Tekken 3/Bryan Fury: Difference between revisions

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(Replaced content with "{{Infobox Character T3 |name=Bryan Fury |image=T3_Bryan_Face.jpg |Archetype=Mixup, Keepout |Stances=CD (d,df,f), Sway (d,db,b) |Fastestlaunch= QCF+1 - i16 |FastestCHlaunch= 4 - i12 <br>f+4 - i14 |Parry=d_df+(1+3)_(2+4) |MidCheck=df+1 - i15 |Magic4=Yes |StatureKick=d+4, d+3 |Orbital=(u_uf)+4 |SnakeEdge=df+3 |ClefCannon= |missingmoves=df+1,df+2 }} ==Key Moves== {{#lst:Tekken_3/Bryan_Fury/Data|BRYf+4}} ==The Basics== ===Advanced Strategies=== ==Combos== * WhileStand...")
Tag: Replaced
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}}
}}


==MoveList==
==Key Moves==
 
{{#lst:Tekken_3/Bryan_Fury/Data|BRYf+4}}
===Throws===
 
=====<font style="visibility:hidden; float:right">1+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Front Neck Full Swing
| input = 1+3
| icons = {{Icon-TK|1+3}}
| stance =
| damage = 30
| hitlevel =
| throw = Front
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 22+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">2+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Gravity Brain Buster
| input = 2+4
| icons = {{Icon-TK|2+4}}
| stance =
| damage = 30
| hitlevel =
| throw = Front
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 22+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">D,df,d,DF+1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Chains of Misery
| input = D,df,d,DF+1+2
| icons = {{Icon-TK|dp}}{{Icon-TK|df}}{{Icon-TK|d}}{{Icon-TK|dfp}}+{{Icon-TK|1+2}}
| stance =
| damage = 10,8,27
| hitlevel =
| throw = Front
| escape =
| impact = i11
| recovery =
| blockadv =
| hitadv = 35+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Gravity Elbow
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 40
| hitlevel =
| throw = Left
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 27+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Knee Blast
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 40
| hitlevel =
| throw = Right
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 30+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Neck Throw
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 60
| hitlevel =
| throw = Back
| escape =
| impact = i12
| recovery =
| blockadv =
| hitadv = 1+
| chadv =
| notes =
}}
 
=== Normal ===
 
=====<font style="visibility:hidden; float:right">1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Jab
| input = 1
| icons = {{Icon-TK|1}}
| stance =
| damage = 6
| hitlevel = h
| impact = i8
| recovery =
| blockadv = 1+
| hitadv = 7+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Slower Jab
| input = f+1
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel = h
| impact = i11
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = One, Two
| input = (1_f+1),2
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}
| stance =
| damage = (6/8),8
| hitlevel = hh
| impact = i13
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = One, Two, Low
| input = (1_f+1),2,3
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage = (6/8),8,15
| hitlevel = hhl
| impact = i28
| recovery =
| blockadv =
| hitadv = 1+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = One, Two, One
| input = (1_f+1),2,1
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage = (6/8),8,11
| hitlevel = hhm
| impact = i20
| recovery =
| blockadv = 3-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Rush Punches
| input = (1_f+1),2,1,2
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),8,11,14
| hitlevel = hhmm
| impact = i19
| recovery =
| blockadv = 7-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Rush to Low
| input = (1_f+1),2,1,4
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = (6/8),8,11,12
| hitlevel = hhml
| impact =
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4
| icons = {{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i15
| recovery =
| blockadv = 8-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,2
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 7-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,2,1
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Lair's Dance
| input = 1,4,2,1,2
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),15,21,21,21
| hitlevel = hhhhh
| impact =
| recovery =
| blockadv = 19-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Cremation
| input = 1,4,2,1,4
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = (6/8),15,21,21,26
| hitlevel = hhhhm
| impact =
| recovery =
| blockadv = 1-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,3
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}
| stance =
| damage =
| hitlevel = hhm
| impact =
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,3,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Running Blind
| input = 1,4,3,3
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = (6/8),15,17,16
| hitlevel = hhmh
| impact =
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normals
| name =
| input = 2
| icons = {{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i11
| recovery =
| blockadv = 2+
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = 3-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 3,2
| icons = {{Icon-TK|3}}{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3,2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 3,2,1
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3,2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Bruce Special to Rush
| input = 3,2,1,2
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 18,11,10,14
| hitlevel = mmmm
| impact =
| recovery =
| blockadv = 9-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3,2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Bruce Special
| input = 3,2,1,4
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = 18,11,10,12
| hitlevel = mmml
| impact =
| recovery =
| blockadv = 8-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Quick Spin Kick
| input = 3,3
| icons = {{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = 18,16
| hitlevel = mh
| impact =
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = High Kick 
| input = 4
| icons = {{Icon-TK|4}}
| stance =
| damage = 18
| hitlevel = h
| impact = i12
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Hammer Driver
| input = 1+2
| icons = {{Icon-TK|1+2}}
| stance =
| damage = 21
| hitlevel = m
| impact = i33
| recovery =
| blockadv = 14-
| hitadv = 7+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1+3+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Taunt
| input = 1+3+4
| icons = {{Icon-TK|1+3+4}}
| stance =
| damage = 0
| hitlevel = !
| impact = i28
| recovery =
| blockadv = -
| hitadv = 16+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = f+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel = h
| impact = i14
| recovery =
| blockadv = 3-
| hitadv =
| chadv = JG
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+4,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = f+4,3
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|3}}
| stance =
| damage =
| hitlevel = hm
| impact =
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+4,3,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Triple Spin Kicks
| input = f+4,3,4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 18,14,18
| hitlevel = hmh
| impact =
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Side Step Elbow
| input = f+1+2
| icons = {{Icon-TK|f}}+{{Icon-TK|1+2}}
| stance =
| damage = 26
| hitlevel = h
| impact = i23
| recovery =
| blockadv = 18-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+1+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Gravity Blow
| input = f+1+4
| icons = {{Icon-TK|f}}+{{Icon-TK|1+4}}
| stance =
| damage = 21
| hitlevel = !
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Left Body Blow
| input = df+1
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 10
| hitlevel = m
| impact = i15
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1,1....</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = df+1,1....
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|1}}....
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1,1,1,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Vulcan Body Blow
| input = df+1,1,1,1,2
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 10,15,12,11,16
| hitlevel = mmmmm
| impact = i15
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = 1-2 Body Blows
| input = df+1,2
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 10,16
| hitlevel = mm
| impact = i25
| recovery =
| blockadv = 3-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Right Body Blow
| input = df+2
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage = 16
| hitlevel = m
| impact = i15
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Snake Edge
| input = df+3
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| damage = 17
| hitlevel = l
| impact = i30
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Power Axe
| input = df+4
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| damage = 26
| hitlevel = m
| impact = i24
| recovery =
| blockadv = 1-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = d+1
| icons = {{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = d+2
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i11
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Low Kick
| input = d+3
| icons = {{Icon-TK|d}}+{{Icon-TK|3}}
| stance =
| damage = 9
| hitlevel = l
| impact = i17
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Shin Kick
| input = d+4
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}
| stance =
| damage = 9
| hitlevel = l
| impact = i16
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+3+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Thin Low Kick
| input = d+3+4
| icons = {{Icon-TK|d}}+{{Icon-TK|3+4}}
| stance =
| damage = 15
| hitlevel = l
| impact = i17
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Light Back Knuckle
| input = b+2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}
| stance =
| damage = 21
| hitlevel = h
| impact = i19
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Double Back Knuckle
| input = b+2,1
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage = 21,21
| hitlevel = hh
| impact = i20
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Hands of Doom
| input = b+2,1,2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 21,21,21
| hitlevel = hhh
| impact = i23(9fgap)
| recovery =
| blockadv = 18-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Wolf Bite
| input = b+2,1,4
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = 21,21,26
| hitlevel = hhm
| impact = i33(16fgap)
| recovery =
| blockadv = 1-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Front Kick
| input = b+3
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}
| stance =
| damage = 20
| hitlevel = h
| impact = i17
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Front Kick to Punch
| input = b+3,2
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|2}}
| stance =
| damage = 20,12
| hitlevel = hh
| impact =
| recovery =
| blockadv = 5-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = b+3,2,1
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact =
| recovery =
| blockadv = 4-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = High Kick to Rush
| input = b+3,2,1,2
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 20,12,11,14
| hitlevel = hhmm
| impact =
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Run for Cover
| input = b+3,2,1,4
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = 20,12,11,12
| hitlevel = hhml
| impact =
| recovery =
| blockadv = 2+
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Front Kick to Knee
| input = b+3,4
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 20,16
| hitlevel = hm
| impact =
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+4</font>=====
{{AttackData-T3 | chara = bryam
| cat = Normal
| name = High Knee
| input = b+4
| icons = {{Icon-TK|b}}+{{Icon-TK|4}}
| stance =
| damage = 17
| hitlevel = m
| impact = i17
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+1+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Meteor Strike
| input = b+1+4
| icons = {{Icon-TK|b}}+{{Icon-TK|1+4}}
| stance =
| damage = 60
| hitlevel = !
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(u_uf)+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Rolling Driver
| input = (u_uf)+3
| icons = ({{Icon-TK|u}}OR{{Icon-TK|uf}})+{{Icon-TK|3}}
| stance =
| damage = 25
| hitlevel = m
| impact = i27
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(u_uf)+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Orbital Heel Kick
| input = (u_uf)+4
| icons = ({{Icon-TK|u}}OR{{Icon-TK|uf}})+{{Icon-TK|4}}
| stance =
| damage = 21
| hitlevel = m
| impact = i25
| recovery =
| blockadv = 1-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f,F+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Mach Punch
| input = f,F+2
| icons = {{Icon-TK|f}}{{Icon-TK|fp}}+{{Icon-TK|2}}
| stance =
| damage = 30
| hitlevel = h
| impact = i14
| recovery =
| blockadv = 19-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f,f+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Slash Kick
| input = f,f+3
| icons = {{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage = 36
| hitlevel = m
| impact = i22
| recovery =
| blockadv = 33-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b,B+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Flying Heel Kick
| input = b,B+4
| icons = {{Icon-TK|b}}{{Icon-TK|bp}}+{{Icon-TK|4}}
| stance =
| damage = 25
| hitlevel = h
| impact = i23
| recovery =
| blockadv = 25-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">SS+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Headhunter
| input = SS+1
| icons = Sidestep+{{Icon-TK|1}}
| stance =
| damage = 33
| hitlevel = h
| impact = i20
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">SS+1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Cheap Trick
| input = SS+1,2
| icons = Sidestep+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 28
| hitlevel = m
| impact = i28
| recovery =
| blockadv = 11-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">SS+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Shell Shock
| input = SS+2
| icons = Sidestep+{{Icon-TK|2}}
| stance =
| damage = 26
| hitlevel = h
| impact = i21
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=== WS/CD ===
 
=====<font style="visibility:hidden; float:right">WS+1_QCF+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name = Left Upper
| input = WS+1_QCF+1
| icons = WhileStanding+{{Icon-TK|1}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 18
| hitlevel = m
| impact = i16
| recovery =
| blockadv = 15-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">WS+1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Short Upper
| input = WS+1+2
| icons = WhileStanding+{{Icon-TK|1+2}}
| stance =
| damage = 12
| hitlevel = m
| impact = i12
| recovery =
| blockadv = 2-
| hitadv = 8+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">WS+2_QCF+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name = Right Upper
| input = WS+2_QCF+2
| icons = WhileStanding+{{Icon-TK|2}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage = 26
| hitlevel = m
| impact = i20
| recovery =
| blockadv = 10-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2_f+2 during Right Upper</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name = Fishermans Slam
| input = b+2_f+2 during Right Upper
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}} during Right Upper
| stance =
| damage = (18/21)
| hitlevel =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">WS+3_QCF+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name = High Knee Kick
| input = WS+3_QCF+3
| icons = WhileStanding+{{Icon-TK|3}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage = 22
| hitlevel = m
| impact = i13
| recovery =
| blockadv = 7-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">WS+3,4_QCF+3,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name = Double High Knee Kick
| input = WS+3,4_QCF+3,4
| icons = WhileStanding+{{Icon-TK|3}}{{Icon-TK|4}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 22,16
| hitlevel = mm
| impact =
| recovery =
| blockadv = 5-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">WS+4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal/CD
| name =
| input = WS+4
| icons = WhileStanding+{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i12
| recovery =
| blockadv = 6-
| hitadv =
| chadv =
| notes =
}}
 
=== Sway ===
 
=====<font style="visibility:hidden; float:right">QCB+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Sway
| name = Sway & Slash
| input = QCB+2
| icons = {{Icon-TK|b}}{{Icon-TK|db}}{{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage = 18
| hitlevel = h
| impact = i17
| recovery =
| blockadv = 14-
| hitadv =
| chadv =
| notes =
}}
 
=== Full Crouch ===
 
=====<font style="visibility:hidden; float:right">FC.1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = FC.1
| icons = FullCrouch.{{Icon-TK|1}}
| stance =
| damage =
| hitlevel =
| impact = i9
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC.2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = FC.2
| icons = FullCrouch.{{Icon-TK|2}}
| stance =
| damage =
| hitlevel =
| impact = i11
| recovery =
| blockadv = 2-
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC.3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = FC.3
| icons = FullCrouch.{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i16
| recovery =
| blockadv = 19-
| hitadv = 2-
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC.4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = FC.4
| icons = FullCrouch.{{Icon-TK|4}}
| stance =
| damage =
| hitlevel =
| impact = i12
| recovery =
| blockadv = 10-
| hitadv = 2+
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">FC,df+3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = FC,df+3
| icons = FullCrouch{{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| damage =
| hitlevel =
| impact = i17
| recovery =
| blockadv = 16-
| hitadv = 5-
| chadv =
| notes =
}}
 
=== Strings ===
 
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,2,1,4,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Strings
| name =
| input = b+3,4,1,2,1,4,2,1,4,2
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}
| stance =
| damage = 20,12,5,7,3,8,5,5,10,21
| hitlevel = hmmmhhhhmh
| hits = 10
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,2,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Strings
| name =
| input = b+3,4,1,2,1,4,2,4
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|4}}
| stance =
| damage = 20,12,5,7,3,8,5,26
| hitlevel = hmmmhhhm
| hits = 8
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,3,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Strings
| name =
| input = b+3,4,1,2,1,4,3,4
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 20,12,5,7,3,8,17,16
| hitlevel = hmmmhhmh
| hits = 8
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 


==The Basics==
==The Basics==

Revision as of 19:49, 7 August 2023

Introduction

Bryan, a shady former Hong Kong police officer who died in a shoot-out, has been revived by Dr.Abel to steal data from his rival, Dr. Bosconovitch. Bryan is entering the third King of Iron Fist tournament in order to fight Yoshimitsu, a known acquaintance of Dr Bosconovitch, in order to collect this data.

While lacking the Jet Upper of newer games, Bryan can command a powerful keepout game with his CH launching f+4 and long df+2, while making the opponent vary their approaches with his classic Orbital (u_uf+4) and Snake Edge (df+3) and punishing whiffs hard with Mach Breaker (f,f+2).

Strengths Weaknesses
  • Mixups: Snake Edge (df+3) and Orbital (u_uf+4) form a powerful mixup that defines Bryan, even in newer titles.
  • Keepout: Bryan's Magic 4, Mach Breaker (f,f+2) and approaching d+3 are a set of annoying pokes that can aide Bryan in running away with a life lead, using his opponents impatience to create openings.
  • Jab Strings: 1,2 and it's many followups can help scare opponents into swinging, with the tricky low hitting 1,2,3 and 1,2,1,4 and the safe on block 1,2,1,2.
  • Lacking standing block punishment: Many of Bryan's fast launchers are only available from a Crouch Dash or while rising, limiting his ability to block punish when standing.
  • Execution requirement: Having a Sway, Bryan's Korean Backdashes have to be clean. Similarly, to punish a lot of moves, a clean unbufferable qcf or f,f motion is required, adding some precision to Bryan's gameplay.
Bryan Fury
T3 Bryan Face.jpg
Archetype Mixup, Keepout
Stances CD (d,df,f), Sway (d,db,b)
Fastest launch QCF+1 - i16
Fastest CH launch 4 - i12
f+4 - i14
Parry d_df+(1+3)_(2+4)
Archetypal Moves
Mid Check df+1 - i15
Magic 4 Yes
Stature Kick d+4, d+3
Orbital (u_uf)+4
Snake Edge df+3
Generic Moves
Remapped Moves
Missing Moves df+1,df+2

Key Moves

f+4
Tk f.png+Tk 4.png / f+4 - Hit Level: h
Normal
Impact Recovery Total Hit Counter Block
i14 - 3-
CHJG


The Basics

Advanced Strategies

Combos

  • WhileStandingTk 1.png/Tk d.png Tk df.png Tk f.pngTk 1.pngTk b.pngTk 2.pngTk 1.pngTk 4.png
  • Tk u.png/Tk uf.pngTk 4.png Tk f.pngTk 4.png Tk 3.pngTk 4.png
  • Tk df.pngTk 3.png wsTk 3.png Tk d.png Tk 3.png

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin