(→Blanka) |
(→Cammy) |
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| character =Cammy | | character =Cammy | ||
| icon =Cammy | | icon =Cammy | ||
| favorability = | | favorability =Comfortable | ||
| data = | | data = | ||
While Cammy's pressure and footsies can be difficult to deal with, Zangief is well equipped to fight her off and can punish her massively for small mistakes. | |||
==== 6HP~6HK Target Combo ==== | |||
When not in burnout, Zangief can punish a Cammy attempting to reset pressure with her 6HP~6HK target combo, there is always an 8f gap between the second and third hits, regardless of whether she cancels into a divekick or not. While the window to input it is small, Zangief's 2MP is an incredibly rewarding option that can beat both. | |||
If Cammy does not cancel the target combo, then 2MP lands as a Punish Counter, allowing Zangief to link 2MP into 3MP for a ground combo. | |||
If Cammy instead cancels the target combo into her divekick, then 2MP lands as a Forced Knockdown, allowing Zangief to combo into TK OD Borscht Dynamite for massive damage. | |||
}} | }} | ||
Revision as of 23:52, 18 July 2023
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Blanka

Due to Blanka's excellent defensive and neutral tools, Zangief struggles a good deal in this matchup.
Punishing Horizontal Blanka Ball
Light and Medium Blanka balls are incredibly negative on block and leave Blanka quite close to Zangief, allowing Zangief to punish with 2HK for a safejump. Alternatively, Zangief can burn meter for a more powerful Drive Rush punish.
Heavy Blanka Ball sends Blanka further out, requiring Zangief to contest it on the way in with Double Lariat or 2MP. Luckily, it also has greater startup, allowing Zangief to better react to it.Cammy

While Cammy's pressure and footsies can be difficult to deal with, Zangief is well equipped to fight her off and can punish her massively for small mistakes.
6HP~6HK Target Combo
When not in burnout, Zangief can punish a Cammy attempting to reset pressure with her 6HP~6HK target combo, there is always an 8f gap between the second and third hits, regardless of whether she cancels into a divekick or not. While the window to input it is small, Zangief's 2MP is an incredibly rewarding option that can beat both.
If Cammy does not cancel the target combo, then 2MP lands as a Punish Counter, allowing Zangief to link 2MP into 3MP for a ground combo.
If Cammy instead cancels the target combo into her divekick, then 2MP lands as a Forced Knockdown, allowing Zangief to combo into TK OD Borscht Dynamite for massive damage.Chun-Li
Dee Jay
Dhalsim
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Ryu
Zangief