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Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick. | Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick. | ||
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* '''Incredible Grounded Neutral:''' Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. 4/6MP, 2MK, and 5HP are great normals to compliment this, giving her a very strong footsies game. She also has Kikoken, a versatile projectile that she can use as an extended poke, punish tool, or simply walk behind to establish offense. | * '''Incredible Grounded Neutral:''' Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. 4/6MP, 2MK, and 5HP are great normals to compliment this, giving her a very strong footsies game. She also has Kikoken, a versatile projectile that she can use as an extended poke, punish tool, or simply walk behind to establish offense. | ||
* '''Anti-Air Presence:''' Chun has, arguably, the most diverse anti-air options of the entire cast. She can keep it simple by anti-airing with Tensho Kicks, go for a Forced Knockdown or avoid being punished with 5MK, air-to-air with her many tools to convert air hits into combos; or go for 5HK, the slowest and riskiest option that gives some of the highest meterless anti-air reward in the game. If you are jumping against Chun, she always has a very strong option to punish you, no matter the situation. | * '''Anti-Air Presence:''' Chun has, arguably, the most diverse anti-air options of the entire cast. She can keep it simple by anti-airing with Tensho Kicks, go for a Forced Knockdown or avoid being punished with 5MK, air-to-air with her many tools to convert air hits into combos; or go for 5HK, the slowest and riskiest option that gives some of the highest meterless anti-air reward in the game. If you are jumping against Chun, she always has a very strong option to punish you, no matter the situation. | ||
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* '''Multi-Faceted:''' While other characters may sacrifice versatility for their pros, Chun Li does not. She has many tools for all kinds of situations, and it's only up to the player to figure out when and how to use them all. | * '''Multi-Faceted:''' While other characters may sacrifice versatility for their pros, Chun Li does not. She has many tools for all kinds of situations, and it's only up to the player to figure out when and how to use them all. | ||
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* '''No Throw Loop:''' Chun-Li is one of the only characters with a forward throw that leaves her too far to properly perform okizeme or throw loop, even in the corner. For more information, see [[Street_Fighter_6/Offense#Throw_Loop|Throw Loop]]. | * '''No Throw Loop:''' Chun-Li is one of the only characters with a forward throw that leaves her too far to properly perform okizeme or throw loop, even in the corner. For more information, see [[Street_Fighter_6/Offense#Throw_Loop|Throw Loop]]. | ||
* '''Restrictive Knockdowns:''' Chun-Li's hit confirms into knockdowns are relatively distance and resource dependent. She needs down charge for Spinning Bird Kick, her most reliable knockdown, and her crouching jabs are very prone to whiffing in chains. Without charge, she either needs to be very close up for 22K to connect or she needs to spend resources on 236KK, Drive Rush, or super. | * '''Restrictive Knockdowns:''' Chun-Li's hit confirms into knockdowns are relatively distance and resource dependent. She needs down charge for Spinning Bird Kick, her most reliable knockdown, and her crouching jabs are very prone to whiffing in chains. Without charge, she either needs to be very close up for 22K to connect or she needs to spend resources on 236KK, Drive Rush, or super. |
Revision as of 19:47, 16 July 2023
Introduction
A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.
Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick.
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Classic & Modern Versions Comparison
Here is the list of differences when playing Modern Chun-Li:
Missing Normals
- Standing Medium Kick
- Standing Heavy Kick
- Jumping Medium Punch
- Jumping Heavy Punch
- Jumping Light Kick
Missing Command Normals
- Water Lotus Fist [3HP]
- Falling Crane [3HK]
- Soaring Eagle Punches [j.HP > j.HP]
- Serenity Stream follow-ups:
- Orchid Palm [LP]
- Snake Strike [MP]
- Lotus Fist [HP]
Shortcut-Only Specials
- Hazanshu [2S] (Medium / OD Only)
Miscellaneous Changes