Street Fighter 6/Ryu/Data: Difference between revisions

From SuperCombo Wiki
m (2LK startup is 5f)
Line 1,857: Line 1,857:
| recovery      = 17
| recovery      = 17
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-5}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        = LH
| guard        = LH
| cancel        = su3
| cancel        = su3

Revision as of 19:23, 19 July 2023


Character Vitals

Ryu
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ryu Portrait.png SF6 Ryu Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.70 19 125.208 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.20 23 92.300 152


Normals

Standing Normals

5LP
Ryu
Ryu_5lp

5LP

Standing Light Punch
SF6 Ryu 5lp.png
SF6 Ryu 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +8 +3
Punish Advantage Perfect Parry Advantage
- -8
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
5MP
Ryu
Ryu_5mp

5MP

Standing Medium Punch
SF6 Ryu 5mp.png
SF6 Ryu 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 11 22 14
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 [4000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +11 +3
Punish Advantage Perfect Parry Advantage
- -13
Hit Advantage Block Advantage
+7 -1
Notes
5HP
Ryu
Ryu_5hp

5HP

Standing Heavy Punch
SF6 Ryu 5hp.png
SF6 Ryu 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su tc -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5 18 26 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 [8000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +7 +2
Punish Advantage Perfect Parry Advantage
- -21
Hit Advantage Block Advantage
+3 -2
Notes
Forces stand on hit (allowing Target Combo follow-up to work on crouching opponents)
5LK
Ryu
Ryu_5lk

5LK

Standing Light Kick
SF6 Ryu 5lk.png
SF6 Ryu 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 16 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +6 0
Punish Advantage Perfect Parry Advantage
- -12
Hit Advantage Block Advantage
+2 -4
Notes
Applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
5MK
Ryu
Ryu_5mk

5MK

Standing Medium Kick
SF6 Ryu 5mk.png
SF6 Ryu 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 25 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [6000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +8 0
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+4 -4
Notes
5HK
Ryu
Ryu_5hk

5HK

Standing Heavy Kick
SF6 Ryu 5hk.png
SF6 Ryu 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 20 33 24
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +13 +5
Punish Advantage Perfect Parry Advantage
- -21
Hit Advantage Block Advantage
+9 +1
Notes
Cannot hit crouching; puts airborne opponents into limited juggle state; +11 before Punish Counter crumple state goes airborne

Crouching Normals

2LP
Ryu
Ryu_2lp

2LP

Crouching Light Punch
SF6 Ryu 2lp.png
SF6 Ryu 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 15 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +8 +3
Punish Advantage Perfect Parry Advantage
- -9
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
2MP
Ryu
Ryu_2mp

2MP

Crouching Medium Punch
SF6 Ryu 2mp.png
SF6 Ryu 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 14 22 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 [4000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +9 +4
Punish Advantage Perfect Parry Advantage
- -15
Hit Advantage Block Advantage
+5 0
Notes
2HP
Ryu
Ryu_2hp

2HP

Crouching Heavy Punch
SF6 Ryu 2hp.png
SF6 Ryu 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 22 27 19
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 [8000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +5 -3
Punish Advantage Perfect Parry Advantage
- -24
Hit Advantage Block Advantage
+1 -7
Notes
Forces stand on hit; only 1st active frame is cancelable
2LK
Ryu
Ryu_2lk

2LK

Crouching Light Kick
SF6 Ryu 2lk.png
SF6 Ryu 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 10 15 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +7 +1
Punish Advantage Perfect Parry Advantage
- -10
Hit Advantage Block Advantage
+3 -3
Notes
Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
2MK
Ryu
Ryu_2mk

2MK

Crouching Medium Kick
SF6 Ryu 2mk.png
SF6 Ryu 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 23 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000 [4000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +5 -2
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
+1 -6
Notes
Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...)
2HK
Ryu
Ryu_2hk

2HK

Crouching Heavy Kick
SF6 Ryu 2hk.png
SF6 Ryu 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 23 - 19
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - HKD +32 -8
Punish Advantage Perfect Parry Advantage
- -28
Hit Advantage Block Advantage
HKD +32 -12
Notes
Has some juggle potential

Jumping Normals

j.LP
Ryu
Ryu_jlp

j.LP

Jumping Light Punch
SF6 Ryu jlp.png
SF6 Ryu jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+9 +5
Notes
j.MP
Ryu
Ryu_jmp

j.MP

Jumping Medium Punch
SF6 Ryu jmp.png
SF6 Ryu jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350x2 - - H sp -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2,3 3 land 15,17 (19) 11,13 (15)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500x2 [2500x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+11,+12 (≤+13) +7,+8 (≤+9)
Notes
Both hits are cancelable to Air Tatsu and put airborne opponents into a limited juggle state
j.HP
Ryu
Ryu_jhp

j.HP

Jumping Heavy Punch
SF6 Ryu jhp.png
SF6 Ryu jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 19 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+15 +11
Notes
Spike knockdown on counter hit/Punish Counter vs. airborne opponents
j.LK
Ryu
Ryu_jlk

j.LK

Jumping Light Kick
SF6 Ryu jlk.png
SF6 Ryu jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 3 land 13 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+9 +5
Notes
Cross-up
j.MK
Ryu
Ryu_jmk

j.MK

Jumping Medium Kick
SF6 Ryu jmk.png
SF6 Ryu jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+13 +9
Notes
Cross-up
j.HK
Ryu
Ryu_jhk

j.HK

Jumping Heavy Kick
SF6 Ryu jhk.png
SF6 Ryu jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 8 3 land 19 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -2
Hit Advantage Block Advantage
+15 +11
Notes

Command Normals

6MP
Ryu
Ryu_6mp

6MP

Collarbone Breaker
SF6 Ryu 6mp.png
SF6 Ryu 6mp hitbox.pngSF6 Ryu 6mp2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 1,3 19 19,24 (25) 17,19 (20)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1250x2 [2500x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +6 +1
Punish Advantage Perfect Parry Advantage
- -21
Hit Advantage Block Advantage
+2 -3
Notes
Counter hit, Punish Counter, and Drive Rush frame advantage applies to both hits
6HP
Ryu
Ryu_6hp

6HP

Solar Plexus Strike
SF6 Ryu 6hp.png
SF6 Ryu 6hp hitbox.pngSF6 Ryu 6hp2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 2,3 16 15,25 (27) 8,20 (22)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500x2 [4000x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +10 +5
Punish Advantage Perfect Parry Advantage
- -19
Hit Advantage Block Advantage
+6 +1
Notes
2nd hit can whiff at a specific range, becoming -5 on hit, -12 on block; Counter hit and Punish Counter frame advantage applies to both hits
4HP
Ryu
Ryu_4hp

4HP

Short Uppercut
SF6 Ryu 4hp.png
SF6 Ryu 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
7 4 25 30 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 [8000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +5 -9
Punish Advantage Perfect Parry Advantage
- -27
Hit Advantage Block Advantage
+1 -13
Notes
Forces stand on hit; only 1st active frame is cancelable; extremely short range makes it finicky in combos
4HK
Ryu
Ryu_4hk

4HK

Axe Kick
SF6 Ryu 4hk 1.png
SF6 Ryu 4hk 1 hitbox.pngSF6 Ryu 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
10 5(5)3 21 20,24 (34) 14,20 (30)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000,1000 [3000x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +4 0
Punish Advantage Perfect Parry Advantage
- -22
Hit Advantage Block Advantage
0 -4
Notes
1st hit forces stand, puts airborne opponents into a limited juggle state; 2nd hit knocks down vs. airborne opponents; both hits are cancelable; Counter hit and Punish Counter frame advantage applies to both hits
6HK
Ryu
Ryu_6hk

6HK

Whirlwind Kick
SF6 Ryu 6hk.png
SF6 Ryu 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp* -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 20 26 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 [8000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +6 0
Punish Advantage Perfect Parry Advantage
- -22
Hit Advantage Block Advantage
+2 -4
Notes
Cancelable to OD Air Tatsu on hit/block; no airborne frames

Target Combos

5MP~LK
Ryu
Ryu_5mp_lk

5MP~LK

Fuwa Double Strike
SF6 Ryu 5lk.png
SF6 Ryu 5mp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH tc -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 16 20 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -7
Notes
Hits consistently at max 5MP range, making it the most consistent ender
5MP~LK~HK
Ryu
Ryu_5mp_lk_hk

5MP~LK~HK

Fuwa Triple Strike
SF6 Ryu 5mp lk hk.png
SF6 Ryu 5mp lk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900(720) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
17 4 20 - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -22
Hit Advantage Block Advantage
KD +36 -8
Notes
(refers to scaled damage); 5f gap before HK on block
5HP~HK
Ryu
Ryu_5hp_hk

5HP~HK

High Double Strike
SF6 Ryu 5hk.png
SF6 Ryu 5hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 20 - 16
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 7000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +36 -8(-18)
Notes
HK cannot hit vs. crouch block

Throws

LPLK
Ryu
ryu_lplk

LPLK

Shoulder Throw
SF6 Ryu lplk.png
SF6 Ryu lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +17 -
Notes
Has access to corner throw loops without walking or dashing; throw must be manually timed
4LPLK
Ryu
Ryu_4lplk

4LPLK

Somersault Throw
SF6 Ryu 4lplk.png
SF6 Ryu 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +11 -
Notes
Side switches; no throw/strike oki after back throwing opponent into corner

Drive Moves

HPHK
Ryu
Ryu_hphk

HPHK

Shingeki
SF6 Ryu hphk.png
SF6 Ryu hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 10000 [15000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Ryu
Ryu_6hphk

6HPHK

Chest Strike
SF6 Ryu 6hphk.png
SF6 Ryu 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -27
Hit Advantage Block Advantage
KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Ryu
Ryu_mpmk

MPMK

Drive Parry
SF6 Ryu mpmk.png
SF6 Ryu mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Ryu
Ryu_66

66

Drive Rush
SF6 Ryu 66.png
SF6 Ryu 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 187.8 min, 381.2 max


Special Moves

Hadoken

236LP
Ryu
Ryu_236lp

236LP

Hadoken
SF6 Ryu 236lp.png
SF6 Ryu 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
16 - 31 31 27
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [3000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -21
Hit Advantage Block Advantage
-1 -5
Notes
1-hit projectile, slowest speed
236MP
Ryu
Ryu_236mp

236MP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
14 - 33 31 27
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [3000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -23
Hit Advantage Block Advantage
-3 -7
Notes
1-hit projectile, medium speed
236HP
Ryu
Ryu_236hp

236HP

Hadoken
SF6 Ryu 236p.png
File:SF6 Ryu 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 35 31 27
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [3000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -25
Hit Advantage Block Advantage
-5 -9
Notes
1-hit projectile, fast speed
236PP
Ryu
Ryu_236pp

236PP

Hadoken
SF6 Ryu 236pp.png
SF6 Ryu 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 28 - 28 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1250x2 [2500x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -7
Hit Advantage Block Advantage
KD +54 -1
Notes
2-hit projectile, fast speed; puts opponent into limited juggle state on hit
236P(charged)
Ryu
Ryu_236p(charged)

236P

Denjin Charge Hadoken
SF6 Ryu 236p charge.png
SF6 Ryu 236p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 30 - 28 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1250x2 [1500x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -9
Hit Advantage Block Advantage
KD +52 -3
Notes
2-hit projectile; puts opponent into limited juggle state on hit; button strength does not affect projectile speed
236PP(charged)
Ryu
Ryu_236pp(charged)

236PP

Denjin Charge Hadoken
SF6 Ryu 236pp charge.png
SF6 Ryu 236pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2,400 75x2,100 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 26 - 29 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1250x3 [1000x2,3000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- +6
Hit Advantage Block Advantage
KD +57 +2
Notes
3-hit projectile; puts opponent into limited juggle state on hit


Shoryuken

623LP
Ryu
Ryu_623lp

623LP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 (800) 275 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 21+12 land - 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -41
Hit Advantage Block Advantage
KD +38 -21
Notes
7-35f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623MP
Ryu
Ryu_623mp

623MP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (800) 300 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 30+12 land - 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -50
Hit Advantage Block Advantage
KD +34 -30
Notes
8-45f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623HP
Ryu
Ryu_623hp

623HP

Shoryuken
SF6 Ryu 623p.png
SF6 Ryu 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 (800) 350 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
7 10 34+15 land - 22
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -57
Hit Advantage Block Advantage
KD +29 -37
Notes
9-50f airborne (Forced Knockdown state); has juggle potential; does reduced damage on later active frames
623PP
Ryu
Ryu_623pp

623PP

Shoryuken
SF6 Ryu 623pp.png
SF6 Ryu 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800x2 200x2 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 2,8 37+15 land - 22 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000x2 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -60
Hit Advantage Block Advantage
KD +29 -40
Notes
8-52f airborne (Forced Knockdown state); has juggle potential

Tatsumaki Senpukyaku

214LK
Ryu
Ryu_214lk

214LK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 14+18 land - 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -33
Hit Advantage Block Advantage
KD +35 -14
Notes
5-28f airborne (Forced Knockdown state)
214MK
Ryu
Ryu_214mk

214MK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225x2 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 2(13)2 11+20 land - 21 each
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500x2 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-41 lower body projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -31
Hit Advantage Block Advantage
KD +23(+38) -12(-27)
Notes
8-41f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage
214HK
Ryu
Ryu_214hk

214HK

Tatsumaki Senpu-kyaku
SF6 Ryu 214k.png
SF6 Ryu 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250x3 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 2(13)2(13)2 14+17 land - 21 each
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000x3 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-61 lower body projectile - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -31
Hit Advantage Block Advantage
KD +20(+35)(+50) -12(-27)(-42)
Notes
10-61f airborne (Forced Knockdown state); only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage
214KK
Ryu
Ryu_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ryu 214kk.png
SF6 Ryu 214kk hitbox.pngSF6 Ryu 214kk2 hitbox.pngSF6 Ryu 214kk3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5 50x5 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 2(4)2(4)2(3)2(4)2 10+13 land - 34 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 800x5 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -23
Hit Advantage Block Advantage
KD +57 -14
Notes
5-47f airborne (Forced Knockdown state); puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse)

Air Tatsumaki Senpukyaku

j.214K
Ryu
Ryu_j214k

j.214K

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214k.png
SF6 Ryu j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225x2 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(5)2(6)2 14 land - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -19(-13)
Hit Advantage Block Advantage
KD +48(+54) -1(+5)
Notes
Forced Knockdown state; can crossup; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or Lv.1 Super); the last 11f of recovery puts Ryu in a crouching state
j.214KK
Ryu
Ryu_j214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
SF6 Ryu j214kk.png
SF6 Ryu j214kk hitbox.pngSF6 Ryu j214kk2 hitbox.pngSF6 Ryu j214kk3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,200x3,600 (1500) 75,50x3,150 (375) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 2(1)3(1)3(1)3(2)2 14 land - 27 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 800x5 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -44(-25)
Hit Advantage Block Advantage
KD +47(+50) -16(-30)
Notes
Forced Knockdown state; can only hit crouching opponents if cancelled from 6HK; puts opponent into limited juggle state; the last 11f of recovery puts Ryu in a crouching state

High Blade Kick

236LK
Ryu
Ryu_236lk

236LK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
15 9 22 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -29
Hit Advantage Block Advantage
KD +35 -11
Notes
Puts opponent into limited juggle state on hit
236MK
Ryu
Ryu_236mk

236MK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 9 19 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 [7000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -26
Hit Advantage Block Advantage
KD +40 -8
Notes
Puts opponent into limited juggle state on hit
236HK
Ryu
Ryu_236hk

236HK

High Blade Kick
SF6 Ryu 236k.png
SF6 Ryu 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
29 9 16 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 8000 [10000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -23
Hit Advantage Block Advantage
KD +45 -5
Notes
Puts opponent into limited juggle state on hit (can follow up with 623LP in corner); Punish Counter tumble state can be hit OTG
236KK
Ryu
Ryu_236kk

236KK

High Blade Kick
SF6 Ryu 236kk.png
SF6 Ryu 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 5 33 - 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -36
Hit Advantage Block Advantage
Wall Bounce +45~65 -18
Notes
Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head; when cancelled into counts as 2 hits for scaling (10% scaling penalty on next hit)

Hashogeki

214LP
Ryu
Ryu_214lp

214LP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 18 26 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -22
Hit Advantage Block Advantage
+2 -4
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
214MP
Ryu
Ryu_214mp

214MP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
19 6 17 25 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -20
Hit Advantage Block Advantage
+2 -6
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on Counterhit/Punish Counter
214HP
Ryu
Ryu_214hp

214HP

Hashogeki
SF6 Ryu 214p.png
SF6 Ryu 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
30 6 19 - 27 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000x2 [5000x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -23
Hit Advantage Block Advantage
KD +61 spin +2(3)
Notes
Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on any hit
214PP
Ryu
Ryu_214pp

214PP

Hashogeki
SF6 Ryu 214pp.png
SF6 Ryu 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 20 29 29
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -24
Hit Advantage Block Advantage
+3 +3
Notes
Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles
214P(charged)
Ryu
Ryu_214p(charged)

214P

Denjin Charge Hashogeki
SF6 Ryu 214p charge.png
SF6 Ryu 214p charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 18 - 41 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2000x2 [5000x2] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -36
Hit Advantage Block Advantage
KD +62 Spin +3
Notes
Strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit
214PP(charged)
Ryu
Ryu_214pp(charged)

214PP

Denjin Charge Hashogeki
SF6 Ryu 214pp charge.png
SF6 Ryu 214pp charge hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su2 su3 -
Startup Active Recovery Hitstun Blockstun Hitstop
18 6 19 - 29
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -23
Hit Advantage Block Advantage
KD +87 Crumple +4
Notes
1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; +14 after crumple before opponent becomes airborne


Denjin Charge

22P
Ryu
Ryu_22p

22P

Denjin Charge
SF6 Ryu 22p.png
SF6 Ryu 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
39 - 13 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version


Super Arts

236236P
Ryu
Ryu_236236p

236236P

Shinku Hadoken
SF6 Ryu 236236p.png
SF6 Ryu 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x5 (2000) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - 79 - 56 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500x5 1000x5 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Strike/Throw - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -25
Hit Advantage Block Advantage
KD +26 -24
Notes
Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen
Ryu
Ryu_236236p_denjin

236236P

Denjin Hadoken
SF6 Ryu 236236p denjin.png
SF6 Ryu 236236p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x4,800 (2400) 100x5 (500) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - 79 - 56 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 500x5 1000x5 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Strike/Throw - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -25
Hit Advantage Block Advantage
KD +27 -24
Notes
Armor Break; 5-hit projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen


214214P
Ryu
Ryu_214214p

214214P

Shin Hashogeki Lv.1
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin

214214P

Denjin Hashogeki Lv.1
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; can be held to increase damage/KD Advantage; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_lv2

214214P (hold)

Shin Hashogeki Lv.2
SF6 Ryu 214214p.png
SF6 Ryu 214214p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin_lv2

214214P (hold)

Denjin Hashogeki Lv.2
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p hold denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3200 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
21 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 6000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +20 -20
Notes
Armor Break; loses 3 invincibility frames if held; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_lv3

214214P (hold)

Shin Hashogeki Lv.3
SF6 Ryu 214214p.png
SF6 Ryu 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 10000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +78 Tumble -20
Notes
Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
Ryu
Ryu_214214p_denjin_lv3

214214P (hold)

Denjin Hashogeki Lv.3
SF6 Ryu 214214p denjin.png
SF6 Ryu 214214p denjin hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3400 750 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
50 6 39 - 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 10000 10000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -43
Hit Advantage Block Advantage
KD +78 Tumble -20
Notes
Armor Break; loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with up to 3-hit projectiles; Burnout chip damage does not changed based on charge level
236236K
Ryu
Ryu_236236k

236236K

Shin Shoryuken
SF6 Ryu 236236k.png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 (2600) 400,300x2,50 (1050) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 32+39 land - 31/29 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500x3 15000(3000x5) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -74
Hit Advantage Block Advantage
HKD +8 -52(-54)
Notes
Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does reduced damage (400x4,1000)
236236K(CA)
Ryu
Ryu_236236k(ca)

236236K

Shin Shoryuken (CA)
SF6 Ryu 236236k(ca).png
SF6 Ryu 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 (4400) 650,300x2,50 (1300) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 12 32+39 land - 31/29 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000,3000x2 20000(4000x5) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -74
Hit Advantage Block Advantage
HKD +8 -52(-54)
Notes
Armor Break; 7-48f airborne (Forced Knockdown state); non-cinematic high-connect version does slightly reduced damage (400x2,1200x3)


Taunts

5PPPKKK
Ryu
Ryu_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ryu 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
210 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Come on!"
6PPPKKK
Ryu
Ryu_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ryu 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
124 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
*Slaps face*
4PPPKKK
Ryu
Ryu_4pppkkk

4PPPKKK

Back Taunt
SF6 Ryu 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
209 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Your footwork's sloppy."
2PPPKKK
Ryu
Ryu_2pppkkk

2PPPKKK

Down Taunt
SF6 Ryu 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
154 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Come!"



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