< Street Fighter 6 | Zangief
No edit summary |
(→j.[HK]) |
||
Line 693: | Line 693: | ||
| active = 6 | | active = 6 | ||
| recovery = 30(20)(12) land | | recovery = 30(20)(12) land | ||
| invuln = 32-land Projectile (body) | |||
| hitAdv = Wall Splat +1(+33) | | hitAdv = Wall Splat +1(+33) | ||
| blockAdv = {{sf6-adv|VM|-30(-43)}} | | blockAdv = {{sf6-adv|VM|-30(-43)}} | ||
Line 711: | Line 712: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame | | notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; Zangief's body is projectile invulnerable while active (but not the legs); listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame | ||
}} | }} | ||
Revision as of 02:45, 9 August 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
|
|||||
---|---|---|---|---|---|
5[HP] Standing Heavy Punch (hold)
|
|||||
File:SF6 Zangief 5hp hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 8000 | [12000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Upper Body Armor 4-34f (will lose to hitboxes that connect on Zangief's lower body); button must be held 23f for full charge; 2 extra recovery frames on whiff; Counterhit gives HKD +40 |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
|
|||||
---|---|---|---|---|---|
j.[HK] Jumping Heavy Kick (hold)
|
|||||
File:SF6 Zangief jhk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30(20)(12) land | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32-land Projectile (body) | - | - | 0 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; Zangief's body is projectile invulnerable while active (but not the legs); listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
|
|||||
---|---|---|---|---|---|
HPHK Double Russian Chop
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Reverse Russian Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
|
|||||
---|---|---|---|---|---|
360+MP Screw Piledriver
|
|||||
File:SF6 Zangief 360mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD+28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+HP
Zangief
zangief_360hp
|
|||||
---|---|---|---|---|---|
360+HP Screw Piledriver
|
|||||
File:SF6 Zangief 360hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236P~[4/6]
236236[P]
720+P
720+P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK