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{{ ReasonsToPick | {{ ReasonsToPick | ||
| pick= | | pick= | ||
* | * having a strong set of normals, backed up by the fastest forward and back walk in the game. | ||
* | * high reward whiff punishes and potent anti-airs to make your opponent think twice about playing sloppy. | ||
* | * having a wide and varied toolset. | ||
| avoid= | | avoid= | ||
* | * missing a [[Street_Fighter_6/Offense#Throw_Loop|throw loop]]. Chun-Li is one of the only characters without one, even with Drive Rush and in corner. | ||
* | * a poor air game. Chun Li is not a high-flying rushdown character like Cammy. | ||
* execution. Chun Li's combos are more difficult than the rest of the cast on average, and she relies on having charge. | |||
}} | }} | ||
Revision as of 11:46, 17 July 2023
Introduction
A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.
Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick.
Pick if you like: | Avoid if you dislike: |
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Classic & Modern Versions Comparison
Here is the list of differences when playing Modern Chun-Li:
Missing Normals
- Standing Medium Kick
- Standing Heavy Kick
- Jumping Medium Punch
- Jumping Heavy Punch
- Jumping Light Kick
Missing Command Normals
- Water Lotus Fist [3HP]
- Falling Crane [3HK]
- Soaring Eagle Punches [j.HP > j.HP]
- Serenity Stream follow-ups:
- Orchid Palm [LP]
- Snake Strike [MP]
- Lotus Fist [HP]
Shortcut-Only Specials
- Hazanshu [2S] (Medium / OD Only)
Miscellaneous Changes