Street Fighter 6/A.K.I./Introduction: Difference between revisions

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== Introduction ==
== Introduction ==
A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.
A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.


{{ ReasonsToPick
{{ ReasonsToPick
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* Characters that reward lots of situational awareness with proper setup
* Characters that reward lots of situational awareness with proper setup
* Consistent, strong, and low-risk okizeme
* Consistent, strong, and low-risk okizeme
* Wittling your opponents down over time as they are urged to approach you
* Whittling your opponents down over time as they are urged to approach you
* Shutting down fireballs and baiting your opponent with a plethora of low profile moves  
* Shutting down fireballs and baiting your opponent with a plethora of low profile moves  
| avoid=
| avoid=
* Lacking a frame 1 air invulnerable special move
* Lacking a frame 1 air invulnerable special move
* Arguably the worst wakeup options in the game, with her reversal losing to throw and all of her supers losing to meaty lights
* Extremely weak defensive wakeup options, with a reversal that loses to throw and supers that lose to meaty lights
* Slow walk speed and short buttons forcing you to rely on the character's gimmicks
* Slow walk speed and short buttons forcing you to rely on the character's gimmicks
}}
}}

Revision as of 00:58, 29 September 2023

Introduction

A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Pick if you like: Avoid if you dislike:
  • Characters that reward lots of situational awareness with proper setup
  • Consistent, strong, and low-risk okizeme
  • Whittling your opponents down over time as they are urged to approach you
  • Shutting down fireballs and baiting your opponent with a plethora of low profile moves
  • Lacking a frame 1 air invulnerable special move
  • Extremely weak defensive wakeup options, with a reversal that loses to throw and supers that lose to meaty lights
  • Slow walk speed and short buttons forcing you to rely on the character's gimmicks


Classic & Modern Versions Comparison

List of differences with Modern A.K.I.
Missing Normals
Missing Command Normals
Shortcut-Only Specials
Miscellaneous Changes

SF6 Navigation

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Akuma
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