solid low poke that can be buffered into Super or linked into 2LP; good option out of Drive Rush, granting block advantage and a link into 2MP | | notes = Solid low poke that can be buffered into Super or linked into 2LP; good option out of Drive Rush, granting block advantage and a link into 2MP | ||
}} | }} | ||
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| active = 5 | | active = 5 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 35 | |||
| guard = LH* | |||
| cancel = SA | |||
| hitconfirm = 19 SA | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +48 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 23 | | blockstun = 23 | ||
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| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 483: | Line 495: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 493: | Line 506: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 515: | Line 525: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 525: | Line 536: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
Line 547: | Line 555: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 557: | Line 566: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 579: | Line 585: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 589: | Line 596: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 611: | Line 615: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 621: | Line 626: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 643: | Line 645: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 653: | Line 656: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 676: | Line 676: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 44 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 687: | Line 690: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 708: | Line 708: | ||
| active = 3 | | active = 3 | ||
| recovery = 20(21) | | recovery = 20(21) | ||
| total = 38(39) | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 720: | Line 723: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 738: | Line 738: | ||
| hitboxes = SF6_A.K.I._6hk_hitbox.png | | hitboxes = SF6_A.K.I._6hk_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 3(5)3 | | active = 3(5)3 | ||
| recovery = 16(24) | | recovery = 16(24) | ||
| total = 40(48) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|VP|+6}} | |||
| hitstun = 31(23) | | hitstun = 31(23) | ||
| blockstun = 29(21) | | blockstun = 29(21) | ||
Line 752: | Line 756: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000x2] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 8f extra recovery on whiff; Low Crush 11-26f (not airborne); 1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset); excellent pressure tool, especially using Drive Rush forward momentum; Counter-hit/Punish Counter bonus advantage carries through both hits | | notes = 8f extra recovery on whiff; Low Crush 11-26f (not airborne); 1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset); excellent pressure tool, especially using Drive Rush forward momentum; Counter-hit/Punish Counter bonus advantage carries through both hits | ||
}} | }} | ||
Line 771: | Line 772: | ||
| hitboxes = SF6_A.K.I._j2hp_hitbox.png | | hitboxes = SF6_A.K.I._j2hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 784: | Line 787: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents | | notes = During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 807: | Line 807: | ||
| active = 2 | | active = 2 | ||
| recovery = 14(16) | | recovery = 14(16) | ||
| total = 23(25) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 32~33 (13) | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 821: | Line 822: | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
Line 842: | Line 840: | ||
| active = 3 | | active = 3 | ||
| recovery = 24(29) | | recovery = 24(29) | ||
| total = 40(45) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +34[+54] | | hitAdv = KD +34[+54] | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +34[+54] | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
Line 871: | Line 867: | ||
| hitboxes = SF6_A.K.I._lplk_hitbox.png | | hitboxes = SF6_A.K.I._lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +19 | | hitAdv = KD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); 1fmore lenient vs. Marisa and 2f more lenient vs. Blanka/E.Honda/Zangief | |||
| notes = Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); 1fmore lenient vs. Marisa and 2f more lenient vs. Blanka/E.Honda/Zangief | |||
}} | }} | ||
Line 893: | Line 890: | ||
| hitboxes = SF6_A.K.I._lplk_hitbox.png | | hitboxes = SF6_A.K.I._lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; can walk or dash for oki after back throwing opponent into corner | |||
| notes = Side switch; can walk or dash for oki after back throwing opponent into corner | |||
}} | }} | ||
Line 917: | Line 915: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 949: | Line 950: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 973: | Line 975: | ||
| hitboxes = SF6_A.K.I._mpmk_hitbox.png | | hitboxes = SF6_A.K.I._mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 993: | Line 996: | ||
| hitboxes = SF6_A.K.I._66_hitbox.png | | hitboxes = SF6_A.K.I._66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame) | ||
}} | }} | ||
Line 1,018: | Line 1,022: | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 52 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 SA | |||
| hitAdv = {{sf6-adv|VM|-5}} | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,030: | Line 1,035: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Slow-moving 1-hit projectile; can be extremely plus on hit/block from longer ranges or when used with meaty timing; poisons the opponent on hit; extended arm hurtbox is projectile invincible 16-41f; 6P followup can be input on frames 30-36 (detonates bubble if it hasn't yet collided with opponent); cancelable into 236KK on frames 35-36 (can help avoid punishes) | | projSpeed = 0.04 | ||
| notes = Slow-moving 1-hit projectile; can be extremely plus on hit/block from longer ranges or when used with meaty timing; poisons the opponent on hit; extended arm hurtbox is projectile invincible 16-41f; 6P followup can be input on frames 30-36 (detonates bubble if it hasn't yet collided with opponent); cancelable into 236KK on frames 35-36 (can help avoid punishes) | |||
}} | }} | ||
Line 1,053: | Line 1,056: | ||
| active = - | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| total = 44 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 SA | |||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = KD +45 | ||
| perfParryAdv = {{sf6-adv|VM|-7}} | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| blockstun = 30 total | | blockstun = 30 total | ||
Line 1,064: | Line 1,068: | ||
| driveDmgBlk = 1000x2 | | driveDmgBlk = 1000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0,3 | | jugIncrease = 0,3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Slow-moving 2-hit OD projectile; can be extremely plus on block from longer ranges or when used with meaty timing; poisons the opponent on hit; 2nd hit knocks opponent into limited juggle state; extended arm hurtbox is projectile invincible 16-36f; 6P followup can be input on frames 34-35 (detonates bubble if both hits haven't yet collided with opponent); cancelable into 236KK on frames 32-33 (can help avoid punishes | | projSpeed = 0.02 (1-3f), 0.04 (4f~) | ||
| notes = Slow-moving 2-hit OD projectile; can be extremely plus on block from longer ranges or when used with meaty timing; poisons the opponent on hit; 2nd hit knocks opponent into limited juggle state; extended arm hurtbox is projectile invincible 16-36f; 6P followup can be input on frames 34-35 (detonates bubble if both hits haven't yet collided with opponent); cancelable into 236KK on frames 32-33 (can help avoid punishes) | |||
}} | }} | ||
Line 1,088: | Line 1,090: | ||
| active = 2 | | active = 2 | ||
| recovery = 34 | | recovery = 34 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 8[13] SA | |||
| hitAdv = {{sf6-adv|VM|-4}} [KD +38] | | hitAdv = {{sf6-adv|VM|-4}} [KD +38] | ||
| blockAdv = {{sf6-adv|VM|-16(-11)}} | | blockAdv = {{sf6-adv|VM|-16(-11)}} | ||
| | | punishAdv = {{sf6-adv|E|0}} [KD +38] | ||
| perfParryAdv = {{sf6-adv|VM|-34(-25)}} | | perfParryAdv = {{sf6-adv|VM|-34(-25)}} | ||
| hitstun = 32 | | hitstun = 32 | ||
Line 1,100: | Line 1,103: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000[3000] | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = [1] | | jugStart = [1] | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,121: | Line 1,121: | ||
| active = 6 | | active = 6 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| blockstun = 31 | | blockstun = 31 | ||
Line 1,131: | Line 1,132: | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [2500] | | driveDmgHit = [2500] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,151: | Line 1,149: | ||
| damage = 600[800] | | damage = 600[800] | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 13 | | startup = 13 | ||
| active = 5 | | active = 5 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 10[15] SA | |||
| hitAdv = {{sf6-adv|VM|-4}} [KD +31~44] | | hitAdv = {{sf6-adv|VM|-4}} [KD +31~44] | ||
| blockAdv = {{sf6-adv|VM|-13(-10)}} | | blockAdv = {{sf6-adv|VM|-13(-10)}} | ||
| | | punishAdv = {{sf6-adv|E|0}} | ||
| perfParryAdv = {{sf6-adv|VM|-31(-22)}} | | perfParryAdv = {{sf6-adv|VM|-31(-22)}} | ||
| hitstun = 29 | | hitstun = 29 | ||
Line 1,166: | Line 1,166: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = [1] | | jugStart = [1] | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom; the whip is a projectile that will detonate the 214PP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike) | | notes = Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom; the whip is a projectile that will detonate the 214PP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike) | ||
}} | }} | ||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._214pp_6p_burst | moveType = Special | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._214pp_6p_burst | moveType = Special | ||
Line 1,185: | Line 1,183: | ||
| active = 12 | | active = 12 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 14[15] SA | |||
| hitAdv = KD +43(+52~57) | | hitAdv = KD +43(+52~57) | ||
| blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+4)}} | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+4)}} | ||
| | | punishAdv = KD +43(+57) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 30(31) | | blockstun = 30(31) | ||
Line 1,196: | Line 1,195: | ||
| driveDmgBlk = 3500 | | driveDmgBlk = 3500 | ||
| driveDmgHit = [2500] | | driveDmgHit = [2500] | ||
| | | superGainHit = 900 (630) | ||
| | | superGainBlk = 450 (225) | ||
| jugStart = 2(1~4) | | jugStart = 2(1~4) | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,217: | Line 1,214: | ||
| active = [160] | | active = [160] | ||
| recovery = 20 | | recovery = 20 | ||
| total = 46 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Places a pool of poison on the ground that poisons the opponent; poison cannot be blocked, and is constantly reapplied as long as the opponent is in close proximity; cannot use another 214MP until the first one has dissipated (can exist alongside SA2 poison pool, but the poison damage does not stack between them); A.K.I. is in a counter-hit state for entire 46f attack animation | | notes = Places a pool of poison on the ground that poisons the opponent; poison cannot be blocked, and is constantly reapplied as long as the opponent is in close proximity; cannot use another 214MP until the first one has dissipated (can exist alongside SA2 poison pool, but the poison damage does not stack between them); A.K.I. is in a counter-hit state for entire 46f attack animation | ||
}} | }} | ||
Line 1,233: | Line 1,231: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 15% Immediate | |||
| startup = 13 | | startup = 13 | ||
| active = 3(14)7 | | active = 3(14)7 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 51 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 33 SA | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 20,18 (35 total) | | blockstun = 20,18 (35 total) | ||
Line 1,247: | Line 1,247: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [2000x2] | | driveDmgHit = [2000x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,2 | | jugLimit = 1,2 | ||
| notes = Strike hitbox (no projectile durability); poisons opponent on hit; puts opponent into limited juggle state; extended arm is projectile invincible 13-21f; useful combo and juggle tool; relatively safe blockstring ender, but can whiff in cancels outside close range; can get significantly better frame advantage on a late meaty connect (up to +2 on block); leaves a 2f blockstring gap when canceled from 5LK, or a 4f gap (trade combo) when canceled from 2LP | | notes = Strike hitbox (no projectile durability); poisons opponent on hit; puts opponent into limited juggle state; extended arm is projectile invincible 13-21f; useful combo and juggle tool; relatively safe blockstring ender, but can whiff in cancels outside close range; can get significantly better frame advantage on a late meaty connect (up to +2 on block); leaves a 2f blockstring gap when canceled from 5LK, or a 4f gap (trade combo) when canceled from 2LP | ||
}} | }} | ||
Line 1,271: | Line 1,268: | ||
| active = 3 | | active = 3 | ||
| recovery = 20(26) | | recovery = 20(26) | ||
| total = 36(42) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16[17] | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} [KD +44(46)] | | hitAdv = {{sf6-adv|P|+1(+3)}} [KD +44(46)] | ||
| blockAdv = {{sf6-adv|VM|-8(-6)}} | | blockAdv = {{sf6-adv|VM|-8(-6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+5(+7)}} [KD +44] | ||
| perfParryAdv = {{sf6-adv|VM|-27(-25)}} | | perfParryAdv = {{sf6-adv|VM|-27(-25)}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,283: | Line 1,281: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = [1] | | jugStart = [1] | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,306: | Line 1,301: | ||
| active = 6 | | active = 6 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16[17] | |||
| hitAdv = KD +44 [Crumple +69] | | hitAdv = KD +44 [Crumple +69] | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +44 [Crumple +69] | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,317: | Line 1,313: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1[1] | | jugStart = 1[1] | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,340: | Line 1,333: | ||
| active = 6 | | active = 6 | ||
| recovery = 32 | | recovery = 32 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17[16] | |||
| hitAdv = KD +44 [KD +53] | | hitAdv = KD +44 [KD +53] | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +44 [KD +53] | ||
| perfParryAdv = {{sf6-adv|VM|-36}} | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,352: | Line 1,345: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | invuln = 6-16 Air | ||
| | |||
| jugStart = 1[1] | | jugStart = 1[1] | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
Line 1,372: | Line 1,363: | ||
| damage = 600[800] | | damage = 600[800] | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20%[10%] Starter; Combo (2 hits) | |||
| startup = 21 | | startup = 21 | ||
| active = 5 | | active = 5 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = [TB: SA2 SA3] | |||
| hitconfirm = [73] | |||
| hitAdv = {{sf6-adv|VP|+4}} [Crumple +71] | | hitAdv = {{sf6-adv|VP|+4}} [Crumple +71] | ||
| blockAdv = {{sf6-adv|VM|-14(-11)}} | | blockAdv = {{sf6-adv|VM|-14(-11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} [Crumple +71] | ||
| perfParryAdv = {{sf6-adv|VM|-28(-25)}} | | perfParryAdv = {{sf6-adv|VM|-28(-25)}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,386: | Line 1,379: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500,[500] (350,[350]) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = [1] | | jugStart = [1] | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Strike hitbox with 1-hit OD projectile durability; poisons opponent on hit; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); [Toxic Blossom] causes crumple on grounded hit (+5 before opponent becomes airborne) and resets the juggle counter vs. airborne opponents (free juggle state); only the [Toxic Blossom] followup is Super cancelable; slightly better block advantage if spaced out (cannot hit on final active frame in neutral, as hitbox doesn't move after 4th active frame); extended arm is projectile invincible 20-25f (great anti-projectile tool due to speed and range); Counter-hit/Punish Counter bonus advantage carries through the followup hit; | | notes = Strike hitbox with 1-hit OD projectile durability; poisons opponent on hit; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); [Toxic Blossom] causes crumple on grounded hit (+5 before opponent becomes airborne) and resets the juggle counter vs. airborne opponents (free juggle state); only the [Toxic Blossom] followup is Super cancelable; slightly better block advantage if spaced out (cannot hit on final active frame in neutral, as hitbox doesn't move after 4th active frame); extended arm is projectile invincible 20-25f (great anti-projectile tool due to speed and range); Counter-hit/Punish Counter bonus advantage carries through the followup hit; mid-combo damage scaling does not apply to Toxic Blossom version | ||
}} | }} | ||
Line 1,407: | Line 1,397: | ||
| damage = 200x4 (800) | | damage = 200x4 (800) | ||
| chip = 50x4 (200) | | chip = 50x4 (200) | ||
| dmgScaling = 20% Starter | |||
| startup = 24 | | startup = 24 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 land | | recovery = 18 land | ||
| | | total = 63 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} (KD +38~45) | | hitAdv = {{sf6-adv|P|+1}} (KD +38~45) | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} (KD +38~45) | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 41(28) | | hitstun = 41(28) | ||
Line 1,422: | Line 1,413: | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [1250x4] | | driveDmgHit = [1250x4] | ||
| | | driveGain = 500x4 | ||
| | | superGainHit = 200x4 (140x4) | ||
| superGainBlk = 100x4 (50x4) | |||
| | | invuln = 19-23 Lower Body Projectile | ||
| | | airborne = 9-45 (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0,0,0,0 | | jugIncrease = 0,0,0,0 | ||
| jugLimit = | | jugLimit = | ||
| notes = Shortest trajectory | | notes = Shortest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) | ||
}} | }} | ||
Line 1,442: | Line 1,432: | ||
| damage = 200x3,300 (900) | | damage = 200x3,300 (900) | ||
| chip = 50x3,75 (225) | | chip = 50x3,75 (225) | ||
| dmgScaling = 20% Starter | |||
| startup = 28 | | startup = 28 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 land | | recovery = 18 land | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} (KD +38~45) | | hitAdv = {{sf6-adv|P|+3}} (KD +38~45) | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} (KD +38~45) | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 43(30) | | hitstun = 43(30) | ||
Line 1,457: | Line 1,448: | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [1250x4] | | driveDmgHit = [1250x4] | ||
| | | driveGain = 500x4 | ||
| | | superGainHit = 200x4 (140x4) | ||
| superGainBlk = 100x4 (50x4) | |||
| | | invuln = 21-27 Lower Body Projectile | ||
| | | airborne = 13-49 (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0,0,0,1 | | jugIncrease = 0,0,0,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Medium trajectory | | notes = Medium trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) | ||
}} | }} | ||
Line 1,477: | Line 1,467: | ||
| damage = 200x3,400 (1000) | | damage = 200x3,400 (1000) | ||
| chip = 50x3,100 (250) | | chip = 50x3,100 (250) | ||
| dmgScaling = 20% Starter | |||
| startup = 33 | | startup = 33 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 land | | recovery = 18 land | ||
| | | total = 72 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4}} (KD +41~50) | | hitAdv = {{sf6-adv|VP|+4}} (KD +41~50) | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} (KD +41~50) | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 44(31) | | hitstun = 44(31) | ||
Line 1,492: | Line 1,483: | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [1250x4] | | driveDmgHit = [1250x4] | ||
| | | driveGain = 500x4 | ||
| | | superGainHit = 200x4 (140x4) | ||
| superGainBlk = 100x4 (50x4) | |||
| | | invuln = 26-32 Lower Body Projectile | ||
| | | airborne = 18-54 (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0,0,0,1 | | jugIncrease = 0,0,0,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Farthest trajectory | | notes = Farthest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits on non-cinematic version; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg); can link naturally into 2LP for a followup combo | ||
}} | }} | ||
Line 1,515: | Line 1,505: | ||
| active = 3(4)2(4)2(5)2 | | active = 3(4)2(4)2(5)2 | ||
| recovery = 18 land | | recovery = 18 land | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +42 {{sf6-adv|P|(+2~3)}} | | hitAdv = HKD +42 {{sf6-adv|P|(+2~3)}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = HKD +42 {{sf6-adv|VP|(+6~7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = (29) | | hitstun = (29) | ||
Line 1,527: | Line 1,517: | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [9000] (1250x2) | | driveDmgHit = [9000] (1250x2) | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 100x4 (50x4) | |||
| | | invuln = 23-27 Lower Body Projectile | ||
| | | airborne = 13-49 (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0,0,0,1 | | jugIncrease = 0,0,0,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Hold left/right to steer trajectory | | notes = Hold left/right to steer trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; goes into grab animation on a grounded hit for full damage and followup oki, but 4th hit can get a non-cinematic hit late in the active frames (400~640 damage); poisons opponent on hit (cinematic or non-cinematic); puts airborne opponents into a limited juggle OTG state (KD +51~58) | ||
}} | }} | ||
Line 1,550: | Line 1,539: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 37 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 8-37 Upper Body Projectile | ||
| notes = Feint (starts moving forward before retreating); counter-hit state for entire move duration; 8-13f semi-low profile (crouch height); 14-37f low profile; 14-36f crouching state (4f forced standing after recovery unless a crouching attack is input) | | notes = Feint (starts moving forward before retreating); counter-hit state for entire move duration; 8-13f semi-low profile (crouch height); 14-37f low profile; 14-36f crouching state (4f forced standing after recovery unless a crouching attack is input) | ||
}} | }} | ||
Line 1,568: | Line 1,558: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 39 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 9-38 Upper Body Projectile | ||
| notes = Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f | | notes = Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f | ||
}} | }} | ||
Line 1,586: | Line 1,577: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 43(50~54) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 11-40(50) Upper Body Projectile | ||
| notes = Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up | | notes = Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up | ||
}} | }} | ||
Line 1,604: | Line 1,596: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 42(48~57) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-34 Strike, 1-42 Projectile | ||
| notes = Entire animation is vulnerable to Punish Counter Throws; crouching state 17f until end of recovery; Same-side version: 42f total animation, 8 recovery frames at the end that are vulnerable to strikes; Cross-up version: the entire animation is strike/projectile invincible; total duration of cross-up version depends on distance from opponent (23f fixed recovery time after passing through); collision box disappears 7-33f to allow cross-up | | notes = Entire animation is vulnerable to Punish Counter Throws; crouching state 17f until end of recovery; Same-side version: 42f total animation, 8 recovery frames at the end that are vulnerable to strikes; Cross-up version: the entire animation is strike/projectile invincible; total duration of cross-up version depends on distance from opponent (23f fixed recovery time after passing through); collision box disappears 7-33f to allow cross-up | ||
}} | }} | ||
Line 1,625: | Line 1,617: | ||
| active = [185] | | active = [185] | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 216 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = Upper Body Projectile 10-197 | ||
| notes = Semi-low profile 10-15f (crouch height); low profile 16-197f; Cancelable into followups after 11f; can input up to exit stance after 28f (stance exit takes 21f on its own); automatically exits stance after 216f if no input is made (no low profile or projectile invincibility) | | notes = Semi-low profile 10-15f (crouch height); low profile 16-197f; Cancelable into followups after 11f; can input up to exit stance after 28f (stance exit takes 21f on its own); automatically exits stance after 216f if no input is made (no low profile or projectile invincibility) | ||
}} | }} | ||
Line 1,642: | Line 1,635: | ||
| active = - | | active = - | ||
| recovery = 21 | | recovery = 21 | ||
| total = 21 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f | | notes = Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f | ||
}} | }} | ||
Line 1,661: | Line 1,655: | ||
| active = 15 | | active = 15 | ||
| recovery = 30 | | recovery = 30 | ||
| | | total = 63 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +20(34)<br>[Crumple +67(81)] | | hitAdv = KD +20(34)<br>[Crumple +67(81)] | ||
| blockAdv = {{sf6-adv|VM|-25(-11)}} | | blockAdv = {{sf6-adv|VM|-25(-11)}} | ||
| | | punishAdv = KD +20(34)<br>[Crumple +67(81)] | ||
| perfParryAdv = {{sf6-adv|VM|-43(-29)}} | | perfParryAdv = {{sf6-adv|VM|-43(-29)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,672: | Line 1,666: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = Upper Body Projectile 1-19 | ||
| | | airborne = 19-33 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = During Sinister Slide; poisons the opponent on hit; triggers Toxic Blossom for a crumple state vs. grounded opponents, or a tumbling OTG state vs. airborne opponents; low profile 1-17f | | notes = During Sinister Slide; poisons the opponent on hit; triggers Toxic Blossom for a crumple state vs. grounded opponents, or a tumbling OTG state vs. airborne opponents; low profile 1-17f; low crush 20-31f; good anti-zoning tool, but can lose to slower projectiles at some ranges; sets up high damage punish combos (but does not combo naturally when canceled from any grounded normals) | ||
}} | }} | ||
Line 1,696: | Line 1,689: | ||
| active = 3(9)3 | | active = 3(9)3 | ||
| recovery = 17(20) | | recovery = 17(20) | ||
| total = 42(45) | |||
| guard = LH | |||
| cancel = SA3 (2nd) | |||
| hitconfirm = 33 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 36 total | | hitstun = 36 total | ||
Line 1,708: | Line 1,702: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
Line 1,728: | Line 1,719: | ||
| hitboxes = SF6_A.K.I._2pp_lplk_hitbox.png | | hitboxes = SF6_A.K.I._2pp_lplk_hitbox.png | ||
| damage = 1852 | | damage = 1852 | ||
| dmgScaling = 20% Immediate | |||
| startup = 11+23 | | startup = 11+23 | ||
| active = 3 | | active = 3 | ||
| recovery = 55 | | recovery = 55 | ||
| total = 80 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +16 | | hitAdv = HKD +16 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +16 | ||
| driveDmgHit = [10010] | | driveDmgHit = [10010] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = During Sinister Slide; +20% damage (2222) on Punish Counter; good range but slow startup | |||
| notes = During Sinister Slide; +20% damage (2222) on Punish Counter; good range but slow startup | |||
}} | }} | ||
Line 1,752: | Line 1,744: | ||
| damage = 850,950 (1800) | | damage = 850,950 (1800) | ||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 68 | | recovery = 68 | ||
| | | total = 80 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +30 | | hitAdv = KD +30 | ||
| blockAdv = {{sf6-adv|VM|-46}} | | blockAdv = {{sf6-adv|VM|-46}} | ||
| | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-69}} | | perfParryAdv = {{sf6-adv|VM|-69}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,766: | Line 1,759: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-12 Strike/Throw | |||
| armor = Break | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Poisons opponent on hit; good anti-air hitbox but cannot hit cross-up; transition to a cinematic on hit; very short horizontal range; hurtbox shifts forward nearly 1 full character length during Super freeze, making it possible to avoid meaty projectiles | ||
}} | }} | ||
Line 1,781: | Line 1,776: | ||
| damage = 300,200x6,800 (2300) | | damage = 300,200x6,800 (2300) | ||
| chip = 125,80x6,145 (750) | | chip = 125,80x6,145 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 53(28)12 | | active = 53(28)12 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 153 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +30 | | hitAdv = KD +30 | ||
| blockAdv = {{sf6-adv|VM|-19~}} | | blockAdv = {{sf6-adv|VM|-19~}} | ||
| | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-19(-55)}} | | perfParryAdv = {{sf6-adv|VM|-19(-55)}} | ||
| blockstun = 116~121 total | | blockstun = 116~121 total | ||
| driveDmgBlk = 625x8 (5000) | | driveDmgBlk = 625x8 (5000) | ||
| driveDmgHit = 1500,500x6,5500 (10000) | | driveDmgHit = 1500,500x6,5500 (10000) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| armor = Break | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = No invincibility; Super-priority projectile hitboxes; button strength determines distance (LP close/mid range, MP mid range to full screen, HP full screen); poisons the opponent on hit; creates a pool that lasts 700f, poisoning opponent while in close proximity; reapplies poison as long as opponent is close to pool; pool placement depends on button strength used; poison pool moves forward after MP/HP versions; SA2 poison pool can exist simultaneously with 214MP pool (poison does not stack); MP version can be used to counter projectiles (if too far, may drop out; if too close, A.K.I. will be hit before projectile dissipates); heavier versions can whiff if used from close range, especially vs. crouching | ||
}} | }} | ||
Line 1,808: | Line 1,806: | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 58 | | recovery = 58 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +30 | | hitAdv = HKD +30 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = HKD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | | perfParryAdv = {{sf6-adv|VM|-59}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,822: | Line 1,821: | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-12 Full | |||
| armor = Break | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cannot hit cross-up; cinematic time regenerates ~2.2 Drive bars for A.K.I. | ||
}} | }} | ||
Line 1,837: | Line 1,838: | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 58 | | recovery = 58 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +21 | | hitAdv = HKD +21 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = HKD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | | perfParryAdv = {{sf6-adv|VM|-59}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,851: | Line 1,853: | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-12 Full | |||
| armor = Break | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for A.K.I. | ||
}} | }} | ||
Line 1,868: | Line 1,872: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 611 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | superGainHit = 1000x5,5000 (10000) | ||
| notes = "The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after 411f (1000 Super gauge on frames 303, 324, 346, 363, 383, then 5000 Super gauge on frame 411) | | notes = "The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after 411f (1000 Super gauge on frames 303, 324, 346, 363, 383, then 5000 Super gauge on frame 411) | ||
}} | }} | ||
Line 1,885: | Line 1,890: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 484 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Time for some experimentation... I bet poison would work wonders on you." | | notes = "Time for some experimentation... I bet poison would work wonders on you." | ||
}} | }} | ||
Line 1,903: | Line 1,909: | ||
| active = 32 | | active = 32 | ||
| recovery = 258(264) | | recovery = 258(264) | ||
| total = 464 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -197 | | hitAdv = KD -197 | ||
| blockAdv = {{sf6-adv|VM|-239}} | | blockAdv = {{sf6-adv|VM|-239}} | ||
| perfParryAdv = {{sf6-adv|VM|-254}} | | perfParryAdv = {{sf6-adv|VM|-254}} | ||
| | | punishAdv = KD -197 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| notes = "Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state | | notes = "Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state |
Revision as of 20:22, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
3MP
6HP
6HK
j.2HP
Target Combos
5LP~LP
5HP~HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
A.K.I.
a.k.i._hphk
|
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---|---|---|---|---|---|
HPHK Zao Chi
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
A.K.I.
a.k.i._6hphk
|
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---|---|---|---|---|---|
6HPHK Feng Shi
|
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![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
A.K.I.
a.k.i._mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
A.K.I.
a.k.i._66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame) |
Special Moves
Nightshade Pulse
214LP
214PP
Nightshade Chaser
214LP~6P
A.K.I.
a.k.i._214lp_6p_burst
|
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---|---|---|---|---|---|
214LP~6P Nightshade Chaser (Burst)
|
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File:SF6 A.K.I. 214lp 6p burst.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 29 | - | 31 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 1000 | [2500] | 1000 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -4 | ||||
Notes | |||||
Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 1-hit projectile hitbox with 6 active frames |
214PP~6P
A.K.I.
a.k.i._214pp_6p_burst
|
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---|---|---|---|---|---|
214PP~6P Nightshade Chaser (Burst)
|
|||||
File:SF6 A.K.I. 214pp 6p burst.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800x2 | 200,150(425) | - | LH | SA2 SA3 | 14[15] SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 12 | 20 | - | 30(31) | 3(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 3500 | [2500] | - | 900 (630) | 450 (225) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2(1~4) | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +43(+57) | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +43(+52~57) | -2(+4) | ||||
Notes | |||||
Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 2-hit OD projectile hitbox; damage/chip/KD Advantage are changed if only 1 hit of the detonation connects on opponent (this can happen when detonating from max range, or immediately after the first hit of 214PP connects); opponent is launched higher on hit, allowing followup juggles (much more juggle potential if only the 1 hit of 214PP Burst connects) |
Orchid Spring
214MP
Toxic Wreath
214HP
Serpent Lash
236LP
236MP
236HP
236PP
Cruel Fate
214LK
214MK
A.K.I.
a.k.i._214mk
|
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---|---|---|---|---|---|
214MK Cruel Fate
|
|||||
File:SF6 A.K.I. 214mk.png File:SF6 A.K.I. 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,300 (900) | 50x3,75 (225) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2(5)2(4)2(5)2 | 18 land | 43(30) | 37(24) | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
67 | 1000x4 | [1250x4] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
21-27 Lower Body Projectile | - | 13-49 (FKD) | 1 air | 0,0,0,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 (KD +38~45) | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 (KD +38~45) | -3 | ||||
Notes | |||||
Medium trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) |
214HK
A.K.I.
a.k.i._214hk
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214HK Cruel Fate
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File:SF6 A.K.I. 214hk.png File:SF6 A.K.I. 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,400 (1000) | 50x3,100 (250) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
33 | 2(5)2(4)2(5)2 | 18 land | 44(31) | 37(24) | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
72 | 1000x4 | [1250x4] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
26-32 Lower Body Projectile | - | 18-54 (FKD) | 1 air | 0,0,0,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8 (KD +41~50) | -18 | ||||
Hit Advantage | Block Advantage | ||||
+4 (KD +41~50) | -3 | ||||
Notes | |||||
Farthest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits on non-cinematic version; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg); can link naturally into 2LP for a followup combo |
214KK
A.K.I.
a.k.i._214kk
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214KK Cruel Fate
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![]() File:SF6 A.K.I. 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,200x4,600 (1600) | 50x3,100 (250) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3(4)2(4)2(5)2 | 18 land | (29) | 42 total | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
67 | 1000x4 | [9000] (1250x2) | -20000 | 1200 (840) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
23-27 Lower Body Projectile | - | 13-49 (FKD) | 1 air | 0,0,0,1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +42 (+6~7) | -18 | ||||
Hit Advantage | Block Advantage | ||||
HKD +42 (+2~3) | +2 | ||||
Notes | |||||
Hold left/right to steer trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; goes into grab animation on a grounded hit for full damage and followup oki, but 4th hit can get a non-cinematic hit late in the active frames (400~640 damage); poisons opponent on hit (cinematic or non-cinematic); puts airborne opponents into a limited juggle OTG state (KD +51~58) |
Snake Step
236LK
236MK
A.K.I.
a.k.i._236mk
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236MK Snake Step
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File:SF6 A.K.I. 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 total | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-38 Upper Body Projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f |
236HK
A.K.I.
a.k.i._236hk
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236HK Snake Step
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File:SF6 A.K.I. 236hk.png File:SF6 A.K.I. 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43(50~54) total | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43(50~54) | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
11-40(50) Upper Body Projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up |
236KK
Sinister Slide
2PP
2PP~8
A.K.I.
a.k.i._2pp_8
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2PP~8 Sinister Slide Exit
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File:SF6 A.K.I. 2pp 8.png File:SF6 A.K.I. 2pp 8 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | 21 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
21 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f |
Venomous Fang
2PP~P
Heel Strike
2PP~K
Entrapment
2PP~LPLK
Super Arts
236236K
214214P
236236P
236236P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK