< Street Fighter 6 | Kimberly
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| jugLimit = | | jugLimit = | ||
| notes = Non-cancelable, but can combo afterward and is a great option out of Drive Rush | | notes = Non-cancelable, but can combo afterward and is a great option out of Drive Rush; applies a 15% damage scaling penalty to the next hit when used as a combo starter (100/85/75...) | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces crouch on hit, making opponents wider for easier followup links; causes spiked KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent) | | notes = Forces crouch on hit, making opponents wider for easier followup links; causes spiked KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent); applies a 25% damage scaling penalty to the next hit when used as a combo starter (100/75/65...) | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 18-32f airborne (Forced Knockdown state); can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents | | notes = 18-32f airborne (Forced Knockdown state); can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | ||
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| jugLimit = | | jugLimit = | ||
| notes = 7-42f airborne (Forced Knockdown state); cannot hit cross-up | | notes = 7-42f airborne (Forced Knockdown state); cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 8-45f airborne (Forced Knockdown state); cannot hit cross-up | | notes = 8-45f airborne (Forced Knockdown state); cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 9-49f airborne (Forced Knockdown state); cannot hit cross-up; often too slow to work in juggles | | notes = 9-49f airborne (Forced Knockdown state); cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 7-47f airborne (Forced Knockdown state); cannot hit cross-up; higher juggle potential than other versions | | notes = 7-47f airborne (Forced Knockdown state); cannot hit cross-up; higher juggle potential than other versions; applies a 30% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); this only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version | | notes = Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | | notes = Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); counts as 2 hits for damage scaling when comboed into | ||
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| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential; 3f extra recovery on hit/block; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; strongest 236P version when Super canceling; (KD Adv. when juggled into) | | notes = Has juggle potential; 3f extra recovery on hit/block; good for safe pressure against opponents in Burnout and can confirm into Lv.3 Super; strongest 236P version when Super canceling; (KD Adv. when juggled into); applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | ||
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| jugLimit = | | jugLimit = | ||
| notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range | | notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into) | | notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | ||
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| jugLimit = | | jugLimit = | ||
| notes = Forced Knockdown state; causes Wall Splat on hit near the corner; Lv.2 Super cancel on 2nd hit only works in the corner | | notes = Forced Knockdown state; causes Wall Splat on hit near the corner; Lv.2 Super cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) | ||
}} | }} | ||
Revision as of 20:09, 21 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
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6HPHK Shapeless State
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default |
MPMK
Kimberly
kimberly_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
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214MK Bushin Senpukyaku
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File:SF6 Kimberly 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-12 Air, 8-45 Lower Body Proj. | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
8-45f airborne (Forced Knockdown state); cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
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214HK Bushin Senpukyaku
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File:SF6 Kimberly 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
8-13 Air, 9-49 Lower Body Proj. | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
9-49f airborne (Forced Knockdown state); cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
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j.214K Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) KD +38(42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) |
j.214KK
Kimberly
kimberly_j214kk
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j.214KK Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | - | LH | su2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) KD +46(51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; Forced Knockdown state until landing; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); counts as 2 hits for damage scaling when comboed into |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
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236KK~P Emergency Stop
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File:SF6 Kimberly 236kk p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
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22PP (refill) Genius at Play
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File:SF6 Kimberly 22pp(0).png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
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j.214214P Soaring Bushin Scramble
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File:SF6 Kimberly j214214p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 Full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Armor Break; Forced Knockdown state; can only be used from Forward Jump; invincibility runs out immediately after screen freeze; 40% minimum damage scaling; Full Dmg distribution: 300x4,1400 |
236236P
236236P(CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK